By Sato . November 14, 2014 . 1:02pm
Earlier this month, Nintendo announcedw The Legend of Zelda: Majora’s Mask 3D, an upcoming remake of the original Nintendo 64 title. Series producer Eiji Aonuma shared a few tidbits on what will be new in the latest issue of Famitsu magazine.
Famitsu began their interview by asking how Nintendo decided on remaking Majora’s Mask for Nintendo 3DS.
“After releasing The Legend of Zelda: Ocarina of Time 3D for Nintendo 3DS, we were thinking about the next developments when Shigeru Miyamoto said that if we were to make a portable Majora’s Mask, it would be easier to play than the original version, especially since you could put it in sleep mode,” Aonuma revealed.
“However, personally speaking, I have some really troublesome memories from originally developing Majora’s Mask, and there were many things I would have liked to change if we were to ever do a remake, so at first I said ‘no!’,” Aonuma said with a laugh.
Once he put more thought into making a remake, though, Aonuma explained that he went back and played the original version to get a better idea of what he’d like to do differently this time around. After speaking with The Legend of Zelda: Ocarina of Time 3D co-developers Grezzo, he was able to put the project in motion.
He also mentioned that when they first started working on Ocarina of Time 3D, they had the objective of releasing it not so long after the 3DS launched, so he felt that development was very rushed. Since this isn’t the case with Majora’s Mask, he feels that they’ve been able to take their time and go at a better pace.
Next, Famitsu asked what changes will we see in Majora’s Mask 3D. In reply to this, Aonuma stated that the main thing he’d like to work on is changing things that weren’t explained in the original game. He’d also like to make parts that made you repeat things over and over until you fully understood how they worked a little easier to understand.
“We didn’t make the game easier,” said Aonuma. “There aren’t any extra hints thrown at you when you’re not sure what to do, but there are all kinds of other mechanisms in the system that I think you’ll notice.”
He added, “While I can’t say much about it… one thing— a boss fight has been changed. Upon trying a boss fight on the original version for the first time in a while after playing the remake, it’s like, ‘how do I beat this guy again?’ it’s that type of content.”
The base of the game is Ocarina of Time 3D, and similar to that game, it will use the gyro function of the 3DS for certain things. Aonuma also hinted that what they’ve learned from The Legend of Zelda: A Link Between Worlds and its touch screen functions will be implemented in the game in some form.
Aonuma also confirmed that there won’t be any graphical differences for those playing on a regular 3DS and the New Nintendo 3DS. However, there will be something different for those playing on the New Nintendo 3DS in certain other areas, which Nintendo will reveal in the near future.
Finally, Famitsu asked if there are any other differences or changes from the original version.
“You’ll get to fish! Although… it makes you wonder whether you’ll have that free time to fish in the world of Majora’s Mask,” Aonuma say with a laugh. “So we’ve added fishing ponds. Two of them, too. There might be something monstrous you could fish out, so please look forward to it.”
Famitsu pointed out how it wouldd be funny to see yourself fishing when the moon is about to fall.
“Exactly. ‘I know that the world is about to end, but here I am fishing. awesome!’ are just some of the feelings you can get from it,” Aonuma replied with a laugh.
The Legend of Zelda: Majora’s Mask 3D is slated for release in Spring 2015.