The Legend of Zelda: Majora’s Mask 3D Changes Up Boss Fights, Adds Fishing

By Sato . November 14, 2014 . 1:02pm

 

zelda_mm3d_11

Earlier this month, Nintendo announcedw The Legend of Zelda: Majora’s Mask 3D, an upcoming remake of the original Nintendo 64 title. Series producer Eiji Aonuma shared a few tidbits on what will be new in the latest issue of Famitsu magazine.

 

Famitsu began their interview by asking how Nintendo decided on remaking Majora’s Mask for Nintendo 3DS.

 

“After releasing The Legend of Zelda: Ocarina of Time 3D for Nintendo 3DS, we were thinking about the next developments when Shigeru Miyamoto said that if we were to make a portable Majora’s Mask, it would be easier to play than the original version, especially since you could put it in sleep mode,” Aonuma revealed.

 

“However, personally speaking, I have some really troublesome memories from originally developing Majora’s Mask, and there were many things I would have liked to change if we were to ever do a remake, so at first I said ‘no!’,” Aonuma said with a laugh.

 

Once he put more thought into making a remake, though, Aonuma explained that he went back and played the original version to get a better idea of what he’d like to do differently this time around. After speaking with The Legend of Zelda: Ocarina of Time 3D co-developers Grezzo, he was able to put the project in motion.

 

He also mentioned that when they first started working on Ocarina of Time 3D, they had the objective of releasing it not so long after the 3DS launched, so he felt that development was very rushed. Since this isn’t the case with Majora’s Mask, he feels that they’ve been able to take their time and go at a better pace.

 

zelda_mm3d_02

Next, Famitsu asked what changes will we see in Majora’s Mask 3D. In reply to this, Aonuma stated that the main thing he’d like to work on is changing things that weren’t explained in the original game. He’d also like to make parts that made you repeat things over and over until you fully understood how they worked a little easier to understand.

 

“We didn’t make the game easier,” said Aonuma. “There aren’t any extra hints thrown at you when you’re not sure what to do, but there are all kinds of other mechanisms in the system that I think you’ll notice.”

 

He added, “While I can’t say much about it… one thing— a boss fight has been changed. Upon trying a boss fight on the original version for the first time in a while after playing the remake, it’s like, ‘how do I beat this guy again?’ it’s that type of content.”

 

The base of the game is Ocarina of Time 3D, and similar to that game, it will use the gyro function of the 3DS for certain things. Aonuma also hinted that what they’ve learned from The Legend of Zelda: A Link Between Worlds and its touch screen functions will be implemented in the game in some form.

 

Aonuma also confirmed that there won’t be any graphical differences for those playing on a regular 3DS and the New Nintendo 3DS. However, there will be something different for those playing on the New Nintendo 3DS in certain other areas, which Nintendo will reveal in the near future.

 

Finally, Famitsu asked if there are any other differences or changes from the original version.

 

“You’ll get to fish! Although… it makes you wonder whether you’ll have that free time to fish in the world of Majora’s Mask,” Aonuma say with a laugh. “So we’ve added fishing ponds. Two of them, too. There might be something monstrous you could fish out, so please look forward to it.”

 

Famitsu pointed out how it wouldd be funny to see yourself fishing when the moon is about to fall.

 

“Exactly. ‘I know that the world is about to end, but here I am fishing. awesome!’ are just some of the feelings you can get from it,” Aonuma replied with a laugh.

 

The Legend of Zelda: Majora’s Mask 3D is slated for release in Spring 2015.


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  • AlteisenX

    I’m so excited for this. I was a little disappointed to see it not make it for October this year since I was hoping it would be announced at E3 or something, but whatever. I’ll probably try to dodge most articles on the game to have fresh eyes on it upon release, hopefully the “Spring 2015” doesn’t mean late May :(.

  • DudeJericho

    My initial feeling was worry because I wanted a really faithful adaptation of the original since I didn’t get a chance to play it, however if this is the version that Aonuma WANTED to make essentially, then I’m totally cool with it. As long as the difficulty is there as well.
    Not sure what the stuff for the New 3DS will be, but since I’m going to be buying that too anyway I’m looking forward to see what they’ve done specifically for it.

    • decus

      I imagine they haven’t finalized what the new content will be yet, even on their end. It’s just easy to buzz something like that since they know they’re mandated to add it.

      • DudeJericho

        How do you know they’re mandated to do so? Although I guess it would make sense given the game will probably be released around the same time.

    • Resonance Cascade

      If you want to play the original, it’s on the Legend of Zelda Collector’s Edition promotional disc for GameCube, as well as the Wii Virtual Console.

      • DudeJericho

        I already know that, I own the Collector’s Edition, but I haven’t played it because I heard it was buggy, wasn’t aware about it being on virtual console but when I found out this was announced. Think I’ll wait for the 3DS version, but yeah there are options.

  • SlickRoach

    Sounds like a look of positive changes for a port. I would have been happy with just playing the same game on 3DS but this is above and beyond what I expected. Knowing me I’ll be fishing leisurely with the moon several feet away from me.

  • Brimfyre

    “There aren’t any extra hints thrown at you when you’re not sure what to do,”

    Poor guy has to say this about every new Zelda game now. haha

    • Hound

      I’m going to also need them to promise me that I won’t be told what a rupee is every time I load the game XD!

      • Pyrotek85

        Ugh, seriously. I know it’s a minor issue, but it’s so annoying getting those text popups for regular drops all the time, and you can’t quickly dismiss the dialog box either.

        I think the worst instance of this was in Link’s Awakening, where every time you collected a guardian acorn or piece of power the action would stop to describe just what they did, for the hundredth time.

  • Suicunesol

    I’m a little concerned about boss fights. Some of them I wouldn’t mind “improving”, but others like the first boss fight against Odalwa are pretty classic to me. Same goes for the Goron Dungeon boss, though I understand that it was pretty frustrating at times.

    • doubleO7

      Other sources claim he’s making changes to “a” boss fight, as in, only one. Which is supposedly Gyorg.

    • Realm25

      He’s only changing a single boss. Here’s the quote:

      “a boss fight has been changed. Upon trying
      a boss fight on the original version for the first time in a while
      after playing the remake, it’s like, ‘how do I beat this guy again?’
      it’s that type of content.”

  • Hound

    “Boss fights have changed. It will be content that will make you say ‘how
    do I beat this guy?’ if you try playing the original version for
    the first time after [this] remake”

    So… Are the bosses less of a challenge or re-envisioned? I’d honestly like to know (since I’m more than willing to not buy it.)

    • Aaron K Stone

      If you already know how to beat it how does this change anything for you?

      • Hound

        Assuming the quote is accurate, it could hint at the possibility of bosses being much easier than their original forms. For those that have beaten the boss for many years in its original state (at a much younger age), a significantly easier state would be disappointing for a replay.

        A unique, more complex, or more modern take, however, would be exciting (since the original learning curve is already done and over with and AI could be improved.)

        Realistically, however, they probably only added a few visual cues or hints to at least one boss fight and haven’t changed the way they carry out.

        However, if for some reason it’s not visual and they have instead been made easier through safety netting or changes to the AI, then I’d likely avoid the game.

    • Realm25

      If you played the original after the remake, you’d already know how to beat them, and if they’re easier, you wouldn’t be asking “How do I beat this guy?”.

      My assumption is they’ve changed/re-envisioned the tactics needed to beat the bosses/boss a bit.

  • “In reply to this, Aonuma stated that the main thing he’d like to work on is changing things that weren’t explained in the original game.”

    I hope he chooses to explain the ole’, “Play the Song of Time backwards to slow down the speed of the day, dummies” trick. I’m shocked, and kind of sick, to hear that there are many players nowadays who don’t like Majora’s Mask mainly due to feeling rushed. Jeez louise – read a magazine (back in 2001, this was how we did things, lol)

    But if those people won’t, maybe clue them into it early on in-game so that they won’t end up whining about feeling rushed.

    • Hound

      Didn’t the scarecrow explain that?

      • I don’t know. I read it about it in Nintendo Power and did it first thing :)

        I genuinely don’t remember any NPC talking about it. And since there are people who apparently don’t know it’s a thing, I’m guessing I’m not the only one. :(

    • StarkEx

      If a core game mechanic is not fully explained within the game itself, making players unnecessarily frustrated by not knowing about certain features that need to be exploited for the smoothest experience possible, something’s wrong with your game design.

      Scarecrow explains the alternate songs of time, but he’s tucked in a shop and a lot of players will miss him.

      • Resonance Cascade

        The reverse Song of Time is not a core gameplay mechanic. It’s a hidden extra that breaks the timer, which IS a core gameplay mechanic. It’s rightfully a well hidden secret, but the game definitely tells you about it via the scarecrow. I think the design surrounding the song is perfect.

    • Pedro Rosas

      But they did explain about the Song of Time backwards, its called talking to NPCs, and in fact its hard to miss unless you wait until the moon is about to fall out after getting the meteorite

    • decus

      More generally speaking, a lot of people didn’t know how to get past being a Deku Scrub either. Or, more accurately, there was a not-insubstantial crowd of customers who refused to play after losing their sword and such and being stuck as a Deku Scrub.

      • Hound

        Show and not tell is a very interesting and cerebral story style. Explore and interact, but don’t drag the player is a very interesting and cerebral game style.

        Deterring some people that enjoyed OOT after they had already bought Majora for its similarities to OOT is a worthwhile sacrifice. Shaking things up and making them different would attract new fans, and old fans would still be nostalgia bait for future releases.

        The next game out was Windwaker (which did away with all of the dark atmosphere from Majora.) No harm no foul. People that enjoyed Majora most get disappointed (but likely bought the direct sequel to the game they liked) and people that enjoyed OOT most buy it due to the change of atmosphere from Majora. Now Majora fans are disappointed and Twilight Princess comes out.. Skyward Sword then tries to marry the visual look of Twilight Princess with some of the visual effects and atmosphere from Windwaker to try to bank on both unique groups of fans.

        I’m willing to bet that Zelda U will likely try to pull in fans of Twlight Princess in some way, much to the disappointment of some that enjoyed Skyward Sword more-so.

        Releasing Majora’s Mask 3D in between Skyward and it will also bring back Twilight Princess’ Majora bait. So if it brings in aspects of Twilight Princess it will use bait based on bait that has recently been re-introduced to the market.

        The reverse was sort of done with Windwaker HD immediately following Skyward Sword (which used Windwaker as bait.)

        So if Zelda U uses aspects from Twilight Princess (more-so) and Skyward Sword (less-so), we could possibly predict a future HD version of Twllight Princess followed by a game that caters to Skyward Sword fans..

        • Xeon2

          The problems with having a unique game every single release.

  • StarkEx

    Are we sure about that boss quote? Other sources say that it’s Aonuma saying that he forgot how to fight a certain boss when revisiting the original version, so he added an extra visual cue on it so new players know what they’re supposed to do. (Most people think it’s Gyorg.)

    • Sato

      Edited for clarification, but you’re right. Although there was no word on Gyorg.

  • Stephen Mc Devitt

    Now WE can put ourselves in mind of those NPCs in the Denial stage by fishing.

    I love games that provoke and exploit us psychology, narrative-wise. First, the consequences of killing “enemies” in Drakengard and Spec Ops: The Line, now this! What will they think of next?

  • Phoenixian Sama

    I’ve never been able to stand fishing in video games. Quite possibly my least favourite thing ever.

    • Jadfish

      Did you try the fishing in Ocarina of time? That stuff was relaxing

    • Daigure

      It really depends on the game. Like, sure it sucks in Sonic Adventure, but it’s so relaxing in Zelda or Harvest Moon

      • John Diamond

        breath of fire 3 fishing. that nice jazz

        • gulabjamal

          I was thinking exactly that!!! Breath of Fire did fishing right.

        • Namuro

          Oh, heck yes!

          That, and the fishing in the Yakuza series are my favorite!

      • Ahtma

        Dark Cloud 2 fishing.

    • Fintlook

      Completing my fish collection in animal crossing was one of the thing that kept me playing it~

      • AliceUsagi

        Animal crossing ftw

  • Daigure

    I wonder what they’ll change?Odolwa and Majora are some of my favorite Zelda bosses because you can tackle them however you want, so I hope those don’t change too much.

    • doubleO7

      Supposedly, it’s just Gyorg getting changed.

      • Xeon2

        Gyorg was the worst sucker, that camera was awful

  • Jadfish

    He had 1 year to make Majoras Mask. Who can blame the guy for wanting to make a couple of changes here and there?

  • axemtitanium

    Majora’s Mask: Master Quest. Can I have it?

    • Attribule

      I have my doubts they’ll do this, but I have my hopes that they will as well.

      Would be nice to make those crazy MM dungeons even crazier.

    • Kevin Lima Ferreira

      If they took Ocarina of Time 3D as a base, I believe that could happen. Like, once you finish the game you unlock a “Master Mode” with an increased difficulty and maybe mirrored.

  • JeySigma

    first FF15 and now Majora’s mask adds fishing too… what’s with these producers aspiring to be fishermen all of a sudden?? fishing is barely exciting at all

    • Kitsune

      I’ve got no idea what you’re talking about, I enjoyed fishing in Ocarina of Time and Twilight Princess, I will be enjoying it here too.

      Speaking of fishing… My bet is that you can fish out Gyorg. now.

    • Attribule

      All of a sudden? Fishing was in OoT and Twilight Princess. Developers incorporating their own interests and hobbies into their games isn’t THAT uncommon.

      I mean… it’s optional. It’s nice for those who like it. All I know is I want me that monster fish. Challenge accepted.

      • Fishing was also in Link’s Awakening, and I think Wind Waker and Phantom Hourglass also had it, but that was more fishing for Treasure Chests.

    • DudeJericho

      If you can’t fish, you can’t be a fisherman.

      – Fishermen

    • Ricewarrior

      It isn’t uncommon for Japanese games (especially RPGs) to have some sort of fishing system.

      It’s been going on for years already.

    • Dexterino

      Fishing is all about patience. It’s fun to try in zelda games and in real life.

    • 하세요

      Fishing is in a ton of Japanese video games. Hell, look at Sonic. Big the Cat was added into Sonic Adventure last minute because they wanted to add someone that was based off of a fisherman.

    • Vorsun

      I dunno. Fishing out Levias in HW was pretty exciting.

  • D-Omen

    He said “a boss fight”, meaning Gyorg.

  • Linkmstr

    Once I read there was fishing, I know what I’m going to do for those last three days.

  • Fox

    Nice to see they’re going the full mile with this port.

  • Snorlaxation

    Wave the fishing rod in front of Majora’s Wrath, and watch the whole town explode.

  • I’m expecting that the new differences between the Regular 3DS and the New 3DS will be similar to how some games on the N64 had different graphical upgrades via the Expansion Pak. Among other things.

    • XaviIniesta

      “Aonuma also confirmed that there won’t be any graphical differences for those playing on a regular 3DS and the New Nintendo 3DS.”

      • I read that. And I meant what I said to the little things he is gonna add for owners of the New 3DS. Which in other N64 games, the Expansion Pak wasn’t just about graphical power.

        • XaviIniesta

          Honestly Doesn’t sound like you read that. First you only said “similar to how some games on the N64 had different graphical upgrades”. (The “among other things” part you edited in after my reply.)

          • Yeah. I’m not the best at organizing my thoughts into my posts. Usually, I just post and then close the tab. Then you replied and I saw that I forgot to explain myself, but just edited that part in later.

  • At least this explains why the game has been in development for 3 years when it’s “just a remake”.

    • XaviIniesta

      Grezzo is a pretty small team (around 40 employees), and they were working on another game called “Flower Town” during this period.

  • Sentinel

    Um, either I missed something, but what’s being changed about the boss fights?

    • doubleO7

      I think that was a mistranslation. A different translation on another site claims that only one specific boss fight (Gyorg) is being altered in any significant way.

      • Sato

        It doesn’t mention anything about Gyorg per quote, which is most likely it, but Japanese can be a little tricky with plural, so I’ll edit that bit.

        • Sentinel

          Ah, okay. Just curious.

  • XaviIniesta

    10 seconds left until the moon crashes. Return to Day 1, or reel in this big fish I have on the hook?
    Decisions, decisions…

  • Namuro

    Something different for the N3DS, eh? Hmm… What could it be…

    • Princess_Eevee9

      Miiverse interaction I bet.

  • As much as I hate fishing in games, I have to admit that it would be fun to do it while the moon if falling.

  • Mark Lengod

    Only thing I didn’t like was the Goron puzzle on the moon. You had to accelerate in max speed and bounce on a wall to jump a ramp through an abyss.

    • Wait what

      Literally the most frustrating thing in any 3D Zelda game.
      I loved it.

  • Josh Asher

    Freaking A man, just reading this makes me wanna go play MM on my Wii right now.

    • Nas

      I was gifted the game on Wii VC way back in November 2011. I was hoping to beat it before December 21, 2012, but that never happened. But now I plan to finally beat it before this comes out, I want to experience all of the original this time before playing the remake.

      OoT 3D was my first Zelda game, and it got me extremely hooked. But I unfortunately had not fully experienced the original before, and I don’t want to do the same this time around.

  • Yayyyy~. I pretty much always like what Aonuma says, and that’s because he says the kind of things I like to know and hear. >u<

    The part about fishing and the world ending was cute and funny too; gonna be me all the time~. No shame. Just guilt. All guilt. vnv

  • Vash bane
  • Kornelious

    Awesome! I can’t freaking wait for this, I even bought the Wii Store version and played it through completely again when it was released….And don’t do that often! :D

    Though I do wonder which boss they changed, If I had to take a guess it would probably be the Sand worms, they were probably the hardest and not completely obvious how to beat.

    • Princess_Eevee9

      In betting it’s Great Bay’s boss.

  • im gonna fish me a dark link

  • triablos

    I’m not sure if I want this game. While playing OoT3D, it occurred to me that I’m pretty damn stupid. I got stuck in almost every dungeon and for one I had go use a walkthrough because it was too frustrating. I’m not very good with puzzles are they’re the worst part about Zelda for me, which is unfortunate because puzzles are like half the game.

    • I feel weird about the Zelda series, because usually people are saying lately that the games are too easy; but I really must be an idiot because they’re still pretty hard for me. 0v0;

      However, I have fond memories of MM and found it much easier than OoT. I had the strategy guide for both (which I bought for the art more than anything) and on/off referenced them my very first time playing. I got halfway through OoT, but nearly finished MM. I think it’s just gonna depend on how much you enjoy the other parts of the game and if they can carry you through.

      But~! Aonuma sounds like he also knows which parts of MM are most frustrating and is working to fix them~.

      • Princess_Eevee9

        This all of this. Even Woosfall was a challenge for me. Though I cheered like a child when I accomplished owning Majoras Wrath.

    • Sion12

      I think one of the great thing about Zelda is that great feeling of satisfaction you get from progressing through where you stuck previously.

      Zelda is pretty easy if you read all the text because everything is heavily hinted

      • triablos

        I haven’t played OoT in a while but I dont remember a lot of hinty texts

    • Max Leo

      It’s all about patience, I beat this game (OOT) when I was 12 years old.

      I guess when your 12, you feel like you have all the time in the world, you need to get into that state of mind to become fully immersed and truly enjoy a Zelda game.

      • triablos

        Wondering around for hours with no sense of progression is very off-putting for me

        • Max Leo

          My point is, lack of patience makes you lose important clues, without clues you will lack a sense of progression.

          “Free your mind” – Morpheus.

          Anyway the new Zelda games are full extra clues, and I’m sure Zelda Wii U and MM3DS will be much easier for you to get into.

    • Jirin

      Puzzles are easily the most attractive part of the Zelda series to me. If I never get stuck in a game and have to either get better at the game or figure something out I feel like I didn’t get my money’s worth to the point it doesn’t feel like I’m even playing a game.

      Some people like easy games, and some people like hard games, and lately series that used to be hard are being made easy to satisfy the people who don’t like hard ones.

      • triablos

        I like hard games, but different in difficulty. MH, Dark Souls are considered hard games because of their gameplay and those are the types I like. Not the type that requires the same thinking as Chess and morning paper Sudoku

        • Tony Horo

          You just dont like to think, that’s all.
          And the only temple in Zelda which was really hard was the Water Temple in Ocarina, which is assumed even by Miyamoto and Aonuma to be one of their frustrations.

          • triablos

            I ended up using a walkthrough for water temple (a video one too, because the text ones were confusing as hell). I managed all other temples using only my brain, but it was very frustrating. Also, for some reason, when I replayed OoT I got stuck in the forest temple to the point where I was just circling the temple aimlessly. It was weird because the first time around I didn’t have too much trouble. I put the game down after that and haven’t played since.

  • Princess_Eevee9

    Tatl: “Link the Moon is falling do something! ”
    Young Link: “Almost there…. aha got you! *Reels in a Zora*… hey you’re not the fish I wanted.”

  • Larry Guest

    “We didn’t make the game easier,” you can go to sleep now people.

    • Satan915

      Oh yes they did, Feather Statues for permanent saves, Sheikah Stones for video solutions and a revamped Bomber’s Notebook. Never trust vague statements like that.

  • Juan Carlos

    Regarding the Song Of Time reverse thing.. it’s probably something that will be hinted at after you initially learn the SOT now. Which is fine. It’s necessary mechanic for most players, so making it a little more clear to newcomers wouldn’t bother me.

    Glad to hear other people hated Gyorg. I beat him on the Wii VC version about a year ago for the first time in a long while, and was shocked/surprised by how much trouble I had with him. That temple in general is pretty tough.

    • AuraGuyChris

      You truly can learn about the reversed Song of Time if you took your time talking with the scarecrows in the game.

      • Juan Carlos

        Agreed, and I did. But many people didn’t, and many of those people are still under the impression the game rushes you or doesn’t give you enough time.

  • CozyAndWarm

    Uh oh. I smell an intentional difficulty drop for that boss fight.

  • Touma

    I’d like to point out to people who say the games too hard. i was 7-8 when i beat this game. i don’t consider myself that smart of a person especially when i was that age. so if 7 year old me could beat it with enough determination then so can you guys can to.

  • Yan Zhao

    Know what else they should add? Dating sims! You can even two-time all you want because no one will remember anything after playing the song of time :3

  • Fintlook

    I’m surprised many people had trouble with Gyorg he was pretty easy if you fighted him on the central platform. of course if you fight a fish underwater that another story…

    Goht on the other hand was just a real pain to deals with if rng was against you, I wish they changed that one too.

    • Tony Horo

      Or you could just use Chateau Milk and Zora’s Mask do beat him underwater.

  • Jirin

    Why would you add fishing to a Zelda game that didn’t have it? All my worst memories from Twilight Princess were the parts where you’re forced to fish something to advance the plot. Such terrible controls.

    Pointless busywork is not something old games need added to them.

    • Benjamin Gonzalez

      it’s likely going to be optional and just for people who like to get high scores on things. Doesn’t change the game at all.

  • Insigma

    CAN YOU FIX THE DEKU SCRUB MINI GAME? THAT SHIT IS IMPOSSIBLE.

  • ShawnOtakuSomething

    fishing….no thanks…

  • James Clark

    Maybe add the ability to rewind time by 12 hours on your current playthrough (limited to one use per 3 day cycle?) would help modernise the game slightly and ease frustration. There was this one mask you could get only after breaking into a hidden shop (or something like that, it’s been a while) that took aaaaaaaages, I was never able to complete the quest and get the mask as I couldn’t get enough practice on the puzzle. Almost tore my hair out :’)

  • AliceUsagi

    Fishing was a pain in the @ss when I played Twilight Princess on the Wii. No thanks.

  • Doran Campbell

    I hope the New 3DS comes out with this game in America.

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