Dissidia Final Fantasy May End Up Using Team Ninja’s “Soft Engine” Tech

By Sato . April 14, 2015 . 6:57am

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When Square Enix announced that Dissidia Final Fantasy for arcade is being developed by Team Ninja, fans wondered whether that means the game will use the studio’s “Soft Engine” for its characters. While it may not be in use at the moment, key developers from Koei Tecmo and Square Enix talk about some potential possibilities.

 

During the interview, the developers are asked why they decided on making the game for arcades.

 

“We didn’t think about it at first, but after Taito asked us if we’d like to do it on arcade, we went to check out an arcade center, and thought ‘it could have good affinity with arcades’,” says director Takeo Kujiraoka. Kujiraoka then goes on to explain that there’s a tendency for sequel sales to decrease in the case of packaged games, so that was another reason that pushed them towards making Dissidia Final Fantasy for arcades instead.

 

Then, Team Ninja, who are known for their “Soft Engine” used to make the Dead or Alive characters more… lifelike, are asked the question fans have been wondering: will they use their Soft Engine in Dissidia Final Fantasy now that Team Ninja are involved in development?

 

“We, Team Ninja, have already suggested implementing it,” replies head of Team Ninja and Dead or Alive producer Yosuke Haysashi.

 

“At the moment, we haven’t implemented it, but if there’s strong demand from enough fans then there’s no doubt [that it can be implemented]… what will we do?” Square Enix producer Ichiro Hazama chimes in with a laugh.

 

When asked about past characters from the Dissidia series, Kujiraoka says that he’d like to see all the previous characters appear in Dissidia Final Fantasy for arcade. “In addition to the new characters, I’d like to add them through periodic updates.”


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