Final Fantasy VII Remake Plans To Delve More Deeply Into Biggs, Wedge, And Jessie

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In this week’s issue of Famitsu magazine, Final Fantasy VII Remake producer Yoshinori Kitase, director Tetsuya Nomura, and scenario writer Kazushige Nojima had some details to share on the upcoming PlayStation 4 title. [Thanks, Hachima.]

 

The interview features various details that we previously reported, but Hachima put the following notes on some of the interesting tidbits.

 

  • We’ll get to explore around all the areas of Midgar.

 

  • Square Enix would like to delve more deeply into Biggs, Wedge, and Jessie.

 

  • They can’t say how many volumes the entire Final Fantasy VII Remake will be in this stage.

 

  • Can’t say anything about any online features for now.

 

  • The main scenario for the multi-series’ first part is already completed.

 

  • As previously reported, the game is using Epic Games’ Unreal Engine 4 to create the game. They’re also getting technological assistance from the Kingdom Hearts team, and may work together for the game in the near future.

 

  • Cloud’s auditory hallucination scenes are being shaped up to be more meaningful.

 

  • The [voicing] cast is expected to be the same from those of Final Fantasy VII: Advent Children.

 

  • The “ATB Gauge” that turns red is different from a Limit Break, and Square Enix plans on having a special system, one that they can’t show yet, but it will change depending on the play-style of the player.

 

  • They’ve yet to decide on whether there will be a guard.

 

Final Fantasy VII Remake is in development for PlayStation 4.


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