Super Smash Bros. for Wii U/3DS Patch 1.1.5 Nerfs Cloud, Bumps Kirby, And More

By Sato . March 16, 2016 . 1:00am

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Super Smash Bros. for Wii U and 3DS got their version 1.1.5 patch earlier tonight, and it included some small tweaks and adjustments for the characters. Here are some of the changes we know of thus far.

 

According to the official notes, the 1.1.5 patch adds some adjustments to the game balance, along with some other fixes to make the game experience more enjoyable. Keep in mind that replays stored up with the previous version update won’t be compatible, and as usual, the version 1.1.5 update will be required to play online.

 

Below is a look at some of the patch notes with various character adjustments, courtesy Smashboards:

 

Bayonetta:

  • Heelslide hit 2 Endlag: Increased
  • Witch Time Endlag: Increased

 

Cloud:

  • Uair Early/Late Damage: 13/9.5 -> 12/8.5
  • Forward Smash (final hit) KBG: 119 -> 115
  • Down Smash (final hit) KBG: 96 -> 94
  • Limit Cross Slash KGB 155 -> 153
  • Finishing Touch KB: Reduced
  • Time required to charge Limit is longer by ~1.5 seconds

 

Corrin:

  • Nair Damage: 8 -> 7
  • Nair (Late) Damage: 6.5 -> 5.5
  • Fair Damage: 8.5 -> 7.5
  • Upair Damage: 10 -> 9
  • Dragon Fang Shot Fully Charged Damage: 13 -> 11
  • Counter Surge KB: Reduced
  • Walk Speed: Reduced
  • Run Speed: Reduced

 

Duck Hunt:

  • Fsmash KBG on last hit 123 -> 125
  • Dsmash KBG on last hit 153 -> 155
  • Usmash KBG on last hit 110 –> 112

 

Ganondorf:

  • Jab Damage: 7/10/4 -> 8/10/6
  • Wizard’s Foot Ground Damage: 12/12/10 -> 14/12/12

 

Greninja:

  • Standing Grab Startup: 14F -> 11F
  • Dash Attack Hitbox Startup: 9F -> 6F
  • Bonk: Headbonk angle changed (survival-ability improved)

 

Kirby:

  • dsmash KBG (early) 109->110
  • fsmash KBG (early) 100->102
  • fsmash KBG (late) 67->69
  • upsmash KBG (early) 103/103/97->104/104/99
  • upsmash KBG 97->98
  • upsmash KBG (late) 51->52
  • hammer KBG (ground, no charge) 76->78
  • hammer KBG (ground, full charge) 76->78
  • hammer KBG (air, no charge) 76->78
  • hammer KBG (air, fully charged) 76->78
  • hammer custom 1 KBG (air, hit 2, head of hammer) 76->78
  • hammer custom 1 KBG (air, hit 2, handle of hammer) 76->78
  • hammer custom 1 KBG (ground, head of hammer) 76->78
  • hammer custom 1 KBG (ground, handle of hammer) 76->78
  • hammer custom 2 KBG (air, uncharged) 76->78
  • hammer custom 2 KBG (air, fully charged) 76->78
  • hammer custom 2 KBG (ground, uncharged) 76->78
  • hammer custom 2 KBG (ground, fully charged) 76->78

 

Link:

  • Dsmash 2 KBG: 57 > 63
  • Dash Attack (DMG 14/13/12) KBG: 78/78/72 > 85/85/77
  • Dash Attack Angles: 45/60/70 > 45/50/55

 

Meta Knight:

  • Upair Damage: 5 -> 4
  • Upair Angle: 78 -> 69
  • Upair SDI Multiplier: 1.0 -> 1.5

 

Mewtwo:

  • Weight: 72 -> 74
  • Run Speed: Increased

 

Palutena:

  • Rapid Jab Finisher Damage: 3 -> 3.5
  • Nair Multihit/Final Damage: 1.5/4 -> 1.7/5
  • Fair Damage: 8 -> 9
  • Fair KBG: 100 -> 92
  • Fair BKB: 30 –> 31

 

Robin:

  • Jab 1 BKB: 35 -> 40
  • Jab 2 BK: 30/35 -> 45
  • Nosferatu, Distant Nosferatu: -1 frame startup

 

Samus:

  • Ftilt Sourspot/Sweetspot Down Angle/Sweetspot No Angle/Sweetspot Up Angle Damage: 6/7/8/9 -> 8/9/10/11
  • F-Smash: Hitbox altered, no longer whiffs up close
  • Nair Front/Back Weak/Back Strong Damage: 8/6/7 -> 10/8/9

 

Sheik:

  • Dsmash KBG: 155 -> 165
  • Fair defensive Hitbox Z Postion: 3.5 -> 2.5
  • Fair Hitbox Z Position: 3.5 -> 2.5
  • Fthrow Angle: 70 -> 72
  • Fthrow KBG 65 -> 79
  • Dthrow Angle: 80 -> 77
  • Dthrow KBG: 75 -> 90
  • Needle: Range Decreased
  • Weight: 84 -> 81

 

Zelda:

  • Jab Final Hit Damage: 3 -> 5
  • Ftilt Hitbox Startup: 12F -> 10F
  • Ftilt Total Duration: 39F -> 37F
  • Nair 5th Hit Damage: 3 -> 5
  • Upair Damage: 15 –> 17

 

Zero Suit Samus:

  • Uair Damage: 8 -> 6.5
  • Nair Damage: 10 -> 8
  • Down Throw Damage: 7 -> 5
  • Plasma Whip (Sweetspot) Damage: 6 -> 7

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