Nintendo’s Bill Trinen Explains Why Zelda: Breath of the Wild Will Be Getting DLC

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Last week, Nintendo announced that The Legend of Zelda: Breath of the Wild would be getting an “Expansion Pass” for $19.99 when the game launches on March 3, with two sets of DLC that will be available later on in the year. However, not all of the reactions to the announcement have been favorable.

 

During a recent interview on the latest episode of IGN’s Nintendo Voice Chat podcast, Nintendo’s Bill Trinen stopped by to talk a bit about the Switch, and the question of the Breath of the Wild DLC came up. When asked about the fans’ reaction to the additional content and why Nintendo felt the game needed DLC, Trinen explained with the following response:

 

“It was tough, because we actually had a lot of debate in terms of do we announce it, how do we announce it. I think one of the things that’s unique about the way Nintendo develops games is when we’re working on a game, and certainly just knowing the history of Nintendo games, you guys know that it’s essentially we use every last minute to make the game as good as we possibly can, and really what that means is that the dev team was working on the main game, finished the main game, and as they’re starting to get to the very end and wrap it up, really they said, ‘You know we’ve made this massive world of Hyrule, we’ve spent a long time building it. It would be a waste to just make one game and have that be it.’ We want people to be able to enjoy exploring this world, and so they started thinking about, ‘Well, if we were going to do DLC, what would we do, how would we do it?’ And you can see that in the fact that it’s not… the DLC is not launching the day after the game or the week after. It’s coming out several months later in the form of the first pack and then several months after that in the form of the second pack. And that’s because the content is in development.

And so I think from my perspective, obviously if we were able to share more details, that would have been easier, but I think if you look to the example of something like a Mario Kart-type of a DLC approach, really what the goal is is let’s give people the option to purchase it when they’re at the store buying the game and give them something to look forward to, and kind of let them know there’s more to come in this world. And if you’re a Zelda fan buying Nintendo Switch at launch and really you’re buying it for Zelda, I mean how happy are you to know that hey, I’m going to be able to play more Zelda in this world again later this year.”

 

The Legend of Zelda: Breath of the Wild will release for the Wii U and Nintendo Switch on March 3rd, 2017.

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Former Siliconera staff writer and fan of JRPGs.