Final Fantasy VII Remake’s Battles Won’t Be Command-Based, But Action-Based

By Sato . March 7, 2017 . 4:00am

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Final Fantasy VII Remake director Tetsuya Nomura shared in an interview in this week’s issue of Dengeki PlayStation that the upcoming game’s battle system won’t be command-based, but an action-based one. [Thanks, Hachima.]

 

According to Nomura, a previous on-site interview didn’t interpret the information the way he would’ve liked, so he wanted to take this occasion to clear something up.

 

That’s about the battle system, which won’t be a command-based one, but an action-based one.

 

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The above is a look at a gameplay screenshot that was revealed at MAGIC 2017 last month. It shows Cloud taking cover from fire, but Nomura says while there may be some maps that allows you to take such actions, it won’t be a necessity. This screenshot was mostly to show that it is seamless and there are various actions you’ll get to take according to the areas.

 

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Again, the Guard Scorpion’s map will have parts that are destructible, and the battle will be a flashy one that consists of numerous attacks that weren’t in the original version. Nomura says that if you look closely, you can even see a bunch of missiles being launched in the Guard Scorpion fight.

 

As some of you may have noticed, the party menu certainly does indicate “ATB” under the health bars, so it’s safe to assume that it’ll be something quite different from the original version in Final Fantasy VII Remake.

 

Final Fantasy VII Remake is in development for PlayStation 4. During the last interview, Nomura said that the game’s voicing of its main story is almost completed.


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