Capcom Is Focusing On What The Fans Want For Devil May Cry 5

By Sato . August 7, 2018 . 4:00pm

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The 2013 title DmC: Devil May Cry was Capcom’s attempt to rejuvenate the hack-and-slash genre, but that didn’t work out so well, so the devs decided to focus on its core players for Devil May Cry 5. Capcom Europe’s EMEA marketing director Antoine Molant had a few words to share about it in an interview with Gamesindustry.

 

Here’s what Antoine Molant had to say about the focus of Devil May Cry 5:

“The last game was very good, but there were a few unhappy voices because it wasn’t a direct sequel and other things. Because of that, the dev team sat down and asked: ‘Where do we take that next?’ And it was known that the community wanted Devil May Cry 5 to be closer to 1, 2 and 3. And so the project was born.

We can debate whether that genre has the same appeal as it used to… that’s hard to say. The project was born because of what the fans want.”

 

Capcom Europe COO Stuart Turner also chimed in:

“It’s fair to say that we are very focused on the audience and the feedback that we get. We have seen some horrible stories in the media recently about publishers bending to the will of the internet. We wouldn’t advocate going that far. But certainly there is an element of fan service that runs throughout the company.

DMC is an example of that. Fans weren’t happy, so therefore we went a different way. It’s part of giving back within the remit that we’re still a business, we still need it to sell. We want to give things to the fans, we want to support them, but it has to make sense. So we do it within reason. We don’t listen to the far extremes of the fanbase, shall we say.”

 

Lastly, Molant added:

“This project would never have been greenlit if it didn’t make sense business-wise. We rarely have crazy forecasts on any of our games. Devil May Cry 5 will please a fanbase that is still quite big.”

 

Devil May Cry 5 releases in Spring 2019 for PlayStation 4, Xbox One, and PC. You can check out our previous report to read more from the devs on balancing photorealism with action and more.


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