| ARTICLE |
Before I had a chance to play Izuna, I sent over some questions to Nich Maragos over at Atlus. He’s behind the game’s localization process and before Izuna he played a part in localizing Shin Megami Tensei: Devil Summoner. He shares some tips to get you started and later talks about how the localization process. One of the interesting points Nich brings up is that Izuna wasn’t as challenging to localize as other Atlus games, “we didn’t have as much of a problem on Izuna as on some games. I think you can attribute that to the way Japanese pop culture has soaked into our audience enough by now that they’ll be familiar with the setting.” Ninjas are everywhere.
Siliconera: What kind of game is Izuna: Legend of the Unemployed Ninja? It looks sort of like a Chunsoft dungeon crawling RPG.
Nich Maragos: Your ninja instincts have not failed you: this is a roguelike or "mysterious dungeon" type game, where the dungeons Izuna faces are randomly generated every time she enters. Enemy management and survival are the key things to occupy players in Izuna, since you’ll have to start from the beginning every time you exit a dungeon, and everything will be completely different than when you left.
How is the touch screen used in the game?
The entire game is played on the touch screen, but Izuna herself enforces a strict "No touching!" rule. The game didn’t need touch controls, and the developers didn’t force it in there. Combat and exploration are handled on the lower screen, while the map on the top screen acts as the HUD.
Since this is a dungeon RPG there’s going to be a lot of combat. How does Izuna bash monsters?
The actual act of combat is simple, in keeping with the DS’ mandate for accessibility: just press the A Button to attack the space in front of you. But slugging it out with monsters directly is a good way to have your HP sapped, which is where the game’s depth comes from. Izuna can use ninja talismans with various effects, as well as ninja tools like shuriken, kunai, and caltrops to thwart enemies from a distance.
Dungeon RPGs are typically more difficult with lots of leveling up. What’s the difficulty in Izuna like?
It starts off easy, letting people get used to the game, but gets pretty tough. Eventually level advantage becomes useless and bulldozing through the game is no longer an option. You’re going to have to power up your weapons and think about every step you make. Even then, there are some aspects of Izuna that are more forgiving compared to some other roguelikes, One such instance is the fact that though you lose all your money and health and have to start from the beginning of the dungeon, your level doesn’t reset. That being said, gamers looking for a challenge will find one here.
Probably the most noticeable feature in Izuna is that the game adds in humor. Is Atlus adding this in or was Izuna originally designed as a funny game?
A little of both… One of the odd things when working on Izuna was that a lot of the situations lent themselves to humor–like the premise of the unemployed ninjas, and the ridiculous curses that affect the townspeople–but the actual dialogue was pretty tame. So although we left a lot of the villagers’ lines more or less alone, we focused on making Izuna herself funnier. Since she’s involved in just about every conversation in the game, there were plenty of opportunities to do that.
What are some of the difficulties in localizing jokes in Japanese to English?
It’s usually something culture-specific. Izuna is set in a rural Japanese village during the feudal era, so there was a chance some things might not translate–though oddly enough, now that you mention it, we didn’t have as much of a problem on Izuna as on some games. I think you can attribute that to the way Japanese pop culture has soaked into our audience enough by now that they’ll be familiar with the setting. Aspects of the game that might have been difficult ten years ago, such as casting spells with small paper talismans, are easily understood now.
In the screenshots it looks like you can choose what Izuna says. Does this effect the game at all?
It’s rare that you won’t have the opportunity to talk to someone again, so the dialogue options are mostly there for fun. You can say whatever you want, and if you didn’t like the response, just try the other one. We tried to make every choice worth exploring.
When I first heard Izuna in the announcement she sounded kind of ditzy when she said "Ninjas are sooo yesterday". What kind of character is she?
Ditzy isn’t quite the word I’d use. Izuna isn’t dumb, or at least not in that way. She was a really fun character to write, because she’s full of herself in the way a modern teenager would be, but she slowly gains the skills to back it up. She’ll go after something she wants with everything she has, regardless of the consequences. No matter how arrogant or obnoxious she is, she eventually wins people’s respect, because her absolute persistence gets results.
Which is really a reflection of the way people should play the game: if you lose the first time, hang in there until you show ‘em who’s boss!
Editors note: You’re going to have to hang on when you play Izuna: Legend of the Unemployed Ninja. While she’s got shuriken throwing skills, Izuna doesn’t hold up well when she’s surrounded. You can’t just run in and start hacking away, you’ve got to put some thought into each step when a group of monsters appears. Also as Nich says Izuna’s isn’t dumb, she just sounded like that when I first heard about her. She’s actually a pretty cool character, something like an American teenage ninja.
I find that very sad that you won’t get a game because it uses every single darn function for the system. That is just ignorant in my opinion and you could miss out on a game you really might like you loss, deeply.
And you counted NSMB?! For shame. *shakes head* Plain ignorance and not a gamer, IMO.
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I find that very sad that you won’t get a game because it uses every single darn function for the system. That is just ignorant in my opinion and you could miss out on a game you really might like you loss, deeply.
# Pichi Says:
December 29th, 2006 at 7:26 pm
And you counted NSMB?! For shame. *shakes head* Plain ignorance and not a gamer, IMO.
Don’t know about you, but I’m a 26 year old gamer that has seen every type of game there is so far. I’ve owned every Nintendo, SEGA, SONY and Microsoft consoles up to last generation. It’s not that I don’t like to play old basic games, it’s just that I’m tired of paying for the same thing over and over.
The generation (PS2, XBOX, GameCube, GBA) really let me down. Most games were nothign but ports, sequels and games with the same concept. Yes, every system had their unique games, but not enough unique games on one console to make me say “Wow, that was a great console for it’s time”. This was not a problem for occasional and newer gamers since they was still a lot for them to discover, but for me, bah, been there done that.
It wasn’t until I purchased a DS that I realized what I was missing, fresh game ideas. I was ready to give up on consoles and simply stick with my DS because there is a lot fresh game ideads on that system and that the XBOX 360 (at the time) only had the same type of games that the 1st XBOX had with better graphics. But after seeing E3 online, I decided to give consoles another chances and bought a Wii on launch. I don’t regret anything.
So to summarize, Pichi, I’m not a game whore. I have develop a fine gaming taste with years of experience and now I know what I like and what I’m willing to pay for. Nothing published by Atlus can be considered a AAA title, so with no usage of any of the DS’ feature (not to mention looking like a GBA game), Izuna will probably be one of those games that will not be put back on shelves after 4 months.
Innovation, that’s what the DS is all about. If you’re not gonna use it, you’d better publish the DS game of the year if you want my money.
I don’t believe in that at all! That’s like saying books are inferior just because it still uses words instead of pretty special movie effects! That’s just crazy, IMO. I’m shocked because you’re an old school gamer and yet your one of those types that “any innovation = AAA game!!!” No, just no…
I don’t believe in that at all! That’s like saying books are inferior just because it still uses words instead of pretty special movie effects! That’s just crazy, IMO. I’m shocked because you’re an old school gamer and yet your one of those types that “any innovation = AAA game!!!” No, just no…
Hey kid, if you’re willing to spend $40 on this thing, knock yourself out, but don’t come crying to me when you can’t even sale it back on eBay for half of what you paid for.
Give me the game for $5 and I’ll play it, but anything higher than that is not worth it. Oh and BTW, I know it’s asking a lot for you youngsters these days, but try to read carefully. I never said “innovation = AAA games”. I won’t detail your mistake anymore than that, go back and read.
Hey dude, I’m a 22 year old woman who has played since NES, not exactly a kid you know. ~_^ Your just four years older. ^_^
To me, it just seems like your brushing off any game that doesn’t take advantage of the DS reguardless of the possible innovation of gameplay that doesn’t use it. And what about games that tacks on touch screen?
NSMB just seems hypocritical to say, IMO. But to each their own…
BTW, hon, I don’t sell my games. ^_^ Story, characters, and gameplay makes me very happy reguardless if a game isn’t flashy graphics or don’t take advantage of the hardware.
Remember folks, don’t turn your back on the old. =)
Not just games that do not take advantage of the DS, but the entirety of this site. I don’t think I have seen him praise a single thing here. Also, last time I checked playing a game was about having fun, not whether or not you can turn a profit.
To say that the PS2, XBOX, GameCube, and GBA were a letdown, is just unheard of.
As for Atlus, the Shin Megami Tensei series come to mind.
Someone is perpetually irascible.
“Innovation, that’s what the DS is all about. If you’re not gonna use it, you’d better publish the DS game of the year if you want my money.”
i really dont want his money. in fact i dont want anything to do with him! a fine gaming taste? more like an arrogant outlook on video games
Alright, you guys are all able to talk big, but talk is cheap, let’s see you put your money where your mouth is. 02/20/07 is the current release date, one week from this date, I want to see a pic from each of you proving that you purchased it.
If I don’t see a pic from one (or all of you), I’ll come to the conclusion that you read the reviews before buying and found out that it was a total let down and not worth purchasing.
Oh and Pesmerga00, if you would remove the following titles from existence: FFX, GTA3 (all versions), Halo (1 & 2), SSBM and Wind Waker, the console sales for the previous generation would have been much lower, making it one of the weakest generation. Doesn’t take a genius to figure out that this entire generation relied on a few key titles.
I’m honestly going to buy it despite reviews. If I listened to reviews, I would have missed out on TONS of games I enjoyed! Sorry, I don’t have a digital camera, but rest assured I’m getting this baby! ^o^ If Atlus has a preorder bonus, I’m SO there!
I’m honestly going to buy it despite reviews. If I listened to reviews, I would have missed out on TONS of games I enjoyed! Sorry, I don’t have a digital camera, but rest assured I’m getting this baby! ^o^ If Atlus has a preorder bonus, I’m SO there!
What, not Digital Camera, no Webcam to take pics (every women online I know has one), no scanner or all in one printer that includes a scanner?
Perhaps you should concentrate in buying AAA titles and save some cash to buy one of those devices. Games are great, but you can’t cut on today’s electronic essential.
It also doesn’t take a genius to figure out that sales are not everything. According to your logic; low sales=bad game, which is simply wrong. As I find most enjoyment from RPGs, the PS2 is certainly not a disappointment. You are missing out on a lot of good games with that attitude. I guess that doesn’t matter though, because it is all about money, and sales right?.
# Pesmerga00 Says:
December 30th, 2006 at 9:50 am
It also doesn’t take a genius to figure out that sales are not everything. According to your logic; low sales=bad game, which is simply wrong. As I find most enjoyment from RPGs, the PS2 is certainly not a disappointment. You are missing out on a lot of good games with that attitude. I guess that doesn’t matter though, because it is all about money, and sales right?.
Must be fun living in Candy Land, can I join you? It would sure be a good change from the real world where everything does revolve around money.
Now getting back to reality, here’s a cold hard fact. In NA, Altus is a company the will publish the Japanese games that no one else wanted to touch. Sure some titles like Trauma Center are good and are worth picking-up, especially used or on sale, but Atlus is not the company that will publish AAA titles, companies like Ubisoft, Activision and SEGA will pay big buck to publish those. Atlus is basically the last resort and although the games they publish aren’t all terrible, Izuna will not be the title that will impress the people looking for something innovative on the DS nor will it attract the
….nor will it attract the graphics freaks out there. There are far superior RPGs out or on their way to DS.
So, should I expect a pic of that game from you the week following the game release?
Candy Land eh, you should join me, it is a lot better than your spiraling pit of despair. Yes, the world does revolve around money, but a low budget does not spell ruin for a game. Besides you are completely missing the point. There are plenty of fantastic albeit, low-selling games out there.
I don’t know where you get your facts from, but you couldn’t be further from the truth. Atlus has quite a few excellent games.
Also I do not recall ever saying I was going to buy Izuna. I was simply pointing out your fallacies, but you go on ahead with those sweeping assumptions, and generalizations you have.
While it is nice to take advantage of the abilities of a piece of hardware, some games lend themselves to more traditional control schemes. Take for instance Smash Brothers; if Smash Brothers Brawl shipped without a GC or classic controller setup practically everyone who played Melee on an advanced level. I don’t want to think of how to Wiivedash. That being said, this game could have benefited from some touch screen controls, but it also is difficult to find a balance between dpad for movement and buttons for controls that allows for stylus use. I’m sure the people who made it considered at least some touch screen support and decided against it for one reason or another.
Oops… forgot to put the words, ‘would be upset’ after the part about being decient at smash brothers.
Candy Land eh, you should join me, it is a lot better than your spiraling pit of despair. Yes, the world does revolve around money, but a low budget does not spell ruin for a game. Besides you are completely missing the point. There are plenty of fantastic albeit, low-selling games out there.
Name 5.
I don’t know where you get your facts from, but you couldn’t be further from the truth. Atlus has quite a few excellent games.
Name me 3 AAA titles that Atlus as published in NA this year (2006 if pretty much over, I doubt that they’ll publish a new one this weekend.)
Also I do not recall ever saying I was going to buy Izuna. I was simply pointing out your fallacies, but you go on ahead with those sweeping assumptions, and generalizations you have.
So basically, all bark and no bite. If you had the guts to back up your claims, you would buy this game.
While it is nice to take advantage of the abilities of a piece of hardware, some games lend themselves to more traditional control schemes. Take for instance Smash Brothers; if Smash Brothers Brawl shipped without a GC or classic controller setup practically everyone who played Melee on an advanced level. I don’t want to think of how to Wiivedash. That being said, this game could have benefited from some touch screen controls, but it also is difficult to find a balance between dpad for movement and buttons for controls that allows for stylus use. I’m sure the people who made it considered at least some touch screen support and decided against it for one reason or another.
Well you see, SSBB is another title that makes me question the purchase. There are 2 things that make the Wii special for me: The Controls and the Online features.
If SSBB won’t use the Wii Controls (or at lease let us use the Remote and Nunchuk as a regular controller) or use the Wii’s Online feature for Online Gameplay, I’m not sure I would want to spend my cash on it.
I don’t know, I mean SSB was an OK game for me on N64 and Melee was slightly better because there was more characters. But if I would end up having to buy 4 Classic Controllers just to play the same game with more characters, this would need to be the Ultimate Fighting game with Online gameplay.
To the importer:
While it’s true that in some cases, the Xbox for example, the console almost singlehandedly depended on the sales of one franchise (Halo), that’s not true for most consoles.
While consoles do have some system movers, the majority of sales don’t depend on only one game, but rather, lots normal selling games make the bulk of the money made, there’s a game for everyobody, and there different perspectives of what is a “AAA” title; for example while GTA is a series you would probably consider “AAA”, it’s not a game that attracts me one bit, and while Final Fantasy X is probably the best selling RPG of PS2, I would hardly say it’s the best; even though sales were phenomenal and they were among the best selling games ever, the approval of the masses doesn’t really mean they’re the best; i’d have Suikoden V, Valkyrie Profile 2, Xenosaga or any Megaten game over FFX any day and ANY game over GTA.
Also, have you played a Castlevania game for the DS? I have both and both are great, but if there’s one thing i hated about the first one was the tacked on touch screen support; lo and behold the sequel didn’t have it; it was really uncessary and bothersome, and the sequel was really better, proving that games don’t have to be gimmicky (even though on a gimmicky console) to be fun.
Now for you example, of 5 “AAA” titles that didn’t sell well;
Beyond Good & Evil (made by Ubisoft actually).
Ico (it now sold more, but when relaesed wasn’t that hot, from Sony).
Valkyrie Profile 2. (Square-Enix).
Panzer Dragoon Orta. (SEGA)
Otogi 1 & 2 (SEGA).
Shadow Hearts 2: Covenant (Midway).
All these titles were stellar in every aspect, all offered innovative gameplay, beutiful graphics and sound, yet weren’t financial succeses even though they were critically acclaimed, aslo note that even though they were done by the “strong” companies you mention, they didn’t sell well; and btw I don’t know were you get that those companies only make “quality games”, because they make tons of garbage, tasteless sequels and rehashed ideas for everyone good game they make.
Could YOU name 3 AAA titles those companies made during this year??
Maybe Ubisoft made good games but nothing truly AAA, and Sega and Activision for sure didn’t.
Now just to end my commentary here’s the list of various “AAA’ titles published by Atlus through their history.
Shin Megami Tensei : Nocturne.
Digital Devil Saga 1&2.
Disgaea (though made by N1).
Thousand Arms (PS1).
Yes, they are probably niche titles, bot all of them are tons of fun and deep as hell and from an “hardcore” point of view, most of them deserve more sales and are better made than many mainstrem success titles.
Tales, Wild Arms, Suikoden, StarOcean, Grandia, series, all of which sold poorly in NA relative to the heavyweights , though I am sure you think they are horrible.
SMT Nocturne, Disgaea, Atelier Iris, not in 2006 but good game none the less. I’m sure there are others, but I will only comment on games I have played. But of course they are not “AAA” as defined by your extraordinary gaming palate. After all Atlus makes the filth that no one wants to touch.
I can also ask for examples, then refute the answers, but I’m not going to waste my time.
Alas, poor little me has no guts to do what the Internet, “Tough Guy” tells me.
Looks like cesca got there before me. Well done by the way.
Well let’s get starting cesca
Beyond Good & Evil: AA title (but I did enjoy it)
Ico: AAA title indeed (but I didn’t like it)
Valkyrie Profile 2: AA (never tried that one)
Panzer Dragoon Orta: AAA title indeed (hated it, but then again, never liked Panzer games)
Otogi 1 & 2: Both were AA titles (played the first one, don’t like Devil May Cry type games)
Shadow Hearts 2: AA titles (not as good as the first one, IMO)
2 out of 5, you needed one more for a passing grade.
BTW, before you ask, average rating of 90 to 100 is AAA, 80 to 89 is AA and 70 to 79 A.
Shin Megami Tensei : Nocturne: AA title and it was not release in 2006
Digital Devil Saga 1&2: Both AA titles and they were not release in 2006
Disgaea: AA and it was not release in 2006
Thousand Arms: A title and it was not release in 2006
I’ve asked for 3 AAA titles published by Atlus in 2006 and you couldn’t even name 1.
And if I understood you correctly, you would like me to name you 3 AAA titles in the year 2006 from SONY, SEGA, Ubisoft, SquareEnix and Midway? LOL, could you have picked worst companies for that year?
SEGA and Midway have barely published AA titles in the last few years.
Ubisoft just keeps coughing sequels and ports and unless you count the Greatest Hits version of God of Wars that came out this year, SONY had no AAA either.
Last one is Square-Enix and considering that they’ve been concentrating on DS titles (which they aren’t doing as well as expected), they still managed to put out Final Fantasy XII which is a AAA title.
# Pesmerga00 Says:
December 30th, 2006 at 12:58 pm
Tales, Wild Arms, Suikoden, StarOcean, Grandia, series, all of which sold poorly in NA relative to the heavyweights , though I am sure you think they are horrible.
Would be nice if you specified which titles of the series you’ve named, but either way, unless I’m mistaken, most of them are A and AA titles.
SMT Nocturne, Disgaea, Atelier Iris, not in 2006 but good game none the less. I’m sure there are others, but I will only comment on games I have played. But of course they are not “AAA” as defined by your extraordinary gaming palate. After all Atlus makes the filth that no one wants to touch.
Not 2006 indeed, and none were AAA titles either.
I can also ask for examples, then refute the answers, but I’m not going to waste my time.
Already answered to cesca’s request, feel free to look at the reply.
Alas, poor little me has no guts to do what the Internet, “Tough Guy” tells me.
Couldn’t have put it better myself.
I couldn’t name 2006 tiles for Atlus, for the same reason you couldn’t for the other companies; because they haven’t realeased, except for Ubisoft, which like you said, is just coughing up sequels, also btw I did say “through their history” when I mentioned Atlus titles, though I could’ve remarked in a better way that in my OP, so point taken.
I just named those companies (Sega, etc.) because in a prior post you named those as the ones who would publish AAA titles, and you just proved that, even though they have the money to buy/make one, they don’t, which gives them in MY book less credibility than a smaller publishing company that tries to bring quirky, different games from the ones offered on the US by companies like the ones you mentioned.
Everyone has different opinions, and I respect that, and if you want to judge games by how many “A”s they got, go ahead, but imho, most games’ enjoyment is more subjetive than objetive (proveed by how you didn’t like both of the “AAA” titles I mentioned)and a number or letter really doesn’t do justice to most games.
In the end, this is you decision and your form of choosing which games to buy, if it works for you, and you HAVE FUN/ARE ENRICHED by the experience, by all means keep doing it, but if a title isn’t 90+ by most (biased btw) gaming publications and/or hasn’t got gimmicky controls (in the case of the DS/and Wii) you don’t enjoy it, well, poor you, because you’re missing the the whole point of most of gaming.
Looks like cesca and I are trying to say the same thing, but it is an up hill battle. If you only play the games magazines, and web sites tell you, then good for you. But don’t criticize, and denounce games you have never even played. I will say one thing though, you would make a good politician.
I couldn’t name 2006 tiles for Atlus, for the same reason you couldn’t for the other companies; because they haven’t realeased, except for Ubisoft, which like you said, is just coughing up sequels, also btw I did say “through their history” when I mentioned Atlus titles, though I could’ve remarked in a better way that in my OP, so point taken.
Well let’s face it, 2006 was not a great year for most companies. But with that being said, if you were to look at the “History of games” of all the companies, AAA titles do not rank high Vs pretty most companies, I think I would only rank them above Acclaim and LJN.
I just named those companies (Sega, etc.) because in a prior post you named those as the ones who would publish AAA titles, and you just proved that, even though they have the money to buy/make one, they don’t, which gives them in MY book less credibility than a smaller publishing company that tries to bring quirky, different games from the ones offered on the US by companies like the ones you mentioned.
Which just goes to show you, if they figured that the titles they chose had more chances in being AAA titles and didn’t at the end, imagine how the ones they rejected turned out :p
Everyone has different opinions, and I respect that, and if you want to judge games by how many “A”s they got, go ahead, but imho, most games’ enjoyment is more subjetive than objetive (proveed by how you didn’t like both of the “AAA” titles I mentioned)and a number or letter really doesn’t do justice to most games.
Well, if you have all the time in the world an an unlimited budget for games, good for you, but I don’t, so I try to choose the best. Innovative titles for DS or Wii or AAA titles are the way to go for me.
In the end, this is you decision and your form of choosing which games to buy, if it works for you, and you HAVE FUN/ARE ENRICHED by the experience, by all means keep doing it, but if a title isn’t 90+ by most (biased btw) gaming publications and/or hasn’t got gimmicky controls (in the case of the DS/and Wii) you don’t enjoy it, well, poor you, because you’re missing the the whole point of most of gaming.
Please, missing out on Final Fantasy or Diablo clones is not a miss period. How many decades can buy the same game over and over and be proud of your purchase. If Zelda Twilight didn’t have innovative controls, I would have waited for a price drop before buying it. Although I don’t consider Wind Waker a failure, I was disappointed that the gameplay was too similar to Ocarina and Majora. Knowing that it would have been like that, I would have purchased something different and 3 months later, I would have purchased a used copy of WW on eBay for $25.
# Pesmerga00 Says:
December 30th, 2006 at 2:20 pm
Looks like cesca and I are trying to say the same thing, but it is an up hill battle. If you only play the games magazines, and web sites tell you, then good for you. But don’t criticize, and denounce games you have never even played. I will say one thing though, you would make a good politician.
If you’re not going to buy this title, then you’re just being an hypocrite here. Either put your money where you mouth is or stay quiet.
I don’t think you know what that word means. As I believe, and stand firmly by everything I have said.
You also keep putting words into my mouth. All I have been saying is that dismissing a game solely upon a lack of frivolous features is foolish.
# Pesmerga00 Says:
December 30th, 2006 at 3:08 pm
I don’t think you know what that word means. As I believe, and stand firmly by everything I have said.
You also keep putting words into my mouth. All I have been saying is that dismissing a game solely upon a lack of frivolous features is foolish.
Well let’s see. You’re saying that I shouldn’t assume that game is gonna suck based on what is lacks, how it looks and on the reviews and yet, you’re saying that you won’t even pick it up yourself. Yet, seems like you’re being an hypocrite, but let’s make sure:
Noun
hypocrisy (plural hypocrisies)
1. The claim, pretense, or false representation of holding beliefs, feelings, or virtues that one does not actually possess.
Yup, sums it up.
Wow, either your reading comprehension is abysmal, or you are doing this intentionally. Now if I secretly hated the game, then I would be a hypocrite.
Whether I buy the game or not, (and I probably will), is irrelevant. The discussion is about outright dismissing a game based on the lack of a few features.
No, you’re the one who’s not getting it (I won’t even say you’re doing this on purpose).
You’re accusing me of me of being a snob and not buying games because based on looks, features and review, telling me that I should be trying games before judging.
So by your the way you’re defining me, you should be owning and/or renting every games out there. But you probably don’t, so saying that I was a snob to judge games the way I did when you’re probably doing the same thing makes you an hypocrite.
importer, it just seems like you are losing your battle.-_-
now you try to make people stop posting and further owning you by calling them hypocrites. this conversation was never about buying the game, it was about youre crappy way of selecting games
# KageNaruto Says:
December 30th, 2006 at 4:12 pm
importer, it just seems like you are losing your battle.-_-
now you try to make people stop posting and further owning you by calling them hypocrites. this conversation was never about buying the game, it was about youre crappy way of selecting games
Your theories intrigue me, I’d like to subscribe to your newsletter.
Now explain to me smart guy, how would anyone choose one game over another without trying them?
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Well just in case you haven’t found an answer here’s how: With videos, pictures, reviews, previews, past gaming experience, gaming knowledge and word to mouth.
Most of these I’ve pretty much summed up with my posts. So if all of these are wrong, then the only way left is to try the games before judging them. Now is that what you do?
I have already passed judgment on Izuna by saying it will resemble a basic GBA RPG because it will use none of the DS’ features in a useful way and because of the simple fact that it practically looks like an old SNES RPG (which the GBA is full of).
You see, the key difference here is that I do not immediately claim the games I do not play; suck. To suggest I play every game in existence is plain absurd, and shows you are grasping at straws.
Obviously, the importer, you’re a rather avid debater, but don’t go bashing people just because of a game, (which ironically has disappeared from the discussion) and while you might respond to every claim everyone makes with a “justification” of why everybody’s wrong, that doesn’t make what you think the “right thing” in the matter; also when people are saying to “not diss a game because of the x feature isn’t used”, they are reffering to games you’re interested in, for ejemple, in your first post you said you “would change you’re vote on the game” because it didn’t the DS unique’s features.
It’s unreasonable for you to say that if we’re not dissing games for “x” thing, we should be buying/renting them all; that’s just stupid, everyone has genres they don’t like or games their just not interested to, obvuiously nobody has the time/money to but everything; it’s you’re tastes and they are respected, it’s just that in most people eyes you’re reason for dissing the game seems stupid, that’s all.
Oh, and about SEGA, Ubisoft, etc. “passing” on some games, and then smaller companies picking them up that’s just rubbish, there’s thing such as copyrights, company profile and target market to keep track of; Altus focus market is obviously the J RPG/quirck niche, while UBI aims for broader market, and mostly most companies develop their own games of have hired studios to do so specially the big companies, so they won’t bother going out of their company, just in some very rare cases.
Why would UBI publish an Atlus developed title, when Atlus can publish it, even more so when the game fits Altus’ profile perfeclty and viceversa?
While the company publishing a game can be asociated with the “quality” of the product, it’s been proven one and again that in the end that creativity>budget, proof of that those little DS games you’re buyin’.
In the end it’s each persons choice, so, peace, and have fun playing, that’s what matters.
I have no reason for a webcom or digital camera, my friend! Not everyone needs one, hon! ~_^ Just because someone you know has one doesn’t mean EVERYONE has one, nice on troller roller!
I still say your an hypocrite and now your just downright being ignorant. People still make silence films today, not to mention cesca and Pesmerga00 are owning you and many others here as well.
Just a shame really, old school gamer like yourself ditching the very fundamentals that got you to your new found “innovation.”
Well now that every results are in, I’ll tell it like it is.
First let’s summarize the main points. Please note that the usage of “You” will be used to talk about everyone here that participated in this discussion minus yours truly since I’ll be identifying myself as “I”
-I made an judgment of a NDS game because it will lack any usage of the DS’ special features
-I’ve been told that my way of judging a game is wrong and pretty stupid
-I’ve stated that people judge games before they try them all the time
-You’ve said that games need to be tried before passing judgment
-I’ve said that you are hypocrites for not buying the game if you believed that trying before judging it was your way of thinking
-You’ve said that trying every game is not possible due to time and financial issues
-You’ve said that everyone have their taste in gaming
Alright, so let’s start with that last point and try to connect these dots. Everyone has their taste in gaming, true and fair enough.
So let’s take Japanese turn base RPGs. If you love Japanese turn base RPGs, then with the idea of trying games before judging them and not relying on everything else would mean that you must try (renting and/or buying) every Japanese turn base RPGs available in your region.
Now let’s add the time and financial factor into this. You’ve said that because of time and money, it’s impossible to try every game of the type you’re into. So the big question remains, out of all of the games of the type that you like, how do you choose the ones to play? Now I doubt that you’re doing your choices randomly, so that only leaves judging a game before playing it.
I took Japanese turn base RPGs for a good reason, because in North America, Square games, more precisely the Final Fantasy franchise, is used by a lot of people for judging this type of game. When an upcoming Japanese turn base RPG is aanounced, some people look at the pictures, view the videos, read the previews and then compare it to past experience gaming (Final Fantasy) and use their gaming knowledge to judge the upcoming game and come to the conclusion of if they will purchase it or not. The same principal applies when the game is out but instead of using previews, they’ll use reviews and the opinion of people they know that have tried it.
Like it or not, this is the strategy that the majority will use to pass judgment on a game. If this wasn’t the case, they’re wouldn’t be more game review websites than gaming companies. Odds are, if you’re not trying every games in the types that you like, you must be doing that as well. In the end, it’s judging before trying.
Now that we have established that, let’s look at my scenario. I’ve passed judgment on a game before it is release because it will not use the special features of the NDS. Now I’ve been criticized for my method of judging, you’ve said that I’ve judge the game before trying it using a rather dumb method. But let me ask you, what justifies the method that the majority uses to pass judgment and why is it better than mine.
The reason I’ve been criticized is for the same common reason that humans generally criticize someone’s unique ideas, because it’s to different than what the general mass is used to. A fine example is how both the DS and Wii were criticized for failure before their release and how after their release, well that all changed. The idea behind these devices were new and people we’re unsure, so they made up their mind before they were release.
What I’m looking for in a DS game is something that takes advantage of what the DS has while the majority will look if the game resembles something that they’ve played before to see if they like it. To put it in a real life scenario, I have women’s clothing and I need a female model to wear them in a fashion show. I can’t hire a man nor can I hire a woman that won’t fit in those clothing. It doesn’t matter if the man or the woman that couldn’t fit in them were good looking, I need a woman that fits into those.
To me, seeing a company make a DS game that doesn’t take advantage of any DS features is just like taking advantage of a popular movie or TV show and making a game about it (license games as we call them). 95% of the time, these games will suck balls, but they still manage to sale enough to cover the cheap development cost and to make it little profit. Why? Well it’s because some the fans of the movie or TV show that this game was based on jumped on it without thinking (mostly young or novice players).
Companies are taking advantage of the DS’ popularity and are also taking into consideration that a lot of popular companies are bringing their RPG franchises to this platform. RPGs have proven that they can use the DS’ features, so for this game (Izuna) not to do so is a clear sign of laziness on the behalf of the creators. Only reasons they haven’t done this game on PSP is because it would have required 3D and their is less PSP in consumer’s houses.
So, is my way of judging games before playing them compared to the commonly used method still feels stupid to you?
To sum things up you have discarded the nonsensical assertions, and admitted that these are your opinions, not fact.
Yep, looks like I accomplished what I set out to do.
# Pesmerga00 Says:
December 30th, 2006 at 9:58 pm
To sum things up you have discarded the nonsensical assertions, and admitted that these are your opinions, not fact.
Yep, looks like I accomplished what I set out to do.
Nice try, but you’ve known from the start that my 1st post was my Personal POV. You’re trying to wash your hands from all of this because my 3 page text just made you look like an ass for dissing my opinion and now you’re trying to make yourself look like the good guy in all of this.
Since this is the way you’re seeing this, then the only thing you managed to accomplish today is to waste my time.
Good night Mr Hypocrite
This whole argument is ridiculous.
It’s true that a “classic” game tends to push a system to its limits, both in terms of graphical capabilities and in game mechanics. Yes, for the DS, that probably means using the touch screen in new, innovative ways. However, a game can still actually be great and worth buying if it doesn’t take advantage of every single thing a system is capable of. I don’t think anyone is going to argue that Chrono Trigger was a crappy game because it didn’t use the Super FX chip or that Shenmue wasn’t worth buying simply because it didn’t use the Dreamcast’s microphone.
If a good game comes out for the DS and it doesn’t use the touch screen, I’m not going to throw a hissy fit and boycott the game for that reason. A good game is a good game, period.
I like Ginger, if ther was such a thing as Ginger grapes I’d like them too ![]()
So according to the_importer, opinions deviating from his views do not matter.
You sir, are an idiot. Please continue, “Mr Hypocrite”, and please continue typing like a 16 year old studying for the SATs. You certainly have the mindset of one.
So according to the_importer, opinions deviating from his views do not matter.
You sir, are an idiot. Please continue, “Mr Hypocrite”, and please continue typing like a 16 year old studying for the SATs. You certainly have the mindset of one.
I’m sorry and you are?
Balderdash! Poppycock! This game uses both screens of the DS, so you can’t say it doesn’t use ANY of the features unique to the DS.
And it looks like fun! I’ll definitely be looking for this one when it comes out.
Gosh. the_importer, right? You win. You get the prize. ‘Nuff said.
Psh. This is lame.
“To each his own.” Right?
I am gonna try this game. Also the outcoming Super Robot Wars W. =D
I agree with the_importer unlike all of you here. He and I are probably in the same boat; I’m upset that I can’t touch Izuna! God damn her “No touching!” rule! >:(
Post from the future. Izuna is awesome; eagerly awating Izuna 2.
December 29th, 2006 at 6:35 pm
What, no Touch screen function??? I’ll probably have to change my vote on that game.
A DS game should use of of the DS’ feature such as:
-Full Touch screen control (Meteos)
-Clever way to use both screens without one being just for a map (Bomberman doubles your playing field)
-Is Nintendo Wi-Fi compatible for online play (Mario Kart)
-Uses a mix of the DS’ features in small doses like bit of Touch screen, Microphone, Double Screen (Gyakuten Saiban)
-Doesn’t use much of the DS’ feature to a point that it is unique, but is still one of the best game of the year (New Super Mario Bros)
If it doesn’t do any of that, it’s nothing but a GBA game that uses the DS’ graphic capability