Carpe Fulgur On Tackling The Future



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In the last segment of our interview with him, conducted just days before his company’s debut localization project, Recettear, co-founder of Carpe Fulgur, Andrew Dice, touched upon what the company’s plans were now their first project was ready to go out the door.


“Ideally, we would like to turn Carpe Fulgur into a going interest, yes,” we were told. “While at the very least Recettear will give pretty much everyone involved much stronger resumes if we go job-hunting in the ‘established’ industry, there’s a lot to be said for being master of your own destiny and getting to choose what you work on and when. ”


Luckily for fans, Carpe Fulgur already have more localization projects already lined up, following the completion of Recettear, along with a few additional pitches that they’re hoping will make it into the pipeline as well.


“We do have a few other titles lined up as being pretty sure bets for localization, assuming that Recettear makes us enough money to actually live on, and current estimates place this somewhere in the neighborhood of 10,000 to 12,000 sales in roughly six months,” Dice revealed to us.


He continued: “Not impossible, but no mean feat for a new indie localization house, either, and there’s a few other titles we’re investigating for a possible pitch to the developers for localization once Recettear’s out the door and we prove we have the chops for localization.”


But in addition to an indie publisher of games, Dice would also like to grow Carpe Fulgur into a localization unit for contract work.


“There’s a fair number of these out there, like Alexander O. Smith’s Kajiya Productions, and a lot of publishers tend to rely on groups like that instead of maintaining a constant localization staff,” he explained.


The long-term goal is to move beyond just the indie games scene and to add more high-profile games to Carpe Fulgur’s portfolio of projects, which Dice is very keen on.


He concluded: “The plan for now is, assuming we earn enough to at least justify continuing, to bring over a few more titles we have an essential lock on, and then try to branch out from there. As I said earlier in the interview — I’ve wanted to do this since grade school, and I have no intention of exiting the industry without at least making a proper run of it.”

Ishaan Sahdev
About The Author
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.