Final Fantasy XV Changed Directors But Nomura’s Vision Remains Intact

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After SquareĀ  Enix announced that Final Fantasy XVĀ has changed directors from Nomura Tetsuya to Hajime Tabata, some fans felt uneasy, but the new director recently talked with Famitsu and assures them that theĀ development team isĀ still building on Nomuraā€™s original plans.

 

Famitsu starts the interview by expressing their surprise to hear that Tabata is taking over as the director of Final Fantasy XV, and ask him to share a fewĀ details on how that happened.

 

ā€œIt started for me back in July of 2012, due to a request by Yoichi Wada, who was the [Square Enix] president at the time, to have the Final Fantasy Type-0 team participate in the development of Final Fantasy XV,ā€ Tabata replies.

 

He continues,ā€œAt the time, weĀ wereĀ atĀ theĀ turning point of either continuing the production of Final Fantasy Versus XIII or changing it to Final Fantasy XV and keep going from there. As a result, the console and structure has changed, and it was also decided to change the gameā€™s direction.ā€

 

Famitsu points out that it was atĀ last yearā€™s E3 that the change of hardware and Tabata joining theĀ development team were announced.

 

ā€œYes, it was about a half a yearĀ after I beganĀ working on the trial product developed as Final Fantasy XV,which was approved, and then we officially continued the project as FFXV, and announced it at E3 in 2013,ā€ says Tabata.

 

He adds, ā€œAfterwards, with the latest set of announcements, weĀ said that the director has changed, but it wasnā€™tĀ somethingĀ that happened abruptly. When we transitioned to new hardware, the characters and main point of the story hadĀ already been solidified by [Tetsuya ]Nomura.ā€

 

ā€œThings like the content, techniques, and how to make the game better are some of the topics weā€™ve continually discussed with Nomura, the development team, and the management.ā€

 

Next, Famitsu asked if the change [in director] has had any influenceĀ on the development of Final Fantasy XV.

 

ā€œDevelopment-wise, there werenā€™t any demerits,ā€ answers Tabata. ā€œHowever, I believe that there was certain the possibilityĀ of having fans feel a bit of unease, and that’sĀ why we decided to show not only the trailer, but actual footage on-stage during Tokyo Game Show.ā€

 

ā€œAdding the demo version to Final Fantasy Type-0 HD is also part of a plan to show that the production is going well,ā€ Tabata says. ā€œWe feel that once you get to see it and try it for yourselves, youā€™ll feel at ease.ā€

 

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Finally, Famitsu asks Tabata what some of the most important concepts he has for Final Fantasy XV are.

 

ā€œThatĀ would be ā€˜friendsā€™ and ā€˜tripā€™,ā€ replies Tabata. ā€œWeā€™re working on the game design in earnest to conveyĀ those two words to their fullest.ā€

 

ā€œWhile Noctis is the protagonist, weā€™re consciously treating hisĀ friends that constituteĀ the party in the same way as the protagonist in all of the gameā€™s scenes. Even the battles will have you fighting and cooperating alongsideĀ yourĀ friends.ā€

 

Final Fantasy XV is in development for PlayStation 4 and Xbox One.


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Sato
Gamer, avid hockey fan, and firm believer in the heart of the cards.