The Geomancer job is leaving Final Fantasy V and coming to Final Fantasy XI as part of the Seekers of Adoulin expansion pack. Gemonacers use Geomancy to buff party members and debilitate monsters.
Geomancers have two kinds of geomancy magic. Indicolure spells are magical auras that affect party members and enemies nearby.
Here are some examples of Indicolure spells:
Indi-Voidance: Enhances evasion for party members near the caster.
Indi-Acumen: Enhances magic attack for party members near the caster.
Indi-Gravity: Weighs down enemies near the caster and lowers their movement speed.
Indi-Paralysis: Paralyzes enemies near the caster.
Indi-Regen: Gradually restores HP for party members near the caster.
Geocolure spells can only be used when a character’s main class is set as Geomancer. Geomancers have to place a Luopan which emanates a field that acts as the center of a Gecolure spell.
Here are some examples of Geocolure spells:
Geo-Fury: Enhances attack for party members within area of effect.
Geo-Focus: Enhances magic accuracy for party members within area of effect.
Geo-Malaise: Reduces magic defense for enemies within area of effect.
Geo-Torpor: Reduces evasion for enemies within area of effect.
Geo-Poison: Poisons enemies within area of effect and gradually reduces their HP.
Geomancers can equip handbells which can enhance the effect of geomancy magic. Bastard!! manga artist Kazushi Hagiwara made handbells for Final Fantasy XI: Seekers of Adoulin.
Final Fantasy XI: Seekers of Adoulin has new enemies designed to challenge high level players called The Naakuals.
Tchakka, the Riptide Naakual (Rockfin family)
Achuka, the Firebrand Naakual (Gabbrath Family)
Colkhab, the Matriarch Naakual (Bztavian Family)