Valkyria: Azure Revolution’s demo has been met with all kinds of mixed reception, and director Takeshi Ozawa revealed that they’re using player feedback to give it more of a strategy RPG feel to it. [Thanks, Hachima.]
- The Battle Demo ver. 1.0 got about three times the amount of player feedback as they had expected.
- There was plenty of harsh feedback.
- The battle system will get a big change from the demo version. You’ll be able to see more detail on the official website, but it is more RPG-like now.
- The battle in the demo version was a lot more on the action-side for an RPG, so you couldn’t strategize too well while playing, so a new action gauge has been added for allies and enemies.
- The system will make it so that actions can be done when the gauge fills up.
- It’s been changed so that a player can optionally stop time while using weapons and abilities.
- Because it has the Valkyria name to its title, Ozawa felt that a more strategic kind of battle would be in demand. That said, since you’ll be fighting with a unit, in order to properly use your allies allies he’s thinking of a way to customize their AI. They’re also adding a way to add direct commands.
- The total number of party members has been changes from three to four members.
- Field encounters have been removed.
- The next demo is expected to be available sometime this summer.
Valkyria: Azure Revolution will release in Japan in winter 2016 for PlayStation 4.