Why Dragon Quest Heroes Isn’t Like Other Warriors Games

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After playing some Dragon Quest Heroes in Square Enixā€™s E3 booth, I had the chance to speak with Ryota Aomi, the gameā€™s producer. I asked him how Omega Force approached Dragon Quest Heroes compared to other Warriors titles theyā€™ve worked on.

 

ā€œWell, for example, with Hyrule Warriors, what we really set out to create was a Zelda game that was a Warriors gameā€”one that really felt like it was close to the Warriors name,ā€ he replied.

 

Aomi is talking about a decision made by Shigeru Miyamoto in which he ā€œflipped the table,ā€ insisting that Koei Tecmo producer Yosuke Hayashi make Hyrule Warriors a Warriors game with Zelda elements, instead of vice-versa.

 

ā€œThe way we thought about Dragon Quest Heroes was quite different. Rather than try to create a Warriors game that featured characters from another franchise, we wanted to create a Dragon Quest game that had become an action RPG,ā€ Aomi said to Siliconera.

 

ā€œSo, in that sense, itā€™s an evolution of the Dragon Quest series and not necessarily a Warriors game. They may look very similar, but we feel that the core of the game is very different.ā€

 

Aomi made one final comment before closing the question: ā€œPeople are always going to think that when Koei Tecmo makes a game like this, itā€™ll just be another Warriors gameā€”thatā€™s unavoidable. I just want to reiterate that it was not designed to be just another Warriors game.ā€


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