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XCOM: Enemy Unknown Is A Blend Of Real-Time And Turn-Based

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Game Informer have published an interview with Firaxis, discussing XCOM: Enemy Unknown, the developer’s recently-announced re-imagining of the original XCOM. Firaxis say that Enemy Unknown will be a blend of turn-based and real-time strategy.

 

To be more specific, the game switches between the two: managing research and development at the XCOM organization’s secret base is controlled in real-time, while all combat is turn-based. R&D can be done at the player’s leisure, and involves securing funding for XCOM, intercepting UFOs with jet fighters, levelling up soldiers and so on.

 

XCOM: Enemy Unknown is planned for release in fall 2012. Firaxis also confirmed that 2K Marin’s X-COM shooter is still in development, and it takes place earlier in the series’ fiction.

 

Image courtesy Game Informer.

Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.