Tidbits on Ar Tonelico 2’s battle system

By Spencer . May 28, 2007 . 3:08pm

One of the features that set Ar Tonelico apart from other RPGs was the battle system. In the back row players had a Reyvateil, a song magic user, passively chanting spells while three other players used your basic fight/skill commands. In Ar Tonelico 2 players can choose how Reyvateils tune their song magic by guiding them with the d-pad. If you push left on the d-pad you use Burstec, damaging spells that also fill up the burst gauge. Increasing the burst gauge lets the other three characters use more advanced techniques such as more damaging attacks. If you press down on the d-pad you can do Psychological song magic that bumps up Reyvateil synchronization and increases the speed song magic charges. Using Psychological song magic has another advantage it can lead to devastating team attacks as pictured.


Famitsu has more screen grabs of Ar Tonelico 2 to see, which comes out sometime in 2007 in Japan. NIS America who has been publishing Gust’s games in North America has not announced if they are localizing this yet.

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  • Sorry to leave a comment on an old post. Finished the first game the other day, was thoroughly impressed and amused, and am glad to see someone on the internet is keeping up with news on the sequel. Great stuff! Hopefully they’ll ramp up the difficulty. I’ll be around when NIS decides to give Gust another USA localization… wonder how that works. I’m the only one of my friends who buys into the Gust games. Hopefully they’ll keep ’em coming =D

  • Ar Tonelique

    What if announcement for Ar Tonelico II will be canceled… it may become exclusive for Japan if US announcement will be canceled! I HATE it!

  • momoz


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