Lost Odyssey will span 4 DVDs

By Rolando . September 19, 2007 . 11:27pm

 

 

It's interesting to see how Blue Dragon was the first Xbox 360 game to be more than one DVD; and now, Mistwalker's next RPG goliath, Lost Odyssey, is the next Xbox 360 game to receive the multiple DVD treatment. Hironobu Sakaguchi revealed at TGS how epic Lost Odyssey will be by mentioning the game will span 4 DVDs, most of which will be consumed by CGI and real-time cutscenes. Sakaguchi also mentions the game should last between 40-50 hours, giving those of us who enjoy long hour RPGs a sense of gratification and immersion…if done right anyway. 

 

If that doesn't tickle your fancy enough, then perhaps you'll take comfort in knowing Sakaguchi chose to use English VA as the game's primary VA to thank his English speaking audience for the support they've given him for so many years. The game will still feature multiple languages that include both English and Japanese, so don't be too surprised if you see the Japanese VA not matching the English VA syncing. Yes, that also includes the Japanese version of the game.

 

It's a shame, though, Lost Odyssey was pushed back to 2008 for the U.S. and Europe. It'll all be worth it in the end right?

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7 Responses to “Lost Odyssey will span 4 DVDs”

SomeDude Says:

You know what they aren’t putting on any of those 4 DVDs?

Gameplay.

JeremyR Says:

If people just wanted “gameplay” from an RPG, they’d be playing a Rogue clone. The cutscenes and such help the immersion factor and draw you into the story, and are part of the ‘reward’ of the gameplay.

Still, I would take the official estimate with a grain of salt. They are almost always inflated by 50-100%. 25-30 hours is more likely, I’d guess.

Aoshi00 Says:

I dunno, I think 50 sounds about right, I put over 50 hrs on Blue Dragon and still haven’t finished all the sidequests (beating the dragons across the continent). I was wondering if it would span multiple discs since BD had 3, it’s a bit of a hassle to swap discs in the middle of the game..

Great news that the Jpn version is including English audio as well, that way I can get the game first knowing that I won’t miss out on one language. Usually I play the game in Jpn first, but if f the mouth movements are intended for English, I would choose the latter since lips not synching can be really distracting (ie FF X)

Even though the gameplay seems like the usual FF fare, I can’t wait till Dec. (funny Sakaguchi got wiped out by the boss trying out the demo at the 360 briefing :)

SomeDude Says:

Jeremy:

If people just wanted 4 discs of cutscenes from their games, they’d just watch a movie.

There’s a balance between story and gameplay that needs to be had, and this announcement is further undeniable proof that Sakaguchi JUST DOESN’T GET IT. He keeps focusing exclusively on movies.

Read any of his interviews pre-Final Fantasy: The Spirits Within… the ones where he’s constantly talking about how he’s a filmmaker who makes video games and not a game designer, and you’ll have a pretty good example of how un-interactive the game is.

Aoshi00 Says:

I think Sakaguchi’s still got it, I had a great time w/ Blue Dragon, got my BD system bundle. The gameplay was tight (if a little old school) and the cutscenes were mostly short clips. Thing is everything is in HD now and they take up room fast. HD DVD or Blu-ray would leave you more room to play w/. From the looks of it, Lost Odyssey would play like FF again, w/ the judgement ring-like thing from Shadow Heart.

Roli Says:

@Aoshi00

He purposely lost because time was running out! He even said he defeated the boss in a practice run…seriously!

Aoshi00 Says:

I don’t think he lost on purpose, I thought he said he was able to win during the test run and was embarassed not getting past that on stage. I knew he skipped the dream sequence due to time constraint, but he wanted to get past the boss if he could.

I wasn’t making fun of him, just found it funny since it was a little awkward, that’s supposed to be the grand daddy of FF.

It’s interesting too Sensui was showing the Slam Dunk anime later w/ the 360 streaming, after seeing the Inoue designed chars in the game.

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