<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Watch &#8211; Samurai Spirits Sen on location</title> <atom:link href="http://www.siliconera.com/2007/11/08/watch-%e2%80%93-samurai-spirits-sen-on-location/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2007/11/08/watch-%e2%80%93-samurai-spirits-sen-on-location/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: badfish</title><link>http://www.siliconera.com/2007/11/08/watch-%e2%80%93-samurai-spirits-sen-on-location/comment-page-1/#comment-232523</link> <dc:creator>badfish</dc:creator> <pubDate>Fri, 09 Nov 2007 18:24:53 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/11/08/watch-%e2%80%93-samurai-spirits-sen-on-location/#comment-232523</guid> <description>Hmm...I dont know. I love the Samurai spirits games, but I have to agree with ThaKing on this. The games gravity seems clunky and I dont see any &quot;Samurai Spirits&quot; connection with this. I could be wrong, but seems more like an old ps2 3-d fighter. I mean Virtual fighter seems better than this.Also how can you retain the &quot;classic&quot; 2d feel on Samurai shodown? The game is more classic strategic play, versus quick fast over the top super power moves. Heres hoping things work out though.</description> <content:encoded><![CDATA[<p>Hmm&#8230;I dont know. I love the Samurai spirits games, but I have to agree with ThaKing on this. The games gravity seems clunky and I dont see any &#8220;Samurai Spirits&#8221; connection with this. I could be wrong, but seems more like an old ps2 3-d fighter. I mean Virtual fighter seems better than this.</p><p>Also how can you retain the &#8220;classic&#8221; 2d feel on Samurai shodown? The game is more classic strategic play, versus quick fast over the top super power moves. Heres hoping things work out though.</p> ]]></content:encoded> </item> <item><title>By: badfish</title><link>http://www.siliconera.com/2007/11/08/watch-%e2%80%93-samurai-spirits-sen-on-location/comment-page-1/#comment-681320</link> <dc:creator>badfish</dc:creator> <pubDate>Fri, 09 Nov 2007 18:24:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/11/08/watch-%e2%80%93-samurai-spirits-sen-on-location/#comment-681320</guid> <description>Hmm...I dont know. I love the Samurai spirits games, but I have to agree with ThaKing on this. The games gravity seems clunky and I dont see any &quot;Samurai Spirits&quot; connection with this. I could be wrong, but seems more like an old ps2 3-d fighter. I mean Virtual fighter seems better than this.Also how can you retain the &quot;classic&quot; 2d feel on Samurai shodown? The game is more classic strategic play, versus quick fast over the top super power moves. Heres hoping things work out though.</description> <content:encoded><![CDATA[<p>Hmm&#8230;I dont know. I love the Samurai spirits games, but I have to agree with ThaKing on this. The games gravity seems clunky and I dont see any &#8220;Samurai Spirits&#8221; connection with this. I could be wrong, but seems more like an old ps2 3-d fighter. I mean Virtual fighter seems better than this.</p><p>Also how can you retain the &#8220;classic&#8221; 2d feel on Samurai shodown? The game is more classic strategic play, versus quick fast over the top super power moves. Heres hoping things work out though.</p> ]]></content:encoded> </item> <item><title>By: badfish</title><link>http://www.siliconera.com/2007/11/08/watch-%e2%80%93-samurai-spirits-sen-on-location/comment-page-1/#comment-681321</link> <dc:creator>badfish</dc:creator> <pubDate>Fri, 09 Nov 2007 18:24:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/11/08/watch-%e2%80%93-samurai-spirits-sen-on-location/#comment-681321</guid> <description>Hmm...I dont know. I love the Samurai spirits games, but I have to agree with ThaKing on this. The games gravity seems clunky and I dont see any &quot;Samurai Spirits&quot; connection with this. I could be wrong, but seems more like an old ps2 3-d fighter. I mean Virtual fighter seems better than this.Also how can you retain the &quot;classic&quot; 2d feel on Samurai shodown? The game is more classic strategic play, versus quick fast over the top super power moves. Heres hoping things work out though.</description> <content:encoded><![CDATA[<p>Hmm&#8230;I dont know. I love the Samurai spirits games, but I have to agree with ThaKing on this. The games gravity seems clunky and I dont see any &#8220;Samurai Spirits&#8221; connection with this. I could be wrong, but seems more like an old ps2 3-d fighter. I mean Virtual fighter seems better than this.</p><p>Also how can you retain the &#8220;classic&#8221; 2d feel on Samurai shodown? The game is more classic strategic play, versus quick fast over the top super power moves. Heres hoping things work out though.</p> ]]></content:encoded> </item> <item><title>By: badfish</title><link>http://www.siliconera.com/2007/11/08/watch-%e2%80%93-samurai-spirits-sen-on-location/comment-page-1/#comment-681322</link> <dc:creator>badfish</dc:creator> <pubDate>Fri, 09 Nov 2007 18:24:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/11/08/watch-%e2%80%93-samurai-spirits-sen-on-location/#comment-681322</guid> <description>Hmm...I dont know. I love the Samurai spirits games, but I have to agree with ThaKing on this. The games gravity seems clunky and I dont see any &quot;Samurai Spirits&quot; connection with this. I could be wrong, but seems more like an old ps2 3-d fighter. I mean Virtual fighter seems better than this.Also how can you retain the &quot;classic&quot; 2d feel on Samurai shodown? The game is more classic strategic play, versus quick fast over the top super power moves. Heres hoping things work out though.</description> <content:encoded><![CDATA[<p>Hmm&#8230;I dont know. I love the Samurai spirits games, but I have to agree with ThaKing on this. The games gravity seems clunky and I dont see any &#8220;Samurai Spirits&#8221; connection with this. I could be wrong, but seems more like an old ps2 3-d fighter. I mean Virtual fighter seems better than this.</p><p>Also how can you retain the &#8220;classic&#8221; 2d feel on Samurai shodown? The game is more classic strategic play, versus quick fast over the top super power moves. Heres hoping things work out though.</p> ]]></content:encoded> </item> <item><title>By: thaKingRocka</title><link>http://www.siliconera.com/2007/11/08/watch-%e2%80%93-samurai-spirits-sen-on-location/comment-page-1/#comment-232028</link> <dc:creator>thaKingRocka</dc:creator> <pubDate>Fri, 09 Nov 2007 00:39:58 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/11/08/watch-%e2%80%93-samurai-spirits-sen-on-location/#comment-232028</guid> <description>this may sound weird, but i&#039;ve never been happy with the gravity of any 3d game.  this one looks pretty rough.  i&#039;m not talking about the physics on the whole, rather the gravity in particular.  watch how the characters rise and fall.  everything seems heavy, yet fast, like lead on amphetamines.  i&#039;m not sure if that makes sense, but, somehow, i have never had any complaints about the gravity in a 2d fighter.  it must be something about 3d vs. 2d because even games with ridiculous gravity, like the marvel capcom series, were fine for me.</description> <content:encoded><![CDATA[<p>this may sound weird, but i&#8217;ve never been happy with the gravity of any 3d game.  this one looks pretty rough.  i&#8217;m not talking about the physics on the whole, rather the gravity in particular.  watch how the characters rise and fall.  everything seems heavy, yet fast, like lead on amphetamines.  i&#8217;m not sure if that makes sense, but, somehow, i have never had any complaints about the gravity in a 2d fighter.  it must be something about 3d vs. 2d because even games with ridiculous gravity, like the marvel capcom series, were fine for me.</p> ]]></content:encoded> </item> <item><title>By: thaKingRocka</title><link>http://www.siliconera.com/2007/11/08/watch-%e2%80%93-samurai-spirits-sen-on-location/comment-page-1/#comment-681317</link> <dc:creator>thaKingRocka</dc:creator> <pubDate>Fri, 09 Nov 2007 00:39:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/11/08/watch-%e2%80%93-samurai-spirits-sen-on-location/#comment-681317</guid> <description>this may sound weird, but i&#039;ve never been happy with the gravity of any 3d game.  this one looks pretty rough.  i&#039;m not talking about the physics on the whole, rather the gravity in particular.  watch how the characters rise and fall.  everything seems heavy, yet fast, like lead on amphetamines.  i&#039;m not sure if that makes sense, but, somehow, i have never had any complaints about the gravity in a 2d fighter.  it must be something about 3d vs. 2d because even games with ridiculous gravity, like the marvel capcom series, were fine for me.</description> <content:encoded><![CDATA[<p>this may sound weird, but i&#8217;ve never been happy with the gravity of any 3d game.  this one looks pretty rough.  i&#8217;m not talking about the physics on the whole, rather the gravity in particular.  watch how the characters rise and fall.  everything seems heavy, yet fast, like lead on amphetamines.  i&#8217;m not sure if that makes sense, but, somehow, i have never had any complaints about the gravity in a 2d fighter.  it must be something about 3d vs. 2d because even games with ridiculous gravity, like the marvel capcom series, were fine for me.</p> ]]></content:encoded> </item> <item><title>By: thaKingRocka</title><link>http://www.siliconera.com/2007/11/08/watch-%e2%80%93-samurai-spirits-sen-on-location/comment-page-1/#comment-681318</link> <dc:creator>thaKingRocka</dc:creator> <pubDate>Fri, 09 Nov 2007 00:39:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/11/08/watch-%e2%80%93-samurai-spirits-sen-on-location/#comment-681318</guid> <description>this may sound weird, but i&#039;ve never been happy with the gravity of any 3d game.  this one looks pretty rough.  i&#039;m not talking about the physics on the whole, rather the gravity in particular.  watch how the characters rise and fall.  everything seems heavy, yet fast, like lead on amphetamines.  i&#039;m not sure if that makes sense, but, somehow, i have never had any complaints about the gravity in a 2d fighter.  it must be something about 3d vs. 2d because even games with ridiculous gravity, like the marvel capcom series, were fine for me.</description> <content:encoded><![CDATA[<p>this may sound weird, but i&#8217;ve never been happy with the gravity of any 3d game.  this one looks pretty rough.  i&#8217;m not talking about the physics on the whole, rather the gravity in particular.  watch how the characters rise and fall.  everything seems heavy, yet fast, like lead on amphetamines.  i&#8217;m not sure if that makes sense, but, somehow, i have never had any complaints about the gravity in a 2d fighter.  it must be something about 3d vs. 2d because even games with ridiculous gravity, like the marvel capcom series, were fine for me.</p> ]]></content:encoded> </item> <item><title>By: thaKingRocka</title><link>http://www.siliconera.com/2007/11/08/watch-%e2%80%93-samurai-spirits-sen-on-location/comment-page-1/#comment-681319</link> <dc:creator>thaKingRocka</dc:creator> <pubDate>Fri, 09 Nov 2007 00:39:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2007/11/08/watch-%e2%80%93-samurai-spirits-sen-on-location/#comment-681319</guid> <description>this may sound weird, but i&#039;ve never been happy with the gravity of any 3d game.  this one looks pretty rough.  i&#039;m not talking about the physics on the whole, rather the gravity in particular.  watch how the characters rise and fall.  everything seems heavy, yet fast, like lead on amphetamines.  i&#039;m not sure if that makes sense, but, somehow, i have never had any complaints about the gravity in a 2d fighter.  it must be something about 3d vs. 2d because even games with ridiculous gravity, like the marvel capcom series, were fine for me.</description> <content:encoded><![CDATA[<p>this may sound weird, but i&#8217;ve never been happy with the gravity of any 3d game.  this one looks pretty rough.  i&#8217;m not talking about the physics on the whole, rather the gravity in particular.  watch how the characters rise and fall.  everything seems heavy, yet fast, like lead on amphetamines.  i&#8217;m not sure if that makes sense, but, somehow, i have never had any complaints about the gravity in a 2d fighter.  it must be something about 3d vs. 2d because even games with ridiculous gravity, like the marvel capcom series, were fine for me.</p> ]]></content:encoded> </item> </channel> </rss>
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