<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: A glimpse of Tales of Symphonia: Knight of Ratatosk&#8217;s combat system</title> <atom:link href="http://www.siliconera.com/2008/01/28/a-glimpse-of-tales-of-symphonia-knight-of-ratatosk%e2%80%99s-combat-system/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2008/01/28/a-glimpse-of-tales-of-symphonia-knight-of-ratatosk%e2%80%99s-combat-system/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Pedro Silva</title><link>http://www.siliconera.com/2008/01/28/a-glimpse-of-tales-of-symphonia-knight-of-ratatosk%e2%80%99s-combat-system/comment-page-1/#comment-328248</link> <dc:creator>Pedro Silva</dc:creator> <pubDate>Tue, 29 Jan 2008 19:59:46 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/01/28/a-glimpse-of-tales-of-symphonia-knight-of-ratatosk%e2%80%99s-combat-system/#comment-328248</guid> <description>arghh, that screenshot reminds me that this game stupidly doesn&#039;t have detailed shadows.</description> <content:encoded><![CDATA[<p>arghh, that screenshot reminds me that this game stupidly doesn&#8217;t have detailed shadows.</p> ]]></content:encoded> </item> <item><title>By: Anonymous</title><link>http://www.siliconera.com/2008/01/28/a-glimpse-of-tales-of-symphonia-knight-of-ratatosk%e2%80%99s-combat-system/comment-page-1/#comment-684411</link> <dc:creator>Anonymous</dc:creator> <pubDate>Tue, 29 Jan 2008 19:59:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/01/28/a-glimpse-of-tales-of-symphonia-knight-of-ratatosk%e2%80%99s-combat-system/#comment-684411</guid> <description>arghh, that screenshot reminds me that this game stupidly doesn&#039;t have detailed shadows.</description> <content:encoded><![CDATA[<p>arghh, that screenshot reminds me that this game stupidly doesn&#8217;t have detailed shadows.</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2008/01/28/a-glimpse-of-tales-of-symphonia-knight-of-ratatosk%e2%80%99s-combat-system/comment-page-1/#comment-326945</link> <dc:creator>Spencer</dc:creator> <pubDate>Tue, 29 Jan 2008 02:36:01 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/01/28/a-glimpse-of-tales-of-symphonia-knight-of-ratatosk%e2%80%99s-combat-system/#comment-326945</guid> <description>@Shin - Hahaha! Controlling multiple characters at once. Once you master that please send over a video. I&#039;ve got to see it :) ... and keep your fingers crossed for this one.@Chris - Wii is region locked</description> <content:encoded><![CDATA[<p>@Shin &#8211; Hahaha! Controlling multiple characters at once. Once you master that please send over a video. I&#8217;ve got to see it :) &#8230; and keep your fingers crossed for this one.</p><p>@Chris &#8211; Wii is region locked</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2008/01/28/a-glimpse-of-tales-of-symphonia-knight-of-ratatosk%e2%80%99s-combat-system/comment-page-1/#comment-684414</link> <dc:creator>Spencer</dc:creator> <pubDate>Tue, 29 Jan 2008 02:36:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/01/28/a-glimpse-of-tales-of-symphonia-knight-of-ratatosk%e2%80%99s-combat-system/#comment-684414</guid> <description>@Shin - Hahaha! Controlling multiple characters at once. Once you master that please send over a video. I&#039;ve got to see it :) ... and keep your fingers crossed for this one.@Chris - Wii is region locked</description> <content:encoded><![CDATA[<p>@Shin &#8211; Hahaha! Controlling multiple characters at once. Once you master that please send over a video. I&#8217;ve got to see it :) &#8230; and keep your fingers crossed for this one.</p><p>@Chris &#8211; Wii is region locked</p> ]]></content:encoded> </item> <item><title>By: Shin</title><link>http://www.siliconera.com/2008/01/28/a-glimpse-of-tales-of-symphonia-knight-of-ratatosk%e2%80%99s-combat-system/comment-page-1/#comment-326936</link> <dc:creator>Shin</dc:creator> <pubDate>Tue, 29 Jan 2008 02:05:08 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/01/28/a-glimpse-of-tales-of-symphonia-knight-of-ratatosk%e2%80%99s-combat-system/#comment-326936</guid> <description>we&#039;re never getting this unless nintendo realises how well what they did worked with ToS1 (and BK&#039;s)</description> <content:encoded><![CDATA[<p>we&#8217;re never getting this unless nintendo realises how well what they did worked with ToS1 (and BK&#8217;s)</p> ]]></content:encoded> </item> <item><title>By: Shin</title><link>http://www.siliconera.com/2008/01/28/a-glimpse-of-tales-of-symphonia-knight-of-ratatosk%e2%80%99s-combat-system/comment-page-1/#comment-684413</link> <dc:creator>Shin</dc:creator> <pubDate>Tue, 29 Jan 2008 02:05:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/01/28/a-glimpse-of-tales-of-symphonia-knight-of-ratatosk%e2%80%99s-combat-system/#comment-684413</guid> <description>we&#039;re never getting this unless nintendo realises how well what they did worked with ToS1 (and BK&#039;s)</description> <content:encoded><![CDATA[<p>we&#8217;re never getting this unless nintendo realises how well what they did worked with ToS1 (and BK&#8217;s)</p> ]]></content:encoded> </item> <item><title>By: Chris</title><link>http://www.siliconera.com/2008/01/28/a-glimpse-of-tales-of-symphonia-knight-of-ratatosk%e2%80%99s-combat-system/comment-page-1/#comment-326923</link> <dc:creator>Chris</dc:creator> <pubDate>Tue, 29 Jan 2008 01:41:41 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/01/28/a-glimpse-of-tales-of-symphonia-knight-of-ratatosk%e2%80%99s-combat-system/#comment-326923</guid> <description>Wii is region locked, right?If so, then Namco needs to get off it&#039;s butt and tell us whether we&#039;re getting this.</description> <content:encoded><![CDATA[<p>Wii is region locked, right?</p><p>If so, then Namco needs to get off it&#8217;s butt and tell us whether we&#8217;re getting this.</p> ]]></content:encoded> </item> <item><title>By: Chris</title><link>http://www.siliconera.com/2008/01/28/a-glimpse-of-tales-of-symphonia-knight-of-ratatosk%e2%80%99s-combat-system/comment-page-1/#comment-684412</link> <dc:creator>Chris</dc:creator> <pubDate>Tue, 29 Jan 2008 01:41:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/01/28/a-glimpse-of-tales-of-symphonia-knight-of-ratatosk%e2%80%99s-combat-system/#comment-684412</guid> <description>Wii is region locked, right?If so, then Namco needs to get off it&#039;s butt and tell us whether we&#039;re getting this.</description> <content:encoded><![CDATA[<p>Wii is region locked, right?</p><p>If so, then Namco needs to get off it&#8217;s butt and tell us whether we&#8217;re getting this.</p> ]]></content:encoded> </item> <item><title>By: Shin</title><link>http://www.siliconera.com/2008/01/28/a-glimpse-of-tales-of-symphonia-knight-of-ratatosk%e2%80%99s-combat-system/comment-page-1/#comment-326539</link> <dc:creator>Shin</dc:creator> <pubDate>Mon, 28 Jan 2008 22:16:36 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/01/28/a-glimpse-of-tales-of-symphonia-knight-of-ratatosk%e2%80%99s-combat-system/#comment-326539</guid> <description>well sounds pretty handy, though. usually you can shortcut the attacks with a given direction and the attack button. now let&#039;s imagine you could still easily move you character with the analog stick, but input the attack shortcut directions with the wiimote waving. you could also control 2 other characters the same way with the 2 other axis (nunchuk waving and wiimote Dpad)that would me really hardcore, kinda like being a puppet-master, if you like, but I&#039;m pretty sure that would be the best way to get the maximum out of the tales of battle system for Hardcore-Tales Of players ^^ (but would be pretty rough for most ppl, maybe me included  lol)</description> <content:encoded><![CDATA[<p>well sounds pretty handy, though. usually you can shortcut the attacks with a given direction and the attack button.<br /> now let&#8217;s imagine you could still easily move you character with the analog stick, but input the attack shortcut directions with the wiimote waving. you could also control 2 other characters the same way with the 2 other axis (nunchuk waving and wiimote Dpad)</p><p>that would me really hardcore, kinda like being a puppet-master, if you like, but I&#8217;m pretty sure that would be the best way to get the maximum out of the tales of battle system for Hardcore-Tales Of players ^^ (but would be pretty rough for most ppl, maybe me included  lol)</p> ]]></content:encoded> </item> <item><title>By: Shin</title><link>http://www.siliconera.com/2008/01/28/a-glimpse-of-tales-of-symphonia-knight-of-ratatosk%e2%80%99s-combat-system/comment-page-1/#comment-684410</link> <dc:creator>Shin</dc:creator> <pubDate>Mon, 28 Jan 2008 22:16:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/01/28/a-glimpse-of-tales-of-symphonia-knight-of-ratatosk%e2%80%99s-combat-system/#comment-684410</guid> <description>well sounds pretty handy, though. usually you can shortcut the attacks with a given direction and the attack button. now let&#039;s imagine you could still easily move you character with the analog stick, but input the attack shortcut directions with the wiimote waving. you could also control 2 other characters the same way with the 2 other axis (nunchuk waving and wiimote Dpad)that would me really hardcore, kinda like being a puppet-master, if you like, but I&#039;m pretty sure that would be the best way to get the maximum out of the tales of battle system for Hardcore-Tales Of players ^^ (but would be pretty rough for most ppl, maybe me included  lol)</description> <content:encoded><![CDATA[<p>well sounds pretty handy, though. usually you can shortcut the attacks with a given direction and the attack button.<br /> now let&#8217;s imagine you could still easily move you character with the analog stick, but input the attack shortcut directions with the wiimote waving. you could also control 2 other characters the same way with the 2 other axis (nunchuk waving and wiimote Dpad)</p><p>that would me really hardcore, kinda like being a puppet-master, if you like, but I&#8217;m pretty sure that would be the best way to get the maximum out of the tales of battle system for Hardcore-Tales Of players ^^ (but would be pretty rough for most ppl, maybe me included  lol)</p> ]]></content:encoded> </item> </channel> 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