Is motion control essential for games?

By Spencer . April 9, 2008 . 12:13pm

bbc.jpgRumors have been buzzing about a Wii-mote like device in development from Microsoft, which wouldn’t be surprising at all considering Rare hinted about a similar accessory when they announced Conker: The Fast & Furriest. Honestly, it wouldn’t surprise me a bit if such a device in development. Microsoft has the money to invent and market one, even if it only works with a few games like the Big Button controller. But does Microsoft need a motion controlled accessory to survive?

 

Only a handful of games have made motion control a must in a good way. Wii Sports, Wario Ware: Touched, Trauma Center and a Zack & Wiki are some of the titles that come to mind. Nintendo’s mega hits like the Legend of Zelda: Twilight Princess and Super Mario Galaxy would have been fine without the Wii remote. I’m not saying Mario Galaxy is a “bad” at all. It would have been fine with or without spin shakes.

 

Sony has motion sensing in their Sixaxis controller too and it hasn’t really paid off for them. Lair, High Velocity Bowling, flOw and the Go Sports games are part of the handful of titles where motion control was essential to game design.

 

I suppose if Microsoft made a device and had a decent pack in game a new controller would sell. A Halo light gun game with laser sword swings or Viva point and click might do the trick. A driving game probably wouldn’t since Microsoft already has a bunch of steering wheels for Project Gotham 4 and Forza Motorsport 2.

 

Now that we’re a year into motion control, what are your thoughts? Is the feature critically important for future games or has the novelty worn off?

 

Images courtesy of Microsoft. 



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8 Responses to “Is motion control essential for games?”

jeffx Says:

You know, this whole motion control thing has started to grow on me. Currently playing Elebits on the Wii, House of the Dead, bunch of other games. I know games like this used to be available before but they all controlled like crap (unless you got a light gun) The wiimote makes them a lot better. As for Wii Zelda VS regular controls… well when I first played No More Heroes, the first thing I thought about the controls was “What? you don’t swing the wiimote to swing your sword? This sucks!”

So in my case, it’s safe to say I’m hooked and actually looking forward to Wii games the most. It’s a good generation to be a gamer! Although… they’ve all been good ;)

SomeDude Says:

The motion cotrolling does nothing for me. It seems to me like it’s just keep old stale design ideas alive. Before Nintendo announced the Wii, nobody was complaining about how the buttons on the controller made playing games impossible, difficult or anything.

However, people WERE complaining about the games getting stale, and not trying to innovate.

So, now we have the same exact games, sometimes even more simplified in terms of design so that they fit motion control, and we’re getting the same old design with a new way to control the same old games. With the exception of Trauma Center, I don’t think I’ve seen either the Touch Screen or motion controls used in a way that I thought was necessary to the game.

I’ll take a game with revolutionary design concepts over waggle 8 days a week. Unfortunately, waggle’s extended the careers of the stale designers.

Angelous Says:

Somedude says “I’ll take a game with revolutionary design concepts over waggle 8 days a week. Unfortunately, waggle’s extended the careers of the stale designers”

Quoted for truth. Motion control is good to add some extra depth, but make the motion control bits optional(i.e Ratchet & Clank Future). But if a game depeneds on said Motion Control and is mandatory (Lair), count me out.

alice Says:

The resurgence of light-gun games has been very enjoyable for me. That said if we could have avoided the commonplace use of the word “waggle” I would have been all for it.

Pedro Silva Says:

Motion controls are nice and all, but it’s too late for them to be standard on X360; and they should leave Nintendo alone this gen; I mean, they all drawed their trumps at launch; they were going for one thing and Nintendo was going for other… it’s too late to change that. It WONT be standard.

Microsoft should just stick with what they have, they look like a spoiled child wanting attention going after and trying to copy the characteristics of every one who leads without a second thought and adding much to it. instead they wend up being wishy washy and without a real strategy; doing measly $20 pricedrops like a few months ago, talking bad of motion controls and then doing them as if they’re desperate, doing pricedrops in europe when the console is selling by a far third…

They should realize that… they aren’t gaining momentum from the bases, and the way they go around and around in it it’s not good for them.

Put motion sensing “wii-clone” away and do it next gen.

Although to be honest I’m speaking against myself, I’d throw a party if Microsoft abandoned console market next gen, the monopolistic moneyhatting pigs.

Chow Says:

While motion controls is an okay addition to simple button controls, I feel that Wii games in general try too hard to put them into the games for no good reason, to the point that they’re extremely intrusive.

It’s cool to have it for games that center around the gimmick (such as Wario Ware), but why would anybody want to shake the controller to do a certain action, just for the sake of shaking the controller? I can’t count the number of times in a game where the “shake” action made me do something in the game that I didn’t intend to do (re: jumping in Ninjabread Man).

When I heard that the PS3 was going to have motion controls, I was seriously hoping that most of its games wouldn’t have it as a central gimmick. Let’s just hope that the XBox 360 doesn’t make it a requirement in every game for no reason later on.

In the end, I wouldn’t mind having motion controls, just as long as I’m not forced into using it for no reason, because it can take the fun out of certain games when simply pressing a button would suffice.

rdaneel72 Says:

MS misses the point. Wii is NOT ABOUT MOTION CONTROL!!!! Motion controls are a means to an end. They remove the barrier that prevents a lot of potential gamers from ever trying out videogames. That barrier is the dual-analog 16-button controller. Wii is about getting people who haven’t been gaming for the past 15 years to try out videogames, and become potential customers.

It could’ve been a touchscreen. It could’ve been a VR setup. But motion controls were what Nintendo came up with to simplify videogame controls and make them less intimidating to non-gamers. Motion controls are not the revolution. And “waggle” is not the reason Wii is selling so well.

Simply copying the Wiimote is not going do a damn thing for Xbox. Besides, Nintendo is already on to the next step. Wii Balance Board, Wii Wheel, increased support for standard controllers; who knows where they will go next? But, getting hung up on the “waggle” is a big mistake. Wii is not about motion controls, and those who do not see that are entirely missing the point.

Chow Says:

I know that the point of the simplified controls is supposed to make it easier for “casuals” to play games, and I can understand the reasonings. But, I keep on finding motion controls a huge and annoying hinderance, and it just seems like you have to put too much effort into thinking about having to move the controller for the motion control. I would be completely happy if EVERY game that requires it has an option to turn it off and map it to a button press, but then there aren’t enough dang buttons on the regular Wii controls. ><

If they REALLY wanted to have simplified controls, they should’ve removed the A + B buttons, the nunchuk, and motion controls entirely, and added the option to attach the Classic Controller to control the majority of their games that need more buttons.

(Don’t get me wrong, I’m not hating on the Wii. I’m hating on motion controls.)

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