A Tale Of An Unused Touch Screen Tales Battle System

By Spencer . December 8, 2008 . 9:49am

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In battle, Tales of Hearts feels like any other Tales game. Shing and company run on a straight line and input special moves with button commands. This system has some differences like an emotional gauge that replaces technique points and a combination gauge that lets you call out cameo characters like Lloyd Irving, but Tales of Hearts hardly takes advantage of the DS’ touch screen by using it for a menu.

 

At one time the Tales team was tossing around different ways to use the touch screen. The official Tales of Hearts blog has a concept design which gave players the option of using scribble commands for techniques. While this system was original it was scrapped early on in favor of something more traditional.

 

What do you think? Are the DS Tales games better off using a tested Tales system with a few tweaks or should Namco Bandai try something new?

 

Here’s what battles in Tales of Hearts look like just in case you haven’t seen them before.

 

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Images courtesy of Namco Bandai.


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  • Aluxes

    I think I prefer it this way :)

  • Chris

    Are they actually giving us a Team Destiny game in the US now? That’d be a first. Give us a Tales of Rebirth port first.

    I wouldn’t mind some use of the stylus, but they shouldn’t use it in a way that undermines the core gameplay that makes the series fun.

    I’m against any ‘You have to scribble some symbol to do techniques’ thing, but if you can use the stylus in some way to direct your blows, maybe use it in puzzles in dungeons, that’d be fine.

  • anifei

    I second Aluxes’ and Chris’ opinions. =o

  • nika

    I agree that the battle sstem such be left as it is mostly, new tweaks are nice, but the battle system is one of the characteristics of the tales series so it should not be changed much in my opinion.

    I’m all for use of stylus in the dungeons though.

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