Sega Turning On Virtual On Development?

By Spencer . December 17, 2008 . 11:15am

image Aside from a Japan only Sega Ages update of Cyber Troopers: Virtual On Sega’s robot battling series vanished into the ether. Out of the few Virtual On games I spent the most time with Cyber Troopers Virtual-On Oratorio Tangram on the Dreamcast always envious of Sega’s bulky Virtual On Dreamcast controller. The massive device replicated how the game felt in the arcade and the Wii remote/nunchuck combo could do something similar.


So, my eyes lit up when I discovered Sega re-registered a trademark for Cyber Troopers Virtual-On Oratorio Tangram in the USPTO. Before you (or I) get too excited Sega likes to tease with their Dreamcast trademarks. Earlier this year they registered Cosmic Smash which hasn’t been used for anything. They also re-registered Jet Grind Radio and Sonic Shuffle. Sure, Samba de Amigo found its way to the Wii, but not every Sega Dreamcast game deserves or is going to get a port. Some of these have to be protective trademarks, but it’s still strange to see Sega protecting so many games especially commercially unsuccessful ones. Perhaps, Sega is working on a Sega Dreamcast collection? We know Sega loves re-releasing their history on current consoles.




Images courtesy of Sega.

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  • jarrod

    Sega didn’t even originally publish VOOT here, Activision did.

    Sega should do FORCE for Wii with WFC mulit/coop. I know Marz on PS2 was basically FORCE with a mission mode, but it was terrible. Sega should also port the original VO to DS, maybe using the “Kids” bighead mode that M2 added to the PS2 Sega Ages release. Actually, I would mind if Sega extended the Ages line to DS in general… the machine seems about perfect for Saturn/Model 2 conversions and could probably handled the emulated AC/M3/MD collections well too.

  • Ishaan

    Haha, yes! I hope they bring a new Virtual On out for Wii. That has the potential to be so, so awesome.


  • Joshua

    NOICE! Here’s hoping that VOOT is a XBLarcade port.

  • This is to do with the new line of model kits from Kotobukiya (, which are based around the OMG and Oratan games. Up and till recently Hasegawa have also been making kits from Force and Marz, so the trademark for Oratan wasn’t needed.

    As for a Wii or XBLA version; that would be a laughably bad idea. The Wii controls don’t have the precision for jump cancels, let alone guard cancels and an XBLA version would just suck on the pad (it did for Marz).

  • Spencer

    @Ollie – That’s an interesting point about the toys, but if I’m correct the toys you’re referring to are being made in Japan whereas this trademark was re-registered in the USA. If this trademark was related to the toys wouldn’t it make more sense for Sega to do the same thing in Japan?

    I checked the Japanese Patent & Trademark database after your comment and didn’t see anything new since the previous trademark is still active.

    Anyways, like I mentioned above this is probably a protective trademark. Sega has re-registered trademarks for a handful of Dreamcast games like Jet Set Radio and Sonic Shuffle which just happened a few days ago too.

  • The trademark exists abroad because Kotobukiya have a US office ( So even if they don’t release the kits in the US, SEGA still have to make sure that they’re covered. Plus, they’re model kits not toys.

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