<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Sega Turning On Virtual On Development?</title> <atom:link href="http://www.siliconera.com/2008/12/17/sega-turning-on-virtual-on-development/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2008/12/17/sega-turning-on-virtual-on-development/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Ollie Barder</title><link>http://www.siliconera.com/2008/12/17/sega-turning-on-virtual-on-development/comment-page-1/#comment-560770</link> <dc:creator>Ollie Barder</dc:creator> <pubDate>Thu, 18 Dec 2008 23:54:39 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=24290#comment-560770</guid> <description>The trademark exists abroad because Kotobukiya have a US office (http://www.kotous.com/). So even if they don&#039;t release the kits in the US, SEGA still have to make sure that they&#039;re covered. Plus, they&#039;re model kits not toys.</description> <content:encoded><![CDATA[<p>The trademark exists abroad because Kotobukiya have a US office (<a href="http://www.kotous.com/" rel="nofollow">http://www.kotous.com/</a>). So even if they don&#8217;t release the kits in the US, SEGA still have to make sure that they&#8217;re covered. Plus, they&#8217;re model kits not toys.</p> ]]></content:encoded> </item> <item><title>By: Ollie Barder</title><link>http://www.siliconera.com/2008/12/17/sega-turning-on-virtual-on-development/comment-page-1/#comment-697782</link> <dc:creator>Ollie Barder</dc:creator> <pubDate>Thu, 18 Dec 2008 23:54:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=24290#comment-697782</guid> <description>The trademark exists abroad because Kotobukiya have a US office (http://www.kotous.com/). So even if they don&#039;t release the kits in the US, SEGA still have to make sure that they&#039;re covered. Plus, they&#039;re model kits not toys.</description> <content:encoded><![CDATA[<p>The trademark exists abroad because Kotobukiya have a US office (<a href="http://www.kotous.com/" rel="nofollow">http://www.kotous.com/</a>). So even if they don&#8217;t release the kits in the US, SEGA still have to make sure that they&#8217;re covered. Plus, they&#8217;re model kits not toys.</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2008/12/17/sega-turning-on-virtual-on-development/comment-page-1/#comment-560739</link> <dc:creator>Spencer</dc:creator> <pubDate>Thu, 18 Dec 2008 17:27:26 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=24290#comment-560739</guid> <description>@Ollie - That&#039;s an interesting point about the toys, but if I&#039;m correct the toys you&#039;re referring to are being made in Japan whereas this trademark was re-registered in the USA. If this trademark was related to the toys wouldn&#039;t it make more sense for Sega to do the same thing in Japan?I checked the Japanese Patent &amp; Trademark database after your comment and didn&#039;t see anything new since the previous trademark is still active.Anyways, like I mentioned above this is probably a protective trademark. Sega has re-registered trademarks for a handful of Dreamcast games like Jet Set Radio and Sonic Shuffle which just happened a few days ago too.</description> <content:encoded><![CDATA[<p>@Ollie &#8211; That&#8217;s an interesting point about the toys, but if I&#8217;m correct the toys you&#8217;re referring to are being made in Japan whereas this trademark was re-registered in the USA. If this trademark was related to the toys wouldn&#8217;t it make more sense for Sega to do the same thing in Japan?</p><p>I checked the Japanese Patent &#038; Trademark database after your comment and didn&#8217;t see anything new since the previous trademark is still active.</p><p>Anyways, like I mentioned above this is probably a protective trademark. Sega has re-registered trademarks for a handful of Dreamcast games like Jet Set Radio and Sonic Shuffle which just happened a few days ago too.</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2008/12/17/sega-turning-on-virtual-on-development/comment-page-1/#comment-697781</link> <dc:creator>Spencer</dc:creator> <pubDate>Thu, 18 Dec 2008 17:27:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=24290#comment-697781</guid> <description>@Ollie - That&#039;s an interesting point about the toys, but if I&#039;m correct the toys you&#039;re referring to are being made in Japan whereas this trademark was re-registered in the USA. If this trademark was related to the toys wouldn&#039;t it make more sense for Sega to do the same thing in Japan?I checked the Japanese Patent &amp; Trademark database after your comment and didn&#039;t see anything new since the previous trademark is still active.Anyways, like I mentioned above this is probably a protective trademark. Sega has re-registered trademarks for a handful of Dreamcast games like Jet Set Radio and Sonic Shuffle which just happened a few days ago too.</description> <content:encoded><![CDATA[<p>@Ollie &#8211; That&#8217;s an interesting point about the toys, but if I&#8217;m correct the toys you&#8217;re referring to are being made in Japan whereas this trademark was re-registered in the USA. If this trademark was related to the toys wouldn&#8217;t it make more sense for Sega to do the same thing in Japan?</p><p>I checked the Japanese Patent &amp; Trademark database after your comment and didn&#8217;t see anything new since the previous trademark is still active.</p><p>Anyways, like I mentioned above this is probably a protective trademark. Sega has re-registered trademarks for a handful of Dreamcast games like Jet Set Radio and Sonic Shuffle which just happened a few days ago too.</p> ]]></content:encoded> </item> <item><title>By: Ollie Barder</title><link>http://www.siliconera.com/2008/12/17/sega-turning-on-virtual-on-development/comment-page-1/#comment-560722</link> <dc:creator>Ollie Barder</dc:creator> <pubDate>Thu, 18 Dec 2008 12:05:46 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=24290#comment-560722</guid> <description>This is to do with the new line of model kits from Kotobukiya (http://vo.kotobukiya.co.jp/), which are based around the OMG and Oratan games. Up and till recently Hasegawa have also been making kits from Force and Marz, so the trademark for Oratan wasn&#039;t needed.As for a Wii or XBLA version; that would be a laughably bad idea. The Wii controls don&#039;t have the precision for jump cancels, let alone guard cancels and an XBLA version would just suck on the pad (it did for Marz).</description> <content:encoded><![CDATA[<p>This is to do with the new line of model kits from Kotobukiya (<a href="http://vo.kotobukiya.co.jp/" rel="nofollow">http://vo.kotobukiya.co.jp/</a>), which are based around the OMG and Oratan games. Up and till recently Hasegawa have also been making kits from Force and Marz, so the trademark for Oratan wasn&#8217;t needed.</p><p>As for a Wii or XBLA version; that would be a laughably bad idea. The Wii controls don&#8217;t have the precision for jump cancels, let alone guard cancels and an XBLA version would just suck on the pad (it did for Marz).</p> ]]></content:encoded> </item> <item><title>By: Ollie Barder</title><link>http://www.siliconera.com/2008/12/17/sega-turning-on-virtual-on-development/comment-page-1/#comment-697780</link> <dc:creator>Ollie Barder</dc:creator> <pubDate>Thu, 18 Dec 2008 12:05:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=24290#comment-697780</guid> <description>This is to do with the new line of model kits from Kotobukiya (http://vo.kotobukiya.co.jp/), which are based around the OMG and Oratan games. Up and till recently Hasegawa have also been making kits from Force and Marz, so the trademark for Oratan wasn&#039;t needed.As for a Wii or XBLA version; that would be a laughably bad idea. The Wii controls don&#039;t have the precision for jump cancels, let alone guard cancels and an XBLA version would just suck on the pad (it did for Marz).</description> <content:encoded><![CDATA[<p>This is to do with the new line of model kits from Kotobukiya (<a href="http://vo.kotobukiya.co.jp/" rel="nofollow">http://vo.kotobukiya.co.jp/</a>), which are based around the OMG and Oratan games. Up and till recently Hasegawa have also been making kits from Force and Marz, so the trademark for Oratan wasn&#8217;t needed.</p><p>As for a Wii or XBLA version; that would be a laughably bad idea. The Wii controls don&#8217;t have the precision for jump cancels, let alone guard cancels and an XBLA version would just suck on the pad (it did for Marz).</p> ]]></content:encoded> </item> <item><title>By: Joshua</title><link>http://www.siliconera.com/2008/12/17/sega-turning-on-virtual-on-development/comment-page-1/#comment-560708</link> <dc:creator>Joshua</dc:creator> <pubDate>Thu, 18 Dec 2008 03:27:11 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=24290#comment-560708</guid> <description>NOICE! Here&#039;s hoping that VOOT is a XBLarcade port.</description> <content:encoded><![CDATA[<p>NOICE! Here&#8217;s hoping that VOOT is a XBLarcade port.</p> ]]></content:encoded> </item> <item><title>By: Joshua</title><link>http://www.siliconera.com/2008/12/17/sega-turning-on-virtual-on-development/comment-page-1/#comment-697784</link> <dc:creator>Joshua</dc:creator> <pubDate>Thu, 18 Dec 2008 03:27:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=24290#comment-697784</guid> <description>NOICE! Here&#039;s hoping that VOOT is a XBLarcade port.</description> <content:encoded><![CDATA[<p>NOICE! Here&#8217;s hoping that VOOT is a XBLarcade port.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2008/12/17/sega-turning-on-virtual-on-development/comment-page-1/#comment-560706</link> <dc:creator>Ishaan</dc:creator> <pubDate>Thu, 18 Dec 2008 02:21:21 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=24290#comment-560706</guid> <description>Haha, yes! I hope they bring a new Virtual On out for Wii. That has the potential to be so, so awesome.SELECT YOUR MACHINE!!!</description> <content:encoded><![CDATA[<p>Haha, yes! I hope they bring a new Virtual On out for Wii. That has the potential to be so, so awesome.</p><p>SELECT YOUR MACHINE!!!</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2008/12/17/sega-turning-on-virtual-on-development/comment-page-1/#comment-697783</link> <dc:creator>Ishaan</dc:creator> <pubDate>Thu, 18 Dec 2008 02:21:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=24290#comment-697783</guid> <description>Haha, yes! I hope they bring a new Virtual On out for Wii. That has the potential to be so, so awesome.SELECT YOUR MACHINE!!!</description> <content:encoded><![CDATA[<p>Haha, yes! I hope they bring a new Virtual On out for Wii. That has the potential to be so, so awesome.</p><p>SELECT YOUR MACHINE!!!</p> ]]></content:encoded> </item> <item><title>By: jarrod</title><link>http://www.siliconera.com/2008/12/17/sega-turning-on-virtual-on-development/comment-page-1/#comment-560692</link> <dc:creator>jarrod</dc:creator> <pubDate>Wed, 17 Dec 2008 19:31:16 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=24290#comment-560692</guid> <description>Sega didn&#039;t even originally publish VOOT here, Activision did.Sega should do FORCE for Wii with WFC mulit/coop.  I know Marz on PS2 was basically FORCE with a mission mode, but it was terrible.  Sega should also port the original VO to DS, maybe using the &quot;Kids&quot; bighead mode that M2 added to the PS2 Sega Ages release.  Actually, I would mind if Sega extended the Ages line to DS in general... the machine seems about perfect for Saturn/Model 2 conversions and could probably handled the emulated AC/M3/MD collections well too.</description> <content:encoded><![CDATA[<p>Sega didn&#8217;t even originally publish VOOT here, Activision did.</p><p>Sega should do FORCE for Wii with WFC mulit/coop.  I know Marz on PS2 was basically FORCE with a mission mode, but it was terrible.  Sega should also port the original VO to DS, maybe using the &#8220;Kids&#8221; bighead mode that M2 added to the PS2 Sega Ages release.  Actually, I would mind if Sega extended the Ages line to DS in general&#8230; the machine seems about perfect for Saturn/Model 2 conversions and could probably handled the emulated AC/M3/MD collections well too.</p> ]]></content:encoded> </item> <item><title>By: Anonymous</title><link>http://www.siliconera.com/2008/12/17/sega-turning-on-virtual-on-development/comment-page-1/#comment-697779</link> <dc:creator>Anonymous</dc:creator> <pubDate>Wed, 17 Dec 2008 19:31:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=24290#comment-697779</guid> <description>Sega didn&#039;t even originally publish VOOT here, Activision did.Sega should do FORCE for Wii with WFC mulit/coop.  I know Marz on PS2 was basically FORCE with a mission mode, but it was terrible.  Sega should also port the original VO to DS, maybe using the &quot;Kids&quot; bighead mode that M2 added to the PS2 Sega Ages release.  Actually, I would mind if Sega extended the Ages line to DS in general... the machine seems about perfect for Saturn/Model 2 conversions and could probably handled the emulated AC/M3/MD collections well too.</description> <content:encoded><![CDATA[<p>Sega didn&#8217;t even originally publish VOOT here, Activision did.</p><p>Sega should do FORCE for Wii with WFC mulit/coop.  I know Marz on PS2 was basically FORCE with a mission mode, but it was terrible.  Sega should also port the original VO to DS, maybe using the &#8220;Kids&#8221; bighead mode that M2 added to the PS2 Sega Ages release.  Actually, I would mind if Sega extended the Ages line to DS in general&#8230; the machine seems about perfect for Saturn/Model 2 conversions and could probably handled the emulated AC/M3/MD collections well too.</p> ]]></content:encoded> </item> </channel> </rss>
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