<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Looking Back At The Development Of Retro Game Challenge</title> <atom:link href="http://www.siliconera.com/2009/01/26/looking-back-at-the-development-of-retro-game-challenge/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/01/26/looking-back-at-the-development-of-retro-game-challenge/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Haruspex</title><link>http://www.siliconera.com/2009/01/26/looking-back-at-the-development-of-retro-game-challenge/comment-page-1/#comment-618407</link> <dc:creator>Haruspex</dc:creator> <pubDate>Thu, 29 Jan 2009 08:54:18 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=26830#comment-618407</guid> <description>Mother 1+2&lt;br&gt;x_x</description> <content:encoded><![CDATA[<p>Mother 1+2<br />x_x</p> ]]></content:encoded> </item> <item><title>By: Haruspex</title><link>http://www.siliconera.com/2009/01/26/looking-back-at-the-development-of-retro-game-challenge/comment-page-1/#comment-562709</link> <dc:creator>Haruspex</dc:creator> <pubDate>Thu, 29 Jan 2009 00:54:18 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=26830#comment-562709</guid> <description>Mother 1+2&lt;br&gt;x_x</description> <content:encoded><![CDATA[<p>Mother 1+2<br />x_x</p> ]]></content:encoded> </item> <item><title>By: matty</title><link>http://www.siliconera.com/2009/01/26/looking-back-at-the-development-of-retro-game-challenge/comment-page-1/#comment-562518</link> <dc:creator>matty</dc:creator> <pubDate>Tue, 27 Jan 2009 05:42:23 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=26830#comment-562518</guid> <description>I&#039;d love to see them localize Idol M@ster.&lt;br&gt;I&#039;m not sure what would be the market for it in the U.S., but if they do it right it&#039;ll sell like hot cakes once it catches on.</description> <content:encoded><![CDATA[<p>I&#39;d love to see them localize Idol M@ster.<br />I&#39;m not sure what would be the market for it in the U.S., but if they do it right it&#39;ll sell like hot cakes once it catches on.</p> ]]></content:encoded> </item> <item><title>By: Mazen</title><link>http://www.siliconera.com/2009/01/26/looking-back-at-the-development-of-retro-game-challenge/comment-page-1/#comment-562517</link> <dc:creator>Mazen</dc:creator> <pubDate>Tue, 27 Jan 2009 04:52:55 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=26830#comment-562517</guid> <description>People should encourage this developer look how hard they work to translate such a game that may sell at most 20k hopefully much more everyone should go and preorder original copy now.</description> <content:encoded><![CDATA[<p>People should encourage this developer look how hard they work to translate such a game that may sell at most 20k hopefully much more everyone should go and preorder original copy now.</p> ]]></content:encoded> </item> <item><title>By: lostinblue</title><link>http://www.siliconera.com/2009/01/26/looking-back-at-the-development-of-retro-game-challenge/comment-page-1/#comment-562496</link> <dc:creator>lostinblue</dc:creator> <pubDate>Mon, 26 Jan 2009 22:54:34 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=26830#comment-562496</guid> <description>Well, a lot of horrible games managed to sell, and this one isn&#039;t horrible, it just has issues, so... there&#039;s nothing keeping it from not selling, really. Although I agree, the critics will most likely critically destroy the title, good thing I don&#039;t care about those over my gut feeling (and lust).&lt;br&gt;&lt;br&gt;I know it won&#039;t sell through the roof though, but that&#039;s because Namco won&#039;t hype it, they don&#039;t even hype Tales games (they just drop them to the market with no advertising outside Japan) this one will be no different, if anything it won&#039;t even have a brand name like Tales behind it.&lt;br&gt;&lt;br&gt;Still XSeed is different, not a top tier publisher, they go for low profile games that they like and publish them; I&#039;d be amazed if they expected more than 100.000 units in most of their games... but they keep it cost effective and turn a profit. Their translation quality is top quality and they take pride in what they do; if Namco isn&#039;t willing to do it... then XSeed is the right company for the job... Actually let me take that back, even if Namco is doing it... XSeed is the right company for the job anyway; Namco will just butcher the J-Pop songs and replace them with something, as well as enforce a new and horrible english voice overs without keeping the original ones... With XSeed we know they&#039;ll at least try.&lt;br&gt;&lt;br&gt;Besides, I&#039;d rather support XSeed than Namco.&lt;br&gt;&lt;br&gt;&lt;br&gt;Here&#039;s hoping the problems you speak of (camera and &quot;hit and miss&quot; combat) can be tweaked up for a US release though</description> <content:encoded><![CDATA[<p>Well, a lot of horrible games managed to sell, and this one isn&#39;t horrible, it just has issues, so&#8230; there&#39;s nothing keeping it from not selling, really. Although I agree, the critics will most likely critically destroy the title, good thing I don&#39;t care about those over my gut feeling (and lust).</p><p>I know it won&#39;t sell through the roof though, but that&#39;s because Namco won&#39;t hype it, they don&#39;t even hype Tales games (they just drop them to the market with no advertising outside Japan) this one will be no different, if anything it won&#39;t even have a brand name like Tales behind it.</p><p>Still XSeed is different, not a top tier publisher, they go for low profile games that they like and publish them; I&#39;d be amazed if they expected more than 100.000 units in most of their games&#8230; but they keep it cost effective and turn a profit. Their translation quality is top quality and they take pride in what they do; if Namco isn&#39;t willing to do it&#8230; then XSeed is the right company for the job&#8230; Actually let me take that back, even if Namco is doing it&#8230; XSeed is the right company for the job anyway; Namco will just butcher the J-Pop songs and replace them with something, as well as enforce a new and horrible english voice overs without keeping the original ones&#8230; With XSeed we know they&#39;ll at least try.</p><p>Besides, I&#39;d rather support XSeed than Namco.</p><p>Here&#39;s hoping the problems you speak of (camera and &#8220;hit and miss&#8221; combat) can be tweaked up for a US release though</p> ]]></content:encoded> </item> <item><title>By: Loser</title><link>http://www.siliconera.com/2009/01/26/looking-back-at-the-development-of-retro-game-challenge/comment-page-1/#comment-562495</link> <dc:creator>Loser</dc:creator> <pubDate>Mon, 26 Jan 2009 22:47:28 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=26830#comment-562495</guid> <description>Fragile is going to flop in the U.S. (that&#039;s if it ever gets released in the u.s./which it already did in japan) The reason behind the flopping? The game has a horrible camera and shitty controls. But everything else is GOOD. That&#039;s just my opinion.</description> <content:encoded><![CDATA[<p>Fragile is going to flop in the U.S. (that&#39;s if it ever gets released in the u.s./which it already did in japan) The reason behind the flopping? The game has a horrible camera and shitty controls. But everything else is GOOD. That&#39;s just my opinion.</p> ]]></content:encoded> </item> <item><title>By: matty</title><link>http://www.siliconera.com/2009/01/26/looking-back-at-the-development-of-retro-game-challenge/comment-page-1/#comment-562493</link> <dc:creator>matty</dc:creator> <pubDate>Mon, 26 Jan 2009 22:04:53 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=26830#comment-562493</guid> <description>I just recently started listening to chiptune/8 bit music (again) so I&#039;m looking forward to hearing how it&#039;ll turn out.</description> <content:encoded><![CDATA[<p>I just recently started listening to chiptune/8 bit music (again) so I&#39;m looking forward to hearing how it&#39;ll turn out.</p> ]]></content:encoded> </item> <item><title>By: lostinblue</title><link>http://www.siliconera.com/2009/01/26/looking-back-at-the-development-of-retro-game-challenge/comment-page-1/#comment-562491</link> <dc:creator>lostinblue</dc:creator> <pubDate>Mon, 26 Jan 2009 21:32:01 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=26830#comment-562491</guid> <description>Well, that surely gives me hope for Fragile.&lt;br&gt;&lt;br&gt;As for this title, I was also charmed by it a long time ago, since I saw the concept for it (XSeed had already picked it up, I doubt I&#039;d ever get to know it otherwise), it&#039;s really good to see that XSeed is willing to take the risk with it as it seems to be quite a quality title.</description> <content:encoded><![CDATA[<p>Well, that surely gives me hope for Fragile.</p><p>As for this title, I was also charmed by it a long time ago, since I saw the concept for it (XSeed had already picked it up, I doubt I&#39;d ever get to know it otherwise), it&#39;s really good to see that XSeed is willing to take the risk with it as it seems to be quite a quality title.</p> ]]></content:encoded> </item> </channel> </rss>
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