<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: The Melancholy of Visual Novels</title> <atom:link href="http://www.siliconera.com/2009/01/29/the-melancholy-of-visual-novels-2/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/01/29/the-melancholy-of-visual-novels-2/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Joanna</title><link>http://www.siliconera.com/2009/01/29/the-melancholy-of-visual-novels-2/comment-page-1/#comment-611546</link> <dc:creator>Joanna</dc:creator> <pubDate>Fri, 06 Feb 2009 04:04:09 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=27040#comment-611546</guid> <description>&quot;Your average 20-something expanded audience female&quot;&lt;br&gt;ouch. stereotype much? I&#039;ve been a proud gamer since childhood and now i&#039;m a twenty-something female. Your statement stings a little. But I get it, girls don&#039;t game as much as guys.&lt;br&gt;&lt;br&gt;I&#039;m a fan of point-and-click adventure and visual novel games, so I&#039;m really enjoying the influx on the DS right now :D&lt;br&gt;I bought LifeSigns thinking it&#039;s a doctor sim too. But it does have operations so I didn&#039;t feel too cheated. It&#039;s &quot;visual novel&quot; aspects were a little weak a have to say.</description> <content:encoded><![CDATA[<p>&#8220;Your average 20-something expanded audience female&#8221;<br />ouch. stereotype much? I&#39;ve been a proud gamer since childhood and now i&#39;m a twenty-something female. Your statement stings a little. But I get it, girls don&#39;t game as much as guys.</p><p>I&#39;m a fan of point-and-click adventure and visual novel games, so I&#39;m really enjoying the influx on the DS right now :D<br />I bought LifeSigns thinking it&#39;s a doctor sim too. But it does have operations so I didn&#39;t feel too cheated. It&#39;s &#8220;visual novel&#8221; aspects were a little weak a have to say.</p> ]]></content:encoded> </item> <item><title>By: Joanna</title><link>http://www.siliconera.com/2009/01/29/the-melancholy-of-visual-novels-2/comment-page-1/#comment-563129</link> <dc:creator>Joanna</dc:creator> <pubDate>Thu, 05 Feb 2009 20:04:09 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=27040#comment-563129</guid> <description>&quot;Your average 20-something expanded audience female&quot;&lt;br&gt;ouch. stereotype much? I&#039;ve been a proud gamer since childhood and now i&#039;m a twenty-something female. Your statement stings a little. But I get it, girls don&#039;t game as much as guys.&lt;br&gt;&lt;br&gt;I&#039;m a fan of point-and-click adventure and visual novel games, so I&#039;m really enjoying the influx on the DS right now :D&lt;br&gt;I bought LifeSigns thinking it&#039;s a doctor sim too. But it does have operations so I didn&#039;t feel too cheated. It&#039;s &quot;visual novel&quot; aspects were a little weak a have to say.</description> <content:encoded><![CDATA[<p>&#8220;Your average 20-something expanded audience female&#8221;<br />ouch. stereotype much? I&#39;ve been a proud gamer since childhood and now i&#39;m a twenty-something female. Your statement stings a little. But I get it, girls don&#39;t game as much as guys.</p><p>I&#39;m a fan of point-and-click adventure and visual novel games, so I&#39;m really enjoying the influx on the DS right now :D<br />I bought LifeSigns thinking it&#39;s a doctor sim too. But it does have operations so I didn&#39;t feel too cheated. It&#39;s &#8220;visual novel&#8221; aspects were a little weak a have to say.</p> ]]></content:encoded> </item> <item><title>By: Nekobo</title><link>http://www.siliconera.com/2009/01/29/the-melancholy-of-visual-novels-2/comment-page-1/#comment-562912</link> <dc:creator>Nekobo</dc:creator> <pubDate>Sat, 31 Jan 2009 18:12:40 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=27040#comment-562912</guid> <description>I&#039;d love to play the Higurashi DS game. It&#039;d be cool if someone translated it. There are Tsukihime ports for the PSP and DS.  But yeah, I agree...digital distribution is the way to go for visual novels. &lt;br&gt;&lt;br&gt;I&#039;d definitely buy visual novels if they get localized. Preferably on portable systems, so I can play them while lying on my couch or bed, just like how I usually read books.</description> <content:encoded><![CDATA[<p>I&#39;d love to play the Higurashi DS game. It&#39;d be cool if someone translated it. There are Tsukihime ports for the PSP and DS.  But yeah, I agree&#8230;digital distribution is the way to go for visual novels.</p><p>I&#39;d definitely buy visual novels if they get localized. Preferably on portable systems, so I can play them while lying on my couch or bed, just like how I usually read books.</p> ]]></content:encoded> </item> <item><title>By: Nika</title><link>http://www.siliconera.com/2009/01/29/the-melancholy-of-visual-novels-2/comment-page-1/#comment-562869</link> <dc:creator>Nika</dc:creator> <pubDate>Fri, 30 Jan 2009 18:47:20 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=27040#comment-562869</guid> <description>First thing I see when opening the site: Vampire knight. Completely forgot that I wanted to play that. And this looks interesting, and that, and... Damn you, I should have never followed that link.&lt;br&gt;&lt;br&gt;Well ok,  Majority of them are eroge. there ^^&lt;br&gt;It amuses me that Garnet Cradle has an 18+ tag while a lot of (all?) other games are at least as explicit.</description> <content:encoded><![CDATA[<p>First thing I see when opening the site: Vampire knight. Completely forgot that I wanted to play that. And this looks interesting, and that, and&#8230; Damn you, I should have never followed that link.</p><p>Well ok,  Majority of them are eroge. there ^^<br />It amuses me that Garnet Cradle has an 18+ tag while a lot of (all?) other games are at least as explicit.</p> ]]></content:encoded> </item> <item><title>By: ToruHideo</title><link>http://www.siliconera.com/2009/01/29/the-melancholy-of-visual-novels-2/comment-page-1/#comment-562845</link> <dc:creator>ToruHideo</dc:creator> <pubDate>Fri, 30 Jan 2009 10:08:55 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=27040#comment-562845</guid> <description>&lt;a href=&quot;http://zepy.momotato.com/2008/04/16/number-of-eroge-released-per-year-1983-2007/&quot; rel=&quot;nofollow&quot;&gt;http://zepy.momotato.com/2008/04/16/number-of-e...&lt;/a&gt;&lt;br&gt;&lt;br&gt;^Considering that nowadays it seems there are more eroges being released each year than normal games in Japan, I don&#039;t think it&#039;s wrong to say the majority of them are really porn games. &lt;br&gt;&lt;br&gt;Of course I don&#039;t know how accurate those numbers actually are, but they don&#039;t seem to be wrong seeing there are always a lot of eroges being released each month, as you can see here: &lt;br&gt;&lt;a href=&quot;http://erogamescape.dyndns.org/%7Eap2/ero/toukei_kaiseki/before_hatubai_yotei.php&quot; rel=&quot;nofollow&quot;&gt;http://erogamescape.dyndns.org/~ap2/ero/toukei_...&lt;/a&gt;</description> <content:encoded><![CDATA[<p><a href="http://zepy.momotato.com/2008/04/16/number-of-eroge-released-per-year-1983-2007/" rel="nofollow">http://zepy.momotato.com/2008/04/16/number-of-e&#8230;</a></p><p>^Considering that nowadays it seems there are more eroges being released each year than normal games in Japan, I don&#39;t think it&#39;s wrong to say the majority of them are really porn games.</p><p>Of course I don&#39;t know how accurate those numbers actually are, but they don&#39;t seem to be wrong seeing there are always a lot of eroges being released each month, as you can see here: <br /><a href="http://erogamescape.dyndns.org/%7Eap2/ero/toukei_kaiseki/before_hatubai_yotei.php" rel="nofollow">http://erogamescape.dyndns.org/~ap2/ero/toukei_&#8230;</a></p> ]]></content:encoded> </item> <item><title>By: Aoshi00</title><link>http://www.siliconera.com/2009/01/29/the-melancholy-of-visual-novels-2/comment-page-1/#comment-562839</link> <dc:creator>Aoshi00</dc:creator> <pubDate>Fri, 30 Jan 2009 08:23:48 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=27040#comment-562839</guid> <description>Speaking of &quot;Anata wo Yurusanai&quot;, it really has the least interaction among the above games, so that part could be boring because it really feels like you&#039;re mostly reading, and the very few choices you make don&#039;t make much of a impact, unless you choose a wrong one and bring to a game over. &lt;br&gt;&lt;br&gt;The look is special enough because the design was done by an artist who illustrates for a fashion magazine, instead of an anime character designer.&lt;br&gt;&lt;br&gt;I suppose the above factors make the game even more niche than the other regular visual novel / adventure games for it to be localized here.</description> <content:encoded><![CDATA[<p>Speaking of &#8220;Anata wo Yurusanai&#8221;, it really has the least interaction among the above games, so that part could be boring because it really feels like you&#39;re mostly reading, and the very few choices you make don&#39;t make much of a impact, unless you choose a wrong one and bring to a game over.</p><p>The look is special enough because the design was done by an artist who illustrates for a fashion magazine, instead of an anime character designer.</p><p>I suppose the above factors make the game even more niche than the other regular visual novel / adventure games for it to be localized here.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/01/29/the-melancholy-of-visual-novels-2/comment-page-1/#comment-562832</link> <dc:creator>Ishaan</dc:creator> <pubDate>Fri, 30 Jan 2009 07:29:38 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=27040#comment-562832</guid> <description>Keep in mind that there&#039;s already manga being published on WiiWare. &lt;br&gt;&lt;br&gt;Princess Ai is out in Japan, and if I&#039;m not mistaken, there has been talk of make these downloads available in the U.S. Nintendo Shop Channel. That could result in some very interesting synergy among the &quot;otaku&quot; installbase.</description> <content:encoded><![CDATA[<p>Keep in mind that there&#39;s already manga being published on WiiWare.</p><p>Princess Ai is out in Japan, and if I&#39;m not mistaken, there has been talk of make these downloads available in the U.S. Nintendo Shop Channel. That could result in some very interesting synergy among the &#8220;otaku&#8221; installbase.</p> ]]></content:encoded> </item> <item><title>By: Nika</title><link>http://www.siliconera.com/2009/01/29/the-melancholy-of-visual-novels-2/comment-page-1/#comment-562827</link> <dc:creator>Nika</dc:creator> <pubDate>Fri, 30 Jan 2009 07:01:21 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=27040#comment-562827</guid> <description>I have to agree that the DS would be the best platform to bring visual novels into the western world. I like your line of thinking when you talk about that &quot;DS Novel Series&quot;. Something like that might actually work.&lt;br&gt;&lt;br&gt;And games like Time Hollow, Lux Pain and Ace Attorny show that, at least as long as there is some sort of interaction besides reading text, there is a chance for visual novels here too.</description> <content:encoded><![CDATA[<p>I have to agree that the DS would be the best platform to bring visual novels into the western world. I like your line of thinking when you talk about that &#8220;DS Novel Series&#8221;. Something like that might actually work.</p><p>And games like Time Hollow, Lux Pain and Ace Attorny show that, at least as long as there is some sort of interaction besides reading text, there is a chance for visual novels here too.</p> ]]></content:encoded> </item> <item><title>By: Nika</title><link>http://www.siliconera.com/2009/01/29/the-melancholy-of-visual-novels-2/comment-page-1/#comment-562825</link> <dc:creator>Nika</dc:creator> <pubDate>Fri, 30 Jan 2009 06:58:14 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=27040#comment-562825</guid> <description>1. True, but there are a huge amount without any erotic scenes as well.&lt;br&gt;&lt;br&gt;2. There are various games that border on the line of visual novel and something much more interactive. Developers are trying to add elements of other gernes as well. Many incorporate RPG elements, and recent examples like Hotel Dusk, Time Hollow, Lux Pain and now Last Bullet show that there can be more to them than just clicking away text.&lt;br&gt;&lt;br&gt;3. Can&#039;t argue here actually. &lt;br&gt;&lt;br&gt;Visual novels aren&#039;t just targeted at otaku&#039;s though. Anata wo Yurusanai is an example of a game being targeted at young women, and Akai Ito was aimed at normal teens I think? (and looking at it&#039;s sale numbers, did quite good). I fact, I think that most visual novels that aren&#039;t dating sims do not target otaku.</description> <content:encoded><![CDATA[<p>1. True, but there are a huge amount without any erotic scenes as well.</p><p>2. There are various games that border on the line of visual novel and something much more interactive. Developers are trying to add elements of other gernes as well. Many incorporate RPG elements, and recent examples like Hotel Dusk, Time Hollow, Lux Pain and now Last Bullet show that there can be more to them than just clicking away text.</p><p>3. Can&#39;t argue here actually.</p><p>Visual novels aren&#39;t just targeted at otaku&#39;s though. Anata wo Yurusanai is an example of a game being targeted at young women, and Akai Ito was aimed at normal teens I think? (and looking at it&#39;s sale numbers, did quite good). I fact, I think that most visual novels that aren&#39;t dating sims do not target otaku.</p> ]]></content:encoded> </item> <item><title>By: MadMirko</title><link>http://www.siliconera.com/2009/01/29/the-melancholy-of-visual-novels-2/comment-page-1/#comment-562823</link> <dc:creator>MadMirko</dc:creator> <pubDate>Fri, 30 Jan 2009 06:50:04 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=27040#comment-562823</guid> <description>I don&#039;t believe size limits imposed per title on the respective download platforms would always limit visual novel games. After all they are perfectly suited to an episodic form, just like point and click adventures (Sam &amp; Max, Strongbad, etc).&lt;br&gt;&lt;br&gt;That said, I&#039;m a fan of the genre, despite being mostly what people nowadays call a &quot;core gamer&quot;, and I don&#039;t see why the genre could not succeed outside of Japan. It&#039;s just a matter of cultivating the market, making more people aware that its even there.</description> <content:encoded><![CDATA[<p>I don&#39;t believe size limits imposed per title on the respective download platforms would always limit visual novel games. After all they are perfectly suited to an episodic form, just like point and click adventures (Sam &#038; Max, Strongbad, etc).</p><p>That said, I&#39;m a fan of the genre, despite being mostly what people nowadays call a &#8220;core gamer&#8221;, and I don&#39;t see why the genre could not succeed outside of Japan. It&#39;s just a matter of cultivating the market, making more people aware that its even there.</p> ]]></content:encoded> </item> <item><title>By: Nika</title><link>http://www.siliconera.com/2009/01/29/the-melancholy-of-visual-novels-2/comment-page-1/#comment-562822</link> <dc:creator>Nika</dc:creator> <pubDate>Fri, 30 Jan 2009 06:46:08 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=27040#comment-562822</guid> <description>I wouldn&#039;t say majority, but that aside:&lt;br&gt;&lt;br&gt;It is true that a lot of them are dating-sim  (Hgame or not) but outside that there are a good amount of other visual novels too. And a lot of dating-sims aimed at girls (otome games) are so pure they hardly even feature a kiss. I think these kinds of games might have potential actually.</description> <content:encoded><![CDATA[<p>I wouldn&#39;t say majority, but that aside:</p><p>It is true that a lot of them are dating-sim  (Hgame or not) but outside that there are a good amount of other visual novels too. And a lot of dating-sims aimed at girls (otome games) are so pure they hardly even feature a kiss. I think these kinds of games might have potential actually.</p> ]]></content:encoded> </item> <item><title>By: Nika</title><link>http://www.siliconera.com/2009/01/29/the-melancholy-of-visual-novels-2/comment-page-1/#comment-562821</link> <dc:creator>Nika</dc:creator> <pubDate>Fri, 30 Jan 2009 06:42:35 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=27040#comment-562821</guid> <description>Isn&#039;t that being narrow minded? not giving a new gerne a chance?</description> <content:encoded><![CDATA[<p>Isn&#39;t that being narrow minded? not giving a new gerne a chance?</p> ]]></content:encoded> </item> <item><title>By: Novina</title><link>http://www.siliconera.com/2009/01/29/the-melancholy-of-visual-novels-2/comment-page-1/#comment-562804</link> <dc:creator>Novina</dc:creator> <pubDate>Fri, 30 Jan 2009 02:56:38 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=27040#comment-562804</guid> <description>You have it wrong, visual novels aren&#039;t aimed at gamers in Japan, but at otakus in general.  Just because they&#039;re published on a game console doesn&#039;t mean the same type of gamer who play street fighter would pick up Air, just because gamers are Japanese gamers there.   Let&#039;s established a few facts:&lt;br&gt;&lt;br&gt;1. Visual novels are mostly dating-sim games and often with erotic  graphics (this include the most popular ones that are turned into anime).  &lt;br&gt;&lt;br&gt;2.  visual novels involve few user interaction, where you get to pick options of certain routes.  the story changes based on the decision you make.  &lt;br&gt;&lt;br&gt;3. visual novels are mostly dialogues (and in recent years, completely voiced), but with limited amount of graphics.  (whereas in a real book, the actual writing would be 3-10x of the dialogues or in a movies/anime... the &#039;pictures&#039; also exceed the dialogue by a lot in ratio).&lt;br&gt;&lt;br&gt;So then, with 3, we&#039;re established that there is a gap in visual novel that does not few in the narrative element a user necessarily want... though, visual novel is still major in Japan because it is targeted to one-kind of audience -- the otaku.  The thinking of otaku is assumed to be that of the protagonist of the visual novel/eroge.   And 2, The few selection of path-choice is usually determined by the protagonist characteristic (though mostly, the options the audience will want to choose at those moment).   And 1, well.. .the dating-sim element makes selection more narrow for easier audience-targeting.  &lt;br&gt;&lt;br&gt;There are games that tried to stretch the limitation of visual novel that i listed.  One of which that I could immediately think of on the spot is School Days.  Being a traditional dating-sim game, the game is not only fully voiced, but fully animated.  In this case, the game strays itself from being a visual novel a lot but more to an actual anime (whereas if it were the reverse, it&#039;d be more like a book).  But visual novels in majority are in-between the two and require the &quot;right&quot; audience to fill in and connect with the protagonist.  &lt;br&gt;&lt;br&gt;I forgot my point.  Ok, this being japanese novels, being aimed to a specific market that doesn&#039;t quiet exist in large outside of Japan, it is no wonder it doesn&#039;t get translated much.  Also, it takes really good translators to translate literature well (though, i wouldn&#039;t call visual novels literature anyways, but still, you know what i mean).</description> <content:encoded><![CDATA[<p>You have it wrong, visual novels aren&#39;t aimed at gamers in Japan, but at otakus in general.  Just because they&#39;re published on a game console doesn&#39;t mean the same type of gamer who play street fighter would pick up Air, just because gamers are Japanese gamers there.   Let&#39;s established a few facts:</p><p>1. Visual novels are mostly dating-sim games and often with erotic  graphics (this include the most popular ones that are turned into anime).</p><p>2.  visual novels involve few user interaction, where you get to pick options of certain routes.  the story changes based on the decision you make.</p><p>3. visual novels are mostly dialogues (and in recent years, completely voiced), but with limited amount of graphics.  (whereas in a real book, the actual writing would be 3-10x of the dialogues or in a movies/anime&#8230; the &#39;pictures&#39; also exceed the dialogue by a lot in ratio).</p><p>So then, with 3, we&#39;re established that there is a gap in visual novel that does not few in the narrative element a user necessarily want&#8230; though, visual novel is still major in Japan because it is targeted to one-kind of audience &#8212; the otaku.  The thinking of otaku is assumed to be that of the protagonist of the visual novel/eroge.   And 2, The few selection of path-choice is usually determined by the protagonist characteristic (though mostly, the options the audience will want to choose at those moment).   And 1, well.. .the dating-sim element makes selection more narrow for easier audience-targeting.</p><p>There are games that tried to stretch the limitation of visual novel that i listed.  One of which that I could immediately think of on the spot is School Days.  Being a traditional dating-sim game, the game is not only fully voiced, but fully animated.  In this case, the game strays itself from being a visual novel a lot but more to an actual anime (whereas if it were the reverse, it&#39;d be more like a book).  But visual novels in majority are in-between the two and require the &#8220;right&#8221; audience to fill in and connect with the protagonist.</p><p>I forgot my point.  Ok, this being japanese novels, being aimed to a specific market that doesn&#39;t quiet exist in large outside of Japan, it is no wonder it doesn&#39;t get translated much.  Also, it takes really good translators to translate literature well (though, i wouldn&#39;t call visual novels literature anyways, but still, you know what i mean).</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/01/29/the-melancholy-of-visual-novels-2/comment-page-1/#comment-562802</link> <dc:creator>Ishaan</dc:creator> <pubDate>Fri, 30 Jan 2009 02:32:37 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=27040#comment-562802</guid> <description>*cries*&lt;br&gt;&lt;br&gt;You just had to dig up those old memories, didn&#039;t you...</description> <content:encoded><![CDATA[<p>*cries*</p><p>You just had to dig up those old memories, didn&#39;t you&#8230;</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/01/29/the-melancholy-of-visual-novels-2/comment-page-1/#comment-562795</link> <dc:creator>Ishaan</dc:creator> <pubDate>Fri, 30 Jan 2009 01:50:36 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=27040#comment-562795</guid> <description>Thanks for all the great comments guys.&lt;br&gt;&lt;br&gt;@NickyD: I agree, publishers outside of those in the games industry should start taking a look at visual novels as part of an effort to expand. Really, how far is a visual novel from those old Disney cassettes where you&#039;d listen to the story on your stereo while reading the book that came with it?&lt;br&gt;&lt;br&gt;As for programming...I&#039;m not entirely certain, but based on my tinkering with some visual novel engines (Renpy, Novelty etc.) there is a fair amount of scripting required if you&#039;re creating something from scratch. And a great deal of asset management. &lt;br&gt;&lt;br&gt;@Tin_Man, Aoshi00 &amp; ToruHideo: You guys touched upon a great point there. There&#039;s always some incentive outside of scrolling through pages upon pages of text for people to play through visual novels. Whether it&#039;s court drama or investigation or ecchi scenes, it does seem like the games with that extra bit of variety have better chances of being localized. Unfortunately, the console companies will never allow h-games to be published on their system, and I doubt that Valve would allow them on Steam either. I do think that h-games will eventually start to become more acceptable in the eyes of people as the industry matures though.&lt;br&gt;&lt;br&gt;Perhaps we can use this &quot;variety&quot; theory to make some educated guesses as to which titles publishers would be interested in and which they wouldn&#039;t?&lt;br&gt;&lt;br&gt;@Trickless: Yea, there is a LOT of shovelware on iPhone. I&#039;m sure that as a platform is going to go through the exact same thing Wii did when it first launched. Loads of shovelware, with the platform eventually becoming more stable in terms of  quality and variety as developers learn not to shoot themselves in the foot.&lt;br&gt;&lt;br&gt;Another point we need to keep in mind is that retailers are a big part of the problem. In a lot of cases, games like Anata wo Urusenai can&#039;t be picked up because retailers outright refuse to give them any shelf space. This is why it&#039;s so important to look to other outlets for distribution.</description> <content:encoded><![CDATA[<p>Thanks for all the great comments guys.</p><p>@NickyD: I agree, publishers outside of those in the games industry should start taking a look at visual novels as part of an effort to expand. Really, how far is a visual novel from those old Disney cassettes where you&#39;d listen to the story on your stereo while reading the book that came with it?</p><p>As for programming&#8230;I&#39;m not entirely certain, but based on my tinkering with some visual novel engines (Renpy, Novelty etc.) there is a fair amount of scripting required if you&#39;re creating something from scratch. And a great deal of asset management.</p><p>@Tin_Man, Aoshi00 &#038; ToruHideo: You guys touched upon a great point there. There&#39;s always some incentive outside of scrolling through pages upon pages of text for people to play through visual novels. Whether it&#39;s court drama or investigation or ecchi scenes, it does seem like the games with that extra bit of variety have better chances of being localized. Unfortunately, the console companies will never allow h-games to be published on their system, and I doubt that Valve would allow them on Steam either. I do think that h-games will eventually start to become more acceptable in the eyes of people as the industry matures though.</p><p>Perhaps we can use this &#8220;variety&#8221; theory to make some educated guesses as to which titles publishers would be interested in and which they wouldn&#39;t?</p><p>@Trickless: Yea, there is a LOT of shovelware on iPhone. I&#39;m sure that as a platform is going to go through the exact same thing Wii did when it first launched. Loads of shovelware, with the platform eventually becoming more stable in terms of  quality and variety as developers learn not to shoot themselves in the foot.</p><p>Another point we need to keep in mind is that retailers are a big part of the problem. In a lot of cases, games like Anata wo Urusenai can&#39;t be picked up because retailers outright refuse to give them any shelf space. This is why it&#39;s so important to look to other outlets for distribution.</p> ]]></content:encoded> </item> </channel> </rss>
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