<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: What Games Could Benefit From Nintendo&#8217;s Self Play?</title> <atom:link href="http://www.siliconera.com/2009/06/21/what-games-could-benefit-from-nintendos-self-play/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/06/21/what-games-could-benefit-from-nintendos-self-play/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: n.n</title><link>http://www.siliconera.com/2009/06/21/what-games-could-benefit-from-nintendos-self-play/comment-page-1/#comment-621410</link> <dc:creator>n.n</dc:creator> <pubDate>Tue, 23 Jun 2009 08:24:33 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39734#comment-621410</guid> <description>Monster Hunter.&lt;br&gt;It seems that a lot of people simply don&#039;t &quot;get&quot; the game until they realize how it&#039;s actually supposed to be played. Having this feature for the earlier parts of the game would be excellent. (Perhaps the Guild takes a larger cut of the spoils if you turn self play on, or something.)</description> <content:encoded><![CDATA[<p>Monster Hunter.<br />It seems that a lot of people simply don&#39;t &#8220;get&#8221; the game until they realize how it&#39;s actually supposed to be played. Having this feature for the earlier parts of the game would be excellent. (Perhaps the Guild takes a larger cut of the spoils if you turn self play on, or something.)</p> ]]></content:encoded> </item> <item><title>By: Jenni</title><link>http://www.siliconera.com/2009/06/21/what-games-could-benefit-from-nintendos-self-play/comment-page-1/#comment-621412</link> <dc:creator>Jenni</dc:creator> <pubDate>Tue, 23 Jun 2009 07:16:54 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39734#comment-621412</guid> <description>PS2 version. &lt;br&gt;&lt;br&gt;And I know. I&#039;m on I think the last bottom of the well one. The one where you guide Kaguya to the bottom. I didn&#039;t have too much trouble with the other ones, but this one... It put me off playing the game.&lt;br&gt;&lt;br&gt;I wish there was a codebreaker code to give infinite time for that mini-game!</description> <content:encoded><![CDATA[<p>PS2 version.</p><p>And I know. I&#39;m on I think the last bottom of the well one. The one where you guide Kaguya to the bottom. I didn&#39;t have too much trouble with the other ones, but this one&#8230; It put me off playing the game.</p><p>I wish there was a codebreaker code to give infinite time for that mini-game!</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/06/21/what-games-could-benefit-from-nintendos-self-play/comment-page-1/#comment-621411</link> <dc:creator>Ishaan</dc:creator> <pubDate>Tue, 23 Jun 2009 04:11:55 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39734#comment-621411</guid> <description>Are you playing the Wii version? I loved the hell out of it, but that damned wind technique kept making me screw up all those &quot;bottom of the well&quot; games as well. And yes, sadly there is more than one. :(</description> <content:encoded><![CDATA[<p>Are you playing the Wii version? I loved the hell out of it, but that damned wind technique kept making me screw up all those &#8220;bottom of the well&#8221; games as well. And yes, sadly there is more than one. :(</p> ]]></content:encoded> </item> <item><title>By: n.n</title><link>http://www.siliconera.com/2009/06/21/what-games-could-benefit-from-nintendos-self-play/comment-page-1/#comment-572363</link> <dc:creator>n.n</dc:creator> <pubDate>Tue, 23 Jun 2009 01:24:33 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39734#comment-572363</guid> <description>Monster Hunter.&lt;br&gt;It seems that a lot of people simply don&#039;t &quot;get&quot; the game until they realize how it&#039;s actually supposed to be played. Having this feature for the earlier parts of the game would be excellent. (Perhaps the Guild takes a larger cut of the spoils if you turn self play on, or something.)</description> <content:encoded><![CDATA[<p>Monster Hunter.<br />It seems that a lot of people simply don&#39;t &#8220;get&#8221; the game until they realize how it&#39;s actually supposed to be played. Having this feature for the earlier parts of the game would be excellent. (Perhaps the Guild takes a larger cut of the spoils if you turn self play on, or something.)</p> ]]></content:encoded> </item> <item><title>By: Jenni</title><link>http://www.siliconera.com/2009/06/21/what-games-could-benefit-from-nintendos-self-play/comment-page-1/#comment-572360</link> <dc:creator>Jenni</dc:creator> <pubDate>Tue, 23 Jun 2009 00:16:54 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39734#comment-572360</guid> <description>PS2 version. &lt;br&gt;&lt;br&gt;And I know. I&#039;m on I think the last bottom of the well one. The one where you guide Kaguya to the bottom. I didn&#039;t have too much trouble with the other ones, but this one... It put me off playing the game.&lt;br&gt;&lt;br&gt;I wish there was a codebreaker code to give infinite time for that mini-game!</description> <content:encoded><![CDATA[<p>PS2 version.</p><p>And I know. I&#39;m on I think the last bottom of the well one. The one where you guide Kaguya to the bottom. I didn&#39;t have too much trouble with the other ones, but this one&#8230; It put me off playing the game.</p><p>I wish there was a codebreaker code to give infinite time for that mini-game!</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/06/21/what-games-could-benefit-from-nintendos-self-play/comment-page-1/#comment-572340</link> <dc:creator>Ishaan</dc:creator> <pubDate>Mon, 22 Jun 2009 21:11:55 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39734#comment-572340</guid> <description>Are you playing the Wii version? I loved the hell out of it, but that damned wind technique kept making me screw up all those &quot;bottom of the well&quot; games as well. And yes, sadly there is more than one. :(</description> <content:encoded><![CDATA[<p>Are you playing the Wii version? I loved the hell out of it, but that damned wind technique kept making me screw up all those &#8220;bottom of the well&#8221; games as well. And yes, sadly there is more than one. :(</p> ]]></content:encoded> </item> <item><title>By: Jenni</title><link>http://www.siliconera.com/2009/06/21/what-games-could-benefit-from-nintendos-self-play/comment-page-1/#comment-572288</link> <dc:creator>Jenni</dc:creator> <pubDate>Mon, 22 Jun 2009 15:26:45 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39734#comment-572288</guid> <description>I totally agree! I would have liked to see it in Twilight Princess for that.&lt;br&gt;&lt;br&gt;... I know it&#039;s not Nintendo, but I&#039;d have killed for an auto-play feature in Okami. I can&#039;t seem to do those silly well mini-games! It&#039;s been about 5 months now and I still can&#039;t get Kaguya to the bottom of the well! I ended up giving up.</description> <content:encoded><![CDATA[<p>I totally agree! I would have liked to see it in Twilight Princess for that.</p><p>&#8230; I know it&#39;s not Nintendo, but I&#39;d have killed for an auto-play feature in Okami. I can&#39;t seem to do those silly well mini-games! It&#39;s been about 5 months now and I still can&#39;t get Kaguya to the bottom of the well! I ended up giving up.</p> ]]></content:encoded> </item> <item><title>By: Jenni</title><link>http://www.siliconera.com/2009/06/21/what-games-could-benefit-from-nintendos-self-play/comment-page-1/#comment-572287</link> <dc:creator>Jenni</dc:creator> <pubDate>Mon, 22 Jun 2009 15:24:53 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39734#comment-572287</guid> <description>Mario Galaxy 2. &lt;br&gt;&lt;br&gt;The first one made me a bit motion sick at times, and I think that feature would really help.</description> <content:encoded><![CDATA[<p>Mario Galaxy 2.</p><p>The first one made me a bit motion sick at times, and I think that feature would really help.</p> ]]></content:encoded> </item> <item><title>By: terracannon876</title><link>http://www.siliconera.com/2009/06/21/what-games-could-benefit-from-nintendos-self-play/comment-page-1/#comment-572276</link> <dc:creator>terracannon876</dc:creator> <pubDate>Mon, 22 Jun 2009 13:06:29 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39734#comment-572276</guid> <description>I think it&#039;s a good option, but it&#039;s not something that I&#039;d see myself using, nor is it something that I feel like SHOULD be used often.  It feels almost like cheating, to me, when a large part of the game is the difficulty...  Then again, that doesn&#039;t mean you should spend 5 hours on one part of the game &#039;cause you&#039;re stuck.  If that happens, by all means...&lt;br&gt;&lt;br&gt;Still, practice makes perfect, and using this as a way to get out of learning the right combos in Metroid or something isn&#039;t something I&#039;d condone.</description> <content:encoded><![CDATA[<p>I think it&#39;s a good option, but it&#39;s not something that I&#39;d see myself using, nor is it something that I feel like SHOULD be used often.  It feels almost like cheating, to me, when a large part of the game is the difficulty&#8230;  Then again, that doesn&#39;t mean you should spend 5 hours on one part of the game &#39;cause you&#39;re stuck.  If that happens, by all means&#8230;</p><p>Still, practice makes perfect, and using this as a way to get out of learning the right combos in Metroid or something isn&#39;t something I&#39;d condone.</p> ]]></content:encoded> </item> <item><title>By: MadMirko</title><link>http://www.siliconera.com/2009/06/21/what-games-could-benefit-from-nintendos-self-play/comment-page-1/#comment-572259</link> <dc:creator>MadMirko</dc:creator> <pubDate>Mon, 22 Jun 2009 11:10:10 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39734#comment-572259</guid> <description>This should be in every single game they make. It&#039;s so common to read about in forums how people have given up on a game they really liked because of one frustrating scene. Not everyone plays games for a challenge, but everyone should be able to enjoy games.&lt;br&gt;&lt;br&gt;Personally I hope that means fewer developers are afraid of including high difficulty settings for the rest of us (because it won&#039;t scare away normal people anymore, thanks to the help function).&lt;br&gt;&lt;br&gt;I also hope for a granular control over how far this goes. I might want help with a particular spot, but don&#039;t want to have to scramble to avoid spoiling what comes next.</description> <content:encoded><![CDATA[<p>This should be in every single game they make. It&#39;s so common to read about in forums how people have given up on a game they really liked because of one frustrating scene. Not everyone plays games for a challenge, but everyone should be able to enjoy games.</p><p>Personally I hope that means fewer developers are afraid of including high difficulty settings for the rest of us (because it won&#39;t scare away normal people anymore, thanks to the help function).</p><p>I also hope for a granular control over how far this goes. I might want help with a particular spot, but don&#39;t want to have to scramble to avoid spoiling what comes next.</p> ]]></content:encoded> </item> <item><title>By: Advent</title><link>http://www.siliconera.com/2009/06/21/what-games-could-benefit-from-nintendos-self-play/comment-page-1/#comment-572250</link> <dc:creator>Advent</dc:creator> <pubDate>Mon, 22 Jun 2009 04:07:33 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39734#comment-572250</guid> <description>Would have been perfect for FFVII Condor battle mini-game. I know everyone loves it but thats the only part of VII I cant stand!! I know we are talking Nintendo here, but still.</description> <content:encoded><![CDATA[<p>Would have been perfect for FFVII Condor battle mini-game. I know everyone loves it but thats the only part of VII I cant stand!! I know we are talking Nintendo here, but still.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/06/21/what-games-could-benefit-from-nintendos-self-play/comment-page-1/#comment-572249</link> <dc:creator>Ishaan</dc:creator> <pubDate>Mon, 22 Jun 2009 04:03:01 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39734#comment-572249</guid> <description>Just thought of something. A limited ability to auto-grind in RPGs would probably make sense. Obviously it wouldn&#039;t be any fun have the game grind all the way to the end for the player, but they could give you an &quot;auto-grind quota&quot; every ten levels or so. &lt;br&gt;&lt;br&gt;Like, &quot;This is how long you&#039;re allowed to let the game grind for you every 8 hours.&quot;</description> <content:encoded><![CDATA[<p>Just thought of something. A limited ability to auto-grind in RPGs would probably make sense. Obviously it wouldn&#39;t be any fun have the game grind all the way to the end for the player, but they could give you an &#8220;auto-grind quota&#8221; every ten levels or so.</p><p>Like, &#8220;This is how long you&#39;re allowed to let the game grind for you every 8 hours.&#8221;</p> ]]></content:encoded> </item> <item><title>By: Chris</title><link>http://www.siliconera.com/2009/06/21/what-games-could-benefit-from-nintendos-self-play/comment-page-1/#comment-572242</link> <dc:creator>Chris</dc:creator> <pubDate>Mon, 22 Jun 2009 01:02:43 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39734#comment-572242</guid> <description>Speaking as a gamer who grew up in the NES/SNES era, I think anybody who uses the play control feature should automatically get the bad ending.&lt;br&gt;&lt;br&gt;But EvilAkito actually makes a good point, for Twilight Princess I would have loved not to have to do some of the ridiculous minigames, like say, just about everything that isn&#039;t either in a dungeon or in the twilight world.</description> <content:encoded><![CDATA[<p>Speaking as a gamer who grew up in the NES/SNES era, I think anybody who uses the play control feature should automatically get the bad ending.</p><p>But EvilAkito actually makes a good point, for Twilight Princess I would have loved not to have to do some of the ridiculous minigames, like say, just about everything that isn&#39;t either in a dungeon or in the twilight world.</p> ]]></content:encoded> </item> <item><title>By: Kuronoa</title><link>http://www.siliconera.com/2009/06/21/what-games-could-benefit-from-nintendos-self-play/comment-page-1/#comment-572241</link> <dc:creator>Kuronoa</dc:creator> <pubDate>Sun, 21 Jun 2009 23:38:34 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39734#comment-572241</guid> <description>I&quot;m actually going to do that too. =P</description> <content:encoded><![CDATA[<p>I&#8221;m actually going to do that too. =P</p> ]]></content:encoded> </item> <item><title>By: Kuronoa</title><link>http://www.siliconera.com/2009/06/21/what-games-could-benefit-from-nintendos-self-play/comment-page-1/#comment-572240</link> <dc:creator>Kuronoa</dc:creator> <pubDate>Sun, 21 Jun 2009 23:37:58 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39734#comment-572240</guid> <description>I have to wonder how it&#039;ll be used in different genres.  I hope it has a different set up for it.&lt;br&gt;Like in fighting games, instead of the self play fighting for you.  It can be like an extended training mode or something with lots of references and interactive tips.  Or even auto-combos instead of a take-over.&lt;br&gt;&lt;br&gt;What I think would be cool is if you are able to take notes in a game, and when somebody else plays on another save file or something they can read what you wrote. ^__^</description> <content:encoded><![CDATA[<p>I have to wonder how it&#39;ll be used in different genres.  I hope it has a different set up for it.<br />Like in fighting games, instead of the self play fighting for you.  It can be like an extended training mode or something with lots of references and interactive tips.  Or even auto-combos instead of a take-over.</p><p>What I think would be cool is if you are able to take notes in a game, and when somebody else plays on another save file or something they can read what you wrote. ^__^</p> ]]></content:encoded> </item> </channel> </rss>
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