<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Nintendo Power Sheds Light On Fragile&#8217;s Exploration</title> <atom:link href="http://www.siliconera.com/2009/06/28/nintendo-power-sheds-light-on-fragiles-exploration/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/06/28/nintendo-power-sheds-light-on-fragiles-exploration/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Chris Taran</title><link>http://www.siliconera.com/2009/06/28/nintendo-power-sheds-light-on-fragiles-exploration/comment-page-1/#comment-616947</link> <dc:creator>Chris Taran</dc:creator> <pubDate>Mon, 29 Jun 2009 22:54:09 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40289#comment-616947</guid> <description>I&#039;m eagerly awaiting it&#039;s NA release.  This is one of the choice few games that makes me not regret buying a Wii.  &lt;br&gt;&lt;br&gt;I love these dark moody/depressing game atmospheres and stories.  Almost didn&#039;t expect the Wii to ever see games like this.&lt;br&gt;&lt;br&gt;Between this, Muramasa, the Silent Hill re-imagining, and Metroid: Other M, looks like the Wii finally has some games that appeal to my aesthetic.</description> <content:encoded><![CDATA[<p>I&#39;m eagerly awaiting it&#39;s NA release.  This is one of the choice few games that makes me not regret buying a Wii.</p><p>I love these dark moody/depressing game atmospheres and stories.  Almost didn&#39;t expect the Wii to ever see games like this.</p><p>Between this, Muramasa, the Silent Hill re-imagining, and Metroid: Other M, looks like the Wii finally has some games that appeal to my aesthetic.</p> ]]></content:encoded> </item> <item><title>By: Chris Taran</title><link>http://www.siliconera.com/2009/06/28/nintendo-power-sheds-light-on-fragiles-exploration/comment-page-1/#comment-572917</link> <dc:creator>Chris Taran</dc:creator> <pubDate>Mon, 29 Jun 2009 15:54:09 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40289#comment-572917</guid> <description>I&#039;m eagerly awaiting it&#039;s NA release.  This is one of the choice few games that makes me not regret buying a Wii.  &lt;br&gt;&lt;br&gt;I love these dark moody/depressing game atmospheres and stories.  Almost didn&#039;t expect the Wii to ever see games like this.&lt;br&gt;&lt;br&gt;Between this, Muramasa, the Silent Hill re-imagining, and Metroid: Other M, looks like the Wii finally has some games that appeal to my aesthetic.</description> <content:encoded><![CDATA[<p>I&#39;m eagerly awaiting it&#39;s NA release.  This is one of the choice few games that makes me not regret buying a Wii.</p><p>I love these dark moody/depressing game atmospheres and stories.  Almost didn&#39;t expect the Wii to ever see games like this.</p><p>Between this, Muramasa, the Silent Hill re-imagining, and Metroid: Other M, looks like the Wii finally has some games that appeal to my aesthetic.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/06/28/nintendo-power-sheds-light-on-fragiles-exploration/comment-page-1/#comment-572879</link> <dc:creator>Ishaan</dc:creator> <pubDate>Mon, 29 Jun 2009 04:47:31 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40289#comment-572879</guid> <description>&quot;Fragile&quot; or &quot;tranquil&quot; actually sounds really neat. It&#039;s one of the reasons I love winters or rainy days in Rune Factory. They just seem so peaceful.</description> <content:encoded><![CDATA[<p>&#8220;Fragile&#8221; or &#8220;tranquil&#8221; actually sounds really neat. It&#39;s one of the reasons I love winters or rainy days in Rune Factory. They just seem so peaceful.</p> ]]></content:encoded> </item> <item><title>By: Scypher</title><link>http://www.siliconera.com/2009/06/28/nintendo-power-sheds-light-on-fragiles-exploration/comment-page-1/#comment-572870</link> <dc:creator>Scypher</dc:creator> <pubDate>Sun, 28 Jun 2009 22:04:34 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40289#comment-572870</guid> <description>Hmm... I&#039;m really hoping for something along the lines of ICO atmospheric, with that Metroid Prime exploration/exposition. The gameplay does sound a little disappointing now, but I&#039;ll forgive that if the little details and stories make for a nice atmosphere.</description> <content:encoded><![CDATA[<p>Hmm&#8230; I&#39;m really hoping for something along the lines of ICO atmospheric, with that Metroid Prime exploration/exposition. The gameplay does sound a little disappointing now, but I&#39;ll forgive that if the little details and stories make for a nice atmosphere.</p> ]]></content:encoded> </item> <item><title>By: Nika</title><link>http://www.siliconera.com/2009/06/28/nintendo-power-sheds-light-on-fragiles-exploration/comment-page-1/#comment-572860</link> <dc:creator>Nika</dc:creator> <pubDate>Sun, 28 Jun 2009 20:03:19 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40289#comment-572860</guid> <description>I didn&#039;t have so many issues with it, and I don&#039;t think the in-game graphics look that bad.&lt;br&gt;&lt;br&gt;The fighting is indeed a bit clunky, but I got used to it pretty fast. Same with the inventory, whether intended or not, they helped me give the feeling that Seto isn&#039;t a world-saving-hero but a normal person. That for once can&#039;t carry around 50 pieces of equipment.&lt;br&gt;&lt;br&gt;The only reason why I find this game hard to recommend is because to play it you have to like the atmosphere and pace of the game. Its a good game, and a good story, but very gloomy and goes forward at a calm paste. &#039;Fragile&#039; or tranquil would probably be the best to describe it. And I don&#039;t think everyone would like that so easily.</description> <content:encoded><![CDATA[<p>I didn&#39;t have so many issues with it, and I don&#39;t think the in-game graphics look that bad.</p><p>The fighting is indeed a bit clunky, but I got used to it pretty fast. Same with the inventory, whether intended or not, they helped me give the feeling that Seto isn&#39;t a world-saving-hero but a normal person. That for once can&#39;t carry around 50 pieces of equipment.</p><p>The only reason why I find this game hard to recommend is because to play it you have to like the atmosphere and pace of the game. Its a good game, and a good story, but very gloomy and goes forward at a calm paste. &#39;Fragile&#39; or tranquil would probably be the best to describe it. And I don&#39;t think everyone would like that so easily.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/06/28/nintendo-power-sheds-light-on-fragiles-exploration/comment-page-1/#comment-572857</link> <dc:creator>Ishaan</dc:creator> <pubDate>Sun, 28 Jun 2009 19:33:41 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40289#comment-572857</guid> <description>Mmm. I didn&#039;t know there was a leveling up aspect to it. None of the videos really give that away. I wonder if XSEED will decide to take some additional time to tweak some of this stuff...highly doubt it though. Still, they are aware these issues exist.</description> <content:encoded><![CDATA[<p>Mmm. I didn&#39;t know there was a leveling up aspect to it. None of the videos really give that away. I wonder if XSEED will decide to take some additional time to tweak some of this stuff&#8230;highly doubt it though. Still, they are aware these issues exist.</p> ]]></content:encoded> </item> <item><title>By: Aoshi00</title><link>http://www.siliconera.com/2009/06/28/nintendo-power-sheds-light-on-fragiles-exploration/comment-page-1/#comment-572856</link> <dc:creator>Aoshi00</dc:creator> <pubDate>Sun, 28 Jun 2009 19:28:05 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40289#comment-572856</guid> <description>You can avoid battles for the most part (unless you&#039;re in a locked room), but a lot of times the monsters stand in your way.  Also you can&#039;t get very far unless level up by fighting along the way, so I guess it&#039;s unavoidable.  &lt;br&gt;&lt;br&gt;The other thing that&#039;s extremely annoying is the inventory case a la Resident Evil.  All these interesting memories need to be picked up before you can view them at a save point.  So if you come across items when your inventory&#039;s full, you need to discard either healing items or weapons, sorting and equipping is also a pain, the whole interface is clunky.  So despite the unique presentation, it&#039;s very hard to recommend this game.</description> <content:encoded><![CDATA[<p>You can avoid battles for the most part (unless you&#39;re in a locked room), but a lot of times the monsters stand in your way.  Also you can&#39;t get very far unless level up by fighting along the way, so I guess it&#39;s unavoidable.</p><p>The other thing that&#39;s extremely annoying is the inventory case a la Resident Evil.  All these interesting memories need to be picked up before you can view them at a save point.  So if you come across items when your inventory&#39;s full, you need to discard either healing items or weapons, sorting and equipping is also a pain, the whole interface is clunky.  So despite the unique presentation, it&#39;s very hard to recommend this game.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/06/28/nintendo-power-sheds-light-on-fragiles-exploration/comment-page-1/#comment-572855</link> <dc:creator>Ishaan</dc:creator> <pubDate>Sun, 28 Jun 2009 19:20:30 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40289#comment-572855</guid> <description>Is there a way to avoid the battles so you don&#039;t have to deal with the battle controls too often? Honestly, I&#039;m only interested in the exploration part of Fragile...I suspect a lot of people feel that way about the game.</description> <content:encoded><![CDATA[<p>Is there a way to avoid the battles so you don&#39;t have to deal with the battle controls too often? Honestly, I&#39;m only interested in the exploration part of Fragile&#8230;I suspect a lot of people feel that way about the game.</p> ]]></content:encoded> </item> <item><title>By: Aoshi00</title><link>http://www.siliconera.com/2009/06/28/nintendo-power-sheds-light-on-fragiles-exploration/comment-page-1/#comment-572854</link> <dc:creator>Aoshi00</dc:creator> <pubDate>Sun, 28 Jun 2009 18:58:44 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40289#comment-572854</guid> <description>All those extremely beautiful screenshots are a little misleading since the in-game graphics are kind of horrible..  I couldn&#039;t bring myself to finish the game yet, couple more hours to go (I&#039;m in the mansion now searching room by room and hitting ghosts w/ a stick, tedious...).  The setting is unique, but for its meager &quot;gamplay&quot; and wonky control, it&#039;s good to try it at $20 at best, I personally do not think it&#039;s worth $50 at all.  No excuses about it, the developers totally neglected the gameplay part, potential wasted.</description> <content:encoded><![CDATA[<p>All those extremely beautiful screenshots are a little misleading since the in-game graphics are kind of horrible..  I couldn&#39;t bring myself to finish the game yet, couple more hours to go (I&#39;m in the mansion now searching room by room and hitting ghosts w/ a stick, tedious&#8230;).  The setting is unique, but for its meager &#8220;gamplay&#8221; and wonky control, it&#39;s good to try it at $20 at best, I personally do not think it&#39;s worth $50 at all.  No excuses about it, the developers totally neglected the gameplay part, potential wasted.</p> ]]></content:encoded> </item> </channel> </rss>
<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using memcached
Page Caching using memcached (User agent is rejected)
Database Caching 1/15 queries in 0.094 seconds using memcached
Object Caching 515/519 objects using memcached
Content Delivery Network via storage.siliconera.com

Served from: www.siliconera.com @ 2012-02-12 01:30:15 -->
