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	<title>Comments on: Nintendo Power Sheds Light On Fragile&#8217;s Exploration</title>
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	<link>http://www.siliconera.com/2009/06/28/nintendo-power-sheds-light-on-fragiles-exploration/</link>
	<description>The secret level in the world of video game news.</description>
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		<title>By: Chris Taran</title>
		<link>http://www.siliconera.com/2009/06/28/nintendo-power-sheds-light-on-fragiles-exploration/comment-page-1/#comment-572917</link>
		<dc:creator>Chris Taran</dc:creator>
		<pubDate>Mon, 29 Jun 2009 15:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40289#comment-572917</guid>
		<description>I&#039;m eagerly awaiting it&#039;s NA release.  This is one of the choice few games that makes me not regret buying a Wii.  &lt;br&gt;&lt;br&gt;I love these dark moody/depressing game atmospheres and stories.  Almost didn&#039;t expect the Wii to ever see games like this.&lt;br&gt;&lt;br&gt;Between this, Muramasa, the Silent Hill re-imagining, and Metroid: Other M, looks like the Wii finally has some games that appeal to my aesthetic.</description>
		<content:encoded><![CDATA[<p>I&#39;m eagerly awaiting it&#39;s NA release.  This is one of the choice few games that makes me not regret buying a Wii.  </p>
<p>I love these dark moody/depressing game atmospheres and stories.  Almost didn&#39;t expect the Wii to ever see games like this.</p>
<p>Between this, Muramasa, the Silent Hill re-imagining, and Metroid: Other M, looks like the Wii finally has some games that appeal to my aesthetic.</p>
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		<title>By: Ishaan</title>
		<link>http://www.siliconera.com/2009/06/28/nintendo-power-sheds-light-on-fragiles-exploration/comment-page-1/#comment-572879</link>
		<dc:creator>Ishaan</dc:creator>
		<pubDate>Mon, 29 Jun 2009 04:47:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40289#comment-572879</guid>
		<description>&quot;Fragile&quot; or &quot;tranquil&quot; actually sounds really neat. It&#039;s one of the reasons I love winters or rainy days in Rune Factory. They just seem so peaceful.</description>
		<content:encoded><![CDATA[<p>&#8220;Fragile&#8221; or &#8220;tranquil&#8221; actually sounds really neat. It&#39;s one of the reasons I love winters or rainy days in Rune Factory. They just seem so peaceful.</p>
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		<title>By: Scypher</title>
		<link>http://www.siliconera.com/2009/06/28/nintendo-power-sheds-light-on-fragiles-exploration/comment-page-1/#comment-572870</link>
		<dc:creator>Scypher</dc:creator>
		<pubDate>Sun, 28 Jun 2009 22:04:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40289#comment-572870</guid>
		<description>Hmm... I&#039;m really hoping for something along the lines of ICO atmospheric, with that Metroid Prime exploration/exposition. The gameplay does sound a little disappointing now, but I&#039;ll forgive that if the little details and stories make for a nice atmosphere.</description>
		<content:encoded><![CDATA[<p>Hmm&#8230; I&#39;m really hoping for something along the lines of ICO atmospheric, with that Metroid Prime exploration/exposition. The gameplay does sound a little disappointing now, but I&#39;ll forgive that if the little details and stories make for a nice atmosphere.</p>
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		<title>By: Nika</title>
		<link>http://www.siliconera.com/2009/06/28/nintendo-power-sheds-light-on-fragiles-exploration/comment-page-1/#comment-572860</link>
		<dc:creator>Nika</dc:creator>
		<pubDate>Sun, 28 Jun 2009 20:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40289#comment-572860</guid>
		<description>I didn&#039;t have so many issues with it, and I don&#039;t think the in-game graphics look that bad.&lt;br&gt;&lt;br&gt;The fighting is indeed a bit clunky, but I got used to it pretty fast. Same with the inventory, whether intended or not, they helped me give the feeling that Seto isn&#039;t a world-saving-hero but a normal person. That for once can&#039;t carry around 50 pieces of equipment.&lt;br&gt;&lt;br&gt;The only reason why I find this game hard to recommend is because to play it you have to like the atmosphere and pace of the game. Its a good game, and a good story, but very gloomy and goes forward at a calm paste. &#039;Fragile&#039; or tranquil would probably be the best to describe it. And I don&#039;t think everyone would like that so easily.</description>
		<content:encoded><![CDATA[<p>I didn&#39;t have so many issues with it, and I don&#39;t think the in-game graphics look that bad.</p>
<p>The fighting is indeed a bit clunky, but I got used to it pretty fast. Same with the inventory, whether intended or not, they helped me give the feeling that Seto isn&#39;t a world-saving-hero but a normal person. That for once can&#39;t carry around 50 pieces of equipment.</p>
<p>The only reason why I find this game hard to recommend is because to play it you have to like the atmosphere and pace of the game. Its a good game, and a good story, but very gloomy and goes forward at a calm paste. &#39;Fragile&#39; or tranquil would probably be the best to describe it. And I don&#39;t think everyone would like that so easily.</p>
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		<title>By: Ishaan</title>
		<link>http://www.siliconera.com/2009/06/28/nintendo-power-sheds-light-on-fragiles-exploration/comment-page-1/#comment-572857</link>
		<dc:creator>Ishaan</dc:creator>
		<pubDate>Sun, 28 Jun 2009 19:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40289#comment-572857</guid>
		<description>Mmm. I didn&#039;t know there was a leveling up aspect to it. None of the videos really give that away. I wonder if XSEED will decide to take some additional time to tweak some of this stuff...highly doubt it though. Still, they are aware these issues exist.</description>
		<content:encoded><![CDATA[<p>Mmm. I didn&#39;t know there was a leveling up aspect to it. None of the videos really give that away. I wonder if XSEED will decide to take some additional time to tweak some of this stuff&#8230;highly doubt it though. Still, they are aware these issues exist.</p>
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		<title>By: Aoshi00</title>
		<link>http://www.siliconera.com/2009/06/28/nintendo-power-sheds-light-on-fragiles-exploration/comment-page-1/#comment-572856</link>
		<dc:creator>Aoshi00</dc:creator>
		<pubDate>Sun, 28 Jun 2009 19:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40289#comment-572856</guid>
		<description>You can avoid battles for the most part (unless you&#039;re in a locked room), but a lot of times the monsters stand in your way.  Also you can&#039;t get very far unless level up by fighting along the way, so I guess it&#039;s unavoidable.  &lt;br&gt;&lt;br&gt;The other thing that&#039;s extremely annoying is the inventory case a la Resident Evil.  All these interesting memories need to be picked up before you can view them at a save point.  So if you come across items when your inventory&#039;s full, you need to discard either healing items or weapons, sorting and equipping is also a pain, the whole interface is clunky.  So despite the unique presentation, it&#039;s very hard to recommend this game.</description>
		<content:encoded><![CDATA[<p>You can avoid battles for the most part (unless you&#39;re in a locked room), but a lot of times the monsters stand in your way.  Also you can&#39;t get very far unless level up by fighting along the way, so I guess it&#39;s unavoidable.  </p>
<p>The other thing that&#39;s extremely annoying is the inventory case a la Resident Evil.  All these interesting memories need to be picked up before you can view them at a save point.  So if you come across items when your inventory&#39;s full, you need to discard either healing items or weapons, sorting and equipping is also a pain, the whole interface is clunky.  So despite the unique presentation, it&#39;s very hard to recommend this game.</p>
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		<title>By: Ishaan</title>
		<link>http://www.siliconera.com/2009/06/28/nintendo-power-sheds-light-on-fragiles-exploration/comment-page-1/#comment-572855</link>
		<dc:creator>Ishaan</dc:creator>
		<pubDate>Sun, 28 Jun 2009 19:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40289#comment-572855</guid>
		<description>Is there a way to avoid the battles so you don&#039;t have to deal with the battle controls too often? Honestly, I&#039;m only interested in the exploration part of Fragile...I suspect a lot of people feel that way about the game.</description>
		<content:encoded><![CDATA[<p>Is there a way to avoid the battles so you don&#39;t have to deal with the battle controls too often? Honestly, I&#39;m only interested in the exploration part of Fragile&#8230;I suspect a lot of people feel that way about the game.</p>
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		<title>By: Aoshi00</title>
		<link>http://www.siliconera.com/2009/06/28/nintendo-power-sheds-light-on-fragiles-exploration/comment-page-1/#comment-572854</link>
		<dc:creator>Aoshi00</dc:creator>
		<pubDate>Sun, 28 Jun 2009 18:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40289#comment-572854</guid>
		<description>All those extremely beautiful screenshots are a little misleading since the in-game graphics are kind of horrible..  I couldn&#039;t bring myself to finish the game yet, couple more hours to go (I&#039;m in the mansion now searching room by room and hitting ghosts w/ a stick, tedious...).  The setting is unique, but for its meager &quot;gamplay&quot; and wonky control, it&#039;s good to try it at $20 at best, I personally do not think it&#039;s worth $50 at all.  No excuses about it, the developers totally neglected the gameplay part, potential wasted.</description>
		<content:encoded><![CDATA[<p>All those extremely beautiful screenshots are a little misleading since the in-game graphics are kind of horrible..  I couldn&#39;t bring myself to finish the game yet, couple more hours to go (I&#39;m in the mansion now searching room by room and hitting ghosts w/ a stick, tedious&#8230;).  The setting is unique, but for its meager &#8220;gamplay&#8221; and wonky control, it&#39;s good to try it at $20 at best, I personally do not think it&#39;s worth $50 at all.  No excuses about it, the developers totally neglected the gameplay part, potential wasted.</p>
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