<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: DS Games To Include Demo Play As Well</title> <atom:link href="http://www.siliconera.com/2009/07/07/ds-games-to-include-demo-play-as-well/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/07/07/ds-games-to-include-demo-play-as-well/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Chow</title><link>http://www.siliconera.com/2009/07/07/ds-games-to-include-demo-play-as-well/comment-page-1/#comment-618629</link> <dc:creator>Chow</dc:creator> <pubDate>Wed, 08 Jul 2009 03:47:17 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40994#comment-618629</guid> <description>Yeah, imagine including something that detrimental to playing a game to any game.  Thanks Nintendo, you&#039;re so thoughtful and innovative I can&#039;t wait for whatever new breakthrough idea you&#039;ll have.  Maybe an auto-shutdown function (patent pending) that turns the game off while you&#039;re in the middle of something.  We all know how bad playing too long can be.  It&#039;s okay because it&#039;s a good idea because it&#039;s a goodwill gesture toward health and it caters to the non-gamers.</description> <content:encoded><![CDATA[<p>Yeah, imagine including something that detrimental to playing a game to any game.  Thanks Nintendo, you&#39;re so thoughtful and innovative I can&#39;t wait for whatever new breakthrough idea you&#39;ll have.  Maybe an auto-shutdown function (patent pending) that turns the game off while you&#39;re in the middle of something.  We all know how bad playing too long can be.  It&#39;s okay because it&#39;s a good idea because it&#39;s a goodwill gesture toward health and it caters to the non-gamers.</p> ]]></content:encoded> </item> <item><title>By: Kuronoa</title><link>http://www.siliconera.com/2009/07/07/ds-games-to-include-demo-play-as-well/comment-page-1/#comment-618619</link> <dc:creator>Kuronoa</dc:creator> <pubDate>Wed, 08 Jul 2009 03:40:47 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40994#comment-618619</guid> <description>Yeah I hope they put the &quot;video tutorial&quot; and hint system as oppose to literally watching everything unfold for you.&lt;br&gt;&lt;br&gt;I think there was also info that the game won&#039;t save for you too, right?  That would be a good way to handle it as well.</description> <content:encoded><![CDATA[<p>Yeah I hope they put the &#8220;video tutorial&#8221; and hint system as oppose to literally watching everything unfold for you.</p><p>I think there was also info that the game won&#39;t save for you too, right?  That would be a good way to handle it as well.</p> ]]></content:encoded> </item> <item><title>By: Celedin</title><link>http://www.siliconera.com/2009/07/07/ds-games-to-include-demo-play-as-well/comment-page-1/#comment-618620</link> <dc:creator>Celedin</dc:creator> <pubDate>Wed, 08 Jul 2009 03:27:57 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40994#comment-618620</guid> <description>Ah, that makes sense. After all, if you were playing with friends and one got stuck on a tricker platforming sequence, it wouldn&#039;t desrupt the other players while the stuck player is still able to enjoy the game.&lt;br&gt;&lt;br&gt;Single-Player experiences could use the videos and hints to &#039;teach&#039; the player what to look out for in the future as well as helping them with whatever they are stuck on.&lt;br&gt;&lt;br&gt;If this catches on, Nintendo have an excellent way of lowering the barrier of entry to their more &quot;hardcore&quot; series while still leaving them perfectly intact for those who enjoy the challenge.</description> <content:encoded><![CDATA[<p>Ah, that makes sense. After all, if you were playing with friends and one got stuck on a tricker platforming sequence, it wouldn&#39;t desrupt the other players while the stuck player is still able to enjoy the game.</p><p>Single-Player experiences could use the videos and hints to &#39;teach&#39; the player what to look out for in the future as well as helping them with whatever they are stuck on.</p><p>If this catches on, Nintendo have an excellent way of lowering the barrier of entry to their more &#8220;hardcore&#8221; series while still leaving them perfectly intact for those who enjoy the challenge.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/07/07/ds-games-to-include-demo-play-as-well/comment-page-1/#comment-618618</link> <dc:creator>Ishaan</dc:creator> <pubDate>Wed, 08 Jul 2009 03:04:13 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40994#comment-618618</guid> <description>In New Super Mario Bros. Wii, it plays for you. But in the patent for demo play, a video tutorial is also listed. There is also mention of a hint system among other things.</description> <content:encoded><![CDATA[<p>In New Super Mario Bros. Wii, it plays for you. But in the patent for demo play, a video tutorial is also listed. There is also mention of a hint system among other things.</p> ]]></content:encoded> </item> <item><title>By: Celedin</title><link>http://www.siliconera.com/2009/07/07/ds-games-to-include-demo-play-as-well/comment-page-1/#comment-618617</link> <dc:creator>Celedin</dc:creator> <pubDate>Wed, 08 Jul 2009 02:38:41 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40994#comment-618617</guid> <description>When Demo Play is activated, does it actually play the game for you or does it simply show you what to do?</description> <content:encoded><![CDATA[<p>When Demo Play is activated, does it actually play the game for you or does it simply show you what to do?</p> ]]></content:encoded> </item> <item><title>By: Kuronoa</title><link>http://www.siliconera.com/2009/07/07/ds-games-to-include-demo-play-as-well/comment-page-1/#comment-618621</link> <dc:creator>Kuronoa</dc:creator> <pubDate>Wed, 08 Jul 2009 02:01:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40994#comment-618621</guid> <description>Personally I don&#039;t mind as long as this means games can be harder.  I mean it&#039;s optional and allows beginners to skip ahead and feel comfortable, but because of that Developers don&#039;t need to &quot;Dumb&quot; anything down because then there won&#039;t be a use for demo play.&lt;br&gt;&lt;br&gt;Also perhaps a hint system too, does it have to be &quot;auto-pilot&quot;?  I mean we can open up a feature where you can write down hints for a level/area and have everyone playing able to read it.  Or &quot;record&quot; your play time and use that as the auto-pilot video.  Like a sibling helping you with your game without being there for you or something.&lt;br&gt;&lt;br&gt;Perhaps I&#039;m just dreaming, but it could work out that way for a few games.</description> <content:encoded><![CDATA[<p>Personally I don&#39;t mind as long as this means games can be harder.  I mean it&#39;s optional and allows beginners to skip ahead and feel comfortable, but because of that Developers don&#39;t need to &#8220;Dumb&#8221; anything down because then there won&#39;t be a use for demo play.</p><p>Also perhaps a hint system too, does it have to be &#8220;auto-pilot&#8221;?  I mean we can open up a feature where you can write down hints for a level/area and have everyone playing able to read it.  Or &#8220;record&#8221; your play time and use that as the auto-pilot video.  Like a sibling helping you with your game without being there for you or something.</p><p>Perhaps I&#39;m just dreaming, but it could work out that way for a few games.</p> ]]></content:encoded> </item> <item><title>By: Tatsu</title><link>http://www.siliconera.com/2009/07/07/ds-games-to-include-demo-play-as-well/comment-page-1/#comment-618628</link> <dc:creator>Tatsu</dc:creator> <pubDate>Tue, 07 Jul 2009 23:59:41 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40994#comment-618628</guid> <description>Aren&#039;t WoW players banned for creating scripts that do this sort of thing? Irony!</description> <content:encoded><![CDATA[<p>Aren&#39;t WoW players banned for creating scripts that do this sort of thing? Irony!</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/07/07/ds-games-to-include-demo-play-as-well/comment-page-1/#comment-618625</link> <dc:creator>Ishaan</dc:creator> <pubDate>Tue, 07 Jul 2009 23:47:20 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40994#comment-618625</guid> <description>I agree, turning to a FAQ the moment a game stumps you only cheapens the experience but I&#039;m sure there are plenty of people that only care about seeing what happens next. Haha, this is probably something we could debate forever!</description> <content:encoded><![CDATA[<p>I agree, turning to a FAQ the moment a game stumps you only cheapens the experience but I&#39;m sure there are plenty of people that only care about seeing what happens next. Haha, this is probably something we could debate forever!</p> ]]></content:encoded> </item> <item><title>By: Tatsu</title><link>http://www.siliconera.com/2009/07/07/ds-games-to-include-demo-play-as-well/comment-page-1/#comment-618624</link> <dc:creator>Tatsu</dc:creator> <pubDate>Tue, 07 Jul 2009 23:28:27 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40994#comment-618624</guid> <description>Good discussion! I know the points you made are the exact reasons that Nintendo is pushing and implementing it. But as someone who grew up playing these things, it goes against what I think defines a game and cheapens the overall experience, even if it is optional.&lt;br&gt;&lt;br&gt;My argument is that player interaction and engagement is what defines a game (video or otherwise). It&#039;s not the greatest medium for storytelling (not to say a great story doesn&#039;t make a game better). I know some people who buy a strategy guide or turn to gamefaqs the moment they get stumped in a game, and I don&#039;t understand this mentality. I&#039;ve noticed that modern adventure games played through browsers are not only far easier than the classics, but usually have a link to a faq just a click away. A complete inability to think for yourself seems unhealthy, and games are reinforcing this concept. I used to joke that referring to a guide defeats the purpose of playing the game because it &quot;might as well be playing itself,&quot; but now this statement is literal.&lt;br&gt;&lt;br&gt;So is demo play going to relieve inexperienced players of their frustrations? Sure, the same way that plugging in a Game Genie did in the 90s. Does this decision cheapen the experience? Anyone that owned a Game Genie and appreciates good game design should be able to attest that it does. This is a shallow method to get more non-gamers to buy your stuff and subtly gives the message &quot;frustration is bad and you should never feel challenged by anything.&quot;&lt;br&gt;&lt;br&gt;I still think an &quot;easy mode&quot; is a better solution. Don&#039;t some games (Silent Hill?) make the puzzles easier, too? At least this still requires some form of player interaction.</description> <content:encoded><![CDATA[<p>Good discussion! I know the points you made are the exact reasons that Nintendo is pushing and implementing it. But as someone who grew up playing these things, it goes against what I think defines a game and cheapens the overall experience, even if it is optional.</p><p>My argument is that player interaction and engagement is what defines a game (video or otherwise). It&#39;s not the greatest medium for storytelling (not to say a great story doesn&#39;t make a game better). I know some people who buy a strategy guide or turn to gamefaqs the moment they get stumped in a game, and I don&#39;t understand this mentality. I&#39;ve noticed that modern adventure games played through browsers are not only far easier than the classics, but usually have a link to a faq just a click away. A complete inability to think for yourself seems unhealthy, and games are reinforcing this concept. I used to joke that referring to a guide defeats the purpose of playing the game because it &#8220;might as well be playing itself,&#8221; but now this statement is literal.</p><p>So is demo play going to relieve inexperienced players of their frustrations? Sure, the same way that plugging in a Game Genie did in the 90s. Does this decision cheapen the experience? Anyone that owned a Game Genie and appreciates good game design should be able to attest that it does. This is a shallow method to get more non-gamers to buy your stuff and subtly gives the message &#8220;frustration is bad and you should never feel challenged by anything.&#8221;</p><p>I still think an &#8220;easy mode&#8221; is a better solution. Don&#39;t some games (Silent Hill?) make the puzzles easier, too? At least this still requires some form of player interaction.</p> ]]></content:encoded> </item> <item><title>By: Lucky</title><link>http://www.siliconera.com/2009/07/07/ds-games-to-include-demo-play-as-well/comment-page-1/#comment-618626</link> <dc:creator>Lucky</dc:creator> <pubDate>Tue, 07 Jul 2009 22:46:49 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40994#comment-618626</guid> <description>If you don&#039;t have the time or motivation to learn how to play a game, don&#039;t play it then. I understand extremely difficult portions that might require a guide, but having a built-in CPU to hold your hand when the going gets tough is ridiculous. How lazy can you be? If you need something like this video gaming probably isn&#039;t for you. &lt;br&gt;&lt;br&gt;And, if a game is riddled with poorly designed stages why would I even bother playing? It&#039;s obviously not worth the money to just put the game on autopilot so I can say &#039;oh yeah, I beat this game&#039;. &lt;br&gt;&lt;br&gt;If I could just click &#039;show me what to do&#039; then there is no point in making a game complex - The lazy people out there will just set the game on auto-pilot and get through a-ok. Might as well make a linear path. &lt;br&gt;&lt;br&gt;I&#039;m not going to use this, and don&#039;t really care if people do, but it&#039;s just a stupid idea. I doubt they will, but we&#039;ll see.</description> <content:encoded><![CDATA[<p>If you don&#39;t have the time or motivation to learn how to play a game, don&#39;t play it then. I understand extremely difficult portions that might require a guide, but having a built-in CPU to hold your hand when the going gets tough is ridiculous. How lazy can you be? If you need something like this video gaming probably isn&#39;t for you.</p><p>And, if a game is riddled with poorly designed stages why would I even bother playing? It&#39;s obviously not worth the money to just put the game on autopilot so I can say &#39;oh yeah, I beat this game&#39;.</p><p>If I could just click &#39;show me what to do&#39; then there is no point in making a game complex &#8211; The lazy people out there will just set the game on auto-pilot and get through a-ok. Might as well make a linear path.</p><p>I&#39;m not going to use this, and don&#39;t really care if people do, but it&#39;s just a stupid idea. I doubt they will, but we&#39;ll see.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/07/07/ds-games-to-include-demo-play-as-well/comment-page-1/#comment-618623</link> <dc:creator>Ishaan</dc:creator> <pubDate>Tue, 07 Jul 2009 22:08:11 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40994#comment-618623</guid> <description>I think there are three things that need to be taken into account when discussing something like demo play:&lt;br&gt;&lt;br&gt;1. It would help people that don&#039;t have either the time or the motivation to learn the necessary skills to get past the hard bits of some games. For example; what if you&#039;re just interested in something for the story and don&#039;t like being jolted out of your experience by spending hours on a hard puzzle?&lt;br&gt;&lt;br&gt;2. It could make a &quot;decent&quot; game worth playing. There are plenty of these out there that have aspects of them that appeal to people, but in the end, they don&#039;t get played because there are parts which aren&#039;t very well-designed. Demo play could potentially help deal with this by letting you play through parts you don&#039;t enjoy.&lt;br&gt;&lt;br&gt;3. It&#039;s completely optional, so if you don&#039;t need it, you don&#039;t have to use it.&lt;br&gt;&lt;br&gt;I actually think it&#039;s a great idea from a design perspective and I hope more and more games start to use it. You can bet Sony and Microsoft will develop similar patents based around this concept going forward because it&#039;s a a great concept.</description> <content:encoded><![CDATA[<p>I think there are three things that need to be taken into account when discussing something like demo play:</p><p>1. It would help people that don&#39;t have either the time or the motivation to learn the necessary skills to get past the hard bits of some games. For example; what if you&#39;re just interested in something for the story and don&#39;t like being jolted out of your experience by spending hours on a hard puzzle?</p><p>2. It could make a &#8220;decent&#8221; game worth playing. There are plenty of these out there that have aspects of them that appeal to people, but in the end, they don&#39;t get played because there are parts which aren&#39;t very well-designed. Demo play could potentially help deal with this by letting you play through parts you don&#39;t enjoy.</p><p>3. It&#39;s completely optional, so if you don&#39;t need it, you don&#39;t have to use it.</p><p>I actually think it&#39;s a great idea from a design perspective and I hope more and more games start to use it. You can bet Sony and Microsoft will develop similar patents based around this concept going forward because it&#39;s a a great concept.</p> ]]></content:encoded> </item> <item><title>By: Chow</title><link>http://www.siliconera.com/2009/07/07/ds-games-to-include-demo-play-as-well/comment-page-1/#comment-618627</link> <dc:creator>Chow</dc:creator> <pubDate>Tue, 07 Jul 2009 21:37:06 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40994#comment-618627</guid> <description>I think demo play should be more predominant in RPGs, since I personally think the challenge is in your persistence in levelling up (with the exception of SMT games ;).  In other words, I&#039;m saying this could help people level grind.</description> <content:encoded><![CDATA[<p>I think demo play should be more predominant in RPGs, since I personally think the challenge is in your persistence in levelling up (with the exception of SMT games ;).  In other words, I&#39;m saying this could help people level grind.</p> ]]></content:encoded> </item> <item><title>By: Tatsu</title><link>http://www.siliconera.com/2009/07/07/ds-games-to-include-demo-play-as-well/comment-page-1/#comment-618622</link> <dc:creator>Tatsu</dc:creator> <pubDate>Tue, 07 Jul 2009 21:26:12 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40994#comment-618622</guid> <description>I still have mostly negative thoughts about this sort of thing. First of all, I loved the NES days when it actually meant something to be good at a game. I can&#039;t shake the feeling that by making these games overly easy to play through they&#039;re devaluing the experience of overcoming a challenge.&lt;br&gt;&lt;br&gt;From a design perspective it seems fundamentally flawed. Most games have a fairly linear learning curve, which is good; difficult sections are supposed to teach the player some kind of skill that will come in handy later on, which adds complication and depth to the game. If a player can&#039;t pass one section, odds are they won&#039;t be able to pass many later areas. So once you enable demo play, you really might as well just watch CPU play through the rest of the game. Am I right?</description> <content:encoded><![CDATA[<p>I still have mostly negative thoughts about this sort of thing. First of all, I loved the NES days when it actually meant something to be good at a game. I can&#39;t shake the feeling that by making these games overly easy to play through they&#39;re devaluing the experience of overcoming a challenge.</p><p>From a design perspective it seems fundamentally flawed. Most games have a fairly linear learning curve, which is good; difficult sections are supposed to teach the player some kind of skill that will come in handy later on, which adds complication and depth to the game. If a player can&#39;t pass one section, odds are they won&#39;t be able to pass many later areas. So once you enable demo play, you really might as well just watch CPU play through the rest of the game. Am I right?</p> ]]></content:encoded> </item> <item><title>By: Chow</title><link>http://www.siliconera.com/2009/07/07/ds-games-to-include-demo-play-as-well/comment-page-1/#comment-573807</link> <dc:creator>Chow</dc:creator> <pubDate>Tue, 07 Jul 2009 20:47:17 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40994#comment-573807</guid> <description>Yeah, imagine including something that detrimental to playing a game to any game.  Thanks Nintendo, you&#039;re so thoughtful and innovative I can&#039;t wait for whatever new breakthrough idea you&#039;ll have.  Maybe an auto-shutdown function (patent pending) that turns the game off while you&#039;re in the middle of something.  We all know how bad playing too long can be.  It&#039;s okay because it&#039;s a good idea because it&#039;s a goodwill gesture toward health and it caters to the non-gamers.</description> <content:encoded><![CDATA[<p>Yeah, imagine including something that detrimental to playing a game to any game.  Thanks Nintendo, you&#39;re so thoughtful and innovative I can&#39;t wait for whatever new breakthrough idea you&#39;ll have.  Maybe an auto-shutdown function (patent pending) that turns the game off while you&#39;re in the middle of something.  We all know how bad playing too long can be.  It&#39;s okay because it&#39;s a good idea because it&#39;s a goodwill gesture toward health and it caters to the non-gamers.</p> ]]></content:encoded> </item> <item><title>By: Kuronoa</title><link>http://www.siliconera.com/2009/07/07/ds-games-to-include-demo-play-as-well/comment-page-1/#comment-573806</link> <dc:creator>Kuronoa</dc:creator> <pubDate>Tue, 07 Jul 2009 20:40:47 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40994#comment-573806</guid> <description>Yeah I hope they put the &quot;video tutorial&quot; and hint system as oppose to literally watching everything unfold for you.&lt;br&gt;&lt;br&gt;I think there was also info that the game won&#039;t save for you too, right?  That would be a good way to handle it as well.</description> <content:encoded><![CDATA[<p>Yeah I hope they put the &#8220;video tutorial&#8221; and hint system as oppose to literally watching everything unfold for you.</p><p>I think there was also info that the game won&#39;t save for you too, right?  That would be a good way to handle it as well.</p> ]]></content:encoded> </item> </channel> </rss>
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