<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: DS RPGs: Where&#8217;s My Plot?</title> <atom:link href="http://www.siliconera.com/2009/09/13/ds-rpgs-wheres-my-plot/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/09/13/ds-rpgs-wheres-my-plot/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: QBasic</title><link>http://www.siliconera.com/2009/09/13/ds-rpgs-wheres-my-plot/comment-page-2/#comment-612544</link> <dc:creator>QBasic</dc:creator> <pubDate>Wed, 16 Sep 2009 08:04:12 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46789#comment-612544</guid> <description>Oh god...  I can&#039;t name everything off of top of my head, since I didn&#039;t play either version of IV in a while...but I know for certain the overworld was considerably scaled down.  The GBA version got an additional dungeon, and several other small areas opened up in the world map.  That was absent in the DS version.&lt;br&gt;&lt;br&gt;A few story elements were also removed, but I can&#039;t recall which ones; then again, if I can&#039;t remember, shows how memorable they were. :P&lt;br&gt;&lt;br&gt;But even so, yeah, VI is simply too big to be 3Dfied and slapped onto a DS cart; they&#039;ll definitely need to move to something else.&lt;br&gt;&lt;br&gt;I&#039;m thinking even a PSP port wouldn&#039;t be easy and fun to make.  The idea thing is to move it to a current-gen console...but, like that&#039;ll happen. :P</description> <content:encoded><![CDATA[<p>Oh god&#8230;  I can&#39;t name everything off of top of my head, since I didn&#39;t play either version of IV in a while&#8230;but I know for certain the overworld was considerably scaled down.  The GBA version got an additional dungeon, and several other small areas opened up in the world map.  That was absent in the DS version.</p><p>A few story elements were also removed, but I can&#39;t recall which ones; then again, if I can&#39;t remember, shows how memorable they were. :P</p><p>But even so, yeah, VI is simply too big to be 3Dfied and slapped onto a DS cart; they&#39;ll definitely need to move to something else.</p><p>I&#39;m thinking even a PSP port wouldn&#39;t be easy and fun to make.  The idea thing is to move it to a current-gen console&#8230;but, like that&#39;ll happen. :P</p> ]]></content:encoded> </item> <item><title>By: Joanna</title><link>http://www.siliconera.com/2009/09/13/ds-rpgs-wheres-my-plot/comment-page-2/#comment-612545</link> <dc:creator>Joanna</dc:creator> <pubDate>Wed, 16 Sep 2009 03:49:34 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46789#comment-612545</guid> <description>they cut stuff out of FFIV DS? like what? maybe I haven&#039;t played enough or I don&#039;t recall very well, but I don&#039;t remember anything being cut out. Actually the put stuff into it (like Whyt, Augments, those mini games to boost Whyt&#039;s stats, ect.)&lt;br&gt;&lt;br&gt;So I don&#039;t see what the problem would be. FFV is pretty big as well, with 3 distinct worlds, but I still think they can fit it into a DS cart if they wanted, there are bigger sizes, like 2G. So I don&#039;t see a problem. Maybe you just want FFVI remake on a different system and are projecting this desire into arguments about FFVI DS not being possible, when it is (theoretically of course, no confirmation from Square yet).</description> <content:encoded><![CDATA[<p>they cut stuff out of FFIV DS? like what? maybe I haven&#39;t played enough or I don&#39;t recall very well, but I don&#39;t remember anything being cut out. Actually the put stuff into it (like Whyt, Augments, those mini games to boost Whyt&#39;s stats, ect.)</p><p>So I don&#39;t see what the problem would be. FFV is pretty big as well, with 3 distinct worlds, but I still think they can fit it into a DS cart if they wanted, there are bigger sizes, like 2G. So I don&#39;t see a problem. Maybe you just want FFVI remake on a different system and are projecting this desire into arguments about FFVI DS not being possible, when it is (theoretically of course, no confirmation from Square yet).</p> ]]></content:encoded> </item> <item><title>By: QBasic</title><link>http://www.siliconera.com/2009/09/13/ds-rpgs-wheres-my-plot/comment-page-2/#comment-580287</link> <dc:creator>QBasic</dc:creator> <pubDate>Wed, 16 Sep 2009 01:04:12 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46789#comment-580287</guid> <description>Oh god...  I can&#039;t name everything off of top of my head, since I didn&#039;t play either version of IV in a while...but I know for certain the overworld was considerably scaled down.  The GBA version got an additional dungeon, and several other small areas opened up in the world map.  That was absent in the DS version.&lt;br&gt;&lt;br&gt;A few story elements were also removed, but I can&#039;t recall which ones; then again, if I can&#039;t remember, shows how memorable they were. :P&lt;br&gt;&lt;br&gt;But even so, yeah, VI is simply too big to be 3Dfied and slapped onto a DS cart; they&#039;ll definitely need to move to something else.&lt;br&gt;&lt;br&gt;I&#039;m thinking even a PSP port wouldn&#039;t be easy and fun to make.  The idea thing is to move it to a current-gen console...but, like that&#039;ll happen. :P</description> <content:encoded><![CDATA[<p>Oh god&#8230;  I can&#39;t name everything off of top of my head, since I didn&#39;t play either version of IV in a while&#8230;but I know for certain the overworld was considerably scaled down.  The GBA version got an additional dungeon, and several other small areas opened up in the world map.  That was absent in the DS version.</p><p>A few story elements were also removed, but I can&#39;t recall which ones; then again, if I can&#39;t remember, shows how memorable they were. :P</p><p>But even so, yeah, VI is simply too big to be 3Dfied and slapped onto a DS cart; they&#39;ll definitely need to move to something else.</p><p>I&#39;m thinking even a PSP port wouldn&#39;t be easy and fun to make.  The idea thing is to move it to a current-gen console&#8230;but, like that&#39;ll happen. :P</p> ]]></content:encoded> </item> <item><title>By: Joanna_T</title><link>http://www.siliconera.com/2009/09/13/ds-rpgs-wheres-my-plot/comment-page-2/#comment-580249</link> <dc:creator>Joanna_T</dc:creator> <pubDate>Tue, 15 Sep 2009 20:49:34 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46789#comment-580249</guid> <description>they cut stuff out of FFIV DS? like what? maybe I haven&#039;t played enough or I don&#039;t recall very well, but I don&#039;t remember anything being cut out. Actually the put stuff into it (like Whyt, Augments, those mini games to boost Whyt&#039;s stats, ect.)&lt;br&gt;&lt;br&gt;So I don&#039;t see what the problem would be. FFV is pretty big as well, with 3 distinct worlds, but I still think they can fit it into a DS cart if they wanted, there are bigger sizes, like 2G. So I don&#039;t see a problem. Maybe you just want FFVI remake on a different system and are projecting this desire into arguments about FFVI DS not being possible, when it is (theoretically of course, no confirmation from Square yet).</description> <content:encoded><![CDATA[<p>they cut stuff out of FFIV DS? like what? maybe I haven&#39;t played enough or I don&#39;t recall very well, but I don&#39;t remember anything being cut out. Actually the put stuff into it (like Whyt, Augments, those mini games to boost Whyt&#39;s stats, ect.)</p><p>So I don&#39;t see what the problem would be. FFV is pretty big as well, with 3 distinct worlds, but I still think they can fit it into a DS cart if they wanted, there are bigger sizes, like 2G. So I don&#39;t see a problem. Maybe you just want FFVI remake on a different system and are projecting this desire into arguments about FFVI DS not being possible, when it is (theoretically of course, no confirmation from Square yet).</p> ]]></content:encoded> </item> <item><title>By: EmmyG</title><link>http://www.siliconera.com/2009/09/13/ds-rpgs-wheres-my-plot/comment-page-2/#comment-580225</link> <dc:creator>EmmyG</dc:creator> <pubDate>Tue, 15 Sep 2009 16:25:50 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46789#comment-580225</guid> <description>... Revenant Wings had a fantastic plot? Revenant Wings *bored me to tears*. It&#039;s entirely possible the plot picks up later, I was only about four hours in when I just couldn&#039;t be bothered to continue. But with the exception of wondering what had become of Balthier, everything seemed painfully generic fantasy-world-in-peril, magic-crystals-of-blah, being a &quot;real&quot; sky pirate, even a couple of new characters for the party with so little personality that I can&#039;t remember their names. &lt;br&gt;&lt;br&gt;To me, *Partners in Time* had a better plot than that. That plot was dumb but at least it was entertaining to read!</description> <content:encoded><![CDATA[<p>&#8230; Revenant Wings had a fantastic plot? Revenant Wings *bored me to tears*. It&#39;s entirely possible the plot picks up later, I was only about four hours in when I just couldn&#39;t be bothered to continue. But with the exception of wondering what had become of Balthier, everything seemed painfully generic fantasy-world-in-peril, magic-crystals-of-blah, being a &#8220;real&#8221; sky pirate, even a couple of new characters for the party with so little personality that I can&#39;t remember their names.</p><p>To me, *Partners in Time* had a better plot than that. That plot was dumb but at least it was entertaining to read!</p> ]]></content:encoded> </item> <item><title>By: kylehyde</title><link>http://www.siliconera.com/2009/09/13/ds-rpgs-wheres-my-plot/comment-page-2/#comment-580103</link> <dc:creator>kylehyde</dc:creator> <pubDate>Mon, 14 Sep 2009 16:25:12 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46789#comment-580103</guid> <description>I think that I know how you feel. If you refer that the protagonist is annoying for his &quot;peculiar&quot; way of talk, I&#039;m 100% agree, is really annoying, but fortunately the voice actor improved a little later in the game, but is a shame that the protagonist&#039;s voice acting is maybe the worst in the game, because the other characters has from decent to good voice acting. But actually I have a two little complaints with this game, and is that it has a simple gameplay and frecuent but easy random battles, I love random battles, but not so frecuently and I love challenge. BTW, nice article, even that I think that we already hace good plots, you are right about that the DS still needs the RPG game(s) that give us an amazing story.</description> <content:encoded><![CDATA[<p>I think that I know how you feel. If you refer that the protagonist is annoying for his &#8220;peculiar&#8221; way of talk, I&#39;m 100% agree, is really annoying, but fortunately the voice actor improved a little later in the game, but is a shame that the protagonist&#39;s voice acting is maybe the worst in the game, because the other characters has from decent to good voice acting. But actually I have a two little complaints with this game, and is that it has a simple gameplay and frecuent but easy random battles, I love random battles, but not so frecuently and I love challenge. BTW, nice article, even that I think that we already hace good plots, you are right about that the DS still needs the RPG game(s) that give us an amazing story.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/09/13/ds-rpgs-wheres-my-plot/comment-page-2/#comment-580089</link> <dc:creator>Ishaan</dc:creator> <pubDate>Mon, 14 Sep 2009 12:44:17 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46789#comment-580089</guid> <description>First off, awesome post. :)&lt;br&gt;&lt;br&gt;I agree, developers really need to sit down and think of how to approach narrative in portable games. They&#039;ve all been so busy trying to compete with their Western brethren in trying to push hardware, it seems a lot of them have forgotten why we love games from Japan in the first place.&lt;br&gt;&lt;br&gt;As a lot of people in the comments have already pointed out, yes, the DS has taken us back to the days when gameplay was king and everything -- story included -- served as fluff rather than a driving force for the player. Etrian Odyssey and Dark Spire are great examples of this. While I&#039;m personally not a fan of super hard games like those, I can see why people appreciate them and I understand the importance of preserving a genre.&lt;br&gt;&lt;br&gt;But I&#039;ll have to disagree on the topic of adventure. For me, narrative is the primary driving force in RPGs. I need to know that I&#039;m working toward something and maxing out my stats or equips doesn&#039;t cut it (unless we&#039;re talking Diablo 2). I need good character development or interaction, even if it&#039;s without the greatest plot in the world, in order to remain interested in RPGs. I like knowing what I&#039;m fighting for, who my friends are, what their motives are. I WANT to role-play and to lose myself in the world, even if only for a few short hours. Both Persona 3 and 4 really, really impressed me in that regard. &lt;br&gt;&lt;br&gt;Now, I&#039;m all for sense of adventure and going off in pursuit of the unknown. Hell, I loved chasing after Ruby and Emerald Weapons in FFVII and I had an absolute blast trying to track down the legendaries in Pokémon Crystal. But again, I want some context when I do these things. I need them to be given a place within the world I&#039;m part of and their relevance at least touched upon in some way.&lt;br&gt;&lt;br&gt;I totally get where you&#039;re coming from when you say you&#039;re burnt out on plot-heavy RPGs. Aoshi said above that we&#039;re all getting jaded as we grow older and play more games but I think it&#039;s also that developers have failed to realize that they need to stop relying on what made for effective storytelling a decade ago if they want to keep our interest. Atlus are one developer that I&#039;d say fully understand this understand this concept. I think -- for all the haters he might have -- Tetsuya Nomura understands this as well, and I&#039;m really looking forward to Versus XIII for this reason.&lt;br&gt;&lt;br&gt;Something I&#039;m very interested in seeing developers do is treat plot advancements like chapters in portable games. Or like episodes of an anime, if you&#039;d prefer. Give me enough incentive to play for the next, say, one or two hours, instead of dangling the carrot at the end of a 40-hour grindfest. Give each chapter a beginning and an end but make sure it ties into the overall narrative in some way. It doesn&#039;t matter if shorter chapters aren&#039;t even about the overarching plot. Make them about the characters. Use something similar to social links if you need to. &lt;br&gt;&lt;br&gt;Devil Survivor is absolutely great at this. I find myself with reduced patience for JRPGs these days but I love watching the plot twists in Devil Survivor after every single major battle. They give you enough incentive and they do it often. That&#039;s what I&#039;d like to see more of.</description> <content:encoded><![CDATA[<p>First off, awesome post. :)</p><p>I agree, developers really need to sit down and think of how to approach narrative in portable games. They&#39;ve all been so busy trying to compete with their Western brethren in trying to push hardware, it seems a lot of them have forgotten why we love games from Japan in the first place.</p><p>As a lot of people in the comments have already pointed out, yes, the DS has taken us back to the days when gameplay was king and everything &#8212; story included &#8212; served as fluff rather than a driving force for the player. Etrian Odyssey and Dark Spire are great examples of this. While I&#39;m personally not a fan of super hard games like those, I can see why people appreciate them and I understand the importance of preserving a genre.</p><p>But I&#39;ll have to disagree on the topic of adventure. For me, narrative is the primary driving force in RPGs. I need to know that I&#39;m working toward something and maxing out my stats or equips doesn&#39;t cut it (unless we&#39;re talking Diablo 2). I need good character development or interaction, even if it&#39;s without the greatest plot in the world, in order to remain interested in RPGs. I like knowing what I&#39;m fighting for, who my friends are, what their motives are. I WANT to role-play and to lose myself in the world, even if only for a few short hours. Both Persona 3 and 4 really, really impressed me in that regard.</p><p>Now, I&#39;m all for sense of adventure and going off in pursuit of the unknown. Hell, I loved chasing after Ruby and Emerald Weapons in FFVII and I had an absolute blast trying to track down the legendaries in Pokémon Crystal. But again, I want some context when I do these things. I need them to be given a place within the world I&#39;m part of and their relevance at least touched upon in some way.</p><p>I totally get where you&#39;re coming from when you say you&#39;re burnt out on plot-heavy RPGs. Aoshi said above that we&#39;re all getting jaded as we grow older and play more games but I think it&#39;s also that developers have failed to realize that they need to stop relying on what made for effective storytelling a decade ago if they want to keep our interest. Atlus are one developer that I&#39;d say fully understand this understand this concept. I think &#8212; for all the haters he might have &#8212; Tetsuya Nomura understands this as well, and I&#39;m really looking forward to Versus XIII for this reason.</p><p>Something I&#39;m very interested in seeing developers do is treat plot advancements like chapters in portable games. Or like episodes of an anime, if you&#39;d prefer. Give me enough incentive to play for the next, say, one or two hours, instead of dangling the carrot at the end of a 40-hour grindfest. Give each chapter a beginning and an end but make sure it ties into the overall narrative in some way. It doesn&#39;t matter if shorter chapters aren&#39;t even about the overarching plot. Make them about the characters. Use something similar to social links if you need to.</p><p>Devil Survivor is absolutely great at this. I find myself with reduced patience for JRPGs these days but I love watching the plot twists in Devil Survivor after every single major battle. They give you enough incentive and they do it often. That&#39;s what I&#39;d like to see more of.</p> ]]></content:encoded> </item> <item><title>By: Hraesvelgr</title><link>http://www.siliconera.com/2009/09/13/ds-rpgs-wheres-my-plot/comment-page-1/#comment-580087</link> <dc:creator>Hraesvelgr</dc:creator> <pubDate>Mon, 14 Sep 2009 11:37:05 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46789#comment-580087</guid> <description>Actually, I do have to agree with this man (woman?), gameplay in a lot of JRPGs is usually weak. For a majority of them, you play them for the incredibly generic (and sometimes straight up stupid, a la Star Ocean 3) plots and characters that just coincidentally fit into most anime cliches.&lt;br&gt;&lt;br&gt;By the way, I&#039;m being absolutely serious here, not a joke.</description> <content:encoded><![CDATA[<p>Actually, I do have to agree with this man (woman?), gameplay in a lot of JRPGs is usually weak. For a majority of them, you play them for the incredibly generic (and sometimes straight up stupid, a la Star Ocean 3) plots and characters that just coincidentally fit into most anime cliches.</p><p>By the way, I&#39;m being absolutely serious here, not a joke.</p> ]]></content:encoded> </item> <item><title>By: jj984jj</title><link>http://www.siliconera.com/2009/09/13/ds-rpgs-wheres-my-plot/comment-page-1/#comment-580085</link> <dc:creator>jj984jj</dc:creator> <pubDate>Mon, 14 Sep 2009 10:29:43 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46789#comment-580085</guid> <description>I must be doing something wrong then.</description> <content:encoded><![CDATA[<p>I must be doing something wrong then.</p> ]]></content:encoded> </item> <item><title>By: ZefiroTorna</title><link>http://www.siliconera.com/2009/09/13/ds-rpgs-wheres-my-plot/comment-page-1/#comment-580079</link> <dc:creator>ZefiroTorna</dc:creator> <pubDate>Mon, 14 Sep 2009 06:40:13 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46789#comment-580079</guid> <description>Seems like too much is being expected for RPGs on a platform built for on-the-go sessions, where hefty plotting can come off as obtrusive and unwanted. If any factor deserves blame for not providing plots which live up to the PS2 era you prefer, it should be most of the designers working on current generation console RPGs who are more focused on releasing tech demo sorts of games (few exceptions aside). To be fair, I&#039;m sure more games with plots to your liking will come along as this console generation continues.&lt;br&gt;&lt;br&gt;Come to think about it, those games that may come along could be overall rewarding if they meld a deep story with the strong approach to the game design that DS RPGs typically center on. After all, one period serves as influence onto the next...&lt;br&gt;&lt;br&gt;I feel that a number of RPGs on the DS brought back focus to the gameplay spirit of the genre: emphasizing less on a bulky narrative and a flair for tech comeuppance, to more of an approach intent on stealing back the dormant adventurous personality in all of us that was rendered comatose by a number of things which may surround us.&lt;br&gt;&lt;br&gt;There&#039;s adventure in forgetting about the current situation at hand and heading off to that alluring location that&#039;s relatively visible yet a somewhat out of the way, something one wouldn&#039;t dare to do in reality (abandoning an important task). There&#039;s adventure in coming to a three-way fork in a cavern, taking the least obvious path only to find nothing but scenery (yet still worth it), then taking the lesser uncommon path to be rewarded with treasure. There&#039;s adventure in purposefully engaging into combat, with the game&#039;s signature murder anthem firing up, as a cluster of enemies reveal themselves: some familiar and some unseen (like discovering a new species).&lt;br&gt;&lt;br&gt;That adventurous spirit further lies in acts such as tweaking one&#039;s party, pairing up that cursed weapon with that legendary mail in hopes that it pays off. Then there&#039;s still pushing to one&#039;s limits in a battlefield where the enemy greatly outnumbers your allies, when chess-like and gambling intuition come to an advantage. Finally it all comes down to looking at the rules the genre presents to us, and imagining how things can be fully taken advantage of and perhaps even... broken. It&#039;s not just about the romanticism in being adventurous, it&#039;s also about how much focus is being put back into encouraging the player to adopt a daring sort of personality which comes along with adventurism.&lt;br&gt;&lt;br&gt;(Don&#039;t worry, I&#039;ll stop using &quot;adventure&quot; and all its variances from hereon.)&lt;br&gt;&lt;br&gt;Truth be told, I&#039;ve been hella burned out on plot heavy RPGs. Maybe I&#039;ve just experienced every story archetype there is (the &quot;been there done that&quot; attitude got to me), therefore a more minimalist approach is usually what I find to be enough needed. If I told 15 year old me that I now look forward to getting those stats up as opposed to finding out what happens next, he&#039;d think I&#039;d lost it.&lt;br&gt;&lt;br&gt;Well, perhaps it&#039;s not all me, but somewhat to be blamed on &quot;they.&quot; It seems to me like &quot;they&quot; have not been releasing RPGs, but rather &quot;story games&quot; and &quot;character games&quot; on consoles for quite some time now...</description> <content:encoded><![CDATA[<p>Seems like too much is being expected for RPGs on a platform built for on-the-go sessions, where hefty plotting can come off as obtrusive and unwanted. If any factor deserves blame for not providing plots which live up to the PS2 era you prefer, it should be most of the designers working on current generation console RPGs who are more focused on releasing tech demo sorts of games (few exceptions aside). To be fair, I&#39;m sure more games with plots to your liking will come along as this console generation continues.</p><p>Come to think about it, those games that may come along could be overall rewarding if they meld a deep story with the strong approach to the game design that DS RPGs typically center on. After all, one period serves as influence onto the next&#8230;</p><p>I feel that a number of RPGs on the DS brought back focus to the gameplay spirit of the genre: emphasizing less on a bulky narrative and a flair for tech comeuppance, to more of an approach intent on stealing back the dormant adventurous personality in all of us that was rendered comatose by a number of things which may surround us.</p><p>There&#39;s adventure in forgetting about the current situation at hand and heading off to that alluring location that&#39;s relatively visible yet a somewhat out of the way, something one wouldn&#39;t dare to do in reality (abandoning an important task). There&#39;s adventure in coming to a three-way fork in a cavern, taking the least obvious path only to find nothing but scenery (yet still worth it), then taking the lesser uncommon path to be rewarded with treasure. There&#39;s adventure in purposefully engaging into combat, with the game&#39;s signature murder anthem firing up, as a cluster of enemies reveal themselves: some familiar and some unseen (like discovering a new species).</p><p>That adventurous spirit further lies in acts such as tweaking one&#39;s party, pairing up that cursed weapon with that legendary mail in hopes that it pays off. Then there&#39;s still pushing to one&#39;s limits in a battlefield where the enemy greatly outnumbers your allies, when chess-like and gambling intuition come to an advantage. Finally it all comes down to looking at the rules the genre presents to us, and imagining how things can be fully taken advantage of and perhaps even&#8230; broken. It&#39;s not just about the romanticism in being adventurous, it&#39;s also about how much focus is being put back into encouraging the player to adopt a daring sort of personality which comes along with adventurism.</p><p>(Don&#39;t worry, I&#39;ll stop using &#8220;adventure&#8221; and all its variances from hereon.)</p><p>Truth be told, I&#39;ve been hella burned out on plot heavy RPGs. Maybe I&#39;ve just experienced every story archetype there is (the &#8220;been there done that&#8221; attitude got to me), therefore a more minimalist approach is usually what I find to be enough needed. If I told 15 year old me that I now look forward to getting those stats up as opposed to finding out what happens next, he&#39;d think I&#39;d lost it.</p><p>Well, perhaps it&#39;s not all me, but somewhat to be blamed on &#8220;they.&#8221; It seems to me like &#8220;they&#8221; have not been releasing RPGs, but rather &#8220;story games&#8221; and &#8220;character games&#8221; on consoles for quite some time now&#8230;</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/09/13/ds-rpgs-wheres-my-plot/comment-page-1/#comment-580077</link> <dc:creator>Ishaan</dc:creator> <pubDate>Mon, 14 Sep 2009 05:44:04 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46789#comment-580077</guid> <description>I&#039;ve heard Tierkreis has a good story, yea. Problem is, the protag annoyed me so much at the start of the game I couldn&#039;t bear to keep playing after around an hour or so. That&#039;s just me though.</description> <content:encoded><![CDATA[<p>I&#39;ve heard Tierkreis has a good story, yea. Problem is, the protag annoyed me so much at the start of the game I couldn&#39;t bear to keep playing after around an hour or so. That&#39;s just me though.</p> ]]></content:encoded> </item> <item><title>By: QBasic</title><link>http://www.siliconera.com/2009/09/13/ds-rpgs-wheres-my-plot/comment-page-1/#comment-580073</link> <dc:creator>QBasic</dc:creator> <pubDate>Mon, 14 Sep 2009 04:29:19 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46789#comment-580073</guid> <description>=___= Hurm.  So...wishful thinking on your part, more or less.   But a DS?  I dunno.  Don&#039;t you think FFVI is a little...too big in scale for it?  I mean, look at FFIV DS; they had to cut out *quite* a few things from the original game to fit it onto a DS cart with 3D graphics and the whole shebang.  And I seem to reckon FFVI being a really, really, really hugish game.  I don&#039;t see a DS version happening unless they do something like... &quot;Final Fantasy VI: Episode 1 - Order&quot; and &quot;Final Fantasy VI: Episode 2 - Chaos!&quot;&lt;br&gt;&lt;br&gt;SE is SE...but I doubt they&#039;d pull something like that.  There would be mass riots.  People; dozens would *die*.&lt;br&gt;&lt;br&gt;Also...fix your internet already. =_=  Some freaky dude buggered me a few days ago.  Honestly thought it could&#039;ve been you. ;_;</description> <content:encoded><![CDATA[<p>=___= Hurm.  So&#8230;wishful thinking on your part, more or less.   But a DS?  I dunno.  Don&#39;t you think FFVI is a little&#8230;too big in scale for it?  I mean, look at FFIV DS; they had to cut out *quite* a few things from the original game to fit it onto a DS cart with 3D graphics and the whole shebang.  And I seem to reckon FFVI being a really, really, really hugish game.  I don&#39;t see a DS version happening unless they do something like&#8230; &#8220;Final Fantasy VI: Episode 1 &#8211; Order&#8221; and &#8220;Final Fantasy VI: Episode 2 &#8211; Chaos!&#8221;</p><p>SE is SE&#8230;but I doubt they&#39;d pull something like that.  There would be mass riots.  People; dozens would *die*.</p><p>Also&#8230;fix your internet already. =_=  Some freaky dude buggered me a few days ago.  Honestly thought it could&#39;ve been you. ;_;</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/09/13/ds-rpgs-wheres-my-plot/comment-page-1/#comment-580072</link> <dc:creator>Ishaan</dc:creator> <pubDate>Mon, 14 Sep 2009 04:27:16 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46789#comment-580072</guid> <description>I agree, ARPGs on DS are a lot better in that regard. I&#039;ve thoroughly enjoyed Soma Bringer and both FFCC games. But it makes me wonder, are we simply giving those games a free pass because you tend to pay less attention to the story in an ARPG as long as the combat and surrounding elements are fun?&lt;br&gt;&lt;br&gt;But you&#039;re right. Soma Bringer, TWEWY, FFCC. They&#039;re all interesting plot or character-wise in their own way.</description> <content:encoded><![CDATA[<p>I agree, ARPGs on DS are a lot better in that regard. I&#39;ve thoroughly enjoyed Soma Bringer and both FFCC games. But it makes me wonder, are we simply giving those games a free pass because you tend to pay less attention to the story in an ARPG as long as the combat and surrounding elements are fun?</p><p>But you&#39;re right. Soma Bringer, TWEWY, FFCC. They&#39;re all interesting plot or character-wise in their own way.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/09/13/ds-rpgs-wheres-my-plot/comment-page-1/#comment-580071</link> <dc:creator>Ishaan</dc:creator> <pubDate>Mon, 14 Sep 2009 04:23:46 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46789#comment-580071</guid> <description>I mean the inevitable DS remake of Square&#039;s second most popular SNES game. They haven&#039;t even confirmed FFVDS yet officially though. &gt;&lt;</description> <content:encoded><![CDATA[<p>I mean the inevitable DS remake of Square&#39;s second most popular SNES game. They haven&#39;t even confirmed FFVDS yet officially though. &gt;&lt;</p> ]]></content:encoded> </item> <item><title>By: shirokiryuu</title><link>http://www.siliconera.com/2009/09/13/ds-rpgs-wheres-my-plot/comment-page-1/#comment-580070</link> <dc:creator>shirokiryuu</dc:creator> <pubDate>Mon, 14 Sep 2009 04:18:13 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46789#comment-580070</guid> <description>Oddly I got late into the GBA era too, I sorta skipped from GBC to DS (there was a period of time I wasn&#039;t interested in games). Thanks for all the information however! &lt;br&gt;&lt;br&gt;To be honest, the only non-pokemon GBA game I&#039;ve played is Mother 3. I liked the story in that one as well.</description> <content:encoded><![CDATA[<p>Oddly I got late into the GBA era too, I sorta skipped from GBC to DS (there was a period of time I wasn&#39;t interested in games). Thanks for all the information however!</p><p>To be honest, the only non-pokemon GBA game I&#39;ve played is Mother 3. I liked the story in that one as well.</p> ]]></content:encoded> </item> </channel> </rss>
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