Cross Treasures Has Familiar Classes

By Spencer . September 22, 2009 . 2:19pm

image Square Enix and popular manga mag V-Jump are teaming up to make a DS RPG that sticks to the basics. You begin Cross Treasures as a fighter, thief, mage or priest. Gpara has concept art for the game’s base classes.


Fighters tank. Thieves are fast. Mages cast spells. Priests heal and carry hammers. Boring. The only thing that separates your hero from a Final Fantasy archetype drawn by Mr. Fullswing artist Shinya Suzuki is an occupation. Pick blacksmith, for example, to make weapons and armor.


Character customization is bland because Cross Treasures is more about world design. Players can do whatever they want to their island. You can set up shops, make ports, and plant flowers.


Anyone up for a mix of Animal Crossing and a multiplayer DS dungeon crawler?

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  • Borjon

    So many DS rpgs. It must be incredibly cheap to make them.

    • Or incredibly irrational to allocate the necessary budget to current-gen consoles. Either way, we’ll be seeing handheld RPGs en masse for another year or two. Console ones are creeping up, though… after the inevitable explosion that will be the arrival of FFXIII, I think RPGs will come to consoles at a higher rate. They’re just waiting to see how the biggest gun around sells, then adjusting their budget and staff accordingly.

      So I hear.

  • Joanna

    SE is really churning out DS RPGs eh? Not that I’m complaining (after all I love handhelds :3), it’s just a little weird because SE has always been a console game maker (with a few handheld games, usually remakes).

    I guess I should enjoy the flood of games now, since who knows when the current may switch over again in favour of the consoles.

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