<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: An Explanation For Metroid Prime 3&#8242;s Pointless &quot;Hyper Mode&quot;</title> <atom:link href="http://www.siliconera.com/2009/10/11/an-explanation-for-metroid-prime-3s-pointless-hyper-mode/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/10/11/an-explanation-for-metroid-prime-3s-pointless-hyper-mode/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: fallen</title><link>http://www.siliconera.com/2009/10/11/an-explanation-for-metroid-prime-3s-pointless-hyper-mode/comment-page-1/#comment-616850</link> <dc:creator>fallen</dc:creator> <pubDate>Mon, 12 Oct 2009 13:44:54 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=48992#comment-616850</guid> <description>Whaaaat? I thought Hyper Mode was pointless until I realized that it was basically a way to maximize damage dealt once a target&#039;s weak point had been exposed. It was extremely gratifying to just unload hell during that short period of exposure after working so hard to get there.</description> <content:encoded><![CDATA[<p>Whaaaat? I thought Hyper Mode was pointless until I realized that it was basically a way to maximize damage dealt once a target&#39;s weak point had been exposed. It was extremely gratifying to just unload hell during that short period of exposure after working so hard to get there.</p> ]]></content:encoded> </item> <item><title>By: fallen</title><link>http://www.siliconera.com/2009/10/11/an-explanation-for-metroid-prime-3s-pointless-hyper-mode/comment-page-1/#comment-582631</link> <dc:creator>fallen</dc:creator> <pubDate>Mon, 12 Oct 2009 06:44:54 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=48992#comment-582631</guid> <description>Whaaaat? I thought Hyper Mode was pointless until I realized that it was basically a way to maximize damage dealt once a target&#039;s weak point had been exposed. It was extremely gratifying to just unload hell during that short period of exposure after working so hard to get there.</description> <content:encoded><![CDATA[<p>Whaaaat? I thought Hyper Mode was pointless until I realized that it was basically a way to maximize damage dealt once a target&#39;s weak point had been exposed. It was extremely gratifying to just unload hell during that short period of exposure after working so hard to get there.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/10/11/an-explanation-for-metroid-prime-3s-pointless-hyper-mode/comment-page-1/#comment-582577</link> <dc:creator>Ishaan</dc:creator> <pubDate>Sun, 11 Oct 2009 21:20:30 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=48992#comment-582577</guid> <description>You know, I actually loved that Fusion was a tad more linear. Prime 3, too. Both were a nice change from Super Metroid and Metroid Prime 1. I hope Other M is somewhere in between SM and Fusion.&lt;br&gt;&lt;br&gt;I don&#039;t know if Fusion will be the &quot;last&quot; game. I mean, only now does it REALLY feel like Nintendo are starting to take Metroid seriously. Prime 3 was huge -- although, why they didn&#039;t market it, no one knows -- for the Wii and Other M looks like them saying, &quot;See? We can make good story-focused games for an older audience, too.&quot;</description> <content:encoded><![CDATA[<p>You know, I actually loved that Fusion was a tad more linear. Prime 3, too. Both were a nice change from Super Metroid and Metroid Prime 1. I hope Other M is somewhere in between SM and Fusion.</p><p>I don&#39;t know if Fusion will be the &#8220;last&#8221; game. I mean, only now does it REALLY feel like Nintendo are starting to take Metroid seriously. Prime 3 was huge &#8212; although, why they didn&#39;t market it, no one knows &#8212; for the Wii and Other M looks like them saying, &#8220;See? We can make good story-focused games for an older audience, too.&#8221;</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2009/10/11/an-explanation-for-metroid-prime-3s-pointless-hyper-mode/comment-page-1/#comment-582576</link> <dc:creator>malek86</dc:creator> <pubDate>Sun, 11 Oct 2009 20:37:24 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=48992#comment-582576</guid> <description>I always thought Fusion was supposed to be the &quot;last&quot; game in the series. If anything because every game after that is a prequel, including Zero Mission. It&#039;s like, they are done with Samus&#039; story, so they want to see her past now.&lt;br&gt;&lt;br&gt;Decent game too, if a bit too linear for Metroid standards. At least they made Samus able to grab ledges. It didn&#039;t really make sense for her not to be able to.</description> <content:encoded><![CDATA[<p>I always thought Fusion was supposed to be the &#8220;last&#8221; game in the series. If anything because every game after that is a prequel, including Zero Mission. It&#39;s like, they are done with Samus&#39; story, so they want to see her past now.</p><p>Decent game too, if a bit too linear for Metroid standards. At least they made Samus able to grab ledges. It didn&#39;t really make sense for her not to be able to.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/10/11/an-explanation-for-metroid-prime-3s-pointless-hyper-mode/comment-page-1/#comment-582572</link> <dc:creator>Ishaan</dc:creator> <pubDate>Sun, 11 Oct 2009 20:23:48 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=48992#comment-582572</guid> <description>Hyper Mode is when you inject her suit with Phazon and she starts shooting it out from her beam and missiles. Basically, she&#039;s more powerful, but if you stay in the mode too long, you die.</description> <content:encoded><![CDATA[<p>Hyper Mode is when you inject her suit with Phazon and she starts shooting it out from her beam and missiles. Basically, she&#39;s more powerful, but if you stay in the mode too long, you die.</p> ]]></content:encoded> </item> <item><title>By: lostinblue</title><link>http://www.siliconera.com/2009/10/11/an-explanation-for-metroid-prime-3s-pointless-hyper-mode/comment-page-1/#comment-582569</link> <dc:creator>lostinblue</dc:creator> <pubDate>Sun, 11 Oct 2009 19:59:54 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=48992#comment-582569</guid> <description>hyper mode was fine, IMO.</description> <content:encoded><![CDATA[<p>hyper mode was fine, IMO.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/10/11/an-explanation-for-metroid-prime-3s-pointless-hyper-mode/comment-page-1/#comment-582565</link> <dc:creator>Ishaan</dc:creator> <pubDate>Sun, 11 Oct 2009 18:55:15 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=48992#comment-582565</guid> <description>That was Fusion. I can&#039;t wait to see the outcome of X/Metroid-infected Samus. They&#039;d better do a follow-up to Fusion after Other M.&lt;br&gt;&lt;br&gt;Yea, Hyper Mode was far from the &quot;core system&quot; in Prime 3. It&#039;s still my favourite Prime game, but I have no love in particular for Hyper Mode. I remember reading they said they didn&#039;t want to expand on the ship elements because that would&#039;ve been akin to designing a whole new game...but I still wish they&#039;d done that.</description> <content:encoded><![CDATA[<p>That was Fusion. I can&#39;t wait to see the outcome of X/Metroid-infected Samus. They&#39;d better do a follow-up to Fusion after Other M.</p><p>Yea, Hyper Mode was far from the &#8220;core system&#8221; in Prime 3. It&#39;s still my favourite Prime game, but I have no love in particular for Hyper Mode. I remember reading they said they didn&#39;t want to expand on the ship elements because that would&#39;ve been akin to designing a whole new game&#8230;but I still wish they&#39;d done that.</p> ]]></content:encoded> </item> <item><title>By: MadMirko</title><link>http://www.siliconera.com/2009/10/11/an-explanation-for-metroid-prime-3s-pointless-hyper-mode/comment-page-1/#comment-582559</link> <dc:creator>MadMirko</dc:creator> <pubDate>Sun, 11 Oct 2009 18:32:14 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=48992#comment-582559</guid> <description>I remember using Hyper Mode to shorten the boss fights, which could get rrrrrrrrreeeeeeeeaaally long on higher difficulties.&lt;br&gt;&lt;br&gt;The Phazon infection thing reminded me of the X infection from Zero Mission (or was that Fusion?), but I have had no particular feelings about Hyper Mode, and still have none. It&#039;s just there.</description> <content:encoded><![CDATA[<p>I remember using Hyper Mode to shorten the boss fights, which could get rrrrrrrrreeeeeeeeaaally long on higher difficulties.</p><p>The Phazon infection thing reminded me of the X infection from Zero Mission (or was that Fusion?), but I have had no particular feelings about Hyper Mode, and still have none. It&#39;s just there.</p> ]]></content:encoded> </item> <item><title>By: Chow</title><link>http://www.siliconera.com/2009/10/11/an-explanation-for-metroid-prime-3s-pointless-hyper-mode/comment-page-1/#comment-582558</link> <dc:creator>Chow</dc:creator> <pubDate>Sun, 11 Oct 2009 18:21:58 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=48992#comment-582558</guid> <description>It&#039;s been a while since I played this game, or had access to a Wii.  What exactly was Hyper Mode again?</description> <content:encoded><![CDATA[<p>It&#39;s been a while since I played this game, or had access to a Wii.  What exactly was Hyper Mode again?</p> ]]></content:encoded> </item> </channel> </rss>
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