<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: NIS Explains Japanese-Only Voiceover Decision For Atelier Annie</title> <atom:link href="http://www.siliconera.com/2009/10/14/nis-explains-japanese-only-voiceover-decision-for-atelier-annie/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/10/14/nis-explains-japanese-only-voiceover-decision-for-atelier-annie/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Mandy Clark</title><link>http://www.siliconera.com/2009/10/14/nis-explains-japanese-only-voiceover-decision-for-atelier-annie/comment-page-1/#comment-618999</link> <dc:creator>Mandy Clark</dc:creator> <pubDate>Fri, 06 Nov 2009 04:57:42 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=49231#comment-618999</guid> <description>To be honest, I love the VAing in this game--and as a former voice actress I understand that, yes, a lot of people hate us. But the only thing that bums me out is that there was no way to subtitle the Sales and fight text, so when they have long, complex conversations, all I can do is think, &quot;how cute&quot;, but I have no idea what they&#039;re saying. Bummer.</description> <content:encoded><![CDATA[<p>To be honest, I love the VAing in this game&#8211;and as a former voice actress I understand that, yes, a lot of people hate us. But the only thing that bums me out is that there was no way to subtitle the Sales and fight text, so when they have long, complex conversations, all I can do is think, &#8220;how cute&#8221;, but I have no idea what they&#39;re saying. Bummer.</p> ]]></content:encoded> </item> <item><title>By: Mandy Clark</title><link>http://www.siliconera.com/2009/10/14/nis-explains-japanese-only-voiceover-decision-for-atelier-annie/comment-page-1/#comment-585227</link> <dc:creator>Mandy Clark</dc:creator> <pubDate>Thu, 05 Nov 2009 20:57:42 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=49231#comment-585227</guid> <description>To be honest, I love the VAing in this game--and as a former voice actress I understand that, yes, a lot of people hate us. But the only thing that bums me out is that there was no way to subtitle the Sales and fight text, so when they have long, complex conversations, all I can do is think, &quot;how cute&quot;, but I have no idea what they&#039;re saying. Bummer.</description> <content:encoded><![CDATA[<p>To be honest, I love the VAing in this game&#8211;and as a former voice actress I understand that, yes, a lot of people hate us. But the only thing that bums me out is that there was no way to subtitle the Sales and fight text, so when they have long, complex conversations, all I can do is think, &#8220;how cute&#8221;, but I have no idea what they&#39;re saying. Bummer.</p> ]]></content:encoded> </item> <item><title>By: andylock</title><link>http://www.siliconera.com/2009/10/14/nis-explains-japanese-only-voiceover-decision-for-atelier-annie/comment-page-1/#comment-583794</link> <dc:creator>andylock</dc:creator> <pubDate>Thu, 22 Oct 2009 05:33:55 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=49231#comment-583794</guid> <description>Virtual Studio gives the facilities includes: Talk shows hosting, using virtual sets; &lt;a href=&quot;http://www.vsworld.com/?loadSwf=swf/streaming.swf&quot; rel=&quot;nofollow&quot;&gt;live &amp; on-demand web-cast streaming studio&lt;/a&gt;; recording by voiceover artists; production facility for audio video presentations; option for live call outs or live phone-ins; radio shows; panel discussions; training-educational videos with software demos audio-video processing, optimization &amp; encoding facility.</description> <content:encoded><![CDATA[<p>Virtual Studio gives the facilities includes: Talk shows hosting, using virtual sets; <a href="http://www.vsworld.com/?loadSwf=swf/streaming.swf" rel="nofollow">live &#038; on-demand web-cast streaming studio</a>; recording by voiceover artists; production facility for audio video presentations; option for live call outs or live phone-ins; radio shows; panel discussions; training-educational videos with software demos audio-video processing, optimization &#038; encoding facility.</p> ]]></content:encoded> </item> <item><title>By: onyxsyaoran</title><link>http://www.siliconera.com/2009/10/14/nis-explains-japanese-only-voiceover-decision-for-atelier-annie/comment-page-1/#comment-583143</link> <dc:creator>onyxsyaoran</dc:creator> <pubDate>Thu, 15 Oct 2009 19:50:23 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=49231#comment-583143</guid> <description>some companies should follow NIS example! Japanese voice acting is better in my opinion, it just matches the characters and are cafully selected, is just more Pro work, I wish the Tales of... Series would do the same</description> <content:encoded><![CDATA[<p>some companies should follow NIS example! Japanese voice acting is better in my opinion, it just matches the characters and are cafully selected, is just more Pro work, I wish the Tales of&#8230; Series would do the same</p> ]]></content:encoded> </item> <item><title>By: Simon Watson</title><link>http://www.siliconera.com/2009/10/14/nis-explains-japanese-only-voiceover-decision-for-atelier-annie/comment-page-1/#comment-583089</link> <dc:creator>Simon Watson</dc:creator> <pubDate>Thu, 15 Oct 2009 10:22:22 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=49231#comment-583089</guid> <description>Japanese only voiceover is fine, not a bad decision at all. In fact, keeping the game as true to the original as possible is something other developers should think about when they remove a Japanese voiceover in favour of an English one.</description> <content:encoded><![CDATA[<p>Japanese only voiceover is fine, not a bad decision at all. In fact, keeping the game as true to the original as possible is something other developers should think about when they remove a Japanese voiceover in favour of an English one.</p> ]]></content:encoded> </item> <item><title>By: Mr_Qoo</title><link>http://www.siliconera.com/2009/10/14/nis-explains-japanese-only-voiceover-decision-for-atelier-annie/comment-page-1/#comment-583084</link> <dc:creator>Mr_Qoo</dc:creator> <pubDate>Thu, 15 Oct 2009 09:51:45 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=49231#comment-583084</guid> <description>I agree with both of you there.  I&#039;m glad they are keeping ORIGINAL (sorry, I&#039;m a fan of the original and then love the additional voice sets if possible) voice acting.  It&#039;s not worth the possible travesty that could destroy a fans ears.  Read: Suikoden Tierkreis, the hyper chipmunk story edition.</description> <content:encoded><![CDATA[<p>I agree with both of you there.  I&#39;m glad they are keeping ORIGINAL (sorry, I&#39;m a fan of the original and then love the additional voice sets if possible) voice acting.  It&#39;s not worth the possible travesty that could destroy a fans ears.  Read: Suikoden Tierkreis, the hyper chipmunk story edition.</p> ]]></content:encoded> </item> <item><title>By: Journin</title><link>http://www.siliconera.com/2009/10/14/nis-explains-japanese-only-voiceover-decision-for-atelier-annie/comment-page-1/#comment-583072</link> <dc:creator>Journin</dc:creator> <pubDate>Thu, 15 Oct 2009 05:59:20 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=49231#comment-583072</guid> <description>From a business standpoint:&lt;br&gt;&lt;br&gt;pure gold!!!&lt;br&gt;&lt;br&gt;no need to throw money out the window for the dub: money made by sold unit is higher!&lt;br&gt;&lt;br&gt;cutesy artwork: might appeal to casual and/or female gamers&lt;br&gt;&lt;br&gt;if they are clever: they write the information, that the game has no english dub in small print on the back!&lt;br&gt;(if people hate it they will probably still play it and turn off the audio)&lt;br&gt;&lt;br&gt;==== NISA makes more money per unit = they have more money to reinvest = more money to test new waters :P</description> <content:encoded><![CDATA[<p>From a business standpoint:</p><p>pure gold!!!</p><p>no need to throw money out the window for the dub: money made by sold unit is higher!</p><p>cutesy artwork: might appeal to casual and/or female gamers</p><p>if they are clever: they write the information, that the game has no english dub in small print on the back!<br />(if people hate it they will probably still play it and turn off the audio)</p><p>==== NISA makes more money per unit = they have more money to reinvest = more money to test new waters :P</p> ]]></content:encoded> </item> <item><title>By: epy</title><link>http://www.siliconera.com/2009/10/14/nis-explains-japanese-only-voiceover-decision-for-atelier-annie/comment-page-1/#comment-583062</link> <dc:creator>epy</dc:creator> <pubDate>Thu, 15 Oct 2009 03:03:24 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=49231#comment-583062</guid> <description>They made the right choice. The type of person that would never play a game with japanese voices would have dozens of games on their &quot;to buy&quot; list before Atelier Annie showed up.</description> <content:encoded><![CDATA[<p>They made the right choice. The type of person that would never play a game with japanese voices would have dozens of games on their &#8220;to buy&#8221; list before Atelier Annie showed up.</p> ]]></content:encoded> </item> <item><title>By: Kevin_Levin</title><link>http://www.siliconera.com/2009/10/14/nis-explains-japanese-only-voiceover-decision-for-atelier-annie/comment-page-1/#comment-583047</link> <dc:creator>Kevin_Levin</dc:creator> <pubDate>Thu, 15 Oct 2009 01:11:19 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=49231#comment-583047</guid> <description>Personally, if I still had a DS. I would&#039;ve preferred both. But since this isn&#039;t a possibility. I would accept it. &lt;br&gt;&lt;br&gt;Though, same with 360. With some games of the system you can&#039;t have both languages due to the DVD space. &lt;br&gt;&lt;br&gt;But with PS3 it&#039;s possible. With the upcoming new Atelier for PS3.</description> <content:encoded><![CDATA[<p>Personally, if I still had a DS. I would&#39;ve preferred both. But since this isn&#39;t a possibility. I would accept it.</p><p>Though, same with 360. With some games of the system you can&#39;t have both languages due to the DVD space.</p><p>But with PS3 it&#39;s possible. With the upcoming new Atelier for PS3.</p> ]]></content:encoded> </item> <item><title>By: Somato</title><link>http://www.siliconera.com/2009/10/14/nis-explains-japanese-only-voiceover-decision-for-atelier-annie/comment-page-1/#comment-583025</link> <dc:creator>Somato</dc:creator> <pubDate>Wed, 14 Oct 2009 23:24:36 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=49231#comment-583025</guid> <description>Personally, I&#039;ve always liked the english dubs for the Atelier series.&lt;br&gt;The Japanese dubs are also really good, so I don&#039;t really mind.&lt;br&gt;It is a shame that they can&#039;t include both. Having a choice is always primo. =3</description> <content:encoded><![CDATA[<p>Personally, I&#39;ve always liked the english dubs for the Atelier series.<br />The Japanese dubs are also really good, so I don&#39;t really mind.<br />It is a shame that they can&#39;t include both. Having a choice is always primo. =3</p> ]]></content:encoded> </item> <item><title>By: Pichi</title><link>http://www.siliconera.com/2009/10/14/nis-explains-japanese-only-voiceover-decision-for-atelier-annie/comment-page-1/#comment-583017</link> <dc:creator>Pichi</dc:creator> <pubDate>Wed, 14 Oct 2009 21:52:46 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=49231#comment-583017</guid> <description>I would take it as double the funny for the Disgaea games. Funny English script and funny Japanese VA/hearing the Japanese script to go along with it. Most wouldn&#039;t like it, but I do.</description> <content:encoded><![CDATA[<p>I would take it as double the funny for the Disgaea games. Funny English script and funny Japanese VA/hearing the Japanese script to go along with it. Most wouldn&#39;t like it, but I do.</p> ]]></content:encoded> </item> <item><title>By: Pichi</title><link>http://www.siliconera.com/2009/10/14/nis-explains-japanese-only-voiceover-decision-for-atelier-annie/comment-page-1/#comment-583016</link> <dc:creator>Pichi</dc:creator> <pubDate>Wed, 14 Oct 2009 21:49:26 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=49231#comment-583016</guid> <description>Never thought about the HM audience. Whatever happened to that other NISA division that was going to focus on casual games or something with a wing in their logo? If they would have market it differently and to that audience, maybe it would have helped sales.</description> <content:encoded><![CDATA[<p>Never thought about the HM audience. Whatever happened to that other NISA division that was going to focus on casual games or something with a wing in their logo? If they would have market it differently and to that audience, maybe it would have helped sales.</p> ]]></content:encoded> </item> <item><title>By: Pichi</title><link>http://www.siliconera.com/2009/10/14/nis-explains-japanese-only-voiceover-decision-for-atelier-annie/comment-page-1/#comment-583015</link> <dc:creator>Pichi</dc:creator> <pubDate>Wed, 14 Oct 2009 21:47:35 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=49231#comment-583015</guid> <description>I believe there is an option to turn it off. So if they do Japanese only for the other Atelier games, I don&#039;t mind going to old school reading.</description> <content:encoded><![CDATA[<p>I believe there is an option to turn it off. So if they do Japanese only for the other Atelier games, I don&#39;t mind going to old school reading.</p> ]]></content:encoded> </item> <item><title>By: Pichi</title><link>http://www.siliconera.com/2009/10/14/nis-explains-japanese-only-voiceover-decision-for-atelier-annie/comment-page-1/#comment-583013</link> <dc:creator>Pichi</dc:creator> <pubDate>Wed, 14 Oct 2009 21:45:39 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=49231#comment-583013</guid> <description>Also agree.</description> <content:encoded><![CDATA[<p>Also agree.</p> ]]></content:encoded> </item> <item><title>By: nyoron</title><link>http://www.siliconera.com/2009/10/14/nis-explains-japanese-only-voiceover-decision-for-atelier-annie/comment-page-1/#comment-583014</link> <dc:creator>nyoron</dc:creator> <pubDate>Wed, 14 Oct 2009 21:31:09 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=49231#comment-583014</guid> <description>Fine with me. Ideally every game should have the option for people to choose what they prefer, but if it has to be one or the other I would usually take the original voices.</description> <content:encoded><![CDATA[<p>Fine with me. Ideally every game should have the option for people to choose what they prefer, but if it has to be one or the other I would usually take the original voices.</p> ]]></content:encoded> </item> </channel> </rss>
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