<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Food For Thought: Metroid Prime 2 And Other M</title> <atom:link href="http://www.siliconera.com/2009/10/25/food-for-thought-metroid-prime-2-and-other-m/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/10/25/food-for-thought-metroid-prime-2-and-other-m/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: EvilAkito</title><link>http://www.siliconera.com/2009/10/25/food-for-thought-metroid-prime-2-and-other-m/comment-page-1/#comment-611392</link> <dc:creator>EvilAkito</dc:creator> <pubDate>Tue, 27 Oct 2009 04:27:40 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50324#comment-611392</guid> <description>Well, you can&#039;t really blame Sakimoto for having an entirely different perspective. We experience the Metroid games from the perspective of the audience. The games are made so we can play them and have fun, and Retro succeeded greatly in that regard. But Sakimoto, being a big-shot project manager whose been with the series since the beginning, is clearly going to have a different perspective. To have his &quot;baby&quot; taken out of his creative control wouldn&#039;t really be in his best interest regardless of how much fun we have playing it.&lt;br&gt;&lt;br&gt;As awesome as the Prime games were, I still prefer the top-quality 2D Metroid games (specifically Super Metroid and Zero Mission). Other M, based on what little footage we&#039;ve seen, looks like it&#039;s played primarily from a side-scrolling perspective, and I&#039;m actually very excited about that. Plus, I feel that Retro is really being held back by the Prime series. I&#039;d like to see what else they&#039;re capable. The first Prime was easily one of the most amazing games of the previous console generation, but it would be such a waste for Retro to always play it safe and work on nothing but the tried-and-true Metroid Prime series. I&#039;d rather see them focus their energy on bringing a new IP to the table; one which they would have full creative control over without having to play by somebody else&#039;s rules.</description> <content:encoded><![CDATA[<p>Well, you can&#39;t really blame Sakimoto for having an entirely different perspective. We experience the Metroid games from the perspective of the audience. The games are made so we can play them and have fun, and Retro succeeded greatly in that regard. But Sakimoto, being a big-shot project manager whose been with the series since the beginning, is clearly going to have a different perspective. To have his &#8220;baby&#8221; taken out of his creative control wouldn&#39;t really be in his best interest regardless of how much fun we have playing it.</p><p>As awesome as the Prime games were, I still prefer the top-quality 2D Metroid games (specifically Super Metroid and Zero Mission). Other M, based on what little footage we&#39;ve seen, looks like it&#39;s played primarily from a side-scrolling perspective, and I&#39;m actually very excited about that. Plus, I feel that Retro is really being held back by the Prime series. I&#39;d like to see what else they&#39;re capable. The first Prime was easily one of the most amazing games of the previous console generation, but it would be such a waste for Retro to always play it safe and work on nothing but the tried-and-true Metroid Prime series. I&#39;d rather see them focus their energy on bringing a new IP to the table; one which they would have full creative control over without having to play by somebody else&#39;s rules.</p> ]]></content:encoded> </item> <item><title>By: EvilAkito</title><link>http://www.siliconera.com/2009/10/25/food-for-thought-metroid-prime-2-and-other-m/comment-page-1/#comment-584236</link> <dc:creator>EvilAkito</dc:creator> <pubDate>Mon, 26 Oct 2009 21:27:40 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50324#comment-584236</guid> <description>Well, you can&#039;t really blame Sakimoto for having an entirely different perspective. We experience the Metroid games from the perspective of the audience. The games are made so we can play them and have fun, and Retro succeeded greatly in that regard. But Sakimoto, being a big-shot project manager whose been with the series since the beginning, is clearly going to have a different perspective. To have his &quot;baby&quot; taken out of his creative control wouldn&#039;t really be in his best interest regardless of how much fun we have playing it.&lt;br&gt;&lt;br&gt;As awesome as the Prime games were, I still prefer the top-quality 2D Metroid games (specifically Super Metroid and Zero Mission). Other M, based on what little footage we&#039;ve seen, looks like it&#039;s played primarily from a side-scrolling perspective, and I&#039;m actually very excited about that. Plus, I feel that Retro is really being held back by the Prime series. I&#039;d like to see what else they&#039;re capable. The first Prime was easily one of the most amazing games of the previous console generation, but it would be such a waste for Retro to always play it safe and work on nothing but the tried-and-true Metroid Prime series. I&#039;d rather see them focus their energy on bringing a new IP to the table; one which they would have full creative control over without having to play by somebody else&#039;s rules.</description> <content:encoded><![CDATA[<p>Well, you can&#39;t really blame Sakimoto for having an entirely different perspective. We experience the Metroid games from the perspective of the audience. The games are made so we can play them and have fun, and Retro succeeded greatly in that regard. But Sakimoto, being a big-shot project manager whose been with the series since the beginning, is clearly going to have a different perspective. To have his &#8220;baby&#8221; taken out of his creative control wouldn&#39;t really be in his best interest regardless of how much fun we have playing it.</p><p>As awesome as the Prime games were, I still prefer the top-quality 2D Metroid games (specifically Super Metroid and Zero Mission). Other M, based on what little footage we&#39;ve seen, looks like it&#39;s played primarily from a side-scrolling perspective, and I&#39;m actually very excited about that. Plus, I feel that Retro is really being held back by the Prime series. I&#39;d like to see what else they&#39;re capable. The first Prime was easily one of the most amazing games of the previous console generation, but it would be such a waste for Retro to always play it safe and work on nothing but the tried-and-true Metroid Prime series. I&#39;d rather see them focus their energy on bringing a new IP to the table; one which they would have full creative control over without having to play by somebody else&#39;s rules.</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2009/10/25/food-for-thought-metroid-prime-2-and-other-m/comment-page-1/#comment-584201</link> <dc:creator>malek86</dc:creator> <pubDate>Mon, 26 Oct 2009 08:48:41 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50324#comment-584201</guid> <description>Not a fan of MP, so I didn&#039;t get this when it came out. But it was included in the Trilogy, so maybe one day I&#039;ll get around to play it.&lt;br&gt;&lt;br&gt;Then again, I&#039;m not a fan of Trilogy either - currently stopped at after you get the night visor. Nintendo screwed me with the changed difficulty level, and I don&#039;t feel like replaying from the beginning now. Also, I liked the old controls better. Who knows if I&#039;ll ever actually play 2 or 3.</description> <content:encoded><![CDATA[<p>Not a fan of MP, so I didn&#39;t get this when it came out. But it was included in the Trilogy, so maybe one day I&#39;ll get around to play it.</p><p>Then again, I&#39;m not a fan of Trilogy either &#8211; currently stopped at after you get the night visor. Nintendo screwed me with the changed difficulty level, and I don&#39;t feel like replaying from the beginning now. Also, I liked the old controls better. Who knows if I&#39;ll ever actually play 2 or 3.</p> ]]></content:encoded> </item> <item><title>By: fallen</title><link>http://www.siliconera.com/2009/10/25/food-for-thought-metroid-prime-2-and-other-m/comment-page-1/#comment-584198</link> <dc:creator>fallen</dc:creator> <pubDate>Mon, 26 Oct 2009 05:28:44 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50324#comment-584198</guid> <description>I felt the same way about Link to the Past. Playing it recently, however, I was literally surprised by how much better of a game it was than I had even remembered it being, which is saying a lot. The game holds up exceptionally well. Many SNES games are as timeless as their NES counterparts.</description> <content:encoded><![CDATA[<p>I felt the same way about Link to the Past. Playing it recently, however, I was literally surprised by how much better of a game it was than I had even remembered it being, which is saying a lot. The game holds up exceptionally well. Many SNES games are as timeless as their NES counterparts.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/10/25/food-for-thought-metroid-prime-2-and-other-m/comment-page-1/#comment-584196</link> <dc:creator>Ishaan</dc:creator> <pubDate>Mon, 26 Oct 2009 04:33:22 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50324#comment-584196</guid> <description>Yea, I worry sometimes about how Sakimoto seems to have no love for the Prime games. I understand there must be feelings of envy or wishing he&#039;d been more involved with them -- he is human after all, and it&#039;s his creation -- but they ARE what a lot of us associate with modern-day Metroid. &lt;br&gt;&lt;br&gt;But hey, the first-person perspective seems to have made it into Other M, so at least they aren&#039;t ignoring the fact that they exist entirely and aren&#039;t afraid to use the elements that fit.</description> <content:encoded><![CDATA[<p>Yea, I worry sometimes about how Sakimoto seems to have no love for the Prime games. I understand there must be feelings of envy or wishing he&#39;d been more involved with them &#8212; he is human after all, and it&#39;s his creation &#8212; but they ARE what a lot of us associate with modern-day Metroid.</p><p>But hey, the first-person perspective seems to have made it into Other M, so at least they aren&#39;t ignoring the fact that they exist entirely and aren&#39;t afraid to use the elements that fit.</p> ]]></content:encoded> </item> <item><title>By: danielprimed</title><link>http://www.siliconera.com/2009/10/25/food-for-thought-metroid-prime-2-and-other-m/comment-page-1/#comment-584194</link> <dc:creator>danielprimed</dc:creator> <pubDate>Mon, 26 Oct 2009 04:15:44 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50324#comment-584194</guid> <description>Even though Retro have very much come to understand what makes the Metroid series so successful and then iterated on that in new and imaginative ways, I don&#039;t think any of the Japanese internal studios have given it much notice. I agree that boss fights were done brilliantly in Metroid Prime 2, they&#039;re skewed heavily towards the traditional perception of an epic boss fight: lots of layering and versatility, something that I think the Japanese studios have lost a little.</description> <content:encoded><![CDATA[<p>Even though Retro have very much come to understand what makes the Metroid series so successful and then iterated on that in new and imaginative ways, I don&#39;t think any of the Japanese internal studios have given it much notice. I agree that boss fights were done brilliantly in Metroid Prime 2, they&#39;re skewed heavily towards the traditional perception of an epic boss fight: lots of layering and versatility, something that I think the Japanese studios have lost a little.</p> ]]></content:encoded> </item> <item><title>By: cowcow</title><link>http://www.siliconera.com/2009/10/25/food-for-thought-metroid-prime-2-and-other-m/comment-page-1/#comment-584195</link> <dc:creator>cowcow</dc:creator> <pubDate>Mon, 26 Oct 2009 04:13:03 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50324#comment-584195</guid> <description>I tried Metroid Prime Corruption the other day and just couldn&#039;t get into it. Last Metroid I played was the DS one and it was the same thing. I am looking forward to Another M though.</description> <content:encoded><![CDATA[<p>I tried Metroid Prime Corruption the other day and just couldn&#39;t get into it. Last Metroid I played was the DS one and it was the same thing. I am looking forward to Another M though.</p> ]]></content:encoded> </item> <item><title>By: TheCleaningGuy</title><link>http://www.siliconera.com/2009/10/25/food-for-thought-metroid-prime-2-and-other-m/comment-page-1/#comment-584187</link> <dc:creator>TheCleaningGuy</dc:creator> <pubDate>Mon, 26 Oct 2009 03:22:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50324#comment-584187</guid> <description>I know, right? It was really bizarre when I saw De Bloo on Capcom-Unity.  Anyway, I&#039;m glad other people I know from the internet know about Siliconera, it&#039;s a great place to be!</description> <content:encoded><![CDATA[<p>I know, right? It was really bizarre when I saw De Bloo on Capcom-Unity.  Anyway, I&#39;m glad other people I know from the internet know about Siliconera, it&#39;s a great place to be!</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/10/25/food-for-thought-metroid-prime-2-and-other-m/comment-page-1/#comment-584184</link> <dc:creator>Ishaan</dc:creator> <pubDate>Mon, 26 Oct 2009 01:51:07 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50324#comment-584184</guid> <description>That was Prime 1 in the Phazon Mines. I smiled at that, too. XD</description> <content:encoded><![CDATA[<p>That was Prime 1 in the Phazon Mines. I smiled at that, too. XD</p> ]]></content:encoded> </item> <item><title>By: Chow</title><link>http://www.siliconera.com/2009/10/25/food-for-thought-metroid-prime-2-and-other-m/comment-page-1/#comment-584183</link> <dc:creator>Chow</dc:creator> <pubDate>Mon, 26 Oct 2009 01:31:05 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50324#comment-584183</guid> <description>Speaking of log entries, I can&#039;t remember which Prime title this was in, but I always found a particular Space Pirate log entry kinda amusing.  One of the entries talk about the Space Pirates attempting to replicate Samus&#039; abilities, then talks about how there were some unfortunate accidents involving being some of them getting squashed while trying to make their morphball work.</description> <content:encoded><![CDATA[<p>Speaking of log entries, I can&#39;t remember which Prime title this was in, but I always found a particular Space Pirate log entry kinda amusing.  One of the entries talk about the Space Pirates attempting to replicate Samus&#39; abilities, then talks about how there were some unfortunate accidents involving being some of them getting squashed while trying to make their morphball work.</p> ]]></content:encoded> </item> <item><title>By: thaKingRocka</title><link>http://www.siliconera.com/2009/10/25/food-for-thought-metroid-prime-2-and-other-m/comment-page-1/#comment-584180</link> <dc:creator>thaKingRocka</dc:creator> <pubDate>Mon, 26 Oct 2009 00:37:51 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50324#comment-584180</guid> <description>nope</description> <content:encoded><![CDATA[<p>nope</p> ]]></content:encoded> </item> <item><title>By: thaKingRocka</title><link>http://www.siliconera.com/2009/10/25/food-for-thought-metroid-prime-2-and-other-m/comment-page-1/#comment-584179</link> <dc:creator>thaKingRocka</dc:creator> <pubDate>Mon, 26 Oct 2009 00:37:29 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50324#comment-584179</guid> <description>when the trilogy comes down in price, i may give prime 1 a third playthrough with the new controls.  i don&#039;t know if it&#039;s worth it though, since i actually liked the original controls.&lt;br&gt;&lt;br&gt;the only game i was willing to accept the whole light/dark world thing in was the snes zelda.  i hesitate to replay it because i worry that these days, i wouldn&#039;t like it, and then my rose-tinted glasses will fall apart.</description> <content:encoded><![CDATA[<p>when the trilogy comes down in price, i may give prime 1 a third playthrough with the new controls.  i don&#39;t know if it&#39;s worth it though, since i actually liked the original controls.</p><p>the only game i was willing to accept the whole light/dark world thing in was the snes zelda.  i hesitate to replay it because i worry that these days, i wouldn&#39;t like it, and then my rose-tinted glasses will fall apart.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/10/25/food-for-thought-metroid-prime-2-and-other-m/comment-page-1/#comment-584178</link> <dc:creator>Ishaan</dc:creator> <pubDate>Mon, 26 Oct 2009 00:24:41 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50324#comment-584178</guid> <description>I think people tend to overlook Prime 2 because it doesn&#039;t have the novelty of being the first 3D Metroid like Prime did, and it didn&#039;t radically change the controls like 3 did either.&lt;br&gt;&lt;br&gt;Still, I really feel people that skip it are missing out. I like it better than Prime 1...especially on the Trilogy where they&#039;ve tweaked the difficulty. Echoes has better art overall, and the layout of Aether actually makes sense unlike Tallon IV.</description> <content:encoded><![CDATA[<p>I think people tend to overlook Prime 2 because it doesn&#39;t have the novelty of being the first 3D Metroid like Prime did, and it didn&#39;t radically change the controls like 3 did either.</p><p>Still, I really feel people that skip it are missing out. I like it better than Prime 1&#8230;especially on the Trilogy where they&#39;ve tweaked the difficulty. Echoes has better art overall, and the layout of Aether actually makes sense unlike Tallon IV.</p> ]]></content:encoded> </item> <item><title>By: Zach Norman</title><link>http://www.siliconera.com/2009/10/25/food-for-thought-metroid-prime-2-and-other-m/comment-page-1/#comment-584177</link> <dc:creator>Zach Norman</dc:creator> <pubDate>Mon, 26 Oct 2009 00:20:41 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50324#comment-584177</guid> <description>It&#039;s so weird seeing someone you know from another part of the Internet commenting on somewhere else. &lt;br&gt;&lt;br&gt;Great article by the way. :3</description> <content:encoded><![CDATA[<p>It&#39;s so weird seeing someone you know from another part of the Internet commenting on somewhere else.</p><p>Great article by the way. :3</p> ]]></content:encoded> </item> <item><title>By: Aoshi00</title><link>http://www.siliconera.com/2009/10/25/food-for-thought-metroid-prime-2-and-other-m/comment-page-1/#comment-584171</link> <dc:creator>Aoshi00</dc:creator> <pubDate>Sun, 25 Oct 2009 23:41:29 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50324#comment-584171</guid> <description>I have never finished the first Metroid Prime, and I hope to change that w/ the Trilogy now (though not likely...).  I admit, I never played Echoes (I bought it and never tried it), what deterred me was precisely the light/dark world setting you mentioned.  It&#039;s like Folklore on PS3, it&#039;s cool to have 2 different characters w/ two sets of moves in the same but slightly arranged stages, but it feels tiring when you&#039;re replaying the same stage back to back.. unless things are really arranged so well that you don&#039;t feel repetitive, like the recent Batman Arkham Asylum.</description> <content:encoded><![CDATA[<p>I have never finished the first Metroid Prime, and I hope to change that w/ the Trilogy now (though not likely&#8230;).  I admit, I never played Echoes (I bought it and never tried it), what deterred me was precisely the light/dark world setting you mentioned.  It&#39;s like Folklore on PS3, it&#39;s cool to have 2 different characters w/ two sets of moves in the same but slightly arranged stages, but it feels tiring when you&#39;re replaying the same stage back to back.. unless things are really arranged so well that you don&#39;t feel repetitive, like the recent Batman Arkham Asylum.</p> ]]></content:encoded> </item> </channel> </rss>
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