<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Facebook Files: What Do You Want In Zelda Wii?</title>
	<atom:link href="http://www.siliconera.com/2009/11/29/facebook-files-what-do-you-want-in-zelda-wii/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.siliconera.com/2009/11/29/facebook-files-what-do-you-want-in-zelda-wii/</link>
	<description>The secret level in the world of video game news.</description>
	<lastBuildDate>Fri, 19 Mar 2010 23:23:23 -0700</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: klarfis</title>
		<link>http://www.siliconera.com/2009/11/29/facebook-files-what-do-you-want-in-zelda-wii/comment-page-1/#comment-588087</link>
		<dc:creator>klarfis</dc:creator>
		<pubDate>Mon, 30 Nov 2009 18:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=53453#comment-588087</guid>
		<description>I love sakii&#039;s idea of having Link fly.&lt;br&gt;&lt;br&gt;Also: remember all that social problem-solving in Majora&#039;s mask?  You know, talk to this person, learn his/her problem, try to solve it by talking to other people?  That actually goes all the way back to the original Zelda, although it admittedly only extended as far as &quot;give this letter to the Old Lady.&quot;  &lt;br&gt;&lt;br&gt;It would be cool if that came back in a new way in the new Wii Zelda.  I&#039;d like it if we sometimes played as characters OTHER than Link, to resolve some background issue that is hindering Link&#039;s progress.  For example, while Link is sleeping in some inn, another character would go arrange a distraction for some antagonists, to take place the next day.  Then Link would find his path open when he treks out again the next day.  &lt;br&gt;&lt;br&gt;It&#039;s not that I don&#039;t like Link.  It&#039;s just that sometimes the whole lonely hero thing gets tiresome.  There are always cool side-characters in Zelda games; why can&#039;t we play as them?</description>
		<content:encoded><![CDATA[<p>I love sakii&#39;s idea of having Link fly.</p>
<p>Also: remember all that social problem-solving in Majora&#39;s mask?  You know, talk to this person, learn his/her problem, try to solve it by talking to other people?  That actually goes all the way back to the original Zelda, although it admittedly only extended as far as &#8220;give this letter to the Old Lady.&#8221;  </p>
<p>It would be cool if that came back in a new way in the new Wii Zelda.  I&#39;d like it if we sometimes played as characters OTHER than Link, to resolve some background issue that is hindering Link&#39;s progress.  For example, while Link is sleeping in some inn, another character would go arrange a distraction for some antagonists, to take place the next day.  Then Link would find his path open when he treks out again the next day.  </p>
<p>It&#39;s not that I don&#39;t like Link.  It&#39;s just that sometimes the whole lonely hero thing gets tiresome.  There are always cool side-characters in Zelda games; why can&#39;t we play as them?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: platomaker</title>
		<link>http://www.siliconera.com/2009/11/29/facebook-files-what-do-you-want-in-zelda-wii/comment-page-1/#comment-588062</link>
		<dc:creator>platomaker</dc:creator>
		<pubDate>Mon, 30 Nov 2009 15:12:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=53453#comment-588062</guid>
		<description>and the whole day/night thing would make a difference. like at midnight there&#039;s a chance that the sword will start to shimmer in which case its strength is completely dependent on the players &quot;heart&quot;, allowing you to one shot certain enemies that you couldn&#039;t touch before. Or against certain bosses the sword will shine before the bosses room, telling you (well there will not be any description explaining it- you just know) that if you remain calm and focus the sword will protect you (take 1.5x less damage when calm)</description>
		<content:encoded><![CDATA[<p>and the whole day/night thing would make a difference. like at midnight there&#39;s a chance that the sword will start to shimmer in which case its strength is completely dependent on the players &#8220;heart&#8221;, allowing you to one shot certain enemies that you couldn&#39;t touch before. Or against certain bosses the sword will shine before the bosses room, telling you (well there will not be any description explaining it- you just know) that if you remain calm and focus the sword will protect you (take 1.5x less damage when calm)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: manga</title>
		<link>http://www.siliconera.com/2009/11/29/facebook-files-what-do-you-want-in-zelda-wii/comment-page-1/#comment-588061</link>
		<dc:creator>manga</dc:creator>
		<pubDate>Mon, 30 Nov 2009 15:04:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=53453#comment-588061</guid>
		<description>Nice idea.&lt;br&gt;&lt;br&gt;Powering up your sword has been done in a lot of the zelda games though. Wind Waker, ALTP and so. It even appeared in the very first zelda game.&lt;br&gt;&lt;br&gt;Made fighting easier :)&lt;br&gt;&lt;br&gt;Staying calm improves one swordplay is a nice idea. That should make it more interesting to see the players as well.</description>
		<content:encoded><![CDATA[<p>Nice idea.</p>
<p>Powering up your sword has been done in a lot of the zelda games though. Wind Waker, ALTP and so. It even appeared in the very first zelda game.</p>
<p>Made fighting easier <img src='http://www.siliconera.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Staying calm improves one swordplay is a nice idea. That should make it more interesting to see the players as well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: abasm</title>
		<link>http://www.siliconera.com/2009/11/29/facebook-files-what-do-you-want-in-zelda-wii/comment-page-1/#comment-588063</link>
		<dc:creator>abasm</dc:creator>
		<pubDate>Mon, 30 Nov 2009 14:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=53453#comment-588063</guid>
		<description>I want a few things in a new Wii Zelda...&lt;br&gt;&lt;br&gt;- Puzzles that completely defy expectations, and are challenging for new and old fans alike. For too long, 2D Zelda games have stuck to Link to the Past&#039;s foundations, as 3D games have stuck to Ocarina of Time&#039;s. I want to be challenged at bit more.&lt;br&gt;&lt;br&gt;- Engaging and challenging combat. I see Twilight Princess as squandered potential on this front. Link gained a large repertoire of cool moves over the course of the game...and yet none of them were ever necessary. &lt;br&gt;&lt;br&gt;- I couldn&#039;t care less about the overarching timelime; just give me a simple narrative with a few twists and I&#039;m fine. What I&#039;m more concerned with is...&lt;br&gt;&lt;br&gt;- Atmosphere. Majora&#039;s Mask got this right. You FELT like you were in a living, breathing world, and you felt immensely involved in not only your character&#039;s life, but the life of those around you. I want this sort of feeling again.</description>
		<content:encoded><![CDATA[<p>I want a few things in a new Wii Zelda&#8230;</p>
<p>- Puzzles that completely defy expectations, and are challenging for new and old fans alike. For too long, 2D Zelda games have stuck to Link to the Past&#39;s foundations, as 3D games have stuck to Ocarina of Time&#39;s. I want to be challenged at bit more.</p>
<p>- Engaging and challenging combat. I see Twilight Princess as squandered potential on this front. Link gained a large repertoire of cool moves over the course of the game&#8230;and yet none of them were ever necessary. </p>
<p>- I couldn&#39;t care less about the overarching timelime; just give me a simple narrative with a few twists and I&#39;m fine. What I&#39;m more concerned with is&#8230;</p>
<p>- Atmosphere. Majora&#39;s Mask got this right. You FELT like you were in a living, breathing world, and you felt immensely involved in not only your character&#39;s life, but the life of those around you. I want this sort of feeling again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: platomaker</title>
		<link>http://www.siliconera.com/2009/11/29/facebook-files-what-do-you-want-in-zelda-wii/comment-page-1/#comment-588060</link>
		<dc:creator>platomaker</dc:creator>
		<pubDate>Mon, 30 Nov 2009 14:46:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=53453#comment-588060</guid>
		<description>Another idea occurred to me, its a game after all; one that&#039;s already established so there really isn&#039;t any need to go back in time or anything so whenever the new story happens should not be brought to light. It is irrelevant to what matters: &quot;You&#039;re a dude with a sword- where&#039;s the next dungeon?&quot; The power you gain should be subtle, in the old game only the more experienced players would know how much a difference one heart container made. NOW, in this new game the sword link has should slowly gain power on its own whether it be by killing certain enemies or collecting things. That can be decided later. Since the sword is such a valuable weapon its strength could be the key to having an easier time fighting.&lt;br&gt;&lt;br&gt;One other idea that just came to mind was, in the poster with the girl as the sword, what if you had to use the wii vitality sensor to stay calm so she can perform better? Any subtle change in the way you feel would reflex your swords performance.&lt;br&gt;&lt;br&gt;If you tie both ideas together, the more your sword levels up, the more it relies on the &quot;heart&quot; of the player. leveling up could be a double-edged sword, and thus optional...for the most part.</description>
		<content:encoded><![CDATA[<p>Another idea occurred to me, its a game after all; one that&#39;s already established so there really isn&#39;t any need to go back in time or anything so whenever the new story happens should not be brought to light. It is irrelevant to what matters: &#8220;You&#39;re a dude with a sword- where&#39;s the next dungeon?&#8221; The power you gain should be subtle, in the old game only the more experienced players would know how much a difference one heart container made. NOW, in this new game the sword link has should slowly gain power on its own whether it be by killing certain enemies or collecting things. That can be decided later. Since the sword is such a valuable weapon its strength could be the key to having an easier time fighting.</p>
<p>One other idea that just came to mind was, in the poster with the girl as the sword, what if you had to use the wii vitality sensor to stay calm so she can perform better? Any subtle change in the way you feel would reflex your swords performance.</p>
<p>If you tie both ideas together, the more your sword levels up, the more it relies on the &#8220;heart&#8221; of the player. leveling up could be a double-edged sword, and thus optional&#8230;for the most part.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: platomaker</title>
		<link>http://www.siliconera.com/2009/11/29/facebook-files-what-do-you-want-in-zelda-wii/comment-page-1/#comment-588059</link>
		<dc:creator>platomaker</dc:creator>
		<pubDate>Mon, 30 Nov 2009 14:36:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=53453#comment-588059</guid>
		<description>single play cartridge? you know gamecube games were inscribed on those tiny discs that held about a gigabyte or so. &lt;br&gt;&lt;br&gt;In any case, the question was &quot;what do you want to see in zelda wii?&quot; my idea was the wii/ds functionality that was almost none existent on this console (maybe next time, right nintendo?) OR! they could just use four wiimotes sideways for a very clean setup.</description>
		<content:encoded><![CDATA[<p>single play cartridge? you know gamecube games were inscribed on those tiny discs that held about a gigabyte or so. </p>
<p>In any case, the question was &#8220;what do you want to see in zelda wii?&#8221; my idea was the wii/ds functionality that was almost none existent on this console (maybe next time, right nintendo?) OR! they could just use four wiimotes sideways for a very clean setup.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: manga</title>
		<link>http://www.siliconera.com/2009/11/29/facebook-files-what-do-you-want-in-zelda-wii/comment-page-1/#comment-588044</link>
		<dc:creator>manga</dc:creator>
		<pubDate>Mon, 30 Nov 2009 12:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=53453#comment-588044</guid>
		<description>I want less backtracking. Having to go back to the same area only to take a left turn instead of a right turn two or three times got very irritating.&lt;br&gt;&lt;br&gt;Also, try to make some new items that we haven´t seen already. Master Sword and Mirror Shield are ok items, but why keep getting hookshoots or as in Twilight Princess, double hookshoots? Man that must have cost a lot of time comming up with?&lt;br&gt;&lt;br&gt;Also, please do not make us go trough the same area twice in a row just so that the first time can be spent collecting a must have item to progress the story as you did in TP. It made me so irritated that this along with all the backtracking made me never finish the game. I got to bored backtracking.&lt;br&gt;&lt;br&gt;Otherwise, bring back the feeling of A Link to the past. I haven´t experienced that feeling in either Ocarina of time or Twilight Princess. Don´t know why though.</description>
		<content:encoded><![CDATA[<p>I want less backtracking. Having to go back to the same area only to take a left turn instead of a right turn two or three times got very irritating.</p>
<p>Also, try to make some new items that we haven´t seen already. Master Sword and Mirror Shield are ok items, but why keep getting hookshoots or as in Twilight Princess, double hookshoots? Man that must have cost a lot of time comming up with?</p>
<p>Also, please do not make us go trough the same area twice in a row just so that the first time can be spent collecting a must have item to progress the story as you did in TP. It made me so irritated that this along with all the backtracking made me never finish the game. I got to bored backtracking.</p>
<p>Otherwise, bring back the feeling of A Link to the past. I haven´t experienced that feeling in either Ocarina of time or Twilight Princess. Don´t know why though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: haroldkillbrew</title>
		<link>http://www.siliconera.com/2009/11/29/facebook-files-what-do-you-want-in-zelda-wii/comment-page-1/#comment-588024</link>
		<dc:creator>haroldkillbrew</dc:creator>
		<pubDate>Mon, 30 Nov 2009 07:04:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=53453#comment-588024</guid>
		<description>Spencer, are you gay? Cel-da?! Wow... Go play Wind Waker if you wanna look at gay cheesy graphics. Blahhh...</description>
		<content:encoded><![CDATA[<p>Spencer, are you gay? Cel-da?! Wow&#8230; Go play Wind Waker if you wanna look at gay cheesy graphics. Blahhh&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lizy Welker</title>
		<link>http://www.siliconera.com/2009/11/29/facebook-files-what-do-you-want-in-zelda-wii/comment-page-1/#comment-588016</link>
		<dc:creator>Lizy Welker</dc:creator>
		<pubDate>Mon, 30 Nov 2009 06:46:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=53453#comment-588016</guid>
		<description>i think so too termina was a great help to link infact i like termina more than midna plus she made the story more fun and they should go back to hyrule because the story should be  more about what happened to zelda and galnon&lt;br&gt;the mystery and y does galnon have the same mark as zelda?</description>
		<content:encoded><![CDATA[<p>i think so too termina was a great help to link infact i like termina more than midna plus she made the story more fun and they should go back to hyrule because the story should be  more about what happened to zelda and galnon<br />the mystery and y does galnon have the same mark as zelda?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: puchinri</title>
		<link>http://www.siliconera.com/2009/11/29/facebook-files-what-do-you-want-in-zelda-wii/comment-page-1/#comment-588012</link>
		<dc:creator>puchinri</dc:creator>
		<pubDate>Mon, 30 Nov 2009 04:19:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=53453#comment-588012</guid>
		<description>I just want more to do and more interaction.&lt;br&gt;MM is like everyone&#039;s least favorite (mainly because of the time travel, which wasn&#039;t entirely bad), but I liked all the storylines and how you could pick them up or drop them again later.&lt;br&gt;&lt;br&gt;Having a lot of characters and land to actually interact with would be awesome. And more quests/sideplots. Not entirely necessary, not all of them anyway, but just more to do. &lt;br&gt;&lt;br&gt;And honestly, I just want to see Termina again.&lt;br&gt;But that&#039;s probably never going to happen.&lt;br&gt;Going back and forth between Termina and Hyrule would be nice.</description>
		<content:encoded><![CDATA[<p>I just want more to do and more interaction.<br />MM is like everyone&#39;s least favorite (mainly because of the time travel, which wasn&#39;t entirely bad), but I liked all the storylines and how you could pick them up or drop them again later.</p>
<p>Having a lot of characters and land to actually interact with would be awesome. And more quests/sideplots. Not entirely necessary, not all of them anyway, but just more to do. </p>
<p>And honestly, I just want to see Termina again.<br />But that&#39;s probably never going to happen.<br />Going back and forth between Termina and Hyrule would be nice.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
