Siliconera Sounds Off: What Is It Like Working In The Video Game Industry?

By Ishaan . November 29, 2009 . 3:06pm

A few of us close to Siliconera have had the opportunity to work in game development. While this may sound like a dream come true, it’s not all fun and games. While we all love to criticize and pick apart our favourite (and not-so-favourite) games, there’s usually a huge amount of work that goes into any project, no matter how well or badly it turns out in the end. I’m sure everyone’s heard the horror stories from a lot of other developers, but this week, we’ll be telling some of our own, talking about both the good and the bad, and discussing how working in development affected our gaming habits. As always, we welcome questions and comments!

 

Participants:

 

Script Editor, NIS America – Nick Doerr

Siliconera – Louise Yang

Siliconera – Ishaan Sahdev

 

Siliconera Sounds Off: What Is It Like Working In The Video Game Industry? Louise: Although I don’t currently work in the games industry, I’ve had a brief foray into it in the past. I worked QA at Take Two many years ago, which sounded like a good idea at the time — play games and get paid for it. Anyone who’s been in QA will tell you that it’s not as good as it seems. I mainly took the job just to get a feel for the industry and see if it’s a field I’d like to work in.

 

First of all, the environment is all sorts of awesome. Having co-workers who share my same interest in gaming is something I definitely enjoyed and took advantage of. Whenever a big game was about to come out, most of the office would be talking excitedly about it.

 

Unfortunately talking about games all day, testing a game all day, and then going home to play games eventually wore on me. It got to the point where the last thing I wanted to do was hold a controller when I got home from work. This was mostly because playing a game *I* wanted to was different than playing a game *someone else* wanted me to. It was then that I realized that I love games, but I love the fact that games are a hobby for me. I don’t feel bad when I stop playing something for weeks at a time, and there’s no one on my back about falling behind.

 

The main thing I took away from my brief stint in the industry is that I value my gaming time a lot more. On my free time, I only play games I want to and if it ever stops feeling fun and starts feeling frustrating, I just stop. I don’t feel guilty about it because no one is forcing me to beat a level. I’m not a completionist, so it’s a great feeling of freedom.

 

Siliconera Sounds Off: What Is It Like Working In The Video Game Industry? Nick: I’ll agree with Louise that if you think being a Game Tester is little more than playing games and getting paid, you’re in for a rude awakening. Software companies really demand a lot from testers, since they’re basically a new set of eyes on a script that translators and editors have worked on for months. See, your brain starts to trick your eyes into seeing words spelled correctly that aren’t, or words that aren’t even typed at all because in your mind, you know what you meant to type there. It’s complicated to explain. Not to mention testers need to do a lot of tedious things whilst playing a game, too. I’m not too confident I’d have the patience for it, really, so props to our and all other glorious testers who face these tasks.

 

As for myself, it’s great working in the industry. It’s been a lifelong goal and I’m absolutely thrilled I’ve finally been able to attain it. I’ve written for most of my life; a few novels, short stories, and even gaming blogs. I guess, coupled with my love for games, this was a sort of destined outcome. Might sound cheesy, but never give up on your dreams. They really can come true if you give it your best effort!

 

Does this alter my gaming habits or my outlook on games? Nope, not really. I might not play NIS titles as often in my free time, since I’ll be surrounded by them daily, but I still give ample time to my consoles when I’ve got nothing else to do. I’ve gained a deeper understanding to the business side of the industry and that’s special, but it isn’t what I’m focused on. I play games to have fun. It’s just that now I can have fun at work, too, with like-minded people who are an endless source of joy to be around. It might not be this way for everyone in the industry, but I really, really feel at home. I hope that feeling never changes!

 

Siliconera Sounds Off: What Is It Like Working In The Video Game Industry? Ishaan: I’ve worked on the development side in the past, although not in a way people might expect. I wasn’t at a huge publisher or anything; rather, I was a producer at a contract studio that did parts (or all of, depending on the project) the in game artwork for quite a few games people might have heard of. On the one hand, it was an incredible learning experience — I learnt what the role of a producer on different projects is and had to fill those shoes over two painstaking years. Because we were working for so many different clients, you also got to hear all kinds of neat stuff about their various projects and teams, some of which boggled the mind. It was pretty fascinating. And best of all, working on the development side really helps put things in perspective for when you move back over to the press side because you’ve seen first-hand the amount of work that goes into developing a game.

 

On the other hand, all of this came at the cost of (a) my health, (b) my hobbies and (c) my relationships. Depending on where you are, once you’re neck-deep working in games, you really don’t have time for much else. Lunches — and often dinners — consisted of unhealthy snacks that I could wolf down in ten minutes (most of the time, I’d eat at my desk while working) and I’d get home late at night almost everyday from work. Sometimes I wouldn’t get home for a week at a stretch. Weekends were spent either pulling overtime or catching up on sleep, which was why almost all of my gaming shifted entirely to DS.

 

While at work, the job was incredibly stressful, mostly because we were a contract company and negotiating with a client for more time or for revisions is never easy. Some companies were absolutely fantastic in this regard, but as you’d expect, the bigger the publisher, the more painful the arm-twisting. I don’t regret it one bit though. There’s a lot to learn about game development and I’m glad I could learn at least part of it.


Read more stories about on Siliconera.

  • MisterNiwa

    Interesting, was a nice read!

  • wildarms

    health!? WHAT IS HEALTH!?? GAMEZ DONT DO ANYTHING TO MY HEALTH! MUEJHAHAHEHAHA *cough*

    Seriously xD. Still i would love to be working in the game industry, i like to feel tired of playing games O_O though i know it sounds weird. And i know it all wont be flowers and happiness, but still, that is how is life everyday :D

  • http://www.liquid-crystal.biz/ kryptonics

    I'm too passionate and particular to work for a videogame company, so I started my own.

    With an avant garde iPhone puzzle game on the verge of completion, things are about to get interesting (and busy!) for me. I cannot wait to share it to everyone!

  • http://twitter.com/tigresaa Stephanie

    Awesome stories! Thanks for sharing. ^_^ I wonder if there are any offices for some of the major publishers in New York. My dream is to become part of a marketing team for a respectable video game publisher! <3 Graduating in May…!

  • http://www.siliconera.com Ishaan

    I told Nick once that I had to marathon Persona 3 for 9 hours every Sunday for about 3 months in order to complete it while I was still at my old job. Totally worth the effort, but not fun at all. :(

  • http://www.siliconera.com Ishaan

    I believe Take 2's offices are in NYC, but I could be wrong…

    I find it really interesting that so many of our readers plan to take this up as a profession. It's going to make for a pretty unique community a couple years down the line!

  • http://www.siliconera.com Ishaan

    Best of luck! iPhone is a great way for people to break in. :)

  • http://terracannon876.livejournal.com Laura

    Haah… I think I did 10 hours everyday for a bit more than a week… Clocked in at 90ish hours by the time I had to leave for school. Don't really want to do it again, though. lol

  • http://terracannon876.livejournal.com Laura

    Out of curiosity, I was wondering if anyone has any suggestions on getting started in the industry, big company or indie. The only idea I have is to establish a strong portfolio and be good at programming and be creative >_>

  • Aoshi00

    Personally I have never wanted to work in the game industry, I know it would be totally different from a hobby or past time. Like if you play piano in your free time it's soothing (though chances are those people were forced to practice 5 hours a day since 5 years old in order to get any good), but as a career it's stressful and takes the fun out of it. But still, better work at a job that you like, I just think a career rarely coincides w/ one's passion. For me a job is a job (like school), a hobby is hobby.

    My passion was actually drawing, I've drawn for my whole life and wanted to become a manga artist when I was young, but I knew that I wouldn't pursue art school since there's a less chance to be successful. For every world famous composer or illustrator, there are dozens/hundreds of unemployed street musicians and artists. But like Nick D said, if I tried hard enough maybe I would've turned out different and would've been doing something I love, w/ great risk/effort comes great reward I suppose, nothing comes free. Actually another profession I have admired for my whole life is voice acting. I've never studied it or been in any drama club or radio, but I have a knack of recognizing voices dubbed in different languages instantly and I really appreciate the actors' “unique” voices. That's why you always hear me ask if a game has dual track or not (not that I'm an elitist). Uncharted is only $40 on Amazon now, but I want to get the Jpn version for $60 since it has Jpn dub in addition to the org. Eng VAs (and nicer cover art, but that's subjective).

    Another thing I would like to get into is probably animated films like Pixar's, but those are all programmers and I'm not cut out for that. Would be nice to work in that field though, since I totally love 3D animation.

    On the subject of game testers, the movie “Grandma's Boy” is a must see, it has some funny gaming references :)

    http://www.amazon.com/Grandmas-Digital-Copy-Shi…

  • http://www.nisamerica.com NickyD

    I know what you mean. I didn't go to art school or join some sort of journalism/newspaper club. My degree's in Marketing, through a fairly well-respected business school. I've always enjoyed writing, though, and now it's part of my job.

    It's like… try to do what you love, but don't put all your eggs in that basket. If you like drawing, there's lots of options outside of being a mangaka (or whatever). Get into the publishing industry, do some advertisements for them, etc. There's always a way to channel your passions. It's not always obvious, though.

  • http://www.siliconera.com Ishaan

    I spent most of my younger days and highschool years drawing a lot. Mostly superheroes and anime and things. Once I was in my last two years of HS, I took up commercial art, which, sadly, they taught in a completely uninteresting way. Once I started writing more, the tendency to draw kind of faded out…

    You should totally get back into it if you're passionate about it. Like Nick said, as long as you have something to fall back on, go for it. Maybe you can start by handling promotional material for smaller companies or websites?

  • http://otoboku.se manga

    I would want to try and be a game tester. Just to get the feeling of it.

    I like writing. I´ve liked that for a long time now. I´m trying to write stories and all but I rarely succeed with getting the thoughts on paper. So I need to be a bit more organized with that.

    Thanks for telling us about your experiences. I don´t have much of a glorified opinion about the whole game industry work part. As I´ve encountered a bit of programming and how much work that is. Just playing a game all day long every day and at the same time being critical and looking for faults is not a easy thing to do.

    But I do think it would be a great experience to do so.

    At this point I do not see myself working in the gaming industry as I cannot program, I cannot do artwork, the only thing I can do is write and think about game ideas.

    So that might be something that would happen in the future, but I do not think so at this point. I live to far of from the major cities to be able to :p

    But back on topic. Great post and thanks for sharing.

  • http://www.siliconera.com Ishaan

    I don't program either. I stopped drawing when I got into college. I do, however, spend every second of my free time thinking about games, writing about them, talking about them and trying to spread awareness of them. I even write my own stories for future visual novels I'd like to produce.

    While it's always good to have the technical skills, think of it this way: can you find a way to turn your passion for games into a useful asset to someone already involved with the industry? That's how you break in. Living away from the big cities is an obstacle you'll eventually be able to overcome. Don't give up!

  • http://otoboku.se manga

    That´s one way of thinking yes :)

    I think about games a lot yes. Writing, a bit. With the blogs I´m using I´m trying to widen the perspective on games for people.

    For now I do not have anyone that can put my ideas into reality. In the future maybe I will. Time will tell.

    I´m not going to give up. It´s way to early for that. It´ll take time, that´s all.

  • http://twitter.com/tigresaa Stephanie

    Yeah that is the only one I've heard of (that's decently known) in these parts. All the awesome RPGers are in Cali, but I guess that's expected. Being so close to Japan and all. :] Thanks Ishaan!

  • http://otoboku.se manga

    I would want to try and be a game tester. Just to get the feeling of it.

    I like writing. I´ve liked that for a long time now. I´m trying to write stories and all but I rarely succeed with getting the thoughts on paper. So I need to be a bit more organized with that.

    Thanks for telling us about your experiences. I don´t have much of a glorified opinion about the whole game industry work part. As I´ve encountered a bit of programming and how much work that is. Just playing a game all day long every day and at the same time being critical and looking for faults is not a easy thing to do.

    But I do think it would be a great experience to do so.

    At this point I do not see myself working in the gaming industry as I cannot program, I cannot do artwork, the only thing I can do is write and think about game ideas.

    So that might be something that would happen in the future, but I do not think so at this point. I live to far of from the major cities to be able to :p

    But back on topic. Great post and thanks for sharing.

  • http://www.siliconera.com Ishaan

    I don't program either. I stopped drawing when I got into college. I do, however, spend every second of my free time thinking about games, writing about them, talking about them and trying to spread awareness of them. I even write my own stories for future visual novels I'd like to produce.

    While it's always good to have the technical skills, think of it this way: can you find a way to turn your passion for games into a useful asset to someone already involved with the industry? That's how you break in. Living away from the big cities is an obstacle you'll eventually be able to overcome. Don't give up!

  • http://otoboku.se manga

    That´s one way of thinking yes :)

    I think about games a lot yes. Writing, a bit. With the blogs I´m using I´m trying to widen the perspective on games for people.

    For now I do not have anyone that can put my ideas into reality. In the future maybe I will. Time will tell.

    I´m not going to give up. It´s way to early for that. It´ll take time, that´s all.

  • http://twitter.com/tigresaa Stephanie

    Yeah that is the only one I've heard of (that's decently known) in these parts. All the awesome RPGers are in Cali, but I guess that's expected. Being so close to Japan and all. :] Thanks Ishaan!

Video game stories from other sites on the web. These links leave Siliconera.

Popular