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Siliconera Sounds Off: Communicating With Your Audience

By Ishaan . December 20, 2009 . 4:32pm

Siliconera Sounds Off: Communicating With Your Audience

Something that isn’t visible on the outside is that it is very hard for the press — sometimes virtually impossible — to talk to publishers of Japanese games about their products, regardless of whether they’re in the East or West. When you have a publisher like Atlus USA that do a great job of communicating with their fans, there’s really not much scope for getting them to spill secrets. They’ll talk when they’re ready to, and that’s fine.

 

But in the case of other smaller publishers, especially in the case of niche games, one would think it would be beneficial to communicate a little more openly with your audience and educate them on what goes on behind the scenes so they can better appreciate the effort that goes into bringing these games over. This week, we asked Ken about why it is that publishers find this so hard to do.

 

Participants:

Director of Publishing, Xseed – Ken Berry

Siliconera – Ishaan Sahdev

 

Siliconera Sounds Off: Communicating With Your Audience Ishaan: I remember talking to you in mails before I joined Siliconera, Ken. We talked about an Xseed blog and how you guys could communicate better with your fans. I guess you decided to settle on Facebook eventually?

 

It made me think about the way most companies interact with their fans. Places like Insomniac and Atlus are very keen on constantly interacting with the people that are passionate about their games, but so few other publishers do this. Especially in the case of niche game publishers, sometimes, it’s really hard for even us to talk to them. Why do you think this is? Why is there this…reluctance…to communicate openly with the people most enthusiastic about your games? Don’t niche games with a limited market need this much more than the mainstream ones?

 

Siliconera Sounds Off: Communicating With Your Audience Ken: As you know from personal experience, Ishaan, I try to respond to as many e-mails from fans as possible through our support line. We still plan on getting a blog up and running, it was just easier to set up a Facebook account first so that it could serve to connect everything else we do together, whether it be linking to an official site for a game or to our general blog.

 

I think the biggest problem with responding to fan inquiries is that the people that write in tend to be the hardcore followers of the industry that know exactly what you’ve already officially announced, but want to dig further into the specifics of what you haven’t, or can’t, make public. Questions about gameplay are no problem, but once you start getting into the politics of why you can’t obtain the rights to publish a specific title, it’s a very fine line on what you can and can’t say because you are now speaking on the behalf of other companies, not just your own. I can’t tell you how many times I’ve gotten into trouble for even hinting at something in a fanmail response, only to have it posted on some message board and then found by the company behind the title that I mentioned and having it circle back to our president. Not fun.

 

Ishaan: Spencer and I once joked about how you manage to keep yourself out of trouble. Haha, you should just pretend every official announcement you make from now on is an unintended "leak." Kill two birds with one stone.

 

You’re right; the enthusiasts are always going to want frank, non-PR responses that they can’t get from a press release and sometimes, even interviews. But what I meant when I mentioned communicating with fans and the press was things like showing off aspects of how you go about localization, for example. Maybe filming your teams while they brainstorm ideas and discuss the game with each other, or shedding some light on the voice talent behind the games. Perhaps you could even have fans vote on different boxart mock-ups. It doesn’t seem like these would require a very large investment, and they’d go a long way toward helping the consumer relate to your decisions and to your staff. Have you guys considered that?

 

Ken: Those are some great ideas in terms of how to get more involved with the fans, some of which we’ve discussed before and didn’t have the manpower to implement yet (like podcasts), others which we can definitely consider for the future (like having people vote on the boxart). Getting voice actors involved gets difficult due to all the union issues, but if it’s just our internal staff then I guess we can interact with the fans for as much as they’re willing to put up with us.


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  • http://www.nisamerica.com NickyD

    “I can’t tell you how many times I’ve gotten into trouble for even hinting at something in a fanmail response, only to have it posted on some message board and then found by the company behind the title that I mentioned and having it circle back to our president. Not fun.”

    This. At heart, I’m a fan of who I work for. I want to tell everyone everything I know, all the time. But I can’t because of the politics involved. Even if I’d give my own personal opinion, or say nothing but good things, there’s still a chance something crosses the line of what should or should not have been said.

    The internet and the public sharing off all knowledge, for better or for worse, makes it difficult to really make a good, off-the-record comment because it’ll get everywhere it shouldn’t.

    I’m not a fan of PR speak, because it often leads to foot-in-mouth situations or vague deflections of questions people are really serious about asking, but it’s there for a reason. To protect the company behind the person talking, and their relationships with other companies. The price everyone pays for that is subjective, depending on how vital the question they wish they had an answer to is.

    Sorry for the rant. It just struck a chord with me!

    • Kris

      You could tell me everything you know… I promise I wouldn’t tell anyone anything!
      Probably.
      Maybe.
      Except for a few of my closest friends.

    • Ereek

      Indeed. I’m always seeing the niche fans attacking the PR people, but they simply don’t realize there’s a lot that can’t be said due to politics. It’s always assumed instantly that the company is unwilling to share information when there is, you know, a reason why such things can’t be discussed.

      Information spreads quickly online. One post in one place and it’s all over the Internet in about 10 minutes. Still, I think I speak for many fans that we do appreciate when a little information is given at your own risk.

      Dear Ken and Nick: We love you, but don’t get yourself in trouble on behalf of the demanding fans trying to pry information out. Don’t take their whining to heart, the new breed “hardcore” of gamers is a hateful bunch and will whine about every little thing they don’t like.

      Now get back to work Nick!

    • Slashlen

      Any news about Ar Tonelico 3 and a NA release?

      Kidding…sort of. What you do is much appreciated, and I hope you don’t get into too much trouble.

    • http://thrust-the-sky.deviantart.com/ WildArms

      haha, well ive never been a fan of telling ppl what i know just when i heard a hint or something, if i say something it must be 100%, but still, is not like i tell ppl about that, if someone that works on a game thing tells me something of a game i like/want, i just keep my happiness to myself :D, when it is out ill start talkin and talking about it to my friends until they decide to play it so i can shut up

  • http://mmv-wii.proboards.com/index.cgi Hero of Legend

    I can’t help but feel terrible because I’m the one who made a thread at GAF all about e-mail conversations with Ken, thinking that it’d help everyone; the fans to have their questions answered, and XSEED for getting more exposure.But I’m more likely responsible for some of the times poor Ken’s gotten in trouble and I feel awful. :( I thought that if there was something Ken shouldn’t let out, he wouldn’t say it and thus anything he told me I could tell others, now maybe even he some things he would tell me that he thought were okay but weren’t I don’t know. But I’m the blabbermouth. :(

  • http://honorless.net honorless

    Honestly, I’m fine with whatever level of communication as long as the publisher isn’t deliberately trying to shut down their audience. I grit my teeth every time I click on a link to YouTube expecting game footage and get “This video was removed due to a copyright claim by X.”

    • http://twitter.com/matty_125 matty

      I notice this on huge game releases, but what I find strange is that it’s usually a fan’s review video, at least from what I notice the few times I come across them.
      In general, yeah, it’s weird. I’ve watched countless of hours of “Let’s Play” videos (fans filming their playthrough of a game, usually to completion) and if anything they influence me to actually go out and purchase the game they’re showing.
      The legal aspects are lost in me, but I might understand if they do take them down. Then again, unlike with films, the experience is completely different when you play yourself as opposed to just watching.
      Thankfully, it’s not a major issue, yet.

  • keriaku

    This is something that I think has worked out extremely well for a niche of niches company, visual novel publisher, Mangagamer. Ever since one of there translators started up a staff blog, the company even seem much more respectable having some kind of info posted regularly rather than an empty site getting updates every couple of months, with grammar mistakes almost every post.

  • eliel

    this comment probably doesn’t belong here but do u know if Game Center CX Arino’s Challenge 2/retro game challenge 2 is gona b release in the US?(part 1 was publish by xseed)….srry

  • http://twitter.com/matty_125 matty

    “They’ll talk when they’re ready to, and that’s fine.”And that’s fine by me, too! That way we don’t sigh every time we read about deleys and whatnot. I do like seeing companies reach out to the fans in any small way. Capcom, NISA, Squre-Enix, Aksys – they all do in different ways but they know how to please fans besides just releasing games – which is fine, but they create a familiar, comfortable feeling. Of course, to avoid any politics and whatnot, it’s probably just as important to set, uh, lets say ‘boundaries’ – to keep the business where it belongs.As much as I commend Victor Ireland on speaking on game business related issues that I, too, feel personal about to this very day, he wasn’t doing himself any favors (or maybe so. Who knows?)! Yeah, so, Nick, don’t give in to peer pressure – no matter how many times Ishaan tells you how all the cool kids are doing it!

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