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Playstation Network Gives Developers “Much Weaker Negotiating Position”

By Ishaan . January 24, 2010 . 12:13pm

Playstation Network Gives Developers Much Weaker Negotiating Position

This past week, Introversion managing director, Mark Morris revealed to Computer and Videogames that he feels Sony’s Playstation Network poses a larger obstacle than Xbox Live Arcade with regard to games being approved for distribution on the service.

 

"With Microsoft your approval is given at the start, as long as you deliver what you said you’d deliver you’re going to launch, where as it’s not like that with Sony," said Morris.

 

He went on to explain: "Sony’s clearance for launch comes quite later and you have to invest quite a lot of time before you get it. That’s a problem because it means you have to invest a lot of time and effort and then you’re in a much weaker negotiating position because they could turn around and say ‘we don’t want it’."

 

This isn’t the first time developers have been critical of publishing policies instated by Sony on PSN. Last year, multiple publishers confirmed to MTV Multiplayer that, in accordance with a policy for downloadable content on the service, a fee of 16 cents per Gigabyte downloaded was payable to Sony. While in the case of free software (such as demos), the fee was only payable during the content’s first two months on the service, the fee for paid content was required to be paid throughout its tenure.

 

Both aforementioned issues are not present on Microsoft’s Xbox Live Arcade, according to these same sources. However, XBLA has been criticized in the past for different reasons, including Microsoft’s decisions to pull certain games from the service based on Metacritic score (and other factors), and their royalty fee.

 

Nintendo’s WiiWare has also received much criticism from developers of late, with regard to support in the way of marketing and the lack of freedom to use the Wii’s services. The service’s 40 MB file size limit has also been a popular point of contention. In short, no downloadable games service is perfect, and each is still evolving.


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  • http://twitter.com/matty_125 matty

    That’s why I don’t use MetaCritic. I hate hearing stories like that; people losing money, jobs, and now games based on …what? For what?
    It should be used as a resource for the public, not a tool for cuts and gains. It does more harm than good when it’s regarded as a be all and end all. It’s not funny anymore.

  • Anorhc

    It just sounds like they’re keeping out crappy shovelware to me. I’m all for that.

    • http://twitter.com/Slashlen Slashlen

      While I despise shovelware as much as the next person, those kind of policies are also probably the reason we don’t get retail releases for things like Record of Agarest War.

  • http://thrust-the-sky.deviantart.com/ WildArms

    Sony could be perfect, but they just want moneh -.-’, microsoft seems to be the one helping the publishers the most, but the quality varies a lot, and nintendo… is weird.

    But really, ive read in lots of parts all the trouble is to publish something through sony, im scared with agarest war’s release, i hope nothing happens

  • Soma

    This isn’t the first time Sony has been scrutinized for their treatment of developers. Developing for the PS3 seems to cost an arm and a leg (from what I’ve heard) and involves much negotiating.
    I can understand when a company wants to make money and ensure the quality of software and everything, but if developers get up in arms, how is the consumer supposed to feel?

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