Capcom Profits Drop Amidst Delays And Underperforming Titles

By Ishaan . May 7, 2010 . 1:46pm

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Amidst slow console game sales fueled by the delay of several prominent titles and underperforming games like Dark Void, Capcom net income fell 73.1% in the fiscal year gone by, the company revealed in its latest financial review.

 

While the games business expanded toward the end of 2009 due to price-reductions across major consoles, total net sales across Capcom were down 27.3% to 66,837 million yen (approximately $723 million).

 

Sales activity in the West was weak as it relied primarily on the continued sales of Resident Evil 5, while flagship titles such as Lost Planet 2 and Super Street Fighter IV were delayed into the next fiscal year. Meanwhile, new releases such as Dark Void and Resident Evil: The Darkside Chronicles failed to perform in line with expectations. As a result, net sales in North America dropped 49.6%, while the same figure in Europe dropped 44%. Sales in Asia, too, suffered from a 42.2% drop.

 

However, the Japanese market came through in 2009 for Capcom. Although net sales dropped 14.9% to 53,960 million yen, strong sales of Monster Hunter Tri, Resident Evil 5, Sengoku Basara Battle Heroes and Ace Attorney Investigations all contributed to profits, along with the continued success of Monster Hunter Portable 2nd G (known overseas as Freedom Unite) and its budget re-release.


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  • http://www.youtube.com/B4ULoveShine Tim_at_where

    #Capcom, next time, try doing a rotation of 2 flagships and one niche game/new franchise, every six months.

    Example: SFIV, RE5, and a new franchise, on the first 2 fiscal quarters, while Megaman, VS, and a niche game (say, Cyberbots or Red Earth) in the other.

  • thebanditking

    Well, I hope they don’t expect Lost Planet 2 to turn things around for them this quarter or next, because from what I have played it s lost everything that made the original such a hit. LP2 is nothing but a multiplayer game (and a poor one at that) during matches your player freezes when being shot by a machine gun (which is standard equipment at respawn) and you can’t break free until their clip runs out or they kill you. The single player is a joke, not that LP1 was Citizen Kane but its was a typical Japanese single player story for an action game but this one is pathetic. The story never evolves beyond the “your one of six rival factions trying to collect T-eng”. I had huge hope for Lost Planet 2 but this is Capcom’s biggest failure in a long time, Super SF4 is amazing though.

    • Hraesvelgr

      It’s really too bad that so many games focus on multiplayer these days. Though, while the companies themselves are not without blame for this, I think it has a lot to do with the fact that critics will give negative points because of no multiplayer and consumers will often avoid a game entirely because of it.

      • thebanditking

        I agree but it still is not an excuse for making a $60 game that is only multiplayer, nor does it excuse why Lost Planet 2 sucks so much, really this is the worst game I have played in a while (glad I only rented it).

    • http://photovoltaik.bandcamp.com/ Ujn Hunter

      This makes me so sad, and it is the reason I have canceled my pre-order this past weekend. I enjoyed Lost Planet for it’s single player game, I only played the online multi-player a few times, and while it was fun, I’m a single player type of gamer. I really wanted Lost Planet 2 to be awesome… guess not for me.

  • CrimsonFlamesX

    Bring back, Rival Schools. Then, you’ll win!

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