Watch A Lord of Arcana Fight Against Bahamut

By Ishaan . August 8, 2010 . 7:27pm


Poor Bahamut doesn’t seem to be having much fun. We suspect he’ll put up more of a visible fight in the final version of the game. After all, it just wouldn’t do for Square’s most prolific Summon to be outdone by a bunch of Monster Hunter wyverns, would it?


Lord of Arcana releases October 14th in Japan and is also confirmed for an overseas release in both North America and Europe.

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  • Code

    rar, now that’s more a Bahamut~! This game still interests me about as much as mold on bread though, still feels like this is perhaps far below my expectations from Square.

  • goronyan

    it looks like an arcade game to me

  • MisterNiwa

    Well to be honest, this Game lacks something.

    If I see Monster Hunter, or play it, I always feel the impact my weapon does on an Enemy, I dont even need rumble for that.

    I just feel it. But as I watched this, I felt nothing. As if there was no Impact at all, Bahamut was just moving as if nothing happened.

    They really should change this, or else, this game lacks a major feeling.

    • Code

      rar, 100% agree, in animation the term I believe your looking for is called “weight” lol >w<' Honestly if you look at Monster Hunter, it actually does a decent job conveying weight in it's characters and weapons. Would the weapons probably be impossibly heavy? Yeah totally, but even if it's not an accurate perception of weight, having it there really steps up the realism, a thickness, and often it's a quality which is forgotten in games. If you look at Team Fortress 2 for example, you have cartoonish characters, but a lot of people will definitely agree, TF2’s cast has some very realistic qualities to them — that is the strength of good animation.

    • d19xx

      I agree about the weapons impact. Also, didn’t like the clipping of the characters through the monster’s wings. In MH, just about every part of the monster can hit you.

      • MisterNiwa

        And most parts of the monsters are so massive that you can’t even hit it without being pushed back by the impact.

        Looking at that.. You would think the Sword is burning hot and Bahamut is made out of super fast regenerating butter.

  • karasuKumo

    Why do these type of games insist on making the monsters clueless, they don’t even seem to react to being hit. Just walking about like there isn’t some cape wearing, sword swinging person attacking them haha. Seriously did they actually get hit at all? I expected better from Square.

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