Capcom Arcade Income Looking Up…Slightly

Recommended Videos

You may recall we reported in May, that Capcom, along with other publishers, have been making aggressive efforts to revitalize a declining arcade market in Japan for some time now, with little luck.

 

Part of the efforts involved holding special discount days, and trying to create a “comfortable environment” in arcades, order to to help attract more women and families. Capcom also introduced Mario Party Fushigi no Korokoro Catcher and partnered with Namco Bandai as part of their revitalization operations.

 

At the time, however, a decrease in consumer spending, swine flu fears, and a general move toward home entertainment in Japan offset these initiatives, leading Capcom to close down two arcades and reduce costs to cope with the decline. Ergo, though the arcade market declined, Capcom still managed to improve their income through cost-reduction.

 

The company’s latest report tells a similar story. While sales of arcade machines to third-party arcade operators remained sluggish due to a trend of arcades restricting their purchases in the face of the overall decline, Capcom managed to improve profitability in their arcade segment.*

Part of the reason for this could also be that sales of arcade machines are counted as part of “amusement equipment” rather than “arcade operations.”

 

Although Capcom had to close yet another unprofitable arcade centre, which led to lower revenue, operating income increased over the April – June period last year by 56.1% this year. This is attributed primarily to cost-controlling measures.

 

“Operating income” is a synonym for “earnings before interest and taxes.” It’s calculated by subtracting operating expenses (such as power consumption costs etc.) from revenue. Further subtracting interest and tax expenses from operating income leads you to net income, commonly referred to as the “bottom line.”

 

To put it simply, while arcade revenue decreased as compared to last year, Capcom’s earnings relative to their investments improved.

 

Capcom believe part of the blame for the overall arcade decline falls on a lack of appealing products in the market. Some time this year, Capcom plan to release Super Street Fighter IV in arcades, possibly with new characters, as part of their arcade strategy. Further details are expected at the Tokyo Game Show in September.


Siliconera is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Pokemon Frienda Will Appear in Arcades in July 2024
Pokemon Frienda - new arcade game for kids
Read Article Quintessential Quintuplets Miku Gym Date Figure Revealed
The Quintessential Quintuplets Miku Nakano Gym Date Fascinate Figure
Read Article Dragon Quest Healslime Items Will Hold Clothes and Headphones
Dragon Quest Healslime cloth and headphone holders
Read Article Honkai: Star Rail Items Will Appear in GiGO Arcade Centers
Honkai Star Rail merchandise in Genda GiGO arcade centers
Read Article Hyper Mega Tech! Super Pocket Is an Evercade on a Budget
hyper mega tech super pocket review evercade
Related Content
Read Article Pokemon Frienda Will Appear in Arcades in July 2024
Pokemon Frienda - new arcade game for kids
Read Article Quintessential Quintuplets Miku Gym Date Figure Revealed
The Quintessential Quintuplets Miku Nakano Gym Date Fascinate Figure
Read Article Dragon Quest Healslime Items Will Hold Clothes and Headphones
Dragon Quest Healslime cloth and headphone holders
Read Article Honkai: Star Rail Items Will Appear in GiGO Arcade Centers
Honkai Star Rail merchandise in Genda GiGO arcade centers
Read Article Hyper Mega Tech! Super Pocket Is an Evercade on a Budget
hyper mega tech super pocket review evercade
Author
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.