Platinum Games Promise No Noticeable Differences In Vanquish On PS3 And 360

By Ishaan . August 26, 2010 . 9:31am

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Hideaki Nakata, the system programmer in charge of developing the PlayStation 3 engine for Vanquish, posted to the PlatinumGames blog to give readers a little insight into how he approached the technology behind the game. Nakata-san writes:

 

For the engine powering Vanquish, I tried focusing on all-out quantity. Shinji Mikami, the director of Vanquish, made a number of requests. “I want the game to look unlike anything else out there! I want our battlefields to have the overwhelming feeling of a real battle.” I realized the only way we are going to pull this off is with “quantity.” More and more enemies are going to have to keep appearing, more and more bullets are going to have to fill the air, bigger and bigger explosions are going to have to ring out… We would need an engine that could pull that off while still keeping the characters and backgrounds rich in detail.

 

He goes on to explain that while Vanquish’s engine is based on work done on Bayonetta, the team also made several changes to the technology, including completely re-writing the renderer.

 

Adjustments were also made to ensure that players would find no noticeable differences between the Xbox 360 and PlayStation 3 versions of the game. PlayStation 3 owners can rest easy this time around, since the PS3 is the lead platform for Vanquish. As for 360 owners…

 

“Even the developers on the Vanquish team have a hard time telling the two versions apart at a glance… So no matter which console you have, you have nothing to worry about!” Nakata-san concluded.


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  • thebanditking

    Still sticking with the PS3 version since its lead platform as it usually shows. Still its good to know both versions will be on par, unlike Bayonetta which was almost unplayable on PS3, and looked terrible to boot.

    • MGSBigBoss

      actually your statement about the ps3 version is way over exaggerated.

      • thebanditking

        Actually its not, max FPS of 29(PS3) compared to 59(360) is bad enough, though when you consider that the frame rate on PS3 was hardly ever at max it gets worse (the frame rate would drop during cut scenes lol). On average the PS3 version would run between 20 and 25 FPS with tons of screen tearing. It was so bad in parts I thought the game was going to crash. Even post patch game play is nothing to be proud of, the textures are heavily downgraded or missing and the use of quincunx AA over MSAA heavily blurred the visuals. The end result was a rushed port that looked and ran like PS3 title that would have been embarrassing for 2006/2007 but in 2010 is inexcusable.

        • http://www.facebook.com/profile.php?id=1472407455 Charles Lupula

          But you’re saying it was almost unplayable. It was FAR from unplayable. In fact, the PS3 version of Bayonetta was one of my favorite games of the year. I never played the 360 version until way after I had beaten the PS3 one, and yes, the 360 version was better. Does not mean that the PS3 version wasn’t incredibly fun. It could’ve been a lot better had Sega actually tried to take advantage of the PS3 architecture, but it is a gross exaggeration to say that it was unplayable.

          • kushalafang

            Nope he is not exaggerating the PS3 Bayonetta is an unplayable ugly mess. Please don’t blame SEGA it wasn’t their fault the game turned out that way it was Platinum games refusal to even touch the PS3.

          • Guest

            No it’s not! Stop lying! I won’t stand for this!

          • http://www.facebook.com/profile.php?id=1472407455 Charles Lupula

            Why do you have such a raging hate on for Platinum games? Seriously, it’s annoying. I’ve never seen anyone have such an irrational hatred of a developer before.

          • kushalafang

            Irrational how? Am I lying to you? Or has everything I said been justified? I just don’t believe they should be given a free ride, that and they are liars but if you don’t believe me that’s fine next week you will see I was right.

          • http://www.facebook.com/profile.php?id=1472407455 Charles Lupula

            So, it’s not Sega’s fault at all that they programmed a port that wasn’t anywhere near as good as the original (and it was not unplayable. Except for lunatics on the internet, nobody cares about the differences in visuals. I’ve shown that game to many, many people and not a one of them said, “This game is fun and…wait! It just dipped to 25 FPS! It’s a good thing I have a television right next to yours, playing the 360 version so I can compare framerates! I can’t play this! How dare you show me this crap!”). They didn’t even think to put in an install or convert the cinematics to a form where they’d be perfect on the PS3, even though they could’ve. In fact, when the patch came out that fixed 90% of the problems people were bitching about with the game, it wasn’t even Sega who made it, but Sony.

            I mean, the way you act, you’d think Mikami and Kamiya killed your family or something.

  • kushalafang

    Wow sounds like damage control a week before the demo pops up. Well next week we get to see how big a liar Platinum games is when the PS3 version turns out garbage again.

    • https://twitter.com/#!/Ojsinnerz Firo_Prochainezo

      Yeah ok, whatever you say man.

    • thebanditking

      Not likely, since the PS3 was lead this time.

    • kupomogli

      Fanboy much? You shouldn’t hope that another consoles multiconsole title turns out to look like crap. It’s just a game.

      • kushalafang

        Fanboy of what exactly? All I am saying is Platinum games are liars and I find it hilarious that people are trying to give them a free pass after the garbage they pulled with bayonetta.

        • krokounleashed

          Why are they liars? Bayonetta had 360 as lead and they said they don’t have much expirence that time programming fpr ps3. This time around PS3 was lead to make ist better this time. Platinum Games is the best developer this gen, so stop bitching.

          • thebanditking

            “best developer this gen” Platinum Games? Really? Bayonetta is a great game but Infinite Space was not and Mad World was just decent and that’s all they have put out. Best developer this gen belongs to Naughty Dog, with a very close second going to RockSteady. After that (in my opinion )Capcom, Irrational Games, Kojima Productions and Sega (for Yakuza and Valkyria Chronicles) would still place higher then Platinum, though Vanquish turning out as awesome as some are saying would do a lot to move them up in the world.

          • Hraesvelgr

            Personally, I’d say it’s the other way around with Infinite Space being an amazing game (despite then last bit of story…), but yeah, I definitely wouldn’t say they’re the best this gen.

          • kupomogli

            Falcom and Sega are my picks for best developers this gen.

          • kushalafang

            See? They get a free pass because they are as you say “the best developer this gen”? That doesn’t change the fact that they lied about Bayonetta being equal on both platforms. They didn’t admit to 360 being the only version they developed till a week before the demo came out either.

          • malek86

            I have no sympathy for Platinum. Not after they released Madworld in 50hz only and with FFX-style black bars. Lack of 480p in a Wii game is bad enough, but they should have had 60hz in the PAL version too at the very least. They didn’t even give out a proper excuse for that.

            Some smaller games can have the same problem (Baroque, Harvest Moon), but I chalk that up to lack of time and effort for knowing they wouldn’t sell much. But a game from Sega? No way.

        • http://photovoltaik.bandcamp.com/ Ujn Hunter

          Liars? Platinum Games didn’t even make the PS3 Bayonetta… Sega ported it from the 360 game! Platinum however IS the best Dev this gen in my eyes as well. I loved Madworld, Infinite Space & Bayonetta… Vanquish will hopefully be just as awesome.

          • kushalafang

            Yes they are liars, SEGA was forced to port the game because Platinum Games refused to do both versions even though the game was announced as multi-platform from the get-go. So please once again don’t blame SEGA for Platinum Games refusing to do their job.

          • http://photovoltaik.bandcamp.com/ Ujn Hunter

            Perhaps you should look into who pushed for the multiplatform. Platinum Games created Bayonetta for the Xbox 360. Period. I don’t see where you’re getting your make believe story from? Also, I don’t see what you like so much about Sega to defend them like this… all they do is make crap Sonic games these days. Publishing Platinum Games was the best thing they’ve done since the Dreamcast.

          • kushalafang

            Obviously you haven’t played some good SEGA games, in fact some were mentioned by another poster. Still I am not blindly defending them Bayonetta was not their fault it was Platinum Games unprofessional attitude, Kamiya and his team are such blatant xbox fan-boys they REFUSED to develop the PS3 version, and yes the game was multi-platform from conception.

  • http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

    Well lets hope what they say truly is the case. Would have been nice if the PS3 version were going to be cutscene and gameplay in I guess native 1080p resolution…

    And I hope by tons of bullets they dont mean being able to be shot and killed while in cover, Im tired of such unfairness in games like Modern Warfare 2 where there are times when its impossible for an enemy to shoot you cause of cover and you still die, lol, unfair.

  • urbanscholar

    Well this actually shows us as consumers that this game is proof of them learning & adapting for a more cohesive end product for all. Etc, etc, good all around for everyone.

  • http://www.facebook.com/AllenSmithee Samuel Smithee Bateman

    There’s gonna be differences and so called “fans” will flip a burger when it doesn’t need to be flipped! And guess what? It’s gonna be undercooked on one side!

    Basically, what I mean is that, people WILL find a difference and be completely immature about it. If there’s some subtle difference, and you’re okay with both controllers, and own both consoles, sure go for the “superior” one, but really it doesn’t matter either way, assuming these are as close as Platinum is saying they are.

  • Guest

    THAT’S how you do it! You develop on the PS3 first then you bring it to the 360.
    NOT the other way around! Wish developers would get that through their thick skulls.

  • mikedo2007

    It won’t stop the fanboys from saying “the graphic on the 360 of Vanquish looks better on the PS3″, or the other way around. That’s what I hate console fanboys, no brain at all.

  • Souji Tendou

    There may be no graphical differences but I still believe the X360 would win for it’s Loading time. Since you can install the whole game to its HDD. And for me, loading time is important.

    Remember, Bayonetta on PS3 got horrible loading times.

    • kushalafang

      Loading is usually case by case more often than not games actually load faster on PS3 but need a mandatory install so it really depends on the developer. Bayonetta as you know is garbage on PS3 so thats a pretty bad example. Since Platinum games hates the PS3 chances are that this will repeat itself with vanquish. All in all just don’t bother with the PS3 version of this game.

    • Errick

      you can install games on ps3 as well thats why bayonetta had an update to install

      • Souji Tendou

        I’m aware about that. Even after the patch, the PS3 version loading time’s still slower than the X360.

  • Schwer_Muta

    With luck, they’ll actually mean it this time

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