Characterization In Metroid: Other M [Spoilers]

By Ishaan . September 5, 2010 . 6:25pm


Last week, at the same time I was obsessively writing and rewriting my Metroid: Other M playtest over and over, Laura was working her way through Ys Seven.


As we discussed both games in greater depth, Laura clued me in about how the usually lone Adol now had company in the form of party members. About how Ys Seven’s the story wasn’t particularly original or remarkable in any way, but was entertaining nonetheless and left an impression on her. How, while the “scenario” was fairly average, the characters stood out.


It then struck me that she and I may as well have been talking about the same game. In fact, you could probably copy my opening paragraph about Other M’s story from our playtest and paste it into Laura’s write-up on Ys, and no one would know the difference.


Judging from the usual Internet banter, both games have received a mixed reception from their respective audiences as well, narrative being cited as one of the reasons. Not having a history with Ys, I’m not really qualified to comment on what Seven does differently, but I will say that a large sect of people aren’t giving Metroid: Other M’s exposition whatever credit it deserves.


Yes, in the majority of scenes, the voice-acting isn’t stellar. And yes, one could also argue that Other M gives up the series’ unique sci-fi mystery vibe in favour of a more anime drama approach that, at times, wouldn’t seem out of place in, say, Gundam SEED. You wouldn’t be in the wrong if you felt that the writing in this game doesn’t do a very good job of acknowledging what has made Metroid’s universe so unique and appealing throughout the franchise’s history.


That said, it does some things very right, for which I do give it a tip of the hat. Other M’s treatment of Samus herself is one of the better examples of characterization in recent memory.



While Samus’s needlessly long and melodramatic monologues about the baby Metroid do tend to make you wonder whether Other M’s script-writer was familiar with the concept of subtlety, the portions about her days as a Galactic Federation soldier were genuinely interesting.


Early in the game, a brief exposition by Samus provides a little insight into her days as a teenager, back when she was under Adam’s command. Emotionally scarred from losing her parents (and then her foster parents, the Chozo) and being thrown headfirst into warfare at a relatively young age, Samus put up a distinctly bitter and angry front throughout her military career.


Smiles were met with frowns, friendliness from her well-meaning squad mates was met with indifference, and Adam’s orders — regardless of the respect she had for her commander — were met with the now infamous thumbs-down from the trailers. It all sounds a little like a certain vengeful youth right out of Naruto, doesn’t it?


The reason angst comes across more convincingly in Other M, however, is because the exposition actually attempts to explain Samus’s behaviour. As eager as she was to prove herself strong in the face of despair, teenage Samus was well aware of her maturity relative to the rest of Adam’s squad — or the lack of it, rather. This gave rise to bitterness. Similarly, the thumbs-down for Adam, too, is explained rather intelligently: first, as a sign of derision at being referred to as a lady, and second, as Samus’s own way of expressing that she understood his orders.


Kind of like how some people can’t say “thank you” without feeling embarrassed. Or perhaps how some get used to acting immature, so when signs of maturity begin to bloom, they’re quickly suppressed. These are further complemented by the single-best example of characterization in Other M: when an older Samus, reflecting upon her teenage days, explains, “When I rebelled against Adam, I knew I could get away with it.”


For all the angsty teenagers we’ve seen in videogames over the past decade, how many have actually been fleshed out in this manner? How many have genuinely displayed a side that you can relate to? Unlike Squall or Cloud, teenage Samus is actually quite appealing.


Of course, given that Samus is in her mid-twenties at the time of Other M’s events, Nintendo couldn’t very well stop with her teenage characterization.


Thankfully, they don’t, and grown-up Samus, as one would expect, is a very different person from the insecure fledgling that Adam mentored years ago. She isn’t afraid of smiling at a fellow teammate or throwing a friendly punch. She isn’t afraid to show emotion or admit her faults. And most of all, she isn’t foolhardy enough to try and impede a Galactic Federation investigation for her own selfish reasons.



You even get to witness some of this change over the course of the game. In flashbacks, Samus goes from angry and bitter to compassionate about her work at the federation. She grows capable of showing concern and even a willingness to put another’s safety ahead of her own. And perhaps, most convincingly of all, despite her growth, she never quite loses that rebellious streak, which ultimately causes her to part with the Adam and the federation, and set out as an independent bounty hunter.


On the subject of Adam, I feel the scene dealing with his sacrifice deserves a quick mention, too. That one scene, in particular, I felt was carried out fantastically by both voice-actors. I was genuinely moved when Adam reasoned that he couldn’t possibly fight Ridley and expressed his pride in Samus as a “galactic saviour.” The decision to not let the player witness Adam’s death first-hand was a fantastic one.


Overall, I may not like the English voice Nintendo chose to give Samus, but — a few quirks (baby this, baby that) aside — I do admire their handling of her character, both past and present. Here’s hoping we see more of it in future games.


Food for thought:


1. One of Other M’s best highlights was learning who “little birdie” really was.


2. I also quite liked how the game doesn’t tell you outright who the Deleter is. By the time you reach the bio-weapons research center, it really doesn’t matter. That was a neat touch.


3. Finding out about the “other M,” too, was a neat little twist.

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  • There were so many great twists in this game. There’s kind of like three stories in this game. Just finding out what happened with the ship, and then finding out there’s a traitor among the ranks, and then everything with the new Metroids. I thought it was extremely ballsy yet also gratifying that they didn’t tell us who the Deleter was because it really didn’t matter, although process of elimination revealed it. And to be honest, within that one minute, I thought Samus would go in to fight all the metroids and then go back for rematch with Ridley only to find Adam’s corpse. The fact that Adam went was a great story moment.To sum it all up, I also really loved what they with the overall story of Other M. On a side-note, I did think the VA for Samus was a Did anyone play with the Japanese voices? Does she sound as….apathetic?

    • Yea, there’s glimmers of greatness in Other M’s story. I think the voice-acting and some of the cheesy dialogue is keeping people from seeing it, but the story really is pretty cool.

      Like you said, they have so many different storylines going on in parallel, and everything sort of comes together at the end. MB was a great “villain” and it’s nice that there was really no black and white to the story.

      Oh, and thinking back to how Ridley ended up…thinking about it during my second playthrough, I realized that corpse you see is the frozen Ridley specimen you come across in Fusion! Finding out how he got on the BSL all frozen up was so awesome. :D

      • Oho! Wow. Good catch. That makes perfect sense, too, since the GF wanted to study everything. And there was also that gravity monster thing that you fight in Fusion. They did a good job paying tribute to the other games of the series. I’m really hoping that people play this game so Nintendo doesn’t deem it a failure and never do anything like it again. And if you go into it with an open-mind, not already thinking it’s gonna be bad or dumb or whatever before even playing it, I’m sure almost everyone will enjoy it

        • Yea, all things considered, Other M is a fantastic attempt to evolve Metroid yet again. I’d rather have a flawed game that innovates than have yet another Zelda that just makes me roll my eyes. Long live SPD.

          • support this so called, “innovation” which actually takes AWAY from the game in order to make it different? Hey, I’m all for innovation, but when the “innovation” shows that the gameplay is lacking moreso than its predecessor, then I know it wasn’t worth it, just to try something different. Sometimes it’s just better to just try to improve upon the wheel instead of trying to re-invent it altogether.

            I’d take another cookie-cutter Zelda title over a flawed attempt at trying to innovate a sequel into being different any day of the week, honestly.

          • mach

            Again, you HAVEN’T PLAYED THE GAME. All these points about how it “takes away from the game in order to make it different” are simply things you’re making up. If you actually played the damn thing you’d realize just how much it conforms to the spirit and the style of the original Metroid games. If you’re going to complain so loudly, you might want to gather a little evidence to back up half the stuff you’re shouting about.

  • Tom_Phoenix

    I find it ironic how people tend to refer to Cloud as an “angsty teenager”, yet he was 21 by the time of the events that take place in FF7. And honestly, to me, his outbursts never seemed like angst and more like PTSD. But that’s just me.

    Anyway, nice to see another perspective on Other M’s storyline, especially in light of the harsh criticism the game has been receiving so far. Also, I am SO going to use that thumbs down picture whenever I get the chance. XD

    • M’iau M’iaut

      All the flak and we wonder why all the companies give us is the same old, same old.

      This is a reinvisioning of a classic series — understand Other M as such and judge it against itself; not a port/remake of Super Metroid or any other Metroid before it. This is one of the view review/critiques I’ve read that takes this course of action.

      And regarding Ys, I’ve always seen it as a strong character driven game — with the same story structure in each games narrative
      …….Adol shows up in a new kingdom; is evil afoot? You better damn well believe it…..Will Adol kick ass and win? Will he get the local lass to pine for Adol’s unrequited love? You better damn well believe it…….

  • Advent_Andaryu

    On your “Food for thought No.2” I completely disagree. To me, the entire purpose of a ‘deleter’ seemed pointless when it turned out it didn’t even matter. A neat touch? It felt more like a waste of time.

  • I generally liked the story, corny voice acting and all, except one bit.
    The fight with Ridley. When Samus is freaking out. The whole time that was happening, I was thinking “What the hell”.
    She’s already fought him multiple times. I get that it was one of the few times to show her mental/emotional scar from her past with him, but a simple second of “why’s he alive” and then kicking ass would have made a lot more sense to me, followed with a monologue after the fight of WHY Ridley being there startled her.

    Not the whole freakout session, which just made her look completely emotionally unstable.

    Otherwise, I liked it just fine.

    • Imagine this. You fight this huge dragon beasty twice (if they’re not counting the Prime series, which this game didn’t seem to do) or five times (if you are counting Prime). No matter what you do, you can’t seem to kill him. He keeps coming back over and over. And the one time that you actually do kill him (Super Metroid) he friggin comes back. I figure she’s scared out of her mind because it’s like “No, I just killed you. If this guy can come back from the dead, how am I supposed to stop him this time?”

      Perhaps she was actually like that every time she’s fought Ridley, but this is the one time the medium actually chose to show that side of her to the player. I mean, Sakamoto designed this game so everything in it is how he wanted Samus to be, i.e. how Samus really is, since he co-created her.

      • See, now I would actually agree with this IF IT WAS THE FIRST OR SECOND TIME SHE HAD FOUGHT HIM. Fighting him the first time would possibly cause her to freak out a little, and fighting/blowing him up/defeating/killing him once and then him appearing again freaking her out would make sense.

        Only, by now in Other M, how many times has she fought him? Let’s see, Metroid, Super Metroid, Prime, possibly other times I’m just not thinking of. I would be wondering just why he’s not dead, not “OMG, FREAKOUT, HE’S HERE AGAIN!” Does that mean every time he appears she freaks out?

        I get it, this is the first time the series can actually show her reaction to Ridley, what with it being more story-centric (much like Fusion). But it just wasn’t the right time to show it and comes off as Samus being WAAAAAAAAY too surprised.

        • For some reason, this game acts like the Prime series didn’t exist. It never makes any mention of them. If you take that into account, then it’s only the third time she’s fought Ridley. If you saw a giant dragon creature, your wouldn’t freak out a little. You’d be your freakin pants. And yes, I believe this is the first time the medium can actually show her reaction, but by your standards, what would be the ideal time to show it? I thought it was perfect. You’re chasing this monster, not knowing what it is, and then boom, turns out it was actually a pre-evolved Ridley the whole time and you had no idea, which probably also added to the surprise. She saw this little birdie thing earlier, thinking it was cute but vicious, and then that little thing becomes Ridley. I guarantee that no one, without the aid of spoilers, saw that coming.

  • I can summarize Ys Seven and Metroid: Other M with the same sentence as well. Neither game is what the series used to be.

    Adol in a party? Seriously? Adol IS the party, lol. Leave the party system for your Sora no Kiseki series, kthx.

    As for Other M, Samus is actually portrayed as a woman who gets flustered at times, writes in a journal and you can just STAND to get missiles replenished now. She was much better as the silent protagonist (much like Adol) and a badass, not this, “omg wut i do?” girlish behavior she has now. Whoever thought Team Ninja + Metroid was a good idea needs a reality check.

    These guys obviously has no idea of what Metroid was about and just made some, “EXTREME” game where this woman acts all emotional and crap (which has Samus’ name for some reason :P), plus made the game EASY MODO. It’s just ridiculous, really. Older fans have been bashing this game left and right, and are considering it to be, “non-canon” and I can’t say I blame them honestly.

    Now let’s get Nintendo’s ass back in here and show people what a REAL Metroid game is. Super Metroid blows this out of the water and Ys I&II trample all over Ys Seven, go figure.

    • It…doesn’t sound like you played the game…

      • You’re absolutely right. Given the reasons listed above, you should know WHY I didn’t play the game, lol. Ya know, most of the time, I try to give a game a chance before dismissing it, but after everything I’ve seen from it so far and with some of my diehard Metroid friends’ opinions, I can’t say that I’m interested in trying this one at all.Sorry, but I don’t have to play the game to know what they did was wrong. First off, it’s Team Ninja. That’s already a bad idea.What do people think when they see, “Team Ninja” ? Dead or Alive and Ninja Gaiden. So let me get this straight..a company focused on bouncing boobs and quick melee combat such as Ninja Gaiden is going to handle an atmospheric game such as Metroid with guns on other long range weaponry? It’s just a recipe for disaster and seems they cooked it pretty good.Samus was changed into this really talkative, easily flustered, type of woman. You can’t even switch to first person and move anymore. You have to just STAND there and look around.You can replenish missiles by just standing still instead of going to missile depots which makes things a bit easier now and that’s just sad. On an unrelated note, the banner I’ve been seeing for it is incredibly cheesy (as well as the dialogue in the game).Talking about Samus having, “something to prove”. Are you kidding me? She’s saved the universe not once, but a few times actually and she has something to PROVE? she doesn’t, lol. It was just Team Ninja trying to make Samus “XTREME” like they do with their characters in Ninja Gaiden.You know who else didn’t play the game, Ishaan? Team Ninja didn’t play the game. They didn’t play Metroid, Super Metroid, Metroid Prime, you name it. They had NO idea what they were doing when representing Samus in this game and have given her a completely different image of how she’s supposed to be presented.What happened to the Samus which used to be a badass (a badass without trying I should say, not like she is NOW) and a silent protagonist? The Samus which had an ambiguous gender (yes, I know you could see the outline of her boobs, but you get what I’m saying guys :P) and didn’t fall into the category of just simply being, “another female with emotional issues”.I just think you’re giving the game a bit too much credit, Ishaan. It falls short of its predecessors and changes the main a bit too much, as well as the overall game. They could have made the transition a bit smoother, but instead it was like: Silent -> Extremely talkative (like a teenage girl or something). The same could be said about their environment changes as well: Lots of exploration -> Linear.Sorry man. You’re right. As I said before, I didn’t play the game. After seeing what I have seen and hearing what I have heard though, I think I’ll spare myself of digging through this garbage just to find a couple of things to keep.It isn’t worth it, in my opinion.

        • LokomoSword

          Read the above.

        • LokomoSword

          Anyone who payed attention over the years to Metroid would know that the finishing moves were a natural evolution of the speed of the 2D games. Note that each one starting from the original Metroid (the main games; Metroid I – IV and Other M) increased greatly in speed. Samus wasn’t just trained how to shoot things.

          Nextly, if you’ve actually played Metroid Fusion, and seen the beginning of Super Metroid, you’d realize that she’s mostly talking IN HER MIND. So she isn’t talkative or “easily flustered” Furthermore, if you could move in first person, then people would’ve played in one mode or the other. Besides, by shaking the remote offscreen, Samus can dodge in first-person mode anyways.

          Going to missile depots? No, YOU did not play the games. Prime fans, I swear. Good game, but attracts people who don’t even know about the main Metroid series. You know how you got missiles in the old games? You killed enemies for them, and you’d get them floating in the air. If you ever ran out, you’d just have to farm for missiles and/or health. Concentration simplifies this greatly, yes, but due to the “summoned and controlled by willpower” portion of the suit, it makes more sense than picking up random floating powerups, which by the way, is what people had wanted anyways – not missile depots.

          Um, she doesn’t have something to prove, lol. You’re making one of the biggest mistakes – you’re mixing young GFed soldier Samus with older Samus. Young GFed Samus hadn’t even done the first game yet. So yeah, she did have something to prove… not anymore.

          Again, you did not play the game. The 2004 manga exists. It gives you an insight in to Samus’s character. Did you read it? No. Metroid Fusion, Samus talks both mentally and verbally. Did you play it? Unlikely, even though IT CAME OUT BEFORE PRIME. Note, again that each game slowly increased the amount of story and the character of Samus. She is exactly who she is supposed to be, and who she has been.

          Metroid – No story to speak of.
          Metroid II – More story, Baby Metroid, gives us a better look at Samus.
          Metroid III – A lot more story than Metroid II, gives us our first look in text as to how Samus is. Starts talking in her mind.
          Metroid IV – A LOT MORE STORY. Follows the Baby Metroid, etc. Talks in her mind a lot more.
          Metroid: Other M – *whistles* an insane amount of story. Talks in her mind far more.

          But you’re likely just a Prime fan, and a typical American who thinks that a woman acting like a typical male with breasts is super-cool. That isn’t how it works. She isn’t “just another female with emotional issues” and such a statement reveals your total lack of psychological knowledge, being that Samus is portrayed well, and only gets stronger towards the end. She is portrayed realistically, since I doubt that you wouldn’t have emotional issues if some dragon killed your parents brutally while you were three years old.

          I think you’re giving the game too little credit. It evolves it’s predecessors (whether or not it does everything right), and it keeps the main exactly how it was supposed to be since the beginning. Again, she mostly talks in her mind, so she isn’t “extremely talkative”, and towards the end and post game, the linearity stops, and postgame you get a cool new boss. People might even call it a part of Super Metroid in 3D… not literally, of course, but still.

          So yeah, not only have you not played the game, but you’ve made ill-informed statements, mostly based on Metroid Prime, as such. Here, read this and understand the character. First two posts, and I didn’t write it:

          • I can argue against some of your points, even though I still believe Other M is a good progression of the series. I guess devil’s advocate, whether I do it well or not?

            Speed: It’s Team Ninja and technology. The technology has gotten better, therefore more onscreen at once, and therefore the newer games have often been more frenetic for that reason alone (besides them taking advantage of it.) Plus, crazy melee combat is Team Ninja’s specialty.
            However, there isn’t any “melee combat” to speak of. There are special moves where Samus uses extreme strength and agility to do special stuff, but it’s oddly disjointed from all the main games, and even from Other M. It almost feels like Team Ninja skipped over the middle ground. It could be technical difficulties (holding the controller sideways like that, not many buttons to use), but that was their own design choice in the end.
            Plus, your whole “that’s where it was going” thing is pure conjecture. I certainly never thought that was where it was going, so you saying that kinda made me think “huh?”

            As far as easily talkative, probably not. Flustered? I think she was just a little bit too much. Considering where the story is chronologically, she’s been through a lot, and that’s just the stuff we know about.
            I don’t really buy the one-mode or another argument, but maybe that’s true. And I’m not sure where the dodging thing came from? Maybe in reference to not being able to move, yet she kinda can?

            How many missile depots are there in Prime? 3, not counting Samus’s ship? Maybe one or two I missed. How many are there in Super Metroid? At least 2, and that is just from what I hazily remember. Metroid and Metroid II don’t have any (?), but the series actually seemed to be moving towards MORE missile depots, not skipping right over them and going for free missiles.
            You know how -I- thought missiles should have been handled in this game? Considering the fact they were required to have save spots EVERYWHERE since they didn’t have health pickups and whatnot, they could have also replenished your missiles there. It would have made missile use a lot more fun and tactical, instead of “Hey guys, infinite easy-use missiles!”

            Not sure about the “something to prove” bit. I felt like she still believed she had something to prove, at least to herself, up until the point Adam reminded her that she’s a freakin’ galactic savior.

            I consider the Prime trilogy to be part of the natural evolution of the series, and a totally valid and canon and anything you can throw at it Metroid game. Then why did you completely remove it from your list of “And in each there is more story”? After all, except for Corruption (where she still doesn’t even talk), it actually seems to take a step backwards from Fusion’s storytelling and say “This is Metroid. (only in 3D)”

            Psychological knowledge… well, I guess random internet guy (you) obviously knows more than TetsuyaHikari.

            I think TetsuyaHikari is giving the game too little credit too, but I see where he’s coming from on a lot of stuff.
            I’m not sure about “keeping the main exactly how it was supposed to be,” as I’ve never read about (nor even heard of) this manga you have spoken of. Regardless of whether it depicts the story or not, most people aren’t going to have (even a chance to) read it and therefore will take the games as the main source of story.

            Linearity? This game reeks of Linearity. You know why that ending boss is tacked on? Just so you can go back to the ship and do the entire “non-linear” part of the game then. Seriously, this is not even close to Super Metroid in 3D. Hell, you don’t even get to use one of Samus’s signature items, the Power Bomb, until you’ve beaten the game’s main storyline and do the BS “non-linear” part of the game. (except the one time before that where you have to use one which I found to also be BS, along with lots of other cheap areas)

            So, now that I’ve written a lot of that… let me say I did really love the game, flaws and all, and am strangely looking forward to whatever Nintendo does with Metroid next. Or even other franchises. If they’re willing to do that with Metroid, maybe they’ll even try out radical changes in other well-known games of theirs too.

          • LokomoSword

            Did you read the Zero Mission manga? Samus was trained to do more than shoot, and as her speed and mobility increased, it happens that it got closer to featuring actual combat. As one person had said, even a basic soldier knows some combat moves. It’s only natural that with her speed and agility, she’d get around to doing this. Or at least, we guessed she could always do this – again, she doesn’t just shoot.

            I agree with the first part of your second paragraph. Also, that was Sakamoto’s explanation for why they didn’t have movement in first-person. As for your guess on the dodging, you are spot on. Prime fans may not recall, but Samus used Sense Move before in the Prime games, though only in cutscenes.

            Ah. I personally think that we shouldn’t have been able to restore more than one bar of health with Concentration, and for missiles it should have been seriously nerfed.

            Well being on a mission with Adam, maybe she wanted to prove that she’d gone beyond being the little brat she once was. But otherwise, I don’t feel that she had anything to prove. Oh, right, and maybe after the Ridley scene.

            There are only five main Metroid games (not my opinion): Metroid I, Metroid II: Return of Samus, Metroid III: Super Metroid (check the beginning when you’re loading it and you’ll see), Metroid IV: Metroid Fusion (same as Super), and Metroid: Other M, which comes between Super and Other M. I’d like to let you know that in an official timeline from Nintendo, it separated the main series and the Primes, citing that the Primes “have different gameplay from Metroid games”. Sakamoto also keeps repeating that he didn’t have much to do with Prime, and he said that they are part of the timeline, but they are different in many ways. Also he says that he doesn’t want to create a (?) between east and west, so he just says that the real Samus is the one that you meet in Other M. Furthermore, Sakamoto only guided Retro a little, telling them what type of stories they could use, but the Prime is a break from the main story, and as such doesn’t follow the sequence. And most people think that, at the very least, this engine is the natural evolution of the 2D Metroids. Again, Samus got faster per game as well. Prime broke this. If the Other M engine was polished up a bit, and the story was a bit better (characterization = correct, story = poor), then they’d have the true and natural evolution of the 2D Metroids, what with the pattern it follows.

            I learned quite a bit about Psychology in an AP course, and somehow I still remember quite a bit of it.

            Here you go then:

            Sakamoto himself edited it and has said that it is canon. So, there you are. Although it seems that some events of Other M contradict it, but then again, Other M contradicts Fusion too, what with it’s “the suit is powered by will” mechanic. Again, poor story, but proper characterization. Anyways, there’s the manga.

            Yeah, the game is more linear than Fusion, but I’m saying that the ending IS non-linear. Also, you can use Power Bombs at the start of the non-linear part. I wish it were far less linear, as it stands as the most linear Metroid to date, but still. Oh well.

            And I agree; I never said it didn’t have flaws – I just get irritated when people attack points that aren’t a problem, especially when they haven’t played it.

          • virdicyer

            I’d agree with TetsuyaHikari on most points. I’ve played all the Metroids growing up. Super Metroid is the best 2D. Metroid Fusion was the worst 2D. Prime was better than Other M. I can see how first person is needed for 2.5D in certain places, but the side-scrolling third person should’ve been more refined — use missiles! If they wanted 1st person in there for more functionality, just put in Prime controls. I don’t know why they didn’t use the nunchuck…

          • “Oh, look at me everybody! I have provided “facts” about the game. I’m right now. The game rules!”

            lol no

            Your logic is deeply flawed. I’m not a “Prime fan” or whatever you called me, but if you’re honestly supporting this, chances probably have literally NO experience with any of the older ones. I’m calling it now. Anybody that supports this game is obviously a new fan of the series and has virtually no knowledge of the prior installments.

            If they did, they would see how ridiculous Other M is by comparison. Once again, you’re right. I didn’t play the game, but after what I’ve seen and heard from older fans of the series, you’d have to beg me and pay me to play through that game. Even then, I’d be a little hesitant.

            It’s a disgrace to the series and many (read: MANY) of the older fans are dismissing it as non-canon and I can’t say I blame them. They destroyed Samus as a character and destroyed Metroid as a game. It’s sad to think this was all because they actually put, “effort” into the game.

            Hell, if I knew their, “effort” was going to make this, I would have preferred it had they slacked off instead. Anyway, good luck in trying to “prove” yourself or whatever. As far as I’m concerned, “Other M? What’s that? I don’t know what you’re talking about”.

            Time to go erase its existence from my mind now. Excuse me.

          • LokomoSword

            1.) This is not the first Metroid game that I’ve played.
            2.) The biggest Metroid site on the internet loves it, so I think I’ll stick with the real fans. Seeya, fairweather fan, and he who does not understand psychology, nor even thinks about it therefore cementing his place as ignorant.

        • FireCouch

          Jeez. You don’t even give the game a chance and yet you say “It falls short of its predecessors.”

          Seems like someone is covered in a nostalgia-like goo and can’t clean themselves off.

          • “Seems like someone is covered in a nostalgia-like goo” ? More like, “seems like someone is covered in something to repel garbage”. I’m not going to defile my hands by playing this garbage and I laugh at anybody who would be WILLING to actually do so.

            lol new fans

        • Dude, Team Ninja didn’t design this game. They just did the programming and the 3D modeling. You can’t blame Samus’s character on them, only the gorgeous graphics on them. Sakamato was the Scenario Designer and three designers from Fusion designed other M. So please, do your research before bashing an extremely great design team like Team Ninja and then trying to use that as an excuse to justify your conclusion-jumping.Second, Samus can make her suit magically appear. She can make it appear, she can make it disappear, just by thinking about it. She can somehow curl up into a tiny ball that’s no bigger than her head. She wrecks the Law of Conservation of Energy by being able to fire off infinite beams from her arm. She can do all of this and you have a problem with her being able to get missiles just by standing there? Even if you disregard the rest of this paragraph, how is that worse than missiles popping out of enemies’ bodies and just floating in the air waiting for you to collect them? That also doesn’t make sense, but it’s a Video Game. A lot of things can happen there that can’t happen in this world. That’s mainly why we play them

    • Ys I maybe, but II was garbage. And I quote

      ‘Ys II has always been the weakest game in the series for me, especially when compared to the first game. The level designs were repetitive and unrewarding(I sure love backtracking through identical looking cave sections trying to figure out where I’m supposed to go), the bosses were a joke, especially compared to the the first game, as much of the reflex and strategy of the fights in Ys I were replaced by ‘shoot fireballs at his weak point’. They would attack but nothing would hit you because you could stand across the room pelting them to death.

      Honestly I kind of like the first half of the game, but it’s around when you get to Burnedbless that things start to go down hill. The level designs drop in quality(the Temple of Ys is far too tedious to be a place that you spend THAT much time in), the events become tepid and either uninteresting or extremely tedious (every single thing that happens in the Colony of Lava) and the pacing of the game feels like it screeches to a halt. Out of all of the Ys games, II is the one that I just can’t bring myself to like at all.

  • malek86

    To be honest, I don’t really like emotional characters. I know drama is deep, but still, not exactly what I would want in a videogame story.The archetype of the “silent protagonist” is the idea that your character is basically you. You can attribute him your own reactions, but also you can choose give him a different attitude. As it stands, I prefer to think that silent characters are the undazed and unfettered ones. Gordon Freeman? Samus Aran? Hitoshura? They don’t talk, and that gives you the impression they are badasses who never falter, even if the sun were exploding in front of them. Link too, although recent games have given him facial expressions which at least give him a bit of predefinite characterization. Hitoshura also talks, but only when the player says so, otherwise he is as stoic as they come. And he never faltera anyway.Sometimes that gets fleshed out by the developers themselves. For example, Kain (especially in the first game) is the archetype of the silent protagonist, except he is not silent. He actually expresses those thoughts the player could be making (“who cares about the NPCs?” or “i’ll slash my way through!”), but he thinks so himself. As a result of a sort of real “player avatar”, Kain is also undazed and unfettered. Very rarely he gives out any sort of dramatic reaction to things. And when it happens, he usually gets angry rather than breaking down – sounds like he’s ready to give the guy a sound trashing, in a “you managed to one-up me, but you won’t live long enough to tell anyone” way. He sounds very shakespearian, but also very detached from everything. It’s almost like he knows he’s in a videogame. For the record, Raziel was similar but a lot more whiny and theatrical, which is why I don’t like him as much.Now, I haven’t played Other M yet, so I’ll save my thoughts for when I actually do. But I’m hearing that Samus is a bit too emotional. I don’t know how much, but assuming it is, that goes against my idea of silent protagonist. And if she was supposed to be emotive, why didn’t she ever react in the previous games? Aside from Fusion, which I thought Nintendo would have buried away by now, all things considered. Obviously this is a change of character. Can’t say whether it’s for the best or not. Like I said, Link has also been characterized a bit, but he still looks more similar to the silent protagonist type.I wonder if other Metroid games will use this kind of Samus.

    • The reason why she never emoted (even though she did in Metroid Fusion) is because there use to be no story in video games. It’s really been only in the past five years that we have hugely focused on story inThe reason why she never emoted (even though she did in Metroid Fusion) is because there use to be no story in video games. It’s really been only in the past five years that we have hugely focused on story in all games, with Heavy Rain giving the biggest push.

      Also, I highly disagreed with Gordon Freeman. Sure, Silent Protagonists are suppose to allow you to put your personality type into the character, but the thing about Gordon Freeman that has always been his character is that he is NOT a badass at all. He was designed to go against (even before they came out) all the bulky space marines, the Master Chiefs and Marcus Fenixs. He is a nerdy scientist. Most of the time you are fighting monsters you are running away from them and the first encounter always gets your ass kicked. Most of the reasons why the entire game world is fucked up is because of your actions and there are many situations were you can’t do anything to fix something. It’s that weakness that makes him relatable, he reacts the way WE would actually react if giant antlions were attacking us and we only had six shotgun shells. Ergo, Spider-man. all games, with Heavy Rain giving the biggest push.

      Also, I highly disagreed with Gordon Freeman. Sure, Silent Protagonists are suppose to allow you to put your personality type into the character, but the thing about Gordon Freeman that has always been his character is that he is NOT a badass at all. He was designed to go against (even before they came out) all the bulky space marines, the Master Chiefs and Marcus Fenixs. He is a nerdy scientist. Most of the time you are fighting monsters you are running away from them and the first encounter always gets your ass kicked. Most of the reasons why the entire game world is fucked up is because of your actions and there are many situations were you can’t do anything to fix something. It’s that weakness that makes him relatable, he reacts the way WE would actually react if giant antlions were attacking us and we only had six shotgun shells. Ergo, Spider-man.

      • malek86

        That’s why Freeman is badass. He is just a standard scientist who can’t always do things right (in his first day of work he’s actually late), and yet he can still take armed forces and alien invaders head-on (by the way, what you said about running away and getting beaten up is more prominent in HL2, but HL1 was more of a standard FPS). That’s actually even more badass than Samus, who was at least used to fighting stuff.Once again, Freeman is a true player avatar, even more so than Link and Samus. No characterization at all. Even when NPCs talk to him (this happens more often in HL2 than HL1), they don’t give any sign that he might be scared or not. There’s absolutely nothing that gives him away. So, if the player wants him to be a badass who wants to save his fellow guys, sure he can be. If the player wants to think of him as a scaredy cat who barely survives with his own skin, sure he can be. And if they want him to be someone who doesn’t care and is only in it for his own profit, that could technically happen too (a possible explanation of the ending of the first game?). That’s a pretty cool thing.I always thought the same of Samus – she could have been anything the player wanted (her small intro speech in Super Metroid didn’t really give away any preset personality). I personally thought of herself as the sort of “Chaotic Good” character. But maybe different people had different ideas about her.But when you give a predefinite characterization, all that goes away… and you’re left with what the developers give you. That’s too bad, really. Especially for a character that has been around 25 years, so most people probably had made up their own idea on her personality. If it was a relatively new character, it might be understandable, but it’s weird to give a fixed personality to someone who has been “up to the players” for such a long time.

  • The story made me re-play Fusion and understand a lot more of it, the voice-acting fits Samus character perfectly, I want to know who the deleter was! (xD) and Ridley rules, The Mother M was difficult to beat and the final beetle battle took me like 1 hour to find out what to do, not to mention the extra boss who was awesome, It would be nice if Kraid had made a small appearance. :3

    The game overall is pretty good, people had too much expectations of it at that might have ruined it for them. The only thing I might’ve not liked is that after you obtain the Space Jump and Screw Attack I felt the game really easy, as with Zero Mission.

    • James was the Deleter by process of elimination. Lyle gets knocked out by lizard-Ridley. Poor K.G. gets dropped into lava. Maurice is frozen in Sector 2. That leaves James, whose corpse you run into at the bio-weapon research labs. He gets offed by Melissa after that long talk she has with Samus.(plus, come to think of it…James was planting the bomb that blew up the examination facility when you first run into him.)Yea, Screw Attack definitely made things a little too easy later on. Although, I won’t say I wasn’t thankful for it during the backtracking required for 100%…nor for that loooooong line-up of fights in that corridor before the very last boss.

      • Right! So he was the last to enter the bottle ship xD That flashback was kept in my head since I saw it. xP Forgot to mention, How the heck does Lizard-Ridley got out of that small Body?! He was kinda cute but looked so bad-ass on that bloody flashback too. Ridley simply is a mistery.

        • Maybe he’s been taking tips from Charmander. :P

  • Personally, I’m kinda curious on how Other: M was received in Japan so far, considering that this Metroid game was made with Japanese players in mind.I’d be lying if I said that Other: M didn’t have any flaws, but I rather enjoyed it regardless. It kinda reminded me of Zelda 2, they tried going in a totally different direction and some elements worked better than others.Maybe Samus will act more like a stoic badass that almost everyone seems to want her to be in the next Metroid game, considering what she went through in Other: M?

  • Aiddon

    I’ll definitely take this over her fan-projected personality any day. The plot definitely had its flaws, but I found Samus’ character to be perfectly fine and a far cry from the boring, generic, estrogen-allergic “heroines” plaguing action gaming. She’s likeable, flawed, and still kicks the ass of every beastie on the station. As for the most infamous scene, there’s an article on VG Chartz explaining how Samus has clear signs of PTSD.

  • I really like when a game receives so many different views. I think it shows how some games are starting to have more depth, in away that different people see them in different ways.

    Having said that, I must say I did not like Metroid Other M at all. All these positive points found in the plot, to me, felt bare a a tad too generic. Maybe I’m just too much of a fan of the series, but I could not find anything interesting about what they did to the Samus Character. Had those “teen agst” been a thing of her past, I guess I could’ve accepted it. But her actions and attitude in the present just seem to be unfit for the character, culminating in the absurd of the Ridley scene. I’ve read the interpretation about how “this time she really thought he was dead”, but is feels like overinterpretating, and an unconvincing overinterpretation at that. As for the whole “autorization” thing, I could have bought it when Adam talks about how power bombs are dangerous and such. But then the game makes you cross a lava section withouth activating your suit, because you don’t have the proper autorization, and it becomes plainly obvious how weak of a gameplay mechanic this all is.

    Still, I’d be able to put all these peeves aside had I liked the game from a pure gameplay standpoint. Alas, I could not bear those controls. I felt they were unconfortable and unresponsive, and overall it seemed like the game was playing itself for me.

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