Capcom And CyberConnect2’s Asura’s Wrath Runs On Unreal Engine 3

By Ishaan . September 22, 2010 . 10:52am


Here’s something we missed during the Tokyo Game Show rush: Asura’s Wrath, in development at CyberConnect 2 — known for their Naruto and .hack titles — is being developed using Unreal Engine 3.


The first high-profile game to make use of Epic’s Unreal Engine technology was The Last Remnant, developed at Square Enix. While that project went through its share of ups and downs, Epic now have a Japanese office set up, dedicated entirely to providing support to their Japanese clients using the tech.


The company held a development support conference this past April, which was attended by Goichi Suda, representing the game we now know as Shadows of the DAMNED, which also uses Unreal 3.


“At CyberConnect2, we have our own development process and know-how gained from years of development. But this time we decided to reconsider our process to achieve higher quality and efficiency,” said Seiji Shimoda, game director of CyberConnect2.


“We tried a lot of different options and determined that Unreal Engine 3 was a perfect solution. Our developers were able to review the game in real time, and they continue to be productive throughout the process. I know we will deliver something amazing to the gaming world, and along the way, we will provide a showcase that will help show Japanese developers how to master the powerful functionality built into Unreal,” he concluded.

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  • Oh if this goes well, I wonder if a future Naruto game will embrace the same style and engine! The possibilities run rampant. lol.

  • malek86

    The UE3 is the reason why people keep saying that modern videogames are too brown.When you use a custom engine, you get results that are like in Halo Reach: much better in everything, from particles to lighting, and a lot more colorful. That’s something to aim for.It pains me to see that some developers still keep on using the UE3. I know it’s cheaper, but it doesn’t even look that good anymore.

    • Yusaku_Matsuda70s

      UE3 is only part of the problem. The real snag here is how developers are too lazy to heavily modify the default assets that comes along with the engine. American McGee’s Grim, Borderlands, and Mirror’s Edge all ran on the UE3, and they are very colorful and distinctly styled games. What is comes down to, really, is the developers’ taste and art direction. No amount of polys and particles can save you if you have no sense of style.

      That’s whats disappointing to me about Shadows of the Damned. While Suda and team are not known for graphical prowess, their games have very distinct visual design, and DMD just screams generic.

    • The engine is the reason their brown? I think its more as Yusaku puts it and the developers themselves. Though not to mention, I honestly cant think of anytime in which, any major game (apart from Mirrors Edge, look at the wiki list) that engine wasnt used in a shooter…

      • Yusaku_Matsuda70s

        Batman Arkham Asylum used it! :D

        …but that game totally has the “Unreal Engine default settings” look to it.

      • malek86

        The wiki has an extensive list.. But believe me, you don’t want to know all the different kind of games that used the UE3.

  • Happy Gamer

    this is one game i saw the trailer and i am already a fan. i just hope the gameplay is as unique as the trailer because the trailer can be all hype but gameplay is like blah!

    but im very optimistic the trailer was to reflect the craziness of the game.
    also the setting seems very unique. ^_^

  • Aoshi00

    The trailer looks totally mind boggling, and so does Naruto UNS2, I can’t wait to see more of this.

  • Guest

    proof that Japan can make crap look like gold

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