Capcom Expect Marvel vs. Capcom 3 To Outsell Street Fighter IV

By Ishaan . October 3, 2010 . 10:29am

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Something people that are into Capcom’s fighting games should know is that, while the games themselves are greenlit by Capcom head of global R&D, Keiji Inafune, and developed by Capcom’s teams in Osaka, the pitch for these projects comes from Capcom’s U.S. division.

 

This is why you always see Street Fighter IV producer, Yoshinori Ono, ask you to send feedback to the Capcom-Unity if you want to see a new Darkstalkers game. They’re the ones that pushed for Street Fighter IV, acquired the contract with Marvel, took the initiative on Street Fighter III: Third Strike Online and requested online play be added to Tatsunoko vs. Capcom.

 

In an interview with EventHubs, Capcom USA VP of strategic planning and business development, Christian Svensson, reveals what the company’s plans are for next year’s Marvel vs. Capcom 3. He begins by talking about his sales expectations of the game, which are that it will likely outsell Street Fighter IV:

 

MvC3 has a more broadly appealing/recognizable brand with the inclusion of Marvel, a more accessible but still deep fighting system that’s fun for casual players and EVO attendees. It’s only helped by the fact that it has been by far, our most requested sequel title in my tenure here at Capcom. And we’ll be supporting it with marketing at least as aggressive if not more so than we did with Street Fighter 4 to ensure everyone knows that it’s coming. All of these factors lead me to believe that it will be at least as successful as SF4 from a sales perspective.”

 

And what about other future crossovers, similar to Marvel vs. and Tatsunoko vs. Capcom?

 

“There are other hurdles beyond licensing and financial in these sorts of things but I’d probably pick Mortal Kombat. Having been a VP at Midway as well, the franchise still holds a special place in my heart.”

 

A big thanks to Jon for the sound-off!


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  • FireCouch

    I’m also sure the game will be more fun than Street Fighter IV. That game feels so slugish and is such a step back from SF III: Third Strike.

    Not to mention SF IV’s art style looks horrendous.

    • http://www.facebook.com/profile.php?id=1472407455 Charles Lupula

      Honestly, I don’t understand this love for SF3. Awful character designs (I mean, come on…Sean, Oro, Necro, Q?!?), so few returning favorites, that horrible parry system (which I turn off in the options on my Street Fighter Anthology), and a last boss that isn’t so much hard as he is just cheap (RESURRECTION!).

      • raymk

        Nope the parry system wasn’t horrible its the best thing about the game as it takes skillz to pull them out. Yeah it does have horrible character designs but its has some good ones which made it to ssf4.
        MVC3 will most def sale more than sf4 but they will both have a strong tourney scene

      • FireCouch

        So you are telling me a green ape man with orange hair and electricity is better than a white bendy man with electricity?

        The fact that you used Q, Sean, Oro, and Necro as examples is ridiculous. They all fit in to the street fighter universe well. The only character who I don’t like is Remmy. Nothing is going on for him.

        Not to mention the gameplay in general is so much more technical and impressive than SFIV’s. IV is all about dash cancels and focus attacks and feels incredibly clunky and awkward. The auto correction of inputs was also a horrible idea.

        So yeah, SFIV is not a horrible or bad game by any means, it’s just that, to me, it’s a huge step backwards.

        • http://www.facebook.com/profile.php?id=1472407455 Charles Lupula

          It’s funny you mentioned Remy, because he’s the only character whose design I liked.

          And I don’t think Blanka has all that great a design really, but he was an exception among the SFII cast. I also don’t think Rufus or El Fuerte have great designs either, but designs like C. Viper and Juri (especially Juri) make up for it.

          As for the game being more technical, I’ve never really had time to learn super technical fighting systems. I’m not a tournament player. I play for fun. SF3 is not fun.

          • http://www.facebook.com/AllenSmithee Samuel Smithee Bateman

            I like Oro, Q, Alex, Hugo, Dudley, and I think that’s it…

            I like so many guys from the other games though, and I definitely agree that SF3 isn’t great. I totally dig SFIV though.

        • RupanIII

          Don’t forget that silky animation, so smooth

      • http://twitter.com/Gunstar_BlueNeo KayJay N.

        Street Fighter 3: Third Strike is awesome, learning the parry is extraordinary (great risk/reward system) and watching 2 experts play at high level i.e. like Daigo Umehara and Justin Wong is incredible. Q rocks BTW!

      • http://www.facebook.com/profile.php?id=702860136 Loren Hunter Atkin

        fail

  • http://www.facebook.com/profile.php?id=1472407455 Charles Lupula

    NOOOOOOOOOOOOOOO!!! There should NOT be a Mortal Kombat crossover. Jesus. No. No. A thousand times no.Although I do agree that this will probably outsell Street Fighter IV.If I had to see another crossover, I’d love to see a Capcom vs. Konami (Solid Snake vs. Albert Wesker!) or a Capcom vs. Sega (then you could finally get Bayonetta vs. Dante).

    • http://www.facebook.com/AllenSmithee Samuel Smithee Bateman

      Agreed with this 100%

      • http://www.facebook.com/profile.php?id=1472407455 Charles Lupula

        Nemesis vs. Pyramid Head! What is not to like?

  • http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

    Well I do hope it is casual friendly, the super intense people scared me from ever touching all but Tatsunok vs Capcom (probably because just fewer people played it)

    • Kris

      Don’t let that scare you off of any fighter, ever. Tatsunoko is very accessible. There’s even a simplified control mode that might help you enjoy it more.

    • http://www.facebook.com/people/Aarachnid-Malik-Davolcanese/1548060424 Aarachnid Malik Davolcanese

      Well, they intentionally made TvC extremely accessible with multiple control schemes and the like. The dev team has said they’re doing to the same thing with MvC3: trying to make it more accessible to the casual audience

  • eliel

    i think this title could out sell street fighter 4…. there should be another capcom vs snk or another sequel to Tatsunoko vs. Capcom….

  • http://bassoonhero.deviantart.com/ Michael Wootton

    I would be incredibly excited for Marvel vs. Capcom 3 if it wasn’t for my sneaking suspicion that Capcom is going to hold off on a ton of characters/features/costumes/modes so that they can gouge us later on for paid DLC. I honestly have no trust and/or faith in them anymore, and unlike SFIV, I’ll be holding off on a purchase for quite a while until I can see what their overall plan is for this title.

    • http://www.facebook.com/profile.php?id=1472407455 Charles Lupula

      I don’t see them doing that with characters or game modes, but I can very much imagine $50 worth of DLC costumes as time goes on.

    • http://www.facebook.com/people/Aarachnid-Malik-Davolcanese/1548060424 Aarachnid Malik Davolcanese

      Dude, they’re not doing that. They’ve already announced 22 characters and they said they were shooting for over 30. Super Street Fighter IV had 35 characters, so you’re getting a full roster at release. They haven’t confirmed any DLC yet, but everyone wants some new character DLC and they’d be foolish not to have any, but any DLC is not content they chose to leave out, but content that didn’t make it for various reasons, the most common is usually lack of time

      • http://bassoonhero.deviantart.com/ Michael Wootton

        Is it lack of time when they release DLC that coincides with the release date of the actual game? Or when they have DLC already planned out for the next month or so before the game has even been released? I’m sorry, and I don’t want to get into a DLC debate, but Capcom has been ruthless with their DLC strategies for most of (if not all) their recent console outings, and I’m personally so sick of seeing it. I love Capcom’s games, I’ve been a huge fan of the company and its series for over 15 years, but I hate what they have been doing lately. I didn’t buy Super Street Fighter IV because I bought Street Fighter IV, saw the massive amounts of DLC that came pouring in that were just numerous, ridiculous, and most often worthless, then got punched in the face when they announced Super SFIV not even a year after the first one came out. And now they’re releasing overpriced DLC for that game as well! RE5 was even worse, as the release of the Gold Version came only half a year after the “original” had been released. Dead Rising 2 had its DLC Case Zero to (I’m sure) “pump up the fans before the games release” and to, I dunno, maybe squeeze an additional few bucks out of 360 gamers. And a month before the game even came out they announced Case West as well to come out shortly after its release.

        Capcom has been looking at what franchises of theirs are sellers, and have been doing DLC according to those popular titles. Everyone can do whatever it is they want with their own money, and I’m not blasting anyone who chooses to buy their games or DLC whether that be for Marvel vs. Capcom 3, Lost Planet 2, Dark Void, or Super Street Fighter. I’m simply saying that I personally don’t like what they have been doing lately, and will be extremely cautious when (and if) I decide to purchase any of their future games. If Marvel vs. Capcom 3 turns out to be God’s gift to gaming and I’m missing out on it, I won’t be too proud to go out and get it. But seeing as they’re hoping it will outsell Street Fighter IV, I don’t think I’ll have any trouble whatsoever finding it in stores later on if I don’t buy it on release. I’ll be waiting to see if they have anything up their sleeves with either crappy DLC, and/or an “additional version” release, and if they don’t, great! But I have plenty of things to play in the meantime from companies that I personally trust and want to support, and for me they take priority.

        • http://www.facebook.com/people/Aarachnid-Malik-Davolcanese/1548060424 Aarachnid Malik Davolcanese

          “Is it lack of time when they release DLC that coincides with the release date of the actual game? Or when they have DLC already planned out for the next month or so before the game has even been released?” The game isn’t complete a week before release. There is usually a few months between the release of the game and when the game is actually complete. During this time, developers will usually take the content they had to cut for the disk release and polish it up for DLC. And if they finish before the release date, since it’s a lot easier to put out digitally, they’re able to release it on the game’s release date.As for stuff like Resident Evil 5 Gold Edition, how is releasing that content on a disk any different from releasing the same content as DLC, which they did as well? By putting it on a disc, it makes it accessible to those without Xbox Live or PSN. They did the same thing with GTAIV: Episodes of Liberty City. It’s just a way widen the audience.With Dead Rising 2, Case Zero served as a cheap way for people to test out the game to see if they like it and if they do, they’re rewarded with things in the actual game. Case West is just something extra (<- keyword there)they were also working on that they're going to finish near the release date. Would it somehow make you feel better if they didn't release it for an extra 5 months after release? If it's done early enough, why not release it ASAP?Really, it all comes down to this: even if the DLC was prepared before launch and planned from the start and even released on the game’s release day, if the retail game in question is a full game and you’d feel you got your money’s worth if you didn’t know about the DLC, then there shouldn’t be a problem. You got what you paid for on the disk and the DLC is something extra that some people may want and some people may not. Yeah, in some cases they did have time to put the DLC on the disk, but just like above, if it’s a full game you’re getting on the disk, then the company has every right/reason to release the content as DLC to make more money. Gaming is, after all, a business

          • http://photovoltaik.bandcamp.com/ Ujn Hunter

            My biggest peeve about “DLC” is the “unlock key” for content on the disc. Every single Street Fighter IV costume that they charge an extra $20 for is already on your disc day one. That’s some bullsh$t if you ask me.

          • http://www.facebook.com/people/Aarachnid-Malik-Davolcanese/1548060424 Aarachnid Malik Davolcanese

            I agree. Paying for content already on the disk is bullshit. what I was talking about, though, was added content, not on the disk, but something that must be downloaded.

          • http://bassoonhero.deviantart.com/ Michael Wootton

            “As for stuff like Resident Evil 5 Gold Edition, how is releasing that content on a disk any different from releasing the same content as DLC, which they did as well? By putting it on a disc, it makes it accessible to those without Xbox Live or PSN. They did the same thing with GTAIV: Episodes of Liberty City. It’s just a way widen the audience.”

            RE5 Gold was a somewhat bad example, and I apologize. What I meant (and why I put it on display) was that I don’t like paying full for any retail game, only to find out that a few months later a better version is going to come out. Does that make the game I bought a worse gaming experience or make the main game obsolete? No. Does it lessen my personal enjoyment of the game and leave a pretty foul taste in my mouth? For me, absolutely. While not as expensive in comparison, it would be like buying a brand new, just released iPod only to find three months later they announce a shinier version coming out with a couple more features. Doesn’t make mine less cool nor does it make me enjoy mine less, but it sure does piss me off.

            And I would mention that Move Support is not accessible to those who only bought the original RE5 on PS3, but I don’t think anyone (including myself) really cares…

            Originally, what I didn’t like about RE5 was its Versus mode going up as DLC (a month after the game released I believe), and finding out that it was content already on the disc, much like SFIV’s costumes. Game prices for hi-def, current gen games already went up $10, and now I have to pay an additional $5 to unlock something that’s already on my game, but just hidden? I don’t think so.

            “With Dead Rising 2, Case Zero served as a cheap way for people to test out the game to see if they like it and if they do, they’re rewarded with things in the actual game. Case West is just something extra (<- keyword there)they were also working on that they're going to finish near the release date. Would it somehow make you feel better if they didn't release it for an extra 5 months after release? If it's done early enough, why not release it ASAP?"

            So now I'm paying for demos that contain part of the story I cannot get by buying the retail game…? I don't like feeling pressured by a company that in order to get the full story of a title I'm interested in, I have to buy additional pieces to get it all *COUGH ASSASSIN'S CREED II COUGH PRINCE OF PERSIA COUGH*. Where I think we disagree (at least when considering Case West), is that I in no way believe that something like that can or should be considered "extra" content. To me it sounds like it was created for the game, but ended up released as DLC purposefully so they can extract a little more money from those that will pay for it. If it is indeed done early enough, why not include it on the disc and NOT make me pay extra for it!?

            "…if it's a full game you're getting on the disk, then the company has every right/reason to release the content as DLC to make more money. Gaming is, after all, a business"

            I completely agree with you on that, companies can do whatever they want and make money as they see fit, but as a gamer who buys their games, I can request, call out, not purchase, and complain about things that I personally think are BAD business practices. Does anyone have to listen to me? Not necessarily, but I'm going to put out my opinions and try and do something as a consumer to let them know I don't like some of the things they are doing.

            I'm all for "additional content" in games, and I believe the premise behind DLC is great, but I personally just do not feel many of the things Capcom (and TONS of other companies) put out as downloadable content are indeed additional, but are rather things they decided early on to cut from the retail release in order to cash in on a few extra bucks. The recent games Capcom has released (to me) do not feel like full games, but rather, they feel completely half-assed, and that is why many of their DLC releases piss me off. I feel like they're spoon-feeding you tiny little bits of what should have been included in the original release (and sometimes what has actually been on the disc all along), and it's maddening. While I'd love to type and debate more, I'll just throw in the towel at the end of this long message as I'm quite a slow typer, and this has been distracting me from a very long essay I've been procrastinating and still have to complete :-) Also, I don't really think I'll change my opinion (although perhaps I've been just a little too cynical about all this), and I was in no way trying to influence yours, but rather just express concern over things I've been thinking about regarding Capcom's games.

          • http://www.facebook.com/people/Aarachnid-Malik-Davolcanese/1548060424 Aarachnid Malik Davolcanese

            Well, then, since you “threw in the towel” I’ll end by agreeing with you on one point: DLC Unlock Codes are utter crap. If it’s already on the disk, people should without a doubt be able to access it. People are paying 60 dollars for your game. Is it really necessary to hide 10 megabites of data behing a 10 dollar gate?

  • http://www.facebook.com/people/Aarachnid-Malik-Davolcanese/1548060424 Aarachnid Malik Davolcanese

    There isn’t a doubt in my mind that MvC3 will outsell SFIV. Just looks at how well TvC did, and no one in America knew half of the roster

  • GamerKT

    Duh.

  • http://photovoltaik.bandcamp.com/ Ujn Hunter

    F$%@ Mortal Kombat! Leave that trash alone! I won’t be buying MvC3 until it hits the bargain bin or cheap used unless Capcom fixes the ugly ass shadow rendering. Get with the program Capcom! You’re slipping.

  • http://www.facebook.com/friedgold Ryan Powell

    OF COURSE this will Outsell

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