Monster Hunter Portable 3rd Demo GET!

By Ishaan . November 4, 2010 . 7:28pm

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Yes, now you, too, can download the Monster Hunter Portable 3rd demo.

 

While the demo, which requires codes to activate, is only supposed to be available to members of the Monster Hunter mobile phone fanclub in Japan, someone on the official PlayStation forums has discovered that signing up for the club — even if you don’t own an Internet-capable phone — is a relatively simple process.

 

Once you’ve followed the above process and acquired your code (you’ll get an extra code to share with a friend, too), you’ll need to create a Japanese PlayStation Network account on your PSP and download the demo using the “Redeem Code” option. The sign-up process is explained in the above link as well.

 

If you’ve played Monster Hunter Tri, you should feel right at home with the demo for Portable 3rd, as it includes the Deserted Islands area (also known as the Moga Woods) from Monster Hunter Tri, despite the fact that Portable 3rd takes place nowhere near Moga village.

 

More details on the Monster Hunter Portable 3rd demo can be found here. Something I’ve noticed personally is that the game looks better than still screenshots make it out to be.

 

Here’s a couple codes to get you started (first come, first serve). A big thanks to readers Chris Taran and Chuu for the codes!

 

LF93-7EBG-EAFR

69CR-F3BM-29R9


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  • RagnaXBL

    Good stuff

  • Exkaiser

    Oh no, let’s see if I can log in to Media Go fast enough to grab a code without having to register~.

    EDIT: Ah, well, took me too long to remember my login info for my Japanese account. Ah, well.

  • http://thrust-the-sky.deviantart.com/ WildArms

    Yeah, that is always what happens with screenshots

    • Joanna

      Yeah, I noticed that too. I always find a game looks a lot better when I play it then in screen shots. I don’t know why that is, maybe it’s part tech and part psychology? :/

      • http://thrust-the-sky.deviantart.com/ WildArms

        Haha, well, i just think that, the process to take a picture then putting it in the computer and maybe changing the quality, size, etc, may influence it… I remember when there were screenshots of Avalon Code for DS, it looked really nobilish, but the game, it was *-*!

        The same stuff happen with videos… nothing like the real thing, i guess :P

  • http://pulse.yahoo.com/_S2UKKIGGOA4V5EIFXAD7BQQOV4 Heehee

    Damn, I thought that CAPCOM decided to release the demo after all without the need to register for their club and make a Japanese PSN account.

  • Code

    Yeah, I’ve noticed the screenshots have some real AA issues, I figured it’d be something that will look sharper in game, it seems to be a common issue with PSP games.

    • http://www.siliconera.com/ Ishaan

      You can still see a fair bit of dithering in the demo, which seems to be common in a lot of PSP games in general. Strangely, it isn’t present in any of Sony’s first-party games…

      • malek86

        Actually, Killzone Liberation, Wipeout Pure and GT PSP had lots of dithering on my 2000. Only game I’ve seen with somewhat less dithering was Wipeout Pulse. Also, 2D games seem to have none, but that’s to be expected.I read it’s because many PSP games are rendered in 16-bit, in order to save VRAM.

        • http://www.siliconera.com/ Ishaan

          I don’t have Killzone, but I think there’s a chance Wipeout Pure might be a result of your PSP-2000, since I’ve never noticed it dithering on my 3000…

          Didn’t one of the PSPs have a screen issue? I can’t remember, which it was… But yea, you’re probably right in that the dithering is caused by 16-bit rendering. Probably need all the framerate they can get…so many PSP games already have slowdown. :/

          • malek86

            You’re right, Pure is quite clear. I was remembering wrong. But Killzone and especially GT PSP are both dithered as hell. I haven’t got any other Sony games, so I can’t say anything else.

  • malek86

    Much as I’d like to try the game… wake me up when Capcom makes their free demo available to everyone without hassle.

  • karasuKumo

    Here’s my extra code if anyone wants it.

    ECF8-LABH-H65G

    Looks like it’ll be good :D I guess making that Japanese PSN is starting to pay off.

    • malek86

      Many thanks :)

      I still don’t understand why make people go through so much trouble just to try the game. You would expect a demo to be more effective when everyone can try it.

      • karasuKumo

        No problem :D

        Exactly, the more people that play it the better. What annoys me the most is when a demo on the Japanese PSN with barely any talking or text takes a couple of months to get translated and put on the UK/US PSN. It should take a week or two at most.

        • http://thrust-the-sky.deviantart.com/ WildArms

          Well, what takes time is all the legal stuff that happens between the releases…

          • karasuKumo

            Ah I see, nothings ever simple XD

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