Why Rock of Ages Has 3D Art

Recommended Videos

Rock of Ages was initially supposed to have 2D artwork using sprites in the form of “billboards,” which is a technique by which the sprites are always facing the camera. The karts in Mario Kart 64, for example, were constructed using billboards.

 

Ace Team and Atlus have an interesting developer blog post up about creating the art work for Rock of Ages on the Ace Team forums, that details the decisions that ultimately led to the game being in 3D.

 

Here’s part of what the problem was with billboards, for instance:

 

 

Check out the devblog, linked to above, for another example.


Siliconera is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Which Sony IP and Game Series Do You Like Best?
Which Sony IP and Game Series Do You Like Best Gravity Rush 2
Read Article New Persona 5 Sadayo ‘Becky’ Kawakami Maid Merchandise Appears
New Persona 5 Sadayo ‘Becky’ Kawakami Maid Merchandise Appears
Read Article Tokimeki Memorial 30th Anniversary Live Concert Will Be Held This May
Tokimeki Memorial 30th Anniversary Live Emotional Concert
Read Article Naoki Yoshida Talks About Future of Final Fantasy XIV in New Year’s Message
Final Fantasy XIV New Year's Message
Read Article Which JoJo’s Bizarre Adventure Games Can I Play in English?
JOJOLands Leaked
Related Content
Read Article Which Sony IP and Game Series Do You Like Best?
Which Sony IP and Game Series Do You Like Best Gravity Rush 2
Read Article New Persona 5 Sadayo ‘Becky’ Kawakami Maid Merchandise Appears
New Persona 5 Sadayo ‘Becky’ Kawakami Maid Merchandise Appears
Read Article Tokimeki Memorial 30th Anniversary Live Concert Will Be Held This May
Tokimeki Memorial 30th Anniversary Live Emotional Concert
Read Article Naoki Yoshida Talks About Future of Final Fantasy XIV in New Year’s Message
Final Fantasy XIV New Year's Message
Read Article Which JoJo’s Bizarre Adventure Games Can I Play in English?
JOJOLands Leaked
Author
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.