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NeverDead Designer Explains How You Get A Game Over

By Ishaan . November 23, 2010 . 10:28am

NeverDead Designer Explains How You Get A Game Over

As reported previously, while Konami’s new PS3/360 third-person shooter, NeverDead, is being developed by Aliens vs. Predator developer, Rebellion, the game also involves former members of Kojima Productions.

 

Metal Gear Acid director, Shinta Nojiri, who left KojiPro to work on NeverDead, along with his teammates, conceived NeverDead’s healing system. The game’s protagonist is immortal — he can lose arms, legs, and even his head, but he can’t be killed. How, then, does the player experience failure?

 

In an interview with Gamasutra, Nojiri, who is currently based in the United Kingdom, to work alongside Rebellion, reveals one of the possible ways in which you can receive a “game over” in NeverDead.

 

“He has an AI character partner named Arcadia, who is a normal lady. She can die,” Nojiri reveals. “When she’s dead, it’s a kind of Game Over for the player, but we have other cases; she’s not always along with him. The player will also have other cases of failure, but it’s not death. This doesn’t happen to him.”

 

Nojiri goes on to say that the development team doesn’t believe that being so reliant on an AI-controlled partner will be annoying. While the game hasn’t been focus-tested yet, but is due for the process in the future where the game’s mechanics will be tested and tweaked.


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  • MrRobbyM

    Ugh. I knew it. I hate this kind of baby sitting thing in games. I’ll have to read a review now to see if she’s dumb enough and gets herself killed often.

    • malek86

      I suddenly have bad memories of trying to get past the Keyes escort mission in Halo. On legendary difficulty, I had to repeat it at least twenty times, because the guy kept attacking Elites head-on with his ridiculous needle gun.

    • Testsubject909

      Two possibilities:

      1) She’s stupid and weak
      2) She’s smart and weak
      3) She’s stupid and strong (But it’s set off by her being stupid)
      4) She’s smart and strong (thus broken)

      or
      5) She can take freaking orders from you and can be guided where you want rather then rely purely on A.I.

      • Guest

        I’d rather it be like Trinity: Souls of Zill O’ll where you can actually control all your characters on the fly by switching them up in real time to string together combos. Stringing together bullet combos would actually be a cool idea. Resonance of Fate did it but it was turn based

  • TyeTheCzar

    As long as they make the AI mechanism more like Ico, Prince of Persia: Sands Of Time, or Enslaved, the better the game might turn out. Daikatana was one of the worst examples of vulnerable AI partners.

  • maxchain

    I’ll believe that AI business when I see it. It’s no secret that tagalongs are the one aspect of gaming that haven’t come terribly far since the days of Tails sabotaging Special Stage runs.

  • [The Hunter] Doomrider

    “Nojiri goes on to say that the development team doesn’t believe that being so reliant on an AI-controlled partner will be annoying.”

    It will, believe me. And I was interested in this game too… Let’s wait and see.

  • karasuKumo

    Sounds good, teamwork can be irritating in games sometimes. I guess it depends on how Rebellion handles it.

  • http://www.pixiv.net/member.php?id=2704923 Buntar0

    I typed this long rant about escort mission, but Konami’s E3 presentation was so (bad it was) hilarious, I can forgive them:
    http://www.youtube.com/watch?v=xF8gnUQRuFI

  • PrinceHeir

    hell yeah i love the MGS Acid games good though it’s a shame he’s no longer at Kojima Productions, will be checking this out. it kinda reminded me of the 3rd Birhtday in the early trailers.

  • Guest

    I know he’s a zombie but does he have to be butt ugly? I mean he looks like he was ugly before he became a zombie. I don’t understand Japan’s newfound sensation with ugly looking main characters. I guess the recent JRPG effeminate Bishounen looking character hate from the West is getting to them

  • Joanna

    So yet again it’s the women who is the weak and vulnerable A.I. partner you need to protect. Why am I not surprised.

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