Smaller Developers To Receive Nintendo 3DS Developer Kits In Early 2011

By Ishaan . December 23, 2010 . 12:08pm

Nintendo are currently providing Nintendo 3DS development kits to leading developers all over the world. Develop magazine reports that, from early next year, their distribution efforts will expand to include smaller indie developers as well.


Develop’s report cites reliable information from developers as its source. The goal, according to the report, is to have a wide variety of games developed for the system and to quickly ramp up the system’s catalogue following launch.


We know for a fact that certain indies such as Renegade Kid are already licensed 3DS developers, and that certain other indies are tying up with publishers to gain earlier devkit access.


Having more up and coming talent being able to develop games for a system with fresh ideas is always real treat, so we look forward to seeing what 2011 holds. Some of the things we’ve already heard are rather…pleasant.

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  • Wow they are getting it almost nearly 9 months after its official unveiling, this is kind of late. I guess 2012 will be the year of the Nintendo 3DS?

    • kylehyde

      For many of the nintendo users most of the indie developers names lack of meaning, so the most easy way to keep them is to bring the big fish games first and then try if the small fish want to participate. Also many of the bet titles on the nintendo consoles are developed by nintendo themselves.

      Aside of Renegade Kid and wayforward, I’m not interested at all in many indie developers.

      P.S. I’m not saying that the indie developers are bad or something like that, there are many indie titles that have garnered a lot of great scores, is just that I’m not interested on many indie title.

  • Sony better do this with the PSP 2.

    • Neckbear

      With their way of thinking? I honestly doubt it.

      • …Have you ever browsed the psn? It should be called Indie Network… HAHHA…HA….haha…. *cough*

        • A lot of those games, especially the minis, are ported from iOS. Steam’s got more indie games on it.

          • Well Steam is kinda obvious for them to have, i was just trying to point that Sony does in fact, support Indie games

          • That they do. I love that they have a partnership with Rockin’ Android.

        • gatotsu911

          Have you ever used a download service other than PSN? Clearly not.

          • So what? im not talking about, niether see the need to talk about other download services

    • neon6
  • Aiddon

    good times

  • karasuKumo

    Smart move.

  • Guest

    I would like a development kit please

  • “The goal, according to the report, is to have a wide variety of games developed for the system and to quickly ramp up the system’s catalogue following launch.”

    While this means the envitable shovelware will be released (if you think the increased development costs will deter them, oh how naive you are) but I’m still optimistic about this as it means support will be strong for the Nintendo 3DS. And we’ve already seen some cracking looking games that will be released for the system.

    • Tom_Phoenix

      Flooding a console with software is a large factor in a console’s success. While this does result in a lot of shovelware, it also results in a number of suprise hits which would not be possible if the barrier to entry was too large. Plus, consumers ultimately buy hardware to get to the software, so having as much software as possible available from the get go is important. This was a significant reason why some consoles succeeded (PlayStation, PlayStation 2, Wii…) and others failed or at least faced enormous difficulties as a result (Nintendo 64, GameCube, PlayStation 3…).

      And no, the increased development costs will not deter most developers, especially since the costs are still significantly lower compared to home consoles (particularly the HD twins). Not that the developments costs for the 3DS currently seem that unreasonable, anyway. Taking Marvelous’s minimum figure for 3DS development (although it’s important to note that this is the minimum Marvelous specifically is willing to invest in a single 3DS title, NOT how much it’s going to cost in general) of $600,000, that still means that a developer only needs to sell 15,000 (if priced at $40) or 20,000 (if priced at $30) to break even, which is quite achievable even for niché developers.

      EDIT: Also, considering that indie titles don’t tend to be very demanding on the hardware, it’s very likely that their titles will cost even less.

  • PrinceHeir

    i might not be surprised if developers from japan focus more on handhelds as oppose to consoles, not only is too big for indies, you never know if your game is gonna sell well or not.

    good to see both nintendo and sony pushing the handheld area ^^

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