What Feature Is Dark Souls Director, Hidetaka Miyazaki, Most Excited About?

By Ishaan . February 4, 2011 . 3:31pm

A respawn point. In a Q&A with the PlayStation blog, Hidetaka Miyazaki, director of From Software’s spiritual successor to Demon’s Souls, titled Dark Souls, revealed that the most exciting new feature in the game to him is an area where players heal and respawn.


Obviously, there’s more to it than just respawning. Dubbed “Beacon Fires,” these recovery points can be used to heal yourself when your health drops too low, and also serve as a gathering place for players. Miyazaki says that Beacon Fires represent the few places of warmth in the cold, dark world of Dark Souls, and help him express the game’s dark fantasy setting.


Miyazaki hopes that players will use Beacon Fires to share experiences and communicate with each other, not through words, but emotionally. You can read the full Q&A with Miyazaki over at the PlayStation blog.

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  • Apache_Chief

    Sounds kind of like Alan Wake’s safe havens, the only places in a huge dark world where there was any bright light. Though since there are “no safe zones” I get the feeling that you can still be mauled to death while connecting emotionally with all your fellow doomed travelers.

  • Code

    Bacon Fires! Delicious!

    • Guest

      I read it as Bacon Fries

      • Code

        rohnoz! I don’t think there could be a quicker way to kill off the entire populous of North America then Bacon Fries omo;;

    • Makender

      Bacon fires would only be delicious to one, Natsu Dragneel. :P

  • HarryHodd

    That sounds very cool. I assume this will be this games Nexus.

  • Sounds like there are safe places to hide afterall :(

  • Ereek

    For 2011, I’m really looking forward to UNCHARTED 3 and The Elder Scrolls V: Skyrim.

    This guy has excellent taste. It also explains some of his design choices in Dark Souls.

  • [The Hunter] Doomrider

    Thanks for the link, pretty interesting Q&A. I’m curious about the limitations of the “Beacon Fires”.

    “This is an analogy we often use: We are trying to create a game that is spicy. And we want to make it as spicy as possible. But it’s edible and tastes good and leaves you wanting more.”

    It tastes damn good. Demon’s Souls was such an engrossing game, and this one looks even better. And I’m sure it will be.

  • PrinceHeir

    yes i cannot wait for this :)

    sucks that there’s no job system though, oh well :P

    • Ereek

      The only time Demon’s Souls’ job system really mattered was on 1-1. I could create a Mage character who Dual Wielded DBS eventually if I wanted to. Plus, the removal of the job system allows for more freedom to develop your character.

      This is a good thing, not a bad thing.

      • PrinceHeir

        well that was why i want them to improve the system but alas it’s fine either way.

        now this really feels like a darker version of Monster Hunter which i don’t mind ^^

      • Code

        I have to agree with ya, it really, wasn’t apparent why they even had a job system, considering all stats eventually were a world beyond any of the “job builds” at the start. I’m not sure why anyone would worry about it not having jobs opo;

  • badmoogle

    I imagine that these will also be the ONLY places where you can save your game.

  • Kai2591

    So…gloomy. lol.

  • I could see many hardcore Demon Souls players complaining about this but I personally think it’s a good idea. Of course I imagine them being far apart so that a) the game’s challenge remains and b) it creates a sense of desperation in the player as the last beacon was a while back and they wonder where the next one is, hoping it’s around the corner as they survive tough battles.

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