Cave’s Deathsmiles Nearing 100,000 Sold

By Ishaan . February 22, 2011 . 2:42pm

Ever wonder how much Cave shooters sell during their lifespans? We have a figure for at least one. MCV report that Deathsmiles is approaching 100,000 sales between the U.S. and Japanese versions of the game.


In Japan, Deathsmiles sold 19,635 copies in its first week on the market in 2009. While that number may seem low, keep in mind that Deathsmiles only came to the Xbox 360 two years after its release in Japanese arcades, so Cave also made money off the game’s arcade release.


By the end of 2009, the game had sold around 30,000 copies in Japan according to sales tracker Media-Create’s records (although, that number is likely outdated by this point).


Rising Star Games released Deathsmiles in the UK last week. Additionally, Cave announced this past weekend that the game is now also headed to the iPhone and iPod Touch this spring.


A big thanks to Cave Nut for the tip!

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  • John_Polson_IGB

    Congrats Cave! I am glad this genre is alive and kicking! Nothing compares to the thrills of bullet hell!

  • Code

    Hooray congrats Cave >w<' I would have gotten the US Collector’s Edition (infact it’s still at my local game store) but Aksys sadly regionally locked it to US systems T_T’ I did however play it co-op with my friend and it was superb >w<'

    • FX102A

      I unfortunately discovered this too, but only after my parents picked it up from me during a trip of theirs to the States (though they conveniently forgot to forward me the bill)!

      At least it makes a nice display piece.

      • Code

        I have debated about picking it up on those grounds too opo; But at the moment I’ll save my money for games I can actually play before I go picking up display pieces >w<' Although it is a REALLY nice box and stuff omo I look at it every time I'm in EB opo;

  • malek86

    Good news, we might see more of their games now.

  • Although I don’t have a 360, I just feel this burning urge to get this game for the extras

    • TrevHead

      Im totally skint but even i am getting a 360 due to all the shooters been out for the system. Lol ive even imported the Regoin Free EspGaluda 2 (and will be getting Mushihimesama Futari) before I get the console as it would be a bummer if these sold out and I was forced to pay silly money on Ebay

      Dunno about other Japanese imports but Cave and other shooters tend to hold a high value for the 2nd hand market

  • WyattEpp

    They keep doing this and I may be forced to find a 360 on the cheap.

    …blah, still hate how the controllers feel in my hands, though. Need to hack in a Playstation controller…. ;)

    • neo_firenze

      Bah. If you care about Cave games and shooters in general, you should be looking into a Real Arcade Pro SE-EX anyway (aka the best retail stick for shooters ever made – full Seimitsu parts). My J-360 hasn’t been operated with any other controller in over a year.

      • WyattEpp

        I generally go with a pad because a) I’m a heretic and b) I play more than STG.

  • neo_firenze

    I count for two of those sales… Japanese and US releases. And the Japanese Mega Black Label/MBL 1.1 DLC. I’ll be in for a 3rd buy once the iOS port releases. Doing my part I guess.

    Just played the newly patched US version last night, in fact. Patch makes it more arcade-accurate in terms of slowdown. There’s actually more slowdown, intentionally so for scoring purposes and to more closely represent the arcade original.

  • If they made it on PS3 i would have bought it

    • It’s 4:3 and Sony only allows 16:9 so tough luck, bud

      • PrinceHeir

        you know they can put i don’t know a 16:9 option for PS3? “-___-

        • Changing the aspect ration is infinitely more harder than just adding a “tick” for 16:9. At the easiest they would not only make it 16:9 but also zoom in quicker because the system may no render enough of the world at a time to allow 16:9.

          At the worst the engine couldn’t not even output at 16:9 and would require the ENTIRE game to be rewritten. Given this is a game from an arcade this is most likely the reason. It be prohibitively expensive.

      • Code

        *cough*Arcana Heart 3*cough*

  • Phoenix_Apollo

    So that means that Aksys must have made SOME Money off this. I mean, it’s not like this game has mountains of text or anything.

  • Not nearly enough for GOTY 2010

  • PrinceHeir

    nice work cave, now if you could share the love for us PS3 owners i would definitely appreciate it :P

    • TrevHead

      I doubt youll never see any Cave vertical STG on the PS3 but if that upcoming Mamaru-kun port sells well there is a very high possibilty youll see DeathSmiles 2 and Red Katana as theyre both WideScreen horizontals.

      (Cave have said in the past that they would like to publish on the ps3 btw)

  • JustaGenericUser

    Too bad Cave hates us PS3 owners and won’t let us play the game.

    • malek86

      Why do people have the tendency of blaming the game companies instead of Sony? :P

    • TrevHead

      Cave dont hate PS3 owners its just that Sony hates 2D and non widescreen games. So given that most of Cave’s games are vertical shooters that are ment to be played in Tate mode (3:4) theres no chance youll see these on the PS3.
      Arika (Cave ps2 era publisher) went to sony to try and get their shooters published for the PS3, Sony snubbed them saying they had no intrest is retro looking games.

      So blame Sony not Cave ok :p

  • I bought Deathsmiles LE day one and it was my favorite release of 2010! I’d buy Akai Katana so fast!

  • mikanko

    I’ve technically purchased this game 3 times. Once import for j360, once again for Limited US release which I didn’t know was region locked, and once again from Aksys’ online store the standalone version later on when I had to “downgrade” my J360 to a US 360. So I’ve done my part! … even if I technically only own 1 copy of the game now <.<;

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