Take A Look At The World Of Elder Scrolls V: Skyrim In A New Trailer

By Ishaan . February 24, 2011 . 3:33pm


While the announcement teaser for The Elder Scrolls V: Skyrim back in December showed nothing of what the game actually looks like, a new trailer released by Bethesda earlier today gives you a good look at the game.


With the game not being a sequel to The Elder Scrolls IV: Oblivion, the development team for Skyrim began development from scratch and reworked the game’s technology, systems and interface. The Skyrim team is the largest for any Elder Scrolls game yet, reveals the game’s director, Todd Howard.


Morrowind, he reveals, was developed in 2000 with a team of 40, while Oblivion increased that number to 60. The development team for Skyrim is now up to a 100 people, including old and new members of the Elder Scrolls team.


The Elder Scrolls V: Skyrim is slated for a November 11th release on the PC, Xbox 360 and PlayStation 3.

  • malek86

    Yeessss. I can’t believe I’m actually hyped for another TES after the travesty that was Oblivion. But this trailer really made the job.

    They also scratched that ridiculous enemy leveling system, so I actually have great hopes for the game now. And the graphics are looking mighty fine, especially considering it’s a multiplatform game. Apparently the footage is from the 360 version.

    • Ereek

      I think the music is doing it mostly for me. Morrowind has a soft spot in my heart and Nerevar Rising (Main Theme) in choir really pumped me up as well. I know you said pretty much the same thing on Bounce, but I think it deserves extra mention because it’s amazing.

  • [The Hunter] Doomrider

    I saw this early today, and I was impressed. Really nice graphics, improved animations (Bethesda definitely needed better animations in their games) and fun looking gameplay (I hope the shaking camera stays in). And, of course, dragons <3

    All the gameplay details revealed so far sound great, so I guess I have yet another game to look forward to.

    • malek86

      Actually, I hope there’s an option to remove view-bobbing. And if there isn’t one, I’ll just get the PC version and find a user mod to remove it. Motion sickness is a pain :P

      • [The Hunter] Doomrider

        Now that you mention it, maybe it’s just for a scripted scene? Even if it is an actual feature, I’m sure they’ll let people toggle it on or off =P

        Speaking of the PC version, apparently, the trailer was made from X360 footage. I can only imagine how good it will look on a nice PC.

        Edit: Oh, you mentioned it in your comment, sorry.

        • malek86

          Don’t count on it too much. The number of games that actually let you toggle view bobbing is extremely low (especially in competitive shooters, because those without bobbing would get an advantage in aiming while running). This is very annoying for me. It’s also one of the reasons why I have gone back to PC gaming (user mods can take care of the problem if developers won’t).

        • The footage was made on 360? Source because it looks too anti-aliased for it to be a console version.

          • malek86

            Source is Bethesda. They also said the draw distance isn’t faked.

            I’ll take that last sentence, however, as not excluding the antialiasing may be faked instead… still, it wouldn’t actually be the first time seeing a 360 game with AA4x. We’ll know when it comes out. I’m getting the PC version anyway.

      • I am actually glad for the bobbing. Gives the game more immersion. More of that kind of feeling Breakdown and Mirror’s Edge had. It gives your character a good feel of weight.

        I also surmise that amount of bobbing is strictly for when you are using sprint.

  • Yusaku_Matsuda70s

    That trailer largely puts to rest my fear of horrible animations. For now, anyway. Mighty impressive looking world too. In fact, this weathered, detailed visual style was kind of what I was hoping for when I first saw the Xillia concept art (not that it looks horrible now, just… not the “new direction” I thought it was getting). Unless something goes horribly wrong I’m sold on this game.

    • [The Hunter] Doomrider

      From the little we’ve seen, yes, the world looks a lot better than Oblivion (which was quite bland in that regard). I’m not really into Elder Scrolls, but this looks pretty exciting.

      It also makes me eager to see the next Fallout!

      • Yusaku_Matsuda70s

        Yea me neither. The only Elder Scrolls game I’ve played is Oblivion, and even then I only tried it for a few hours before I didn’t want to play anymore. The terrible 3rd person view (my preferred view), poor animations all around, all knowing guards, and yea, bland world killed it for me. I played it on a 360, and hearing about the game breaking glitches on the PS3 was the last straw in not getting my own copy.

        But this looks absolutely thrilling indeed, no way I can pass this up. Crazy how big the jump in visuals and animation have come in one generation. I do wonder if they’ll make another Fallout this gen, and would it be 4 or another spin-off?

        • Suicunesol

          PC version, man. Enough said.

          • Yusaku_Matsuda70s

            So I’ve heard, but unfortunately I’m just not a PC gamer. Nothing against PC, I’ve just been console gaming all my life and I plan to stay that way. I bought a console for gaming, a PC for everything else. When I sit at my computer all day doing work, I want to get away from that box/ setting when I relax.

  • Ereek

    The Nerevar Rising (~1:10) and Reign of the Septims (~1:35 and ~2:00) melodies made me do an internal fan cry of happiness.

    • malek86

      Much as I like that choir version though, I’m hoping it will also be used in the game in its quieter rendition from Morrowind. Comparing the title musics from Morrowind and Oblivion, they are the same, but Oblivion’s was much more powerful. I guess it reflected the game itself, which was more actiony and less peaceful.

      I wonder which pace Skyrim is going for. I’m hoping for a return to the more soothing scenarios of Morrowind. Oblivion always felt like you were going to get backstabbed or attacked or something, even the cities didn’t give you that secureness you would want. Morrowind had many times when you would just kick back and relax while gathering ingredients in a field or chatting in a bar. I want to experience that again.

      • Ereek

        I think in general, Jeremy Soule is great at the calming, peaceful music. On the other hand, his battle music is, in general, boring and unremarkable. I’d compare Morrowind’s Silt Sunrise to Oblivion’s Through the Valleys in tone and feel.

        Er, what I’m trying to say here is that I would expect the same type of calmer music. The themes used in the trailer were simply there to get you pumped up and it feels like fanservice more than anything. Not that I’m complaining, said “fanservice” got me excited and was great.

        I think what I did like about Morrowind is that it felt more home-y. As you said, you felt like you could walk into a bar and relax. In Oblivion I didn’t even enter bars unless it was for quests.
        This one does seem like another “save the world” plot like Oblivion since I am pretty sure that the Dragons follow Akatosh (Daggerfall names and whatnot point to this).
        Finally. . .I actually got a bit of a Mass Effect feel from the trailer dialogue. “No one wanted to believe, but we told you, and you didn’t listen! They’re coming!” and whatnot. Take that as you will.

    • Interestingly enough the “Nerevar Rising” arrange as it was so called in Morrowind is actually the main theme of the Elder Scrolls. They had some proper title for it but I cannot recall. But Morrowind’s, Oblivion’s, and Skyrim’s(Skyrim’s is more apparent) all stem from the same root song.

  • need to see moar!! looks nice, but i want to see how the pace of everything moves out

  • Draparde

    Wonderful! i can’t wait for this game’s release the day after my birthday :D

  • lurkingsalt

    Put 100+ hours into Oblivion before I even touched the main campaign. It was a blast and have high hopes that this one. Will probably end up eating my time as well.

  • I want but it’ll probably be lika a day 100 or something, I bought IV when there was already like 3 expansions..

  • ShinGundam

    Question: Will there be any controllable vehicles in this game or isn’t open enough to hold vehicles ?

    • Ereek

      Er, vehicles? As in horses? Because what other vehicles would there be? Boats? Carriages? Flying Dragons? Skyrim is basically a mountainous, icy, coniferous forest. Even in real life your cars can’t go driving through some areas like that.
      (Though flying dragons would be nice).

      That said, they haven’t announced anything like that, nor is it something I’d expect. I imagine Fast Traveling will remain.

      • Jellybit

        A horse was shown in the trailer, ridden by an NPC. I assume that means it’ll be open to you as well. Also, it was strongly implied in an interview that you’d be able to ride a dragon eventually.

  • Wow people were gushing over this, but I dont see it.
    That being said Im more disappointed its for 11.11.11, why would I want to get a game on a friday?! Of all the days of the week, a Friday?! Seriously?!

    • I’d actually prefer games get released on Fridays, so that I could play them all weekend, without having to worry about work.

      • Id rather get it on Tuesday because then I can have something to look forward to at the end of a busy work day and have a place to escape to when I come home. It also isnt that difficult to take out an hour or two after coming back from work to just sit down and enjoy it (well as long as friends arent waiting to hit up the pizza parlor in the evening). Plus its more fair with games with extensive online components as everyone will start off on the same page as most wont be able to play until the evening, wheres on Fridays people take off the day and would get the game right at 10AM and be able to push ahead in terms of levels, skills, and items, leaving other people behind and lacking in progress, you know?

        Plus Friday in November is odd, the stores will already be packed with post-Black-Friday shoppers !!!

    • alundra311

      No day 1 comment from Tsuna and complaining about a games release date. The world must be coming to an end.

      • Dude, Imma be there on day 1 baby for this!!!!! lol. I wouldnt miss a western rpg!!!!!!

    • Another installment of the Elder Scrolls is reason enough to be gushing. But even disregarding that fact, Bethesda has gotten good animations in their game finally. You can now dual wield. The environment is fairly diverse ranging from Dwarven ruins, to a forest locked in fall-esque weather, and snow capped mountains. Beards? yes there are beards too. And to top it all off? You can fight things by yelling at them! All of that wrapped into a large open world with hundreds of hand made side-quests, and even more side quests that are generated depending on your level, weapon, skills, sex.

      If all that doesn’t warrant excitement I don’t know what does.

      • It depends on your taste. I think it looks bland too, but I grew up on games like Elder Scrolls, (which was pretty addictive.) and old style RTS like Heroes of Might & Magic, so I am totally up for another round. I just didn’t pick up Oblivion because so many people told me to get Fable instead.

  • kupomogli

    I just hope they don’t use the random map generator this time and make the combat not suck. Making a multiclass character on Oblivion was completely worthless as your character turns out not being able to do any of them properly.

    • Ereek

      Did we play the same Oblivion? Because in vanilla Oblivion you can do everything with no penalties at all. That’s the entire reason why the stats are so broken. I can make a Mage who uses a Sword and Stealth kills, if I choose to. As long as you control your leveling (and you really should) there’s no reason why you can’t do everything.

      I’m a mix/maxer though, and 5/5/1 every level. And, fortunately, there are mods that help fix these problems.

    • None of the Elder Scrolls games past Daggerfall have had randomly generated worlds.

  • Jirin

    Nice graphics. Still need a more varied color palette. And I’d have to be convinced the gameplay was improved. Plus it’d be nice if your character had the level of input in conversations that you do in Mass Effect so you didn’t feel like a passive observer to the story.

  • Looks generic, but day 1(If money allows) nonetheless. I haven’t picked up an Elder Scroll game in years, so this should be quite the nostalgia trip for me.

  • badmoogle

    I must’ve seen this trailer at least 15 times by now…-__-

  • The trailer is fantastic. I love the Lord of the Rings-esque music they were using and it seems the land of Skyrim looks more varied and exapnsive then oblivion. This makes me want to go back and complete Oblivion now :D

  • Guest

    This has to compete against Dark Souls

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